/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_MUSIC_HPP_ #define RAYLIB_CPP_INCLUDE_MUSIC_HPP_ #include #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class Music : public ::Music { public: Music(::Music music) { set(music); } Music(const std::string& fileName) { set(::LoadMusicStream(fileName.c_str())); } ~Music() { Unload(); } GETTERSETTER(int, CtxType, ctxType) GETTERSETTER(bool, Looping, looping) GETTERSETTER(unsigned int, SampleCount, sampleCount) Music& operator=(const ::Music& music) { set(music); return *this; } Music& operator=(const Music& music) { set(music); return *this; } inline void Unload() { ::UnloadMusicStream(*this); } inline Music& Play() { ::PlayMusicStream(*this); return *this; } inline Music& Update() { ::UpdateMusicStream(*this); return *this; } inline Music& Stop() { ::StopMusicStream(*this); return *this; } inline Music& Pause() { ::PauseMusicStream(*this); return *this; } inline Music& Resume() { ::ResumeMusicStream(*this); return *this; } inline bool IsPlaying() const { return ::IsMusicPlaying(*this); } inline Music& SetVolume(float volume) { ::SetMusicVolume(*this, volume); return *this; } inline Music& SetPitch(float pitch) { ::SetMusicPitch(*this, pitch); return *this; } inline float GetTimeLength() const { return ::GetMusicTimeLength(*this); } inline float GetTimePlayed() const { return ::GetMusicTimePlayed(*this); } protected: inline void set(::Music music) { ctxType = music.ctxType; ctxData = music.ctxData; looping = music.looping; sampleCount = music.sampleCount; stream = music.stream; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_MUSIC_HPP_