Merge pull request #3 from CapsCollective/auto-sources
Made Makefile automatically gather compilation sources and implemented conditional compilation
This commit is contained in:
commit
193da09dd6
8
.github/workflows/macOS.yml
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8
.github/workflows/macOS.yml
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@ -15,12 +15,12 @@ jobs:
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- name: make setup
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run: make setup
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- name: make compile
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run: make compile
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- name: make bin/app
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run: make bin/app
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- name: make clean
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run: make clean
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- name: make compile CXX=g++
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run: make compile CXX=g++
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- name: make bin/app CXX=g++
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run: make bin/app CXX=g++
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- name: make clean
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run: make clean
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8
.github/workflows/ubuntu.yml
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8
.github/workflows/ubuntu.yml
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@ -19,12 +19,12 @@ jobs:
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- name: make setup
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run: make setup
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- name: make compile
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run: make compile
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- name: make bin/app
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run: make bin/app
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- name: make clean
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run: make clean
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- name: make compile CXX=g++
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run: make compile CXX=g++
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- name: make bin/app CXX=g++
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run: make bin/app CXX=g++
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- name: make clean
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run: make clean
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9
.github/workflows/windows.yml
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9
.github/workflows/windows.yml
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@ -1,4 +1,3 @@
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name: Windows
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on:
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@ -18,16 +17,16 @@ jobs:
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run: mingw32-make setup
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shell: cmd
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- name: make compile
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run: mingw32-make compile
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- name: make bin/app
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run: mingw32-make bin/app
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shell: cmd
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- name: make clean
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run: mingw32-make clean
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shell: cmd
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- name: make compile CXX=g++
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run: mingw32-make compile CXX=g++
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- name: make bin/app CXX=g++
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run: mingw32-make bin/app CXX=g++
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shell: cmd
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- name: make clean
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3
.gitignore
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3
.gitignore
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@ -1,3 +1,4 @@
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include
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lib
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build
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bin
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.idea
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106
Makefile
106
Makefile
@ -1,45 +1,58 @@
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# Set general macros
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buildFile = build/app
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# Define custom functions
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rwildcard = $(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))
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platformpth = $(subst /,$(PATHSEP),$1)
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# Set global macros
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buildDir := bin
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executable := app
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target := $(buildDir)/$(executable)
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sources := $(call rwildcard,src/,*.cpp)
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objects := $(patsubst src/%, $(buildDir)/%, $(patsubst %.cpp, %.o, $(sources)))
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compileFlags := -std=c++17 -I include
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linkFlags = -L lib/$(platform) -l raylib
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# Check for Windows
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ifeq ($(OS), Windows_NT)
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# Set Windows macros
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platform = Windows
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compiler = g++
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options = -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
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THEN = &&
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platform := Windows
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CXX ?= g++
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linkFlags += -Wl,--allow-multiple-definition -pthread -lopengl32 -lgdi32 -lwinmm -mwindows
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libGenDir := src
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THEN := &&
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PATHSEP := \$(BLANK)
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MKDIR := -mkdir
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RM := -del /q
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COPY = -robocopy "$(call platformpth,$1)" "$(call platformpth,$2)" $3
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else
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# Check for MacOS/Linux
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UNAMEOS = $(shell uname)
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UNAMEOS := $(shell uname)
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ifeq ($(UNAMEOS), Linux)
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# Set Linux macros
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platform = Linux
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compiler = g++
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options = -l GL -l m -l pthread -l dl -l rt -l X11
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libGenDirectory = # Empty
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platform := Linux
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CXX ?= g++
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linkFlags += -l GL -l m -l pthread -l dl -l rt -l X11
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endif
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ifeq ($(UNAMEOS), Darwin)
