126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
/*
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* LICENSE: zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2020 Rob Loach (@RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_MESH_HPP_
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#define RAYLIB_CPP_INCLUDE_MESH_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./BoundingBox.hpp"
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#include "./Model.hpp"
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namespace raylib {
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class Mesh : public ::Mesh {
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public:
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Mesh(::Mesh mesh) {
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set(mesh);
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}
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Mesh(int VertexCount = 0, int TriangleCount = 0) {
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vertexCount = VertexCount;
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triangleCount = TriangleCount;
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}
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GETTERSETTER(int, VertexCount, vertexCount)
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GETTERSETTER(int, TriangleCount, triangleCount)
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Mesh& operator=(const ::Mesh& mesh) {
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set(mesh);
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return *this;
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}
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Mesh& operator=(const Mesh& mesh) {
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set(mesh);
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return *this;
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}
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~Mesh() {
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Unload();
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}
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inline Mesh& Export(const std::string& fileName) {
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ExportMesh(*this, fileName.c_str());
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return *this;
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}
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inline void Unload() {
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::UnloadMesh(*this);
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}
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inline raylib::BoundingBox BoundingBox() {
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return ::MeshBoundingBox(*this);
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}
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operator raylib::BoundingBox() {
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return BoundingBox();
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}
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inline Mesh& Tangents() {
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::MeshTangents(this);
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return *this;
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}
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inline Mesh& Binormals() {
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::MeshBinormals(this);
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return *this;
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}
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inline Mesh& NormalsSmooth() {
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::MeshNormalsSmooth(this);
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return *this;
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}
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inline raylib::Model LoadModelFrom() {
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return ::LoadModelFromMesh(*this);
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}
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operator raylib::Model() {
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return LoadModelFrom();
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}
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protected:
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inline void set(::Mesh mesh) {
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vertexCount = mesh.vertexCount;
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triangleCount = mesh.triangleCount;
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vertices = mesh.vertices;
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texcoords = mesh.texcoords;
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texcoords2 = mesh.texcoords2;
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normals = mesh.normals;
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tangents = mesh.tangents;
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colors = mesh.colors;
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indices = mesh.indices;
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animVertices = mesh.animVertices;
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animNormals = mesh.animNormals;
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boneIds = mesh.boneIds;
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boneWeights = mesh.boneWeights;
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vaoId = mesh.vaoId;
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vboId = mesh.vboId;
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}
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};
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_MESH_HPP_
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