Cleaned up the window compilation command.
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2
Makefile
2
Makefile
@ -3,7 +3,7 @@ ifeq ($(OS), Windows_NT)
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# Build for Windows
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libPath = ./lib/Windows/libraylib_static.a
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buildfile = ./build/app
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compileCommand = g++ -std=c++17 -I ./include/ -m64 -L./lib/Windows -L./include ./src/main.cpp -o $(buildfile) -lraylib -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
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compileCommand = g++ -std=c++17 -I ./include/ -L./lib/Windows ./src/main.cpp -o $(buildfile) -lraylib -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
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else
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# Build for MacOS/Linux
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