raylib-cpp-template/include/Rectangle.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

132 lines
4.2 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
#define RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./Vector2.hpp"
namespace raylib {
class Rectangle : public ::Rectangle {
public:
Rectangle(::Rectangle vec) {
set(vec);
}
Rectangle(float X = 0, float Y = 0, float Width = 0, float Height = 0) {
x = X;
y = Y;
width = Width;
height = Height;
}
GETTERSETTER(float, X, x)
GETTERSETTER(float, Y, y)
GETTERSETTER(float, Width, width)
GETTERSETTER(float, Height, height)
Rectangle& operator=(const ::Rectangle& rect) {
set(rect);
return *this;
}
Rectangle& operator=(const Rectangle& rect) {
set(rect);
return *this;
}
inline Rectangle& Draw(::Color color) {
::DrawRectangle(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color);
return *this;
}
inline Rectangle& Draw(::Vector2 origin, float rotation, ::Color color) {
::DrawRectanglePro(*this, origin, rotation, color);
return *this;
}
inline Rectangle& DrawGradientV(::Color color1, ::Color color2) {
::DrawRectangleGradientV(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color1, color2);
return *this;
}
inline Rectangle& DrawGradientH(::Color color1, ::Color color2) {
::DrawRectangleGradientH(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color1, color2);
return *this;
}
inline Rectangle& DrawGradient(::Color col1, ::Color col2, ::Color col3, ::Color col4) {
::DrawRectangleGradientEx(*this, col1, col2, col3, col4);
return *this;
}
inline Rectangle& DrawLines(::Color color) {
::DrawRectangleLines(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
static_cast<int>(height), color);
return *this;
}
inline Rectangle& DrawLinesEx(int lineThick, ::Color color) {
::DrawRectangleLinesEx(*this, lineThick, color);
return *this;
}
inline Rectangle& DrawRounded(float roundness, int segments, ::Color color) {
::DrawRectangleRounded(*this, roundness, segments, color);
return *this;
}
inline Rectangle& DrawRoundedLines(float roundness, int segments, int lineThick,
::Color color) {
::DrawRectangleRoundedLines(*this, roundness, segments, lineThick, color);
return *this;
}
inline bool CheckCollision(::Rectangle rec2) const {
return ::CheckCollisionRecs(*this, rec2);
}
inline Rectangle GetCollision(::Rectangle rec2) const {
return ::GetCollisionRec(*this, rec2);
}
inline bool CheckCollision(::Vector2 point) const {
return ::CheckCollisionPointRec(point, *this);
}
protected:
inline void set(::Rectangle rect) {
x = rect.x;
y = rect.y;
width = rect.width;
height = rect.height;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_