Added compatibility chart to Readme file
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README.md
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README.md
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# Raylib C++ Starter
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# Raylib C++ Starter
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The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library using the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings. The C++ headers link to a static library file of raylib which should be built and replaced on a per-platform basis (one for macOS 10.9.x is included).
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The Raylib C++ Starter kit is a template project that provides a simple starter template for the [raylib](https://github.com/raysan5/raylib) game tools library using the [raylib-cpp](https://github.com/robloach/raylib-cpp) C++ bindings. The C++ headers link to a static library file of raylib which should be built and replaced on a per-platform basis (one for macOS 10.9.x is included).
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### Current Compatability
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| OS | Default Compiler | Working |
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| ----------- | ---------------- |:-------:|
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| **macOS** | Clang++ | ✅ |
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| **Linux** | G++ | ❌ |
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| **Windows** | MinGW | ❌ |
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## Getting Started
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## Getting Started
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1. Download the [raylib](https://github.com/raysan5/raylib) repository and generate a static library file (`.a` on UNIX-based systems and `.lib` on Windows) using the [build and installation instructions](https://github.com/raysan5/raylib#build-and-installation) in the repository README.
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1. Download the [raylib](https://github.com/raysan5/raylib) repository and generate a static library file (`.a` on UNIX-based systems and `.lib` on Windows) using the [build and installation instructions](https://github.com/raysan5/raylib#build-and-installation) in the repository README.
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@ -11,8 +19,8 @@ $ make all
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3. Enjoy! You can now start programming your game in `src/main.cpp`.
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3. Enjoy! You can now start programming your game in `src/main.cpp`.
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### Notes:
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### Notes
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This project currently only supports the Clang compiler.
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This project currently only supports the Clang compiler.
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If you wish to change the program entry point, add more libraries, or really anything about your project, all build instructions are specified in the `Makefile` - no smoke and mirrors!
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If you wish to change the program entry point, add more libraries, or really anything about your project, all build instructions are specified in the `Makefile` - no smoke and mirrors!
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