/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_SOUND_HPP_ #define RAYLIB_CPP_INCLUDE_SOUND_HPP_ #include #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class Sound : public ::Sound { public: Sound(::Sound vec) { set(vec); } Sound(const std::string& fileName) { set(LoadSound(fileName.c_str())); } Sound(::Wave wave) { set(LoadSoundFromWave(wave)); } ~Sound() { Unload(); } GETTERSETTER(unsigned int, SampleCount, sampleCount) GETTERSETTER(::AudioStream, Stream, stream) Sound& operator=(const ::Sound& sound) { set(sound); return *this; } Sound& operator=(const Sound& sound) { set(sound); return *this; } inline Sound& Update(const void *data, int sampleCount) { ::UpdateSound(*this, data, sampleCount); return *this; } inline void Unload() { ::UnloadSound(*this); } inline Sound& Play() { ::PlaySound(*this); return *this; } inline Sound& Stop() { ::StopSound(*this); return *this; } inline Sound& Pause() { ::PauseSound(*this); return *this; } inline Sound& Resume() { ::ResumeSound(*this); return *this; } inline Sound& PlayMulti() { ::PlaySoundMulti(*this); return *this; } inline Sound& StopMulti() { ::StopSoundMulti(); return *this; } inline bool IsPlaying() const { return ::IsSoundPlaying(*this); } inline Sound& SetVolume(float volume) { ::SetSoundVolume(*this, volume); return *this; } inline Sound& SetPitch(float pitch) { ::SetSoundPitch(*this, pitch); return *this; } protected: inline void set(::Sound sound) { sampleCount = sound.sampleCount; stream = sound.stream; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_SOUND_HPP_