raylib-cpp-template/include/Color.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

214 lines
5.8 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_COLOR_HPP_
#define RAYLIB_CPP_INCLUDE_COLOR_HPP_
#include <string>
#include "./raylib.hpp"
#include "./Vector4.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class Color : public ::Color {
public:
Color() {
r = 0;
g = 0;
b = 0;
a = 255;
}
Color(::Color color) {
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
Color(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha = 255) {
r = red;
g = green;
b = blue;
a = alpha;
}
Color(::Vector3 hsv) {
set(::ColorFromHSV(hsv.x, hsv.y, hsv.z));
}
static Color FromHSV(float hue, float saturation, float value) {
::Color color = ::ColorFromHSV(hue, saturation, value);
return color;
}
Color(int hexValue) {
set(::GetColor(hexValue));
}
Color(Vector4 normalized) {
set(::ColorFromNormalized(normalized));
}
int ToInt() const {
return ::ColorToInt(*this);
}
operator int() const { return ::ColorToInt(*this); }
Color Fade(float alpha) const {
return ::Fade(*this, alpha);
}
Vector4 Normalize() const {
return ::ColorNormalize(*this);
}
Vector3 ToHSV() const {
return ::ColorToHSV(*this);
}
GETTERSETTER(unsigned char, R, r)
GETTERSETTER(unsigned char, G, g)
GETTERSETTER(unsigned char, B, b)
GETTERSETTER(unsigned char, A, a)
Color& operator=(const ::Color& color) {
set(color);
return *this;
}
Color& operator=(const Color& color) {
set(color);
return *this;
}
inline Color& ClearBackground() {
::ClearBackground(*this);
return *this;
}
inline Color& DrawPixel(int x, int y) {
::DrawPixel(x, y, *this);
return *this;
}
inline Color& DrawPixel(::Vector2 pos) {
::DrawPixelV(pos, *this);
return *this;
}
inline Color& DrawLine(int startPosX, int startPosY, int endPosX, int endPosY) {
::DrawLine(startPosX, startPosY, endPosX, endPosY, *this);
return *this;
}
inline Color& DrawLine(::Vector2 startPos, ::Vector2 endPos) {
::DrawLineV(startPos, endPos, *this);
return *this;
}
inline Color& DrawLine(::Vector2 startPos, ::Vector2 endPos, float thick) {
::DrawLineEx(startPos, endPos, thick, *this);
return *this;
}
inline Color& DrawLineBezier(::Vector2 startPos, Vector2 endPos, float thick) {
::DrawLineBezier(startPos, endPos, thick, *this);
return *this;
}
inline Color& DrawLineStrip(::Vector2 *points, int numPoints) {
::DrawLineStrip(points, numPoints, *this);
return *this;
}
inline Color& DrawText(const std::string& text, int posX, int posY, int fontSize) {
::DrawText(text.c_str(), posX, posY, fontSize, *this);
return *this;
}
inline Color& DrawText(::Font font, const std::string& text, ::Vector2 position,
float fontSize, float spacing) {
::DrawTextEx(font, text.c_str(), position, fontSize, spacing, *this);
return *this;
}
inline Color& DrawText(::Font font, const std::string& text, ::Rectangle rec, float fontSize,
float spacing, bool wordWrap = false) {
::DrawTextRec(font, text.c_str(), rec, fontSize, spacing, wordWrap, *this);
return *this;
}
inline Color& DrawRectangle(int posX, int posY, int width, int height) {
::DrawRectangle(posX, posY, width, height, *this);
return *this;
}
inline Color& DrawRectangle(Vector2 position, Vector2 size) {
::DrawRectangleV(position, size, *this);
return *this;
}
inline Color& DrawRectangle(Rectangle rec) {
::DrawRectangleRec(rec, *this);
return *this;
}
inline Color& DrawRectangle(Rectangle rec, Vector2 origin, float rotation) {
::DrawRectanglePro(rec, origin, rotation, *this);
return *this;
}
inline Color& DrawRectangleLines(int posX, int posY, int width, int height) {
::DrawRectangleLines(posX, posY, width, height, *this);
return *this;
}
inline Color& DrawRectangleLines(Rectangle rec, int lineThick) {
::DrawRectangleLinesEx(rec, lineThick, *this);
return *this;
}
protected:
inline void set(const ::Color& color) {
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
inline void set(const Color& color) {
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_COLOR_HPP_