/** * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * \mainpage raylib-cpp * * [raylib-cpp](https://github.com/robloach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces. * * See the ::raylib namespace for all available classes. * * @code * #include "raylib-cpp.hpp" * * int main() * { * int screenWidth = 800; * int screenHeight = 450; * * raylib::Window w(screenWidth, screenHeight, "raylib-cpp - basic window"); * raylib::Texture logo("raylib_logo.png"); * * SetTargetFPS(60); * * while (!w.ShouldClose()) * { * BeginDrawing(); * * ClearBackground(RAYWHITE); * * DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); * * // Object methods. * logo.Draw( * screenWidth / 2 - texture.getWidth() / 2, * screenHeight / 2 - texture.getHeight() / 2); * * EndDrawing(); * } * * // UnloadTexture() and CloseWindow() are called automatically. * * return 0; * } * @endcode * */ #ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_ #define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_ /** * Provides all the classes associated with raylib-cpp. */ namespace raylib { // Nothing. } // namespace raylib #include "./AudioDevice.hpp" #include "./AudioStream.hpp" #include "./BoundingBox.hpp" #include "./Camera2D.hpp" #include "./Camera3D.hpp" #include "./Color.hpp" #include "./DroppedFiles.hpp" #include "./Font.hpp" #include "./Gamepad.hpp" #include "./Image.hpp" #include "./Material.hpp" #include "./Matrix.hpp" #include "./Mesh.hpp" #include "./Model.hpp" #include "./ModelAnimation.hpp" #include "./Mouse.hpp" #include "./Music.hpp" #include "./Ray.hpp" #include "./RayHitInfo.hpp" #include "./Rectangle.hpp" #include "./RenderTexture.hpp" #include "./Shader.hpp" #include "./Sound.hpp" #include "./Texture.hpp" #include "./Vector2.hpp" #include "./Vector3.hpp" #include "./Vector4.hpp" #include "./VrSimulator.hpp" #include "./Wave.hpp" #include "./Window.hpp" #endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_