108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_MODEL_HPP_
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#define RAYLIB_CPP_INCLUDE_MODEL_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./Mesh.hpp"
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namespace raylib {
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class Model : public ::Model {
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public:
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Model(::Model model) {
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set(model);
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}
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Model(const std::string& fileName) {
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set(LoadModel(fileName.c_str()));
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}
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Model(::Mesh mesh) {
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set(LoadModelFromMesh(mesh));
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}
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~Model() {
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Unload();
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}
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GETTERSETTER(::Matrix, Transform, transform)
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GETTERSETTER(int, MeshCount, meshCount)
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GETTERSETTER(int, MaterialCount, materialCount)
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GETTERSETTER(int, BoneCount, boneCount)
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Model& operator=(const ::Model& model) {
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set(model);
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return *this;
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}
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Model& operator=(const Model& model) {
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set(model);
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return *this;
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}
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inline void Unload() {
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::UnloadModel(*this);
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}
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inline Model& SetMeshMaterial(int meshId, int materialId) {
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::SetModelMeshMaterial(this, meshId, materialId);
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return *this;
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}
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inline RayHitInfo GetCollision(::Ray ray) const {
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return ::GetCollisionRayModel(ray, *this);
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}
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inline Model& UpdateModelAnimation(::ModelAnimation anim, int frame) {
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::UpdateModelAnimation(*this, anim, frame);
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return *this;
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}
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inline bool IsModelAnimationValid(::ModelAnimation anim) const {
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return ::IsModelAnimationValid(*this, anim);
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}
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protected:
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inline void set(::Model model) {
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transform = model.transform;
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meshCount = model.meshCount;
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materialCount = model.materialCount;
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meshes = model.meshes;
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materials = model.materials;
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meshMaterial = model.meshMaterial;
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boneCount = model.boneCount;
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bones = model.bones;
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bindPose = model.bindPose;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_MODEL_HPP_
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