raylib-cpp-template/include/ModelAnimation.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

86 lines
2.6 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
#define RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./Mesh.hpp"
namespace raylib {
class ModelAnimation : public ::ModelAnimation {
public:
ModelAnimation(::ModelAnimation model) {
set(model);
}
~ModelAnimation() {
Unload();
}
GETTERSETTER(int, BoneCount, boneCount)
GETTERSETTER(::BoneInfo*, Bones, bones)
GETTERSETTER(int, FrameCount, frameCount)
GETTERSETTER(::Transform**, FramePoses, framePoses)
ModelAnimation& operator=(const ::ModelAnimation& model) {
set(model);
return *this;
}
ModelAnimation& operator=(const ModelAnimation& model) {
set(model);
return *this;
}
inline void Unload() {
::UnloadModelAnimation(*this);
}
inline ModelAnimation& UpdateAnimation(::Model model, int frame) {
::UpdateModelAnimation(model, *this, frame);
return *this;
}
inline bool IsValid(::Model model) const {
return ::IsModelAnimationValid(model, *this);
}
inline bool IsModelAnimationValid(::Model model) const {
return ::IsModelAnimationValid(model, *this);
}
protected:
inline void set(::ModelAnimation model) {
boneCount = model.boneCount;
bones = model.bones;
frameCount = model.frameCount;
framePoses = model.framePoses;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_