raylib-cpp-template/include/Matrix.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

261 lines
6.5 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_MATRIX_HPP_
#define RAYLIB_CPP_INCLUDE_MATRIX_HPP_
#ifdef __cplusplus
extern "C" {
#endif
#include "raylib.h" // NOLINT
#ifndef RAYLIB_CPP_NO_MATH
#include "raymath.h" // NOLINT
#endif
#ifdef __cplusplus
}
#endif
#ifndef RAYLIB_CPP_NO_MATH
#include <cmath>
#endif
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class Matrix : public ::Matrix {
public:
Matrix(::Matrix mat) {
set(mat);
}
Matrix(float M0 = 0, float M1 = 0, float M2 = 0, float M3 = 0, float M4 = 0, float M5 = 0,
float M6 = 0, float M7 = 0, float M8 = 0, float M9 = 0, float M10 = 0, float M11 = 0,
float M12 = 0, float M13 = 0, float M14 = 0, float M15 = 0) {
m0 = M0;
m1 = M1;
m2 = M2;
m3 = M3;
m4 = M4;
m5 = M5;
m6 = M6;
m7 = M7;
m8 = M8;
m9 = M9;
m10 = M10;
m11 = M11;
m12 = M12;
m13 = M13;
m14 = M14;
m15 = M15;
}
GETTERSETTER(float, M0, m0)
GETTERSETTER(float, M1, m1)
GETTERSETTER(float, M2, m2)
GETTERSETTER(float, M3, m3)
GETTERSETTER(float, M4, m4)
GETTERSETTER(float, M5, m5)
GETTERSETTER(float, M6, m6)
GETTERSETTER(float, M7, m7)
GETTERSETTER(float, M8, m8)
GETTERSETTER(float, M9, m9)
GETTERSETTER(float, M10, m10)
GETTERSETTER(float, M11, m11)
GETTERSETTER(float, M12, m12)
GETTERSETTER(float, M13, m13)
GETTERSETTER(float, M14, m14)
GETTERSETTER(float, M15, m15)
Matrix& operator=(const ::Matrix& matrix) {
set(matrix);
return *this;
}
Matrix& operator=(const Matrix& matrix) {
set(matrix);
return *this;
}
bool operator==(const Matrix& other) {
return m0 == other.m0
&& m1 == other.m1
&& m2 == other.m2
&& m3 == other.m3
&& m4 == other.m4
&& m5 == other.m5
&& m6 == other.m6
&& m7 == other.m7
&& m8 == other.m8
&& m9 == other.m9
&& m10 == other.m10
&& m11 == other.m11
&& m12 == other.m12
&& m13 == other.m13
&& m14 == other.m14
&& m15 == other.m15;
}
inline Matrix& SetProjection() {
::SetMatrixProjection(*this);
return *this;
}
inline Matrix& SetModelview() {
::SetMatrixModelview(*this);
return *this;
}
static Matrix GetModelview() {
return ::GetMatrixModelview();
}
static Matrix GetProjection() {
return ::GetMatrixProjection();
}
#ifndef RAYLIB_CPP_NO_MATH
inline float Trace() {
return ::MatrixTrace(*this);
}
inline Matrix Transpose() {
return ::MatrixTranspose(*this);
}
inline Matrix Invert() {
return ::MatrixInvert(*this);
}
inline Matrix Normalize() {
return ::MatrixNormalize(*this);
}
static Matrix Identity() {
return ::MatrixIdentity();
}
Matrix Add(::Matrix right) {
return ::MatrixAdd(*this, right);
}
Matrix operator+(const Matrix& matrix) {
return ::MatrixAdd(*this, matrix);
}
Matrix Subtract(::Matrix right) {
return ::MatrixSubtract(*this, right);
}
Matrix operator-(const Matrix& matrix) {
return ::MatrixSubtract(*this, matrix);
}
static Matrix Translate(float x, float y, float z) {
return ::MatrixTranslate(x, y, z);
}
static Matrix Rotate(Vector3 axis, float angle) {
return ::MatrixRotate(axis, angle);
}
static Matrix RotateXYZ(Vector3 angle) {
return ::MatrixRotateXYZ(angle);
}
static Matrix RotateX(float angle) {
return ::MatrixRotateX(angle);
}
static Matrix RotateY(float angle) {
return ::MatrixRotateY(angle);
}
static Matrix RotateZ(float angle) {
return ::MatrixRotateZ(angle);
}
static Matrix Scale(float x, float y, float z) {
return ::MatrixScale(x, y, z);
}
Matrix Multiply(Matrix right) {
return ::MatrixMultiply(*this, right);
}
Matrix operator*(const Matrix& matrix) {
return ::MatrixMultiply(*this, matrix);
}
static Matrix Frustum(double left, double right, double bottom, double top,
double near, double far) {
return ::MatrixFrustum(left, right, bottom, top, near, far);
}
static Matrix Perspective(double fovy, double aspect, double near, double far) {
return ::MatrixPerspective(fovy, aspect, near, far);
}
static Matrix Ortho(double left, double right, double bottom, double top,
double near, double far) {
return ::MatrixOrtho(left, right, bottom, top, near, far);
}
static Matrix LookAt(Vector3 eye, Vector3 target, Vector3 up) {
return ::MatrixLookAt(eye, target, up);
}
inline float16 ToFloatV() {
return ::MatrixToFloatV(*this);
}
operator float16() {
return ToFloatV();
}
#endif
protected:
inline void set(::Matrix mat) {
m0 = mat.m0;
m1 = mat.m1;
m2 = mat.m2;
m3 = mat.m3;
m4 = mat.m4;
m5 = mat.m5;
m6 = mat.m6;
m7 = mat.m7;
m8 = mat.m8;
m9 = mat.m9;
m10 = mat.m10;
m11 = mat.m11;
m12 = mat.m12;
m13 = mat.m13;
m14 = mat.m14;
m15 = mat.m15;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_MATRIX_HPP_