raylib-cpp-template/include/Mesh.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

126 lines
3.3 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_MESH_HPP_
#define RAYLIB_CPP_INCLUDE_MESH_HPP_
#include <string>
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./BoundingBox.hpp"
#include "./Model.hpp"
namespace raylib {
class Mesh : public ::Mesh {
public:
Mesh(::Mesh mesh) {
set(mesh);
}
Mesh(int VertexCount = 0, int TriangleCount = 0) {
vertexCount = VertexCount;
triangleCount = TriangleCount;
}
GETTERSETTER(int, VertexCount, vertexCount)
GETTERSETTER(int, TriangleCount, triangleCount)
Mesh& operator=(const ::Mesh& mesh) {
set(mesh);
return *this;
}
Mesh& operator=(const Mesh& mesh) {
set(mesh);
return *this;
}
~Mesh() {
Unload();
}
inline Mesh& Export(const std::string& fileName) {
ExportMesh(*this, fileName.c_str());
return *this;
}
inline void Unload() {
::UnloadMesh(*this);
}
inline raylib::BoundingBox BoundingBox() {
return ::MeshBoundingBox(*this);
}
operator raylib::BoundingBox() {
return BoundingBox();
}
inline Mesh& Tangents() {
::MeshTangents(this);
return *this;
}
inline Mesh& Binormals() {
::MeshBinormals(this);
return *this;
}
inline Mesh& NormalsSmooth() {
::MeshNormalsSmooth(this);
return *this;
}
inline raylib::Model LoadModelFrom() {
return ::LoadModelFromMesh(*this);
}
operator raylib::Model() {
return LoadModelFrom();
}
protected:
inline void set(::Mesh mesh) {
vertexCount = mesh.vertexCount;
triangleCount = mesh.triangleCount;
vertices = mesh.vertices;
texcoords = mesh.texcoords;
texcoords2 = mesh.texcoords2;
normals = mesh.normals;
tangents = mesh.tangents;
colors = mesh.colors;
indices = mesh.indices;
animVertices = mesh.animVertices;
animNormals = mesh.animNormals;
boneIds = mesh.boneIds;
boneWeights = mesh.boneWeights;
vaoId = mesh.vaoId;
vboId = mesh.vboId;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_MESH_HPP_