# How the Makefile Works This document attempts to explain how the project's build-system works, as well as general concepts in Makefile. It was created with the intention to help newcomers to C/C++ and Make understand how everything in the project is done, so that they can even dive in and make changes of their own if necessary. ### Contents - [Macro Definitions](#macro-definitions) - [Custom Functions](#custom-functions) - [Global Macros](#global-macros) - [Platform-Specific Macros](#platform-specific-macros) - [Targets](#targets) - [setup](#setup) - [all](#all) - [.PHONY](#phony) ## Macro Definitions #### This section is still being written ### Custom Functions Some text ```Makefile rwildcard = $(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2)) platformpth = $(subst /,$(PATHSEP),$1) ``` ### Global Macros Some text ```Makefile buildDir := bin executable := app target := $(buildDir)/$(executable) sources := $(call rwildcard,src/,*.cpp) objects := $(patsubst src/%, $(buildDir)/%, $(patsubst %.cpp, %.o, $(sources))) depends := $(patsubst %.o, %.d, $(objects)) compileFlags := -std=c++17 -I include linkFlags = -L lib/$(platform) -l raylib ``` ### Platform-Specific Macros Some text ```Makefile ifeq ($(OS), Windows_NT) # Set Windows macros platform := Windows CXX ?= g++ linkFlags += -Wl,--allow-multiple-definition -pthread -lopengl32 -lgdi32 -lwinmm -mwindows libGenDir := src THEN := && PATHSEP := \$(BLANK) MKDIR := -mkdir RM := -del /q COPY = -robocopy "$(call platformpth,$1)" "$(call platformpth,$2)" $3 else # Check for MacOS/Linux UNAMEOS := $(shell uname) ifeq ($(UNAMEOS), Linux) # Set Linux macros platform := Linux CXX ?= g++ linkFlags += -l GL -l m -l pthread -l dl -l rt -l X11 endif ifeq ($(UNAMEOS), Darwin) # Set macOS macros platform := macOS CXX ?= clang++ linkFlags += -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL libGenDir := src endif # Set UNIX macros THEN := ; PATHSEP := / MKDIR := mkdir -p RM := rm -rf COPY = cp $1$(PATHSEP)$3 $2 endif ``` ## Targets This section describes most of the Makefile's functionality target-by-target, where we explain how they each execute step-by-step. ### setup The first target we get you to call before building the project is `setup`, which essentially pulls in all raylib and raylib-cpp dependencies, and then formats the project file structure. As you can see below, the target simply depends on two sub-targets, `include` and `lib`: ```Makefile setup: include lib ``` However, looking at `include`, we can see that it depends on `submodules`, so we'll look at that first. ```Makefile include: submodules ... ``` `submodules` is a very simple target that will update the git submodules in the project recursively, pulling in the current raylib-cpp repository under the `/vendor` directory and then raylib itself under its own `/vendor` directory. The reason for this, is to make sure that the pulled versions of raylib and the bindings match in version. You can [read more about git submodules here](https://git-scm.com/book/en/v2/Git-Tools-Submodules). ```Makefile submodules: git submodule update --init --recursive ``` Having satisfied `submodules` and now returning to `include`, we can being to run its body (as can be seen below). It begins by creating the `/include` directory (converting the directory path for Windows if necessary with the custom `platformpth` function) if it doesn't already exist. Next, the target proceeds to call another custom function, `COPY` (a platform agnostic copy command), manually copying `raylib.h` and `raymath.h` from raylib's source code, and all files ending with `.hpp` from raylib-cpp's source code, into the newly created `/include` directory. ```Makefile include: submodules $(MKDIR) $(call platformpth, ./include) $(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raylib.h) $(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raymath.h) $(call COPY,vendor/raylib-cpp/include,./include,*.hpp) ``` Finally, we move on to `lib`, which also depends on `submodules`, however because submodules has already run, it will not run again. Next, we create the `/lib` directory (and a subdirectory for your current platform) if it doesn't already exist using the same method as above. Moving on to the body of the target, we move into raylib's `/src` directory and immediately run Make on raylib. Once complete, this results in the creation of a static library file named `libraylib.a` (*which will appear in slightly different directories based on the platform you build it in for whatever reason...*). To complete the target, it then copies that library file into the relevant directory for your platform under `/lib`. ```Makefile lib: submodules cd vendor/raylib-cpp/vendor/raylib/src $(THEN) "$(MAKE)" PLATFORM=PLATFORM_DESKTOP $(MKDIR) $(call platformpth, lib/$(platform)) $(call COPY,vendor/raylib-cpp/vendor/raylib/$(libGenDir),lib/$(platform),libraylib.a) ``` Once all of these targets have been fulfilled, `setup` ends and your project should now contain a copy of the relevant static library for your platform in `/lib`, and all the necessary header files under `/include`. ### all #### This section is still being written ### .PHONY #### This section is still being written ```Makefile .PHONY: all setup submodules execute clean ```