116 lines
3.0 KiB
C++
116 lines
3.0 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_MOUSE_HPP_
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#define RAYLIB_CPP_INCLUDE_MOUSE_HPP_
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#include "./raylib.hpp"
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#include "./Vector2.hpp"
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namespace raylib {
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class Mouse {
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public:
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inline bool IsButtonPressed(int button) const {
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return ::IsMouseButtonPressed(button);
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}
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inline bool IsButtonDown(int button) const {
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return ::IsMouseButtonDown(button);
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}
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inline bool IsButtonReleased(int button) const {
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return ::IsMouseButtonReleased(button);
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}
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inline bool IsButtonUp(int button) const {
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return ::IsMouseButtonUp(button);
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}
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inline int GetX() const {
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return ::GetMouseX();
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}
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inline int GetY() const {
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return ::GetMouseY();
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}
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inline Mouse& SetX(int x) {
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::SetMouseOffset(x, GetY());
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return *this;
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}
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inline Mouse& SetY(int y) {
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::SetMouseOffset(GetX(), y);
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return *this;
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}
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inline Vector2 GetPosition() const {
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return ::GetMousePosition();
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}
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inline Mouse& SetPosition(int x, int y) {
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::SetMousePosition(x, y);
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return *this;
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}
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inline Mouse& SetOffset(int offsetX, int offsetY) {
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::SetMouseOffset(offsetX, offsetY);
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return *this;
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}
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inline Mouse& SetScale(float scaleX, float scaleY) {
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::SetMouseScale(scaleX, scaleY);
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return *this;
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}
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inline float GetWheelMove() const {
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return ::GetMouseWheelMove();
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}
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inline int GetCursor() const {
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return ::GetMouseCursor();
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}
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inline Mouse& SetCursor(int cursor) {
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::SetMouseCursor(cursor);
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return *this;
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}
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inline int GetTouchX() const {
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return ::GetTouchX();
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}
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inline int GetTouchY() const {
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return ::GetTouchY();
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}
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inline Vector2 GetTouchPosition(int index) const {
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return ::GetTouchPosition(index);
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_MOUSE_HPP_
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