raylib-cpp-template/include/Camera3D.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

148 lines
4.2 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_CAMERA3D_HPP_
#define RAYLIB_CPP_INCLUDE_CAMERA3D_HPP_
#include "./raylib.hpp"
#include "./Vector3.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
class Camera3D : public ::Camera3D {
public:
Camera3D(::Vector3 positionValue, ::Vector3 targetValue, ::Vector3 upValue,
float fovyValue = 0, int typeValue = 0) {
position = positionValue;
target = targetValue;
up = upValue;
fovy = fovyValue;
type = typeValue;
}
Camera3D() {}
GETTERSETTER(::Vector3, Position, position)
GETTERSETTER(::Vector3, Target, target)
GETTERSETTER(::Vector3, Up, up)
GETTERSETTER(float, Fovy, fovy)
GETTERSETTER(int, Type, type)
Camera3D& operator=(const ::Camera3D& camera) {
set(camera);
return *this;
}
Camera3D& operator=(const Camera3D& camera) {
set(camera);
return *this;
}
Camera3D& BeginMode3D() {
::BeginMode3D(*this);
return *this;
}
Camera3D& EndMode3D() {
::EndMode3D();
return *this;
}
inline Matrix GetMatrix() const {
return ::GetCameraMatrix(*this);
}
inline Camera3D& SetMode(int mode) {
::SetCameraMode(*this, mode);
return *this;
}
inline Camera3D& SetAltControl(int altKey) {
::SetCameraAltControl(altKey);
return *this;
}
inline Camera3D& SetSmoothZoomControl(int szKey) {
::SetCameraSmoothZoomControl(szKey);
return *this;
}
inline Camera3D& SetMoveControls(int frontKey, int backKey, int rightKey, int leftKey,
int upKey, int downKey) {
::SetCameraMoveControls(frontKey, backKey, rightKey, leftKey, upKey, downKey);
return *this;
}
inline Camera3D& Update() {
::UpdateCamera(this);
return *this;
}
inline Camera3D& UpdateVrTracking() {
::UpdateVrTracking(this);
return *this;
}
inline Ray GetMouseRay(::Vector2 mousePosition) const {
return ::GetMouseRay(mousePosition, *this);
}
inline Vector2 GetWorldToScreen(::Vector3 position) const {
return ::GetWorldToScreen(position, *this);
}
inline Camera3D& DrawBillboard(::Texture2D texture, ::Vector3 center, float size,
::Color tint = WHITE) {
::DrawBillboard(*this, texture, center, size, tint);
return *this;
}
inline Camera3D& DrawBillboard(Texture2D texture, Rectangle sourceRec, Vector3 center,
float size, ::Color tint = WHITE) {
::DrawBillboardRec(*this, texture, sourceRec, center, size, tint);
return *this;
}
protected:
inline void set(const ::Camera3D& camera) {
position = camera.position;
target = camera.target;
up = camera.up;
fovy = camera.fovy;
type = camera.type;
}
inline void set(const Camera3D& camera) {
position = camera.position;
target = camera.target;
up = camera.up;
fovy = camera.fovy;
type = camera.type;
}
};
typedef Camera3D Camera;
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_CAMERA3D_HPP_