/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_ #define RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_ #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" namespace raylib { class RenderTexture : public ::RenderTexture { public: RenderTexture(::RenderTexture renderTexture) { set(renderTexture); } RenderTexture(unsigned int Id) { id = Id; } RenderTexture(int width, int height) { set(LoadRenderTexture(width, height)); } GETTERSETTER(unsigned int, Id, id) GETTERSETTER(::Texture2D, Texture, texture) GETTERSETTER(::Texture2D, Depth, depth) RenderTexture& operator=(const ::RenderTexture& texture) { set(texture); return *this; } RenderTexture& operator=(const RenderTexture& texture) { set(texture); return *this; } ~RenderTexture() { Unload(); } inline void Unload() { UnloadRenderTexture(*this); } inline RenderTexture& BeginTextureMode() { ::BeginTextureMode(*this); return *this; } inline RenderTexture& EndTextureMode() { ::EndTextureMode(); return *this; } protected: inline void set(::RenderTexture renderTexture) { id = renderTexture.id; texture = renderTexture.texture; depth = renderTexture.depth; } }; typedef RenderTexture RenderTexture2D; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_