raylib-cpp-template/include/RenderTexture.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

89 lines
2.5 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
#define RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class RenderTexture : public ::RenderTexture {
public:
RenderTexture(::RenderTexture renderTexture) {
set(renderTexture);
}
RenderTexture(unsigned int Id) {
id = Id;
}
RenderTexture(int width, int height) {
set(LoadRenderTexture(width, height));
}
GETTERSETTER(unsigned int, Id, id)
GETTERSETTER(::Texture2D, Texture, texture)
GETTERSETTER(::Texture2D, Depth, depth)
RenderTexture& operator=(const ::RenderTexture& texture) {
set(texture);
return *this;
}
RenderTexture& operator=(const RenderTexture& texture) {
set(texture);
return *this;
}
~RenderTexture() {
Unload();
}
inline void Unload() {
UnloadRenderTexture(*this);
}
inline RenderTexture& BeginTextureMode() {
::BeginTextureMode(*this);
return *this;
}
inline RenderTexture& EndTextureMode() {
::EndTextureMode();
return *this;
}
protected:
inline void set(::RenderTexture renderTexture) {
id = renderTexture.id;
texture = renderTexture.texture;
depth = renderTexture.depth;
}
};
typedef RenderTexture RenderTexture2D;
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_