Updated Makefile for conditional compilation and recursive pattern searching
This commit is contained in:
parent
2002bb961b
commit
828d38f16e
8
.github/workflows/macOS.yml
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8
.github/workflows/macOS.yml
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@ -15,12 +15,12 @@ jobs:
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- name: make setup
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- name: make setup
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run: make setup
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run: make setup
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- name: make compile
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- name: make bin/app
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run: make compile
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run: make bin/app
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- name: make clean
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- name: make clean
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run: make clean
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run: make clean
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- name: make compile CXX=g++
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- name: make bin/app CXX=g++
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run: make compile CXX=g++
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run: make bin/app CXX=g++
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- name: make clean
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- name: make clean
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run: make clean
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run: make clean
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8
.github/workflows/ubuntu.yml
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8
.github/workflows/ubuntu.yml
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@ -19,12 +19,12 @@ jobs:
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- name: make setup
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- name: make setup
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run: make setup
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run: make setup
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- name: make compile
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- name: make bin/app
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run: make compile
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run: make bin/app
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- name: make clean
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- name: make clean
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run: make clean
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run: make clean
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- name: make compile CXX=g++
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- name: make bin/app CXX=g++
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run: make compile CXX=g++
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run: make bin/app CXX=g++
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- name: make clean
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- name: make clean
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run: make clean
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run: make clean
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11
.github/workflows/windows.yml
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11
.github/workflows/windows.yml
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@ -1,4 +1,3 @@
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name: Windows
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name: Windows
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on:
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on:
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@ -18,18 +17,18 @@ jobs:
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run: mingw32-make setup
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run: mingw32-make setup
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shell: cmd
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shell: cmd
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- name: make compile
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- name: make bin/app
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run: mingw32-make compile
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run: mingw32-make bin/app
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shell: cmd
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shell: cmd
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- name: make clean
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- name: make clean
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run: mingw32-make clean
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run: mingw32-make clean
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shell: cmd
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shell: cmd
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- name: make compile CXX=g++
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- name: make bin/app CXX=g++
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run: mingw32-make compile CXX=g++
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run: mingw32-make bin/app CXX=g++
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shell: cmd
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shell: cmd
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- name: make clean
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- name: make clean
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run: mingw32-make clean
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run: mingw32-make clean
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shell: cmd
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shell: cmd
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3
.gitignore
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3
.gitignore
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@ -1,3 +1,4 @@
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include
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include
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lib
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lib
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build
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bin
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.idea
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66
Makefile
66
Makefile
@ -1,13 +1,21 @@
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# Set general macros
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# Define custom functions
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buildFile = build/app
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rwildcard = $(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))
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# Set global macros
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buildDir = bin
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executable = app
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target = $(buildDir)/$(executable)
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sources = $(call rwildcard,src/,*.cpp)
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objects = $(patsubst src/%, $(buildDir)/%, $(patsubst %.cpp, %.o, $(sources)))
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compileFlags = -std=c++17 -I include
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linkFlags = -L lib/$(platform) -l raylib
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# Check for Windows
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# Check for Windows
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ifeq ($(OS), Windows_NT)
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ifeq ($(OS), Windows_NT)
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# Set Windows macros
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# Set Windows macros
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platform = Windows
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platform = Windows
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compiler = g++
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CXX ?= g++
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options = -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
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linkFlags += -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
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sources = src/main.cpp
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THEN = &&
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THEN = &&
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else
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else
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# Check for MacOS/Linux
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# Check for MacOS/Linux
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@ -15,33 +23,26 @@ else
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ifeq ($(UNAMEOS), Linux)
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ifeq ($(UNAMEOS), Linux)
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# Set Linux macros
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# Set Linux macros
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platform = Linux
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platform = Linux
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compiler = g++
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CXX ?= g++
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options = -l GL -l m -l pthread -l dl -l rt -l X11
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linkFlags += -l GL -l m -l pthread -l dl -l rt -l X11
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libGenDirectory = # Empty
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endif
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endif
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ifeq ($(UNAMEOS), Darwin)
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ifeq ($(UNAMEOS), Darwin)
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# Set macOS macros
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# Set macOS macros
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platform = macOS
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platform = macOS
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compiler = clang++
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CXX ?= clang++
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options = -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
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linkFlags += -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
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libGenDirectory = src
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libGenDir = src
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endif
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endif
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# Set UNIX macros
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# Set UNIX macros
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sources = $(shell find src -type f -name '*.cpp')
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THEN = ;
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THEN = ;
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endif
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endif
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# Explicitly set compiler to platform default if unset
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ifeq ($(CXX),)
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CXX = $(compiler)
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endif
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# Lists phony targets for Makefile
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# Lists phony targets for Makefile
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.PHONY: all setup submodules compile execute clean
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.PHONY: all setup submodules execute clean
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# Default target, compiles, executes and cleans
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# Default target, compiles, executes and cleans
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all: compile execute clean
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all: $(target) execute clean
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# Sets up the project for compiling, generates includes and libs
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# Sets up the project for compiling, generates includes and libs
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setup: include lib
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setup: include lib
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@ -70,29 +71,30 @@ ifeq ($(platform), Windows)
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-robocopy "vendor\raylib-cpp\vendor\raylib\src" "lib\Windows" libraylib.a
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-robocopy "vendor\raylib-cpp\vendor\raylib\src" "lib\Windows" libraylib.a
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else
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else
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mkdir -p lib/$(platform)
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mkdir -p lib/$(platform)
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cp vendor/raylib-cpp/vendor/raylib/$(libGenDirectory)/libraylib.a lib/$(platform)/libraylib.a
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cp vendor/raylib-cpp/vendor/raylib/$(libGenDir)/libraylib.a lib/$(platform)/libraylib.a
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endif
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endif
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# Create the build folder
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# Link the program and create the executable
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build:
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$(target): $(objects)
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$(CXX) $(objects) -o $(target) $(linkFlags)
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# Compile objects to the build directory
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$(buildDir)/%.o: src/%.cpp
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ifeq ($(platform), Windows)
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ifeq ($(platform), Windows)
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-mkdir build
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-mkdir $(@D)
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else
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else
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mkdir -p build
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mkdir -p $(@D)
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endif
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endif
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$(CXX) -c $(compileFlags) $< -o $@
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# Create the build folder and compile the executable
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compile: build
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$(CXX) -std=c++17 -I include -L lib/$(platform) $(sources) -o $(buildFile) -l raylib $(options)
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# Run the executable
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# Run the executable
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execute:
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execute:
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$(buildFile)
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$(target)
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# Clean up all relevant files
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# Clean up all relevant files
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clean:
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clean:
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ifeq ($(platform), Windows)
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ifeq ($(platform), Windows)
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-del build\app.exe
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-del /S $(buildDir)\*
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else
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else
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rm $(buildFile)
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rm -rf $(buildDir)/*
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endif
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endif
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@ -1,5 +1,5 @@
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# Raylib C++ Starter
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# Raylib C++ Starter
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The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library incorporating the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings and using [Make](https://www.gnu.org/software/make/) for building. The starter kit can automatcially clone down raylib and the bindings, compile them, and setup the project for build using a static library.
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The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library incorporating the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings and using [Make](https://www.gnu.org/software/make/) for building. The starter kit can automatcially clone down raylib and the bindings, compile them, and setup the project for conditional compilation using a static library.
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> Why static linking?
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> Why static linking?
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