195 lines
5.6 KiB
C++
195 lines
5.6 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_TEXTURE_HPP_
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#define RAYLIB_CPP_INCLUDE_TEXTURE_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./Vector2.hpp"
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#include "./Material.hpp"
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namespace raylib {
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class Texture : public ::Texture {
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public:
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Texture() {
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set(::GetTextureDefault());
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}
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Texture(const ::Image& image) {
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LoadFromImage(image);
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}
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Texture(const std::string& fileName) {
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Load(fileName);
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}
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~Texture() {
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Unload();
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}
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GETTERSETTER(unsigned int, Id, id)
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GETTERSETTER(int, Width, width)
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GETTERSETTER(int, Height, height)
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GETTERSETTER(int, Mipmaps, mipmaps)
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GETTERSETTER(int, Format, format)
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Texture& operator=(const ::Texture& texture) {
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set(texture);
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return *this;
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}
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Texture& operator=(const Texture& texture) {
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set(texture);
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return *this;
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}
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void LoadFromImage(const ::Image& image) {
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set(::LoadTextureFromImage(image));
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}
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void LoadTextureCubemap(const ::Image& image, int layoutType) {
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set(::LoadTextureCubemap(image, layoutType));
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}
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void Load(const std::string& fileName) {
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set(::LoadTexture(fileName.c_str()));
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}
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inline void Unload() {
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::UnloadTexture(*this);
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}
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inline Texture& Update(const void *pixels) {
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::UpdateTexture(*this, pixels);
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return *this;
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}
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inline Texture& UpdateRec(Rectangle rec, const void *pixels) {
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UpdateTextureRec(*this, rec, pixels);
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return *this;
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}
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inline Image GetTextureData() const {
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return ::GetTextureData(*this);
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}
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inline operator raylib::Image() {
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return GetTextureData();
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}
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inline Texture& GenMipmaps() {
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::GenTextureMipmaps(this);
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return *this;
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}
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inline Texture& SetFilter(int filterMode) {
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::SetTextureFilter(*this, filterMode);
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return *this;
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}
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inline Texture& SetWrap(int wrapMode) {
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::SetTextureWrap(*this, wrapMode);
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return *this;
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}
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inline Texture& Draw(int posX, int posY, ::Color tint = WHITE) {
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::DrawTexture(*this, posX, posY, tint);
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return *this;
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}
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inline Texture& Draw(::Vector2 position, ::Color tint = WHITE) {
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::DrawTextureV(*this, position, tint);
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return *this;
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}
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inline Texture& Draw(::Vector2 position, float rotation, float scale = 1.0f,
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::Color tint = WHITE) {
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::DrawTextureEx(*this, position, rotation, scale, tint);
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return *this;
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}
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inline Texture& Draw(::Rectangle sourceRec, ::Vector2 position, ::Color tint = WHITE) {
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::DrawTextureRec(*this, sourceRec, position, tint);
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return *this;
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}
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inline Texture& Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad,
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::Color tint = WHITE) {
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::DrawTextureQuad(*this, tiling, offset, quad, tint);
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return *this;
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}
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inline Texture& Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin,
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float rotation = 0, ::Color tint = WHITE) {
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::DrawTexturePro(*this, sourceRec, destRec, origin, rotation, tint);
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return *this;
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}
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inline Texture& Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin,
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float rotation = 0, ::Color tint = WHITE) {
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::DrawTextureNPatch(*this, nPatchInfo, destRec, origin, rotation, tint);
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return *this;
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}
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inline Texture& Draw(::Vector3 position, float width, float height, float length,
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::Color color = WHITE) {
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::DrawCubeTexture(*this, position, width, height, length, color);
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return *this;
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}
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inline Texture& DrawTiled(Rectangle sourceRec, Rectangle destRec, Vector2 origin,
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float rotation, float scale, Color tint = WHITE) {
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::DrawTextureTiled(*this, sourceRec, destRec, origin, rotation, scale, tint);
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return *this;
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}
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inline Texture& SetMaterialTexture(Material *material, int mapType) {
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::SetMaterialTexture(material, mapType, *this);
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return *this;
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}
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static int GetPixelDataSize(int width, int height, int format) {
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return ::GetPixelDataSize(width, height, format);
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}
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protected:
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inline void set(::Texture texture) {
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id = texture.id;
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width = texture.width;
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height = texture.height;
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mipmaps = texture.mipmaps;
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format = texture.format;
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}
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};
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// Create the Texture aliases.
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typedef Texture Texture2D;
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typedef Texture TextureCubemap;
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_TEXTURE_HPP_
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