raylib-cpp-template/include/Texture.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

195 lines
5.6 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_TEXTURE_HPP_
#define RAYLIB_CPP_INCLUDE_TEXTURE_HPP_
#include <string>
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./Vector2.hpp"
#include "./Material.hpp"
namespace raylib {
class Texture : public ::Texture {
public:
Texture() {
set(::GetTextureDefault());
}
Texture(const ::Image& image) {
LoadFromImage(image);
}
Texture(const std::string& fileName) {
Load(fileName);
}
~Texture() {
Unload();
}
GETTERSETTER(unsigned int, Id, id)
GETTERSETTER(int, Width, width)
GETTERSETTER(int, Height, height)
GETTERSETTER(int, Mipmaps, mipmaps)
GETTERSETTER(int, Format, format)
Texture& operator=(const ::Texture& texture) {
set(texture);
return *this;
}
Texture& operator=(const Texture& texture) {
set(texture);
return *this;
}
void LoadFromImage(const ::Image& image) {
set(::LoadTextureFromImage(image));
}
void LoadTextureCubemap(const ::Image& image, int layoutType) {
set(::LoadTextureCubemap(image, layoutType));
}
void Load(const std::string& fileName) {
set(::LoadTexture(fileName.c_str()));
}
inline void Unload() {
::UnloadTexture(*this);
}
inline Texture& Update(const void *pixels) {
::UpdateTexture(*this, pixels);
return *this;
}
inline Texture& UpdateRec(Rectangle rec, const void *pixels) {
UpdateTextureRec(*this, rec, pixels);
return *this;
}
inline Image GetTextureData() const {
return ::GetTextureData(*this);
}
inline operator raylib::Image() {
return GetTextureData();
}
inline Texture& GenMipmaps() {
::GenTextureMipmaps(this);
return *this;
}
inline Texture& SetFilter(int filterMode) {
::SetTextureFilter(*this, filterMode);
return *this;
}
inline Texture& SetWrap(int wrapMode) {
::SetTextureWrap(*this, wrapMode);
return *this;
}
inline Texture& Draw(int posX, int posY, ::Color tint = WHITE) {
::DrawTexture(*this, posX, posY, tint);
return *this;
}
inline Texture& Draw(::Vector2 position, ::Color tint = WHITE) {
::DrawTextureV(*this, position, tint);
return *this;
}
inline Texture& Draw(::Vector2 position, float rotation, float scale = 1.0f,
::Color tint = WHITE) {
::DrawTextureEx(*this, position, rotation, scale, tint);
return *this;
}
inline Texture& Draw(::Rectangle sourceRec, ::Vector2 position, ::Color tint = WHITE) {
::DrawTextureRec(*this, sourceRec, position, tint);
return *this;
}
inline Texture& Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad,
::Color tint = WHITE) {
::DrawTextureQuad(*this, tiling, offset, quad, tint);
return *this;
}
inline Texture& Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin,
float rotation = 0, ::Color tint = WHITE) {
::DrawTexturePro(*this, sourceRec, destRec, origin, rotation, tint);
return *this;
}
inline Texture& Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin,
float rotation = 0, ::Color tint = WHITE) {
::DrawTextureNPatch(*this, nPatchInfo, destRec, origin, rotation, tint);
return *this;
}
inline Texture& Draw(::Vector3 position, float width, float height, float length,
::Color color = WHITE) {
::DrawCubeTexture(*this, position, width, height, length, color);
return *this;
}
inline Texture& DrawTiled(Rectangle sourceRec, Rectangle destRec, Vector2 origin,
float rotation, float scale, Color tint = WHITE) {
::DrawTextureTiled(*this, sourceRec, destRec, origin, rotation, scale, tint);
return *this;
}
inline Texture& SetMaterialTexture(Material *material, int mapType) {
::SetMaterialTexture(material, mapType, *this);
return *this;
}
static int GetPixelDataSize(int width, int height, int format) {
return ::GetPixelDataSize(width, height, format);
}
protected:
inline void set(::Texture texture) {
id = texture.id;
width = texture.width;
height = texture.height;
mipmaps = texture.mipmaps;
format = texture.format;
}
};
// Create the Texture aliases.
typedef Texture Texture2D;
typedef Texture TextureCubemap;
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_TEXTURE_HPP_