/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_MESH_HPP_ #define RAYLIB_CPP_INCLUDE_MESH_HPP_ #include #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" #include "./BoundingBox.hpp" #include "./Model.hpp" namespace raylib { class Mesh : public ::Mesh { public: Mesh(::Mesh mesh) { set(mesh); } Mesh(int VertexCount = 0, int TriangleCount = 0) { vertexCount = VertexCount; triangleCount = TriangleCount; } GETTERSETTER(int, VertexCount, vertexCount) GETTERSETTER(int, TriangleCount, triangleCount) Mesh& operator=(const ::Mesh& mesh) { set(mesh); return *this; } Mesh& operator=(const Mesh& mesh) { set(mesh); return *this; } ~Mesh() { Unload(); } inline Mesh& Export(const std::string& fileName) { ExportMesh(*this, fileName.c_str()); return *this; } inline void Unload() { ::UnloadMesh(*this); } inline raylib::BoundingBox BoundingBox() { return ::MeshBoundingBox(*this); } operator raylib::BoundingBox() { return BoundingBox(); } inline Mesh& Tangents() { ::MeshTangents(this); return *this; } inline Mesh& Binormals() { ::MeshBinormals(this); return *this; } inline Mesh& NormalsSmooth() { ::MeshNormalsSmooth(this); return *this; } inline raylib::Model LoadModelFrom() { return ::LoadModelFromMesh(*this); } operator raylib::Model() { return LoadModelFrom(); } protected: inline void set(::Mesh mesh) { vertexCount = mesh.vertexCount; triangleCount = mesh.triangleCount; vertices = mesh.vertices; texcoords = mesh.texcoords; texcoords2 = mesh.texcoords2; normals = mesh.normals; tangents = mesh.tangents; colors = mesh.colors; indices = mesh.indices; animVertices = mesh.animVertices; animNormals = mesh.animNormals; boneIds = mesh.boneIds; boneWeights = mesh.boneWeights; vaoId = mesh.vaoId; vboId = mesh.vboId; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_MESH_HPP_