diff --git a/build.zig b/build.zig index c8248b7..f6ea3b3 100644 --- a/build.zig +++ b/build.zig @@ -1,25 +1,12 @@ const std = @import("std"); const raylib = @import("libs/raylib/build.zig"); -// Although this function looks imperative, note that its job is to -// declaratively construct a build graph that will be executed by an external -// runner. pub fn build(b: *std.Build) void { - // Standard target options allows the person running `zig build` to choose - // what target to build for. Here we do not override the defaults, which - // means any target is allowed, and the default is native. Other options - // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); - - // Standard optimization options allow the person running `zig build` to select - // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not - // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "opengl-zig", - // In this case the main source file is merely a path, however, in more - // complicated build scripts, this could be a generated file. .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, @@ -27,47 +14,20 @@ pub fn build(b: *std.Build) void { raylib.addTo(b, exe, target, optimize, .{}); - // This declares intent for the executable to be installed into the - // standard location when the user invokes the "install" step (the default - // step when running `zig build`). + exe.addAnonymousModule("opengl", .{ + .source_file = .{ .path = "libs/gl3v3.zig" } + }); + b.installArtifact(exe); - // This *creates* a Run step in the build graph, to be executed when another - // step is evaluated that depends on it. The next line below will establish - // such a dependency. const run_cmd = b.addRunArtifact(exe); - // By making the run step depend on the install step, it will be run from the - // installation directory rather than directly from within the cache directory. - // This is not necessary, however, if the application depends on other installed - // files, this ensures they will be present and in the expected location. run_cmd.step.dependOn(b.getInstallStep()); - // This allows the user to pass arguments to the application in the build - // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } - // This creates a build step. It will be visible in the `zig build --help` menu, - // and can be selected like this: `zig build run` - // This will evaluate the `run` step rather than the default, which is "install". const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); - - // Creates a step for unit testing. This only builds the test executable - // but does not run it. - const unit_tests = b.addTest(.{ - .root_source_file = .{ .path = "src/main.zig" }, - .target = target, - .optimize = optimize, - }); - - const run_unit_tests = b.addRunArtifact(unit_tests); - - // Similar to creating the run step earlier, this exposes a `test` step to - // the `zig build --help` menu, providing a way for the user to request - // running the unit tests. - const test_step = b.step("test", "Run unit tests"); - test_step.dependOn(&run_unit_tests.step); } diff --git a/libs/gl3v3.zig b/libs/gl3v3.zig new file mode 100644 index 0000000..318c2b0 --- /dev/null +++ b/libs/gl3v3.zig @@ -0,0 +1,5041 @@ +// +// This code file is licenced under any of Public Domain, WTFPL or CC0. +// There are no restrictions in the use of this file. +// + +// +// Generation parameters: +// API: GL_VERSION_3_3 +// Profile: core +// Extensions: +// +// +// +// This file was generated with the following command line: +// dotnet run OpenGL-Registry/xml/gl.xml gl3v3.zig GL_VERSION_3_3 +// +// Origin: https://github.com/MasterQ32/zig-opengl + +const std = @import("std"); +const builtin = @import("builtin"); +const log = std.log.scoped(.OpenGL); + +pub const FunctionPointer: type = *align(@alignOf(fn (u32) callconv(.C) u32)) const anyopaque; + +pub const GLenum = c_uint; +pub const GLboolean = u8; +pub const GLbitfield = c_uint; +pub const GLbyte = i8; +pub const GLubyte = u8; +pub const GLshort = i16; +pub const GLushort = u16; +pub const GLint = c_int; +pub const GLuint = c_uint; +pub const GLclampx = i32; +pub const GLsizei = c_int; +pub const GLfloat = f32; +pub const GLclampf = f32; +pub const GLdouble = f64; +pub const GLclampd = f64; +pub const GLeglClientBufferEXT = void; +pub const GLeglImageOES = void; +pub const GLchar = u8; +pub const GLcharARB = u8; + +pub const GLhandleARB = if (builtin.os.tag == .macos) *anyopaque else c_uint; + +pub const GLhalf = u16; +pub const GLhalfARB = u16; +pub const GLfixed = i32; +pub const GLintptr = usize; +pub const GLintptrARB = usize; +pub const GLsizeiptr = isize; +pub const GLsizeiptrARB = isize; +pub const GLint64 = i64; +pub const GLint64EXT = i64; +pub const GLuint64 = u64; +pub const GLuint64EXT = u64; + +pub const GLsync = *opaque {}; + +pub const _cl_context = opaque {}; +pub const _cl_event = opaque {}; + +pub const GLDEBUGPROC = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; +pub const GLDEBUGPROCARB = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; +pub const GLDEBUGPROCKHR = *const fn (source: GLenum, _type: GLenum, id: GLuint, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; + +pub const GLDEBUGPROCAMD = *const fn (id: GLuint, category: GLenum, severity: GLenum, length: GLsizei, message: [*:0]const u8, userParam: ?*anyopaque) callconv(.C) void; + +pub const GLhalfNV = u16; +pub const GLvdpauSurfaceNV = GLintptr; +pub const GLVULKANPROCNV = *const fn () callconv(.C) void; + + +pub const DEPTH_BUFFER_BIT = 0x00000100; +pub const STENCIL_BUFFER_BIT = 0x00000400; +pub const COLOR_BUFFER_BIT = 0x00004000; +pub const FALSE = 0; +pub const TRUE = 1; +pub const POINTS = 0x0000; +pub const LINES = 0x0001; +pub const LINE_LOOP = 0x0002; +pub const LINE_STRIP = 0x0003; +pub const TRIANGLES = 0x0004; +pub const TRIANGLE_STRIP = 0x0005; +pub const TRIANGLE_FAN = 0x0006; +pub const NEVER = 0x0200; +pub const LESS = 0x0201; +pub const EQUAL = 0x0202; +pub const LEQUAL = 0x0203; +pub const GREATER = 0x0204; +pub const NOTEQUAL = 0x0205; +pub const GEQUAL = 0x0206; +pub const ALWAYS = 0x0207; +pub const ZERO = 0; +pub const ONE = 1; +pub const SRC_COLOR = 0x0300; +pub const ONE_MINUS_SRC_COLOR = 0x0301; +pub const SRC_ALPHA = 0x0302; +pub const ONE_MINUS_SRC_ALPHA = 0x0303; +pub const DST_ALPHA = 0x0304; +pub const ONE_MINUS_DST_ALPHA = 0x0305; +pub const DST_COLOR = 0x0306; +pub const ONE_MINUS_DST_COLOR = 0x0307; +pub const SRC_ALPHA_SATURATE = 0x0308; +pub const NONE = 0; +pub const FRONT_LEFT = 0x0400; +pub const FRONT_RIGHT = 0x0401; +pub const BACK_LEFT = 0x0402; +pub const BACK_RIGHT = 0x0403; +pub const FRONT = 0x0404; +pub const BACK = 0x0405; +pub const LEFT = 0x0406; +pub const RIGHT = 0x0407; +pub const FRONT_AND_BACK = 0x0408; +pub const NO_ERROR = 0; +pub const INVALID_ENUM = 0x0500; +pub const INVALID_VALUE = 0x0501; +pub const INVALID_OPERATION = 0x0502; +pub const OUT_OF_MEMORY = 0x0505; +pub const CW = 0x0900; +pub const CCW = 0x0901; +pub const POINT_SIZE = 0x0B11; +pub const POINT_SIZE_RANGE = 0x0B12; +pub const POINT_SIZE_GRANULARITY = 0x0B13; +pub const LINE_SMOOTH = 0x0B20; +pub const LINE_WIDTH = 0x0B21; +pub const LINE_WIDTH_RANGE = 0x0B22; +pub const LINE_WIDTH_GRANULARITY = 0x0B23; +pub const POLYGON_MODE = 0x0B40; +pub const POLYGON_SMOOTH = 0x0B41; +pub const CULL_FACE = 0x0B44; +pub const CULL_FACE_MODE = 0x0B45; +pub const FRONT_FACE = 0x0B46; +pub const DEPTH_RANGE = 0x0B70; +pub const DEPTH_TEST = 0x0B71; +pub const DEPTH_WRITEMASK = 0x0B72; +pub const DEPTH_CLEAR_VALUE = 0x0B73; +pub const DEPTH_FUNC = 0x0B74; +pub const STENCIL_TEST = 0x0B90; +pub const STENCIL_CLEAR_VALUE = 0x0B91; +pub const STENCIL_FUNC = 0x0B92; +pub const STENCIL_VALUE_MASK = 0x0B93; +pub const STENCIL_FAIL = 0x0B94; +pub const STENCIL_PASS_DEPTH_FAIL = 0x0B95; +pub const STENCIL_PASS_DEPTH_PASS = 0x0B96; +pub const STENCIL_REF = 0x0B97; +pub const STENCIL_WRITEMASK = 0x0B98; +pub const VIEWPORT = 0x0BA2; +pub const DITHER = 0x0BD0; +pub const BLEND_DST = 0x0BE0; +pub const BLEND_SRC = 0x0BE1; +pub const BLEND = 0x0BE2; +pub const LOGIC_OP_MODE = 0x0BF0; +pub const DRAW_BUFFER = 0x0C01; +pub const READ_BUFFER = 0x0C02; +pub const SCISSOR_BOX = 0x0C10; +pub const SCISSOR_TEST = 0x0C11; +pub const COLOR_CLEAR_VALUE = 0x0C22; +pub const COLOR_WRITEMASK = 0x0C23; +pub const DOUBLEBUFFER = 0x0C32; +pub const STEREO = 0x0C33; +pub const LINE_SMOOTH_HINT = 0x0C52; +pub const POLYGON_SMOOTH_HINT = 0x0C53; +pub const UNPACK_SWAP_BYTES = 0x0CF0; +pub const UNPACK_LSB_FIRST = 0x0CF1; +pub const UNPACK_ROW_LENGTH = 0x0CF2; +pub const UNPACK_SKIP_ROWS = 0x0CF3; +pub const UNPACK_SKIP_PIXELS = 0x0CF4; +pub const UNPACK_ALIGNMENT = 0x0CF5; +pub const PACK_SWAP_BYTES = 0x0D00; +pub const PACK_LSB_FIRST = 0x0D01; +pub const PACK_ROW_LENGTH = 0x0D02; +pub const PACK_SKIP_ROWS = 0x0D03; +pub const PACK_SKIP_PIXELS = 0x0D04; +pub const PACK_ALIGNMENT = 0x0D05; +pub const MAX_TEXTURE_SIZE = 0x0D33; +pub const MAX_VIEWPORT_DIMS = 0x0D3A; +pub const SUBPIXEL_BITS = 0x0D50; +pub const TEXTURE_1D = 0x0DE0; +pub const TEXTURE_2D = 0x0DE1; +pub const TEXTURE_WIDTH = 0x1000; +pub const TEXTURE_HEIGHT = 0x1001; +pub const TEXTURE_BORDER_COLOR = 0x1004; +pub const DONT_CARE = 0x1100; +pub const FASTEST = 0x1101; +pub const NICEST = 0x1102; +pub const BYTE = 0x1400; +pub const UNSIGNED_BYTE = 0x1401; +pub const SHORT = 0x1402; +pub const UNSIGNED_SHORT = 0x1403; +pub const INT = 0x1404; +pub const UNSIGNED_INT = 0x1405; +pub const FLOAT = 0x1406; +pub const CLEAR = 0x1500; +pub const AND = 0x1501; +pub const AND_REVERSE = 0x1502; +pub const COPY = 0x1503; +pub const AND_INVERTED = 0x1504; +pub const NOOP = 0x1505; +pub const XOR = 0x1506; +pub const OR = 0x1507; +pub const NOR = 0x1508; +pub const EQUIV = 0x1509; +pub const INVERT = 0x150A; +pub const OR_REVERSE = 0x150B; +pub const COPY_INVERTED = 0x150C; +pub const OR_INVERTED = 0x150D; +pub const NAND = 0x150E; +pub const SET = 0x150F; +pub const TEXTURE = 0x1702; +pub const COLOR = 0x1800; +pub const DEPTH = 0x1801; +pub const STENCIL = 0x1802; +pub const STENCIL_INDEX = 0x1901; +pub const DEPTH_COMPONENT = 0x1902; +pub const RED = 0x1903; +pub const GREEN = 0x1904; +pub const BLUE = 0x1905; +pub const ALPHA = 0x1906; +pub const RGB = 0x1907; +pub const RGBA = 0x1908; +pub const POINT = 0x1B00; +pub const LINE = 0x1B01; +pub const FILL = 0x1B02; +pub const KEEP = 0x1E00; +pub const REPLACE = 0x1E01; +pub const INCR = 0x1E02; +pub const DECR = 0x1E03; +pub const VENDOR = 0x1F00; +pub const RENDERER = 0x1F01; +pub const VERSION = 0x1F02; +pub const EXTENSIONS = 0x1F03; +pub const NEAREST = 0x2600; +pub const LINEAR = 0x2601; +pub const NEAREST_MIPMAP_NEAREST = 0x2700; +pub const LINEAR_MIPMAP_NEAREST = 0x2701; +pub const NEAREST_MIPMAP_LINEAR = 0x2702; +pub const LINEAR_MIPMAP_LINEAR = 0x2703; +pub const TEXTURE_MAG_FILTER = 0x2800; +pub const TEXTURE_MIN