raylib-cpp-template/Makefile
2020-11-20 18:23:43 +11:00

42 lines
1.0 KiB
Makefile

# Set platform-specific macros
ifeq ($(OS), Windows_NT)
# Build for Windows
libPath = ./lib/Windows/libraylib_static.a
buildfile = ./build/app
compileCommand = g++ -std=c++17 -I ./include/ -m64 -L./lib/Windows -L./include ./src/main.cpp -o $(buildfile) -lraylib -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
else
# Build for MacOS/Linux
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Linux)
# Set Linux macros
compiler = g++
libPath = ./lib/Linux/libraylib.a
endif
ifeq ($(UNAME_S), Darwin)
# Set macOS macros
compiler = clang++
frameworks = -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
libPath = ./lib/macOS/libraylib.a
endif
buildfile = ./build/app
initCommand = mkdir -p build
compileCommand = $(compiler) -std=c++17 $(frameworks) -I ./include/ $(libPath) ./src/main.cpp -o $(buildfile)
cleanCommand = rm $(buildfile)
endif
all: init compile run clean
init:
$(initCommand)
compile:
$(compileCommand)
run:
$(buildfile)
clean:
$(cleanCommand)