/* * LICENSE: zlib/libpng * * raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2020 Rob Loach (@RobLoach) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAYLIB_CPP_INCLUDE_MODEL_HPP_ #define RAYLIB_CPP_INCLUDE_MODEL_HPP_ #include #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" #include "./Mesh.hpp" namespace raylib { class Model : public ::Model { public: Model(::Model model) { set(model); } Model(const std::string& fileName) { set(LoadModel(fileName.c_str())); } Model(::Mesh mesh) { set(LoadModelFromMesh(mesh)); } ~Model() { Unload(); } GETTERSETTER(::Matrix, Transform, transform) GETTERSETTER(int, MeshCount, meshCount) GETTERSETTER(int, MaterialCount, materialCount) GETTERSETTER(int, BoneCount, boneCount) Model& operator=(const ::Model& model) { set(model); return *this; } Model& operator=(const Model& model) { set(model); return *this; } inline void Unload() { ::UnloadModel(*this); } inline Model& SetMeshMaterial(int meshId, int materialId) { ::SetModelMeshMaterial(this, meshId, materialId); return *this; } inline RayHitInfo GetCollision(::Ray ray) const { return ::GetCollisionRayModel(ray, *this); } inline Model& UpdateModelAnimation(::ModelAnimation anim, int frame) { ::UpdateModelAnimation(*this, anim, frame); return *this; } inline bool IsModelAnimationValid(::ModelAnimation anim) const { return ::IsModelAnimationValid(*this, anim); } protected: inline void set(::Model model) { transform = model.transform; meshCount = model.meshCount; materialCount = model.materialCount; meshes = model.meshes; materials = model.materials; meshMaterial = model.meshMaterial; boneCount = model.boneCount; bones = model.bones; bindPose = model.bindPose; } }; } // namespace raylib #endif // RAYLIB_CPP_INCLUDE_MODEL_HPP_