89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
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#define RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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class RenderTexture : public ::RenderTexture {
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public:
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RenderTexture(::RenderTexture renderTexture) {
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set(renderTexture);
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}
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RenderTexture(unsigned int Id) {
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id = Id;
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}
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RenderTexture(int width, int height) {
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set(LoadRenderTexture(width, height));
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}
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GETTERSETTER(unsigned int, Id, id)
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GETTERSETTER(::Texture2D, Texture, texture)
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GETTERSETTER(::Texture2D, Depth, depth)
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RenderTexture& operator=(const ::RenderTexture& texture) {
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set(texture);
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return *this;
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}
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RenderTexture& operator=(const RenderTexture& texture) {
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set(texture);
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return *this;
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}
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~RenderTexture() {
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Unload();
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}
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inline void Unload() {
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UnloadRenderTexture(*this);
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}
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inline RenderTexture& BeginTextureMode() {
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::BeginTextureMode(*this);
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return *this;
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}
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inline RenderTexture& EndTextureMode() {
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::EndTextureMode();
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return *this;
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}
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protected:
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inline void set(::RenderTexture renderTexture) {
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id = renderTexture.id;
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texture = renderTexture.texture;
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depth = renderTexture.depth;
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}
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};
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typedef RenderTexture RenderTexture2D;
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
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