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# Set macOS macros
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platform = macOS
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compiler = clang++
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options = -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
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libGenDirectory = src
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platform := macOS
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CXX ?= clang++
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linkFlags += -framework CoreVideo -framework IOKit -framework Cocoa -framework GLUT -framework OpenGL
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libGenDir := src
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endif
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# Set UNIX macros
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THEN = ;
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endif
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# Explicitly set compiler to platform default if unset
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ifeq ($(CXX),)
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CXX = $(compiler)
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THEN := ;
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PATHSEP := /
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MKDIR := mkdir -p
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RM := rm -rf
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COPY = cp $1$(PATHSEP)$3 $2
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endif
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# Lists phony targets for Makefile
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.PHONY: all setup submodules compile execute clean
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.PHONY: all setup submodules execute clean
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# Default target, compiles, executes and cleans
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all: compile execute clean
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all: $(target) execute clean
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# Sets up the project for compiling, generates includes and libs
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setup: include lib
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@ -50,47 +63,30 @@ submodules:
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# Copy the relevant header files into includes
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include: submodules
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ifeq ($(platform), Windows)
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-mkdir .\include
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-robocopy "vendor\raylib-cpp\vendor\raylib\src" "include" raylib.h raymath.h
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-robocopy "vendor\raylib-cpp\include" "include" *.hpp
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else
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mkdir -p include
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cp vendor/raylib-cpp/vendor/raylib/src/raylib.h vendor/raylib-cpp/vendor/raylib/src/raymath.h include
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cp vendor/raylib-cpp/include/*.hpp include
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endif
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$(MKDIR) $(call platformpth, ./include)
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$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raylib.h)
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$(call COPY,vendor/raylib-cpp/vendor/raylib/src,./include,raymath.h)
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$(call COPY,vendor/raylib-cpp/include,./include,*.hpp)
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# Build the raylib static library file and copy it into lib
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lib: submodules
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cd vendor/raylib-cpp/vendor/raylib/src $(THEN) "$(MAKE)" PLATFORM=PLATFORM_DESKTOP
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ifeq ($(platform), Windows)
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-mkdir lib\$(platform)
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-robocopy "vendor\raylib-cpp\vendor\raylib\src" "lib\Windows" libraylib.a
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else
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mkdir -p lib/$(platform)
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cp vendor/raylib-cpp/vendor/raylib/$(libGenDirectory)/libraylib.a lib/$(platform)/libraylib.a
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endif
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$(MKDIR) $(call platformpth, lib/$(platform))
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$(call COPY,vendor/raylib-cpp/vendor/raylib/$(libGenDir),lib/$(platform),libraylib.a)
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# Create the build folder
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build:
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ifeq ($(platform), Windows)
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-mkdir build
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else
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mkdir -p build
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endif
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# Link the program and create the executable
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$(target): $(objects)
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$(CXX) $(objects) -o $(target) $(linkFlags)
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# Create the build folder and compile the executable
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compile: build
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$(CXX) -std=c++17 -I include -L lib/$(platform) src/main.cpp -o $(buildFile) -l raylib $(options)
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# Compile objects to the build directory
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$(buildDir)/%.o: src/%.cpp
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$(MKDIR) $(call platformpth, $(@D))
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$(CXX) -c $(compileFlags) $< -o $@
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# Run the executable
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execute:
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$(buildFile)
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$(target)
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# Clean up all relevant files
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clean:
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ifeq ($(platform), Windows)
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-del build\app.exe
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else
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rm $(buildFile)
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endif
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$(RM) $(call platformpth, $(buildDir)/*)
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@ -1,5 +1,5 @@
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# Raylib C++ Starter
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The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library incorporating the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings and using [Make](https://www.gnu.org/software/make/) for building. The starter kit can automatcially clone down raylib and the bindings, compile them, and setup the project for build using a static library.
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The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library incorporating the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings and using [Make](https://www.gnu.org/software/make/) for building. The starter kit can automatcially clone down raylib and the bindings, compile them, and setup the project for conditional compilation using a static library.
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> Why static linking?
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