102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RAY_HPP_
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#define RAYLIB_CPP_INCLUDE_RAY_HPP_
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./RayHitInfo.hpp"
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namespace raylib {
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class Ray : public ::Ray {
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public:
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Ray(::Ray ray) {
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set(ray);
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}
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Ray(::Vector3 Position, ::Vector3 Direction) {
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position = Position;
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direction = Direction;
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}
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Ray(::Vector2 mousePosition, ::Camera camera) {
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set(GetMouseRay(mousePosition, camera));
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}
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Ray& operator=(const ::Ray& ray) {
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set(ray);
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return *this;
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}
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Ray& operator=(const Ray& ray) {
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set(ray);
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return *this;
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}
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GETTERSETTER(::Vector3, Position, position)
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GETTERSETTER(::Vector3, Direction, direction)
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inline Ray& Draw(::Color color) {
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DrawRay(*this, color);
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return *this;
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}
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inline bool CheckCollisionSphere(::Vector3 center, float radius) const {
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return CheckCollisionRaySphere(*this, center, radius);
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}
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inline bool CheckCollisionSphereEx(::Vector3 center, float radius,
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::Vector3 *collisionPoint) const {
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return CheckCollisionRaySphereEx(*this, center, radius, collisionPoint);
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}
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inline bool CheckCollisionBox(::BoundingBox box) const {
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return CheckCollisionRayBox(*this, box);
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}
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inline RayHitInfo GetCollisionModel(::Model model) {
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return GetCollisionRayModel(*this, model);
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}
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inline RayHitInfo GetCollisionTriangle(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) {
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return GetCollisionRayTriangle(*this, p1, p2, p3);
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}
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inline RayHitInfo GetCollisionGround(float groundHeight) {
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return GetCollisionRayGround(*this, groundHeight);
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}
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protected:
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inline void set(::Ray ray) {
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position = ray.position;
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direction = ray.direction;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_RAY_HPP_
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