raylib-cpp-template/include/Ray.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

102 lines
3.0 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_RAY_HPP_
#define RAYLIB_CPP_INCLUDE_RAY_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./RayHitInfo.hpp"
namespace raylib {
class Ray : public ::Ray {
public:
Ray(::Ray ray) {
set(ray);
}
Ray(::Vector3 Position, ::Vector3 Direction) {
position = Position;
direction = Direction;
}
Ray(::Vector2 mousePosition, ::Camera camera) {
set(GetMouseRay(mousePosition, camera));
}
Ray& operator=(const ::Ray& ray) {
set(ray);
return *this;
}
Ray& operator=(const Ray& ray) {
set(ray);
return *this;
}
GETTERSETTER(::Vector3, Position, position)
GETTERSETTER(::Vector3, Direction, direction)
inline Ray& Draw(::Color color) {
DrawRay(*this, color);
return *this;
}
inline bool CheckCollisionSphere(::Vector3 center, float radius) const {
return CheckCollisionRaySphere(*this, center, radius);
}
inline bool CheckCollisionSphereEx(::Vector3 center, float radius,
::Vector3 *collisionPoint) const {
return CheckCollisionRaySphereEx(*this, center, radius, collisionPoint);
}
inline bool CheckCollisionBox(::BoundingBox box) const {
return CheckCollisionRayBox(*this, box);
}
inline RayHitInfo GetCollisionModel(::Model model) {
return GetCollisionRayModel(*this, model);
}
inline RayHitInfo GetCollisionTriangle(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) {
return GetCollisionRayTriangle(*this, p1, p2, p3);
}
inline RayHitInfo GetCollisionGround(float groundHeight) {
return GetCollisionRayGround(*this, groundHeight);
}
protected:
inline void set(::Ray ray) {
position = ray.position;
direction = ray.direction;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_RAY_HPP_