raylib-cpp-template/include/Mouse.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

116 lines
3.0 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_MOUSE_HPP_
#define RAYLIB_CPP_INCLUDE_MOUSE_HPP_
#include "./raylib.hpp"
#include "./Vector2.hpp"
namespace raylib {
class Mouse {
public:
inline bool IsButtonPressed(int button) const {
return ::IsMouseButtonPressed(button);
}
inline bool IsButtonDown(int button) const {
return ::IsMouseButtonDown(button);
}
inline bool IsButtonReleased(int button) const {
return ::IsMouseButtonReleased(button);
}
inline bool IsButtonUp(int button) const {
return ::IsMouseButtonUp(button);
}
inline int GetX() const {
return ::GetMouseX();
}
inline int GetY() const {
return ::GetMouseY();
}
inline Mouse& SetX(int x) {
::SetMouseOffset(x, GetY());
return *this;
}
inline Mouse& SetY(int y) {
::SetMouseOffset(GetX(), y);
return *this;
}
inline Vector2 GetPosition() const {
return ::GetMousePosition();
}
inline Mouse& SetPosition(int x, int y) {
::SetMousePosition(x, y);
return *this;
}
inline Mouse& SetOffset(int offsetX, int offsetY) {
::SetMouseOffset(offsetX, offsetY);
return *this;
}
inline Mouse& SetScale(float scaleX, float scaleY) {
::SetMouseScale(scaleX, scaleY);
return *this;
}
inline float GetWheelMove() const {
return ::GetMouseWheelMove();
}
inline int GetCursor() const {
return ::GetMouseCursor();
}
inline Mouse& SetCursor(int cursor) {
::SetMouseCursor(cursor);
return *this;
}
inline int GetTouchX() const {
return ::GetTouchX();
}
inline int GetTouchY() const {
return ::GetTouchY();
}
inline Vector2 GetTouchPosition(int index) const {
return ::GetTouchPosition(index);
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_MOUSE_HPP_