raylib-cpp-template/include/AudioDevice.hpp
Jonathan Moallem 85f1dd7a1e Initial commit
2020-11-19 14:55:38 +11:00

86 lines
2.3 KiB
C++

/*
* LICENSE: zlib/libpng
*
* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2020 Rob Loach (@RobLoach)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYLIB_CPP_INCLUDE_AUDIODEVICE_HPP_
#define RAYLIB_CPP_INCLUDE_AUDIODEVICE_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
/**
* Audio device management functions.
*/
class AudioDevice {
public:
/**
* Initialize audio device and context.
*
* @param lateInit Whether or not to post-pone initializing the context.
*/
AudioDevice(bool lateInit = false) {
if (!lateInit) {
Init();
}
}
~AudioDevice() {
Close();
}
/**
* Initialize audio device and context.
*/
inline AudioDevice& Init() {
::InitAudioDevice();
return *this;
}
/**
* Close the audio device and context.
*/
inline AudioDevice& Close() {
::CloseAudioDevice();
return *this;
}
/**
* Check if audio device has been initialized successfully.
*/
inline bool IsReady() const {
return ::IsAudioDeviceReady();
}
/**
* Set master volume (listener).
*/
inline AudioDevice& SetVolume(float volume) {
::SetMasterVolume(volume);
return *this;
}
};
} // namespace raylib
#endif // RAYLIB_CPP_INCLUDE_AUDIODEVICE_HPP_