/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_VRSIMULATOR_HPP_ #define RAYLIB_CPP_INCLUDE_VRSIMULATOR_HPP_ #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class VrSimulator { public: VrSimulator() { Init(); } VrSimulator(::VrDeviceInfo info, ::Shader distortion) { Init(); Set(info, distortion); } inline void Init() { InitVrSimulator(); } ~VrSimulator() { Close(); } inline bool IsReady() const { return ::IsVrSimulatorReady(); } inline VrSimulator& Update(Camera *camera) { ::UpdateVrTracking(camera); return *this; } inline VrSimulator& Set(::VrDeviceInfo info, ::Shader distortion) { ::SetVrConfiguration(info, distortion); return *this; } inline VrSimulator& Toggle() { ::ToggleVrMode(); return *this; } inline VrSimulator& Begin() { ::BeginVrDrawing(); return *this; } inline VrSimulator& End() { ::EndVrDrawing(); return *this; } inline void Close() { ::CloseVrSimulator(); } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_VRSIMULATOR_HPP_