Merged platform build instructions in Readme
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README.md
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README.md
@ -15,44 +15,48 @@ So that being said, we hope that this repository finds you well and wholehearted
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### Current Compatability
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| OS | Default Compiler | Last Tested On | Working |
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| ----------- | ---------------- |:------------------:|:-------:|
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| ----------- | ---------------- | ------------------ |:-------:|
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| **macOS** | Clang++ | `Big Sur 11.0.1` | ✅ |
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| **Linux** | G++ | `Ubuntu 20.04 LTS` | ❌ |
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| **Windows** | MinGW | `Windows 10 19041` | ✅ |
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## Getting Started
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### MacOS
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1. Download the [raylib](https://github.com/raysan5/raylib) repository and generate a static library file (`.a` on UNIX-based systems) using the [build and installation instructions](https://github.com/raysan5/raylib#build-and-installation) in the repository README.
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### Installing Dependencies
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2. Clone this repository and move the static library file you just generated into the `/lib` directory (go ahead and replace the one included if necessary), and then run the following command for the Makefile in the root directory:
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```bash
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$ make all
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```
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3. Enjoy! You can now start programming your game from `src/main.cpp`.
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### Windows
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#### Installing MinGW (Windows only)
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Building [raylib](https://github.com/raysan5/raylib) libraries requires the installation of MinGW ([32](http://www.mingw.org/) and [64](http://mingw-w64.org/doku.php/download) bit versions). Please ensure that all you link MinGW's `bin` directory to your system environment variables for BOTH the 32 and 64 bit versions. You can follow the instructions here for the [32-bit](https://www.youtube.com/watch?v=sXW2VLrQ3Bs) and here for the [64-bit](https://code.visualstudio.com/docs/cpp/config-mingw) bit versions.
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After installing MinGW, you should be able to execute basic g++ commands. You can verify this by running the command:
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```
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```console
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$ g++ --version
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$ g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0
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g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0
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```
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### Building the Project
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1. Download the [raylib](https://github.com/raysan5/raylib) repository and generate a static library file (`.a` on UNIX-based systems or `.lib` on Windows) using the [build and installation instructions](https://github.com/raysan5/raylib#build-and-installation) in the repository README.
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2. Clone this repository and move the static library file you just generated into the `/lib/<platform>` directory (go ahead and replace the one included if necessary), and then run the following command for the Makefile in the project's root directory:
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#### macOS & Linux
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```console
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$ make
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```
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With this in place, you should then be able to clone this repository and open up the command prompt from the project root. From there, run the following:
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#### Windows
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```console
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$ mingw32-make
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```
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`$ mingw32-make`
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If you see a window pop up with a white background and text then you've successfully set the project up.
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This should compile and run the project. If you see a window pop up with a white background and text then you've successfully set the project up. Good luck and have fun!
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3. Enjoy! You can now start programming your game from `src/main.cpp`.
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### Additional Notes
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If you wish to change the program entry point, add more libraries, or really anything about your project, all build instructions are specified in the `Makefile` - no smoke and mirrors!
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### Todo
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## Todo
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- ~~Get static linking to work with C++ bindings~~
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- Setup for at least one compiler on each platform
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- Test with multiple compilers on each platform
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