/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_RAYHITINFO_HPP_ #define RAYLIB_CPP_INCLUDE_RAYHITINFO_HPP_ #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class RayHitInfo : public ::RayHitInfo { public: RayHitInfo(::RayHitInfo ray) { set(ray); } RayHitInfo(bool Hit, float Distance, ::Vector3 Position, ::Vector3 Normal) { hit = Hit; distance = Distance; position = Position; normal = Normal; } RayHitInfo& operator=(const ::RayHitInfo& ray) { set(ray); return *this; } RayHitInfo& operator=(const RayHitInfo& ray) { set(ray); return *this; } GETTERSETTER(bool, Hit, hit) GETTERSETTER(float, Distance, distance) GETTERSETTER(::Vector3, Position, position) GETTERSETTER(::Vector3, Normal, normal) protected: inline void set(::RayHitInfo ray) { hit = ray.hit; distance = ray.distance; position = ray.position; normal = ray.normal; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_RAYHITINFO_HPP_