/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_ #define RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_ #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" #include "./Mesh.hpp" namespace raylib { class ModelAnimation : public ::ModelAnimation { public: ModelAnimation(::ModelAnimation model) { set(model); } ~ModelAnimation() { Unload(); } GETTERSETTER(int, BoneCount, boneCount) GETTERSETTER(::BoneInfo*, Bones, bones) GETTERSETTER(int, FrameCount, frameCount) GETTERSETTER(::Transform**, FramePoses, framePoses) ModelAnimation& operator=(const ::ModelAnimation& model) { set(model); return *this; } ModelAnimation& operator=(const ModelAnimation& model) { set(model); return *this; } inline void Unload() { ::UnloadModelAnimation(*this); } inline ModelAnimation& UpdateAnimation(::Model model, int frame) { ::UpdateModelAnimation(model, *this, frame); return *this; } inline bool IsValid(::Model model) const { return ::IsModelAnimationValid(model, *this); } inline bool IsModelAnimationValid(::Model model) const { return ::IsModelAnimationValid(model, *this); } protected: inline void set(::ModelAnimation model) { boneCount = model.boneCount; bones = model.bones; frameCount = model.frameCount; framePoses = model.framePoses; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_