126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_SOUND_HPP_
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#define RAYLIB_CPP_INCLUDE_SOUND_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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class Sound : public ::Sound {
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public:
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Sound(::Sound vec) {
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set(vec);
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}
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Sound(const std::string& fileName) {
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set(LoadSound(fileName.c_str()));
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}
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Sound(::Wave wave) {
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set(LoadSoundFromWave(wave));
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}
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~Sound() {
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Unload();
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}
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GETTERSETTER(unsigned int, SampleCount, sampleCount)
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GETTERSETTER(::AudioStream, Stream, stream)
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Sound& operator=(const ::Sound& sound) {
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set(sound);
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return *this;
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}
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Sound& operator=(const Sound& sound) {
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set(sound);
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return *this;
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}
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inline Sound& Update(const void *data, int sampleCount) {
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::UpdateSound(*this, data, sampleCount);
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return *this;
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}
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inline void Unload() {
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::UnloadSound(*this);
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}
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inline Sound& Play() {
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::PlaySound(*this);
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return *this;
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}
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inline Sound& Stop() {
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::StopSound(*this);
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return *this;
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}
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inline Sound& Pause() {
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::PauseSound(*this);
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return *this;
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}
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inline Sound& Resume() {
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::ResumeSound(*this);
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return *this;
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}
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inline Sound& PlayMulti() {
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::PlaySoundMulti(*this);
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return *this;
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}
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inline Sound& StopMulti() {
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::StopSoundMulti();
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return *this;
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}
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inline bool IsPlaying() const {
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return ::IsSoundPlaying(*this);
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}
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inline Sound& SetVolume(float volume) {
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::SetSoundVolume(*this, volume);
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return *this;
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}
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inline Sound& SetPitch(float pitch) {
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::SetSoundPitch(*this, pitch);
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return *this;
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}
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protected:
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inline void set(::Sound sound) {
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sampleCount = sound.sampleCount;
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stream = sound.stream;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_SOUND_HPP_
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