raylib-cpp-template/include/Model.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

108 lines
3.0 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_MODEL_HPP_
#define RAYLIB_CPP_INCLUDE_MODEL_HPP_
#include <string>
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./Mesh.hpp"
namespace raylib {
class Model : public ::Model {
public:
Model(::Model model) {
set(model);
}
Model(const std::string& fileName) {
set(LoadModel(fileName.c_str()));
}
Model(::Mesh mesh) {
set(LoadModelFromMesh(mesh));
}
~Model() {
Unload();
}
GETTERSETTER(::Matrix, Transform, transform)
GETTERSETTER(int, MeshCount, meshCount)
GETTERSETTER(int, MaterialCount, materialCount)
GETTERSETTER(int, BoneCount, boneCount)
Model& operator=(const ::Model& model) {
set(model);
return *this;
}
Model& operator=(const Model& model) {
set(model);
return *this;
}
inline void Unload() {
::UnloadModel(*this);
}
inline Model& SetMeshMaterial(int meshId, int materialId) {
::SetModelMeshMaterial(this, meshId, materialId);
return *this;
}
inline RayHitInfo GetCollision(::Ray ray) const {
return ::GetCollisionRayModel(ray, *this);
}
inline Model& UpdateModelAnimation(::ModelAnimation anim, int frame) {
::UpdateModelAnimation(*this, anim, frame);
return *this;
}
inline bool IsModelAnimationValid(::ModelAnimation anim) const {
return ::IsModelAnimationValid(*this, anim);
}
protected:
inline void set(::Model model) {
transform = model.transform;
meshCount = model.meshCount;
materialCount = model.materialCount;
meshes = model.meshes;
materials = model.materials;
meshMaterial = model.meshMaterial;
boneCount = model.boneCount;
bones = model.bones;
bindPose = model.bindPose;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_MODEL_HPP_