Merge pull request #3 from CapsCollective/auto-sources

Made Makefile automatically gather compilation sources and implemented conditional compilation
This commit is contained in:
Aryeh 2020-12-03 21:19:24 +11:00 committed by GitHub
commit 193da09dd6
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6 changed files with 67 additions and 71 deletions

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@ -15,12 +15,12 @@ jobs:
- name: make setup
run: make setup
- name: make compile
run: make compile
- name: make bin/app
run: make bin/app
- name: make clean
run: make clean
- name: make compile CXX=g++
run: make compile CXX=g++
- name: make bin/app CXX=g++
run: make bin/app CXX=g++
- name: make clean
run: make clean

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@ -19,12 +19,12 @@ jobs:
- name: make setup
run: make setup
- name: make compile
run: make compile
- name: make bin/app
run: make bin/app
- name: make clean
run: make clean
- name: make compile CXX=g++
run: make compile CXX=g++
- name: make bin/app CXX=g++
run: make bin/app CXX=g++
- name: make clean
run: make clean

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@ -1,4 +1,3 @@
name: Windows
on:
@ -18,16 +17,16 @@ jobs:
run: mingw32-make setup
shell: cmd
- name: make compile
run: mingw32-make compile
- name: make bin/app
run: mingw32-make bin/app
shell: cmd
- name: make clean
run: mingw32-make clean
shell: cmd
- name: make compile CXX=g++
run: mingw32-make compile CXX=g++
- name: make bin/app CXX=g++
run: mingw32-make bin/app CXX=g++
shell: cmd
- name: make clean

3
.gitignore vendored
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@ -1,3 +1,4 @@
include
lib
build
bin
.idea

106
Makefile
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@ -1,45 +1,58 @@
# Set general macros
buildFile = build/app
# Define custom functions
rwildcard = $(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))
platformpth = $(subst /,$(PATHSEP),$1)
# Set global macros
buildDir := bin
executable := app
target := $(buildDir)/$(executable)
sources := $(call rwildcard,src/,*.cpp)
objects := $(patsubst src/%, $(buildDir)/%, $(patsubst %.cpp, %.o, $(sources)))
compileFlags := -std=c++17 -I include
linkFlags = -L lib/$(platform) -l raylib
# Check for Windows
ifeq ($(OS), Windows_NT)
# Set Windows macros
platform = Windows
compiler = g++
options = -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
THEN = &&
platform := Windows
CXX ?= g++
linkFlags += -Wl,--allow-multiple-definition -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
libGenDir := src
THEN := &&
PATHSEP := \$(BLANK)
MKDIR := -mkdir
RM := -del /q
COPY = -robocopy "$(call platformpth,$1)" "$(call platformpth,$2)" $3
else
# Check for MacOS/Linux
UNAMEOS = $(shell uname)
UNAMEOS := $(shell uname)
ifeq ($(UNAMEOS), Linux)
# Set Linux macros
platform = Linux
compiler = g++
options = -l GL -l m -l pthread -l dl -l rt -l X11
libGenDirectory = # Empty
platform := Linux
CXX ?= g++
linkFlags += -l GL -l m -l pthread -l dl -l rt -l X11
endif
ifeq ($(UNAMEOS), Darwin)
# Set macOS macros
platform = macOS
compiler = clang++
options = -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
libGenDirectory = src
platform := macOS
CXX ?= clang++
linkFlags += -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
libGenDir := src
endif
# Set UNIX macros
THEN = ;
endif
# Explicitly set compiler to platform default if unset
ifeq ($(CXX),)
CXX = $(compiler)
THEN := ;
PATHSEP := /
MKDIR := mkdir -p
RM := rm -rf
COPY = cp $1$(PATHSEP)$3 $2
endif
# Lists phony targets for Makefile
.PHONY: all setup submodules compile execute clean
.PHONY: all setup submodules execute clean
# Default target, compiles, executes and cleans
all: compile execute clean
all: $(target) execute clean
# Sets up the project for compiling, generates includes and libs
setup: include lib
@ -50,47 +63,30 @@ submodules:
# Copy the relevant header files into includes
include: submodules
ifeq ($(platform), Windows)
-mkdir .\include
-robocopy "vendor\raylib-cpp\vendor\raylib\src" "include" raylib.h raymath.h
-robocopy "vendor\raylib-cpp\include" "include" *.hpp
else
mkdir -p include
cp vendor/raylib-cpp/vendor/raylib/src/raylib.h vendor/raylib-cpp/vendor/raylib/src/raymath.h include
cp vendor/raylib-cpp/include/*.hpp include
endif
$(MKDIR) $(call platformpth, ./include)
$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raylib.h)
$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raymath.h)
$(call COPY,vendor/raylib-cpp/include,./include,*.hpp)
# Build the raylib static library file and copy it into lib
lib: submodules
cd vendor/raylib-cpp/vendor/raylib/src $(THEN) "$(MAKE)" PLATFORM=PLATFORM_DESKTOP
ifeq ($(platform), Windows)
-mkdir lib\$(platform)
-robocopy "vendor\raylib-cpp\vendor\raylib\src" "lib\Windows" libraylib.a
else
mkdir -p lib/$(platform)
cp vendor/raylib-cpp/vendor/raylib/$(libGenDirectory)/libraylib.a lib/$(platform)/libraylib.a
endif
$(MKDIR) $(call platformpth, lib/$(platform))
$(call COPY,vendor/raylib-cpp/vendor/raylib/$(libGenDir),lib/$(platform),libraylib.a)
# Create the build folder
build:
ifeq ($(platform), Windows)
-mkdir build
else
mkdir -p build
endif
# Link the program and create the executable
$(target): $(objects)
$(CXX) $(objects) -o $(target) $(linkFlags)
# Create the build folder and compile the executable
compile: build
$(CXX) -std=c++17 -I include -L lib/$(platform) src/main.cpp -o $(buildFile) -l raylib $(options)
# Compile objects to the build directory
$(buildDir)/%.o: src/%.cpp
$(MKDIR) $(call platformpth, $(@D))
$(CXX) -c $(compileFlags) $< -o $@
# Run the executable
execute:
$(buildFile)
$(target)
# Clean up all relevant files
clean:
ifeq ($(platform), Windows)
-del build\app.exe
else
rm $(buildFile)
endif
$(RM) $(call platformpth, $(buildDir)/*)

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@ -1,5 +1,5 @@
# Raylib C++ Starter
The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library incorporating the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings and using [Make](https://www.gnu.org/software/make/) for building. The starter kit can automatcially clone down raylib and the bindings, compile them, and setup the project for build using a static library.
The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library incorporating the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings and using [Make](https://www.gnu.org/software/make/) for building. The starter kit can automatcially clone down raylib and the bindings, compile them, and setup the project for conditional compilation using a static library.
> Why static linking?