132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
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#define RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./Vector2.hpp"
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namespace raylib {
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class Rectangle : public ::Rectangle {
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public:
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Rectangle(::Rectangle vec) {
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set(vec);
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}
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Rectangle(float X = 0, float Y = 0, float Width = 0, float Height = 0) {
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x = X;
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y = Y;
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width = Width;
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height = Height;
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}
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GETTERSETTER(float, X, x)
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GETTERSETTER(float, Y, y)
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GETTERSETTER(float, Width, width)
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GETTERSETTER(float, Height, height)
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Rectangle& operator=(const ::Rectangle& rect) {
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set(rect);
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return *this;
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}
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Rectangle& operator=(const Rectangle& rect) {
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set(rect);
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return *this;
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}
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inline Rectangle& Draw(::Color color) {
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::DrawRectangle(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
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static_cast<int>(height), color);
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return *this;
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}
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inline Rectangle& Draw(::Vector2 origin, float rotation, ::Color color) {
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::DrawRectanglePro(*this, origin, rotation, color);
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return *this;
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}
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inline Rectangle& DrawGradientV(::Color color1, ::Color color2) {
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::DrawRectangleGradientV(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
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static_cast<int>(height), color1, color2);
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return *this;
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}
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inline Rectangle& DrawGradientH(::Color color1, ::Color color2) {
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::DrawRectangleGradientH(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
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static_cast<int>(height), color1, color2);
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return *this;
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}
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inline Rectangle& DrawGradient(::Color col1, ::Color col2, ::Color col3, ::Color col4) {
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::DrawRectangleGradientEx(*this, col1, col2, col3, col4);
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return *this;
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}
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inline Rectangle& DrawLines(::Color color) {
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::DrawRectangleLines(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
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static_cast<int>(height), color);
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return *this;
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}
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inline Rectangle& DrawLinesEx(int lineThick, ::Color color) {
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::DrawRectangleLinesEx(*this, lineThick, color);
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return *this;
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}
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inline Rectangle& DrawRounded(float roundness, int segments, ::Color color) {
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::DrawRectangleRounded(*this, roundness, segments, color);
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return *this;
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}
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inline Rectangle& DrawRoundedLines(float roundness, int segments, int lineThick,
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::Color color) {
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::DrawRectangleRoundedLines(*this, roundness, segments, lineThick, color);
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return *this;
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}
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inline bool CheckCollision(::Rectangle rec2) const {
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return ::CheckCollisionRecs(*this, rec2);
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}
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inline Rectangle GetCollision(::Rectangle rec2) const {
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return ::GetCollisionRec(*this, rec2);
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}
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inline bool CheckCollision(::Vector2 point) const {
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return ::CheckCollisionPointRec(point, *this);
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}
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protected:
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inline void set(::Rectangle rect) {
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x = rect.x;
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y = rect.y;
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width = rect.width;
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height = rect.height;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
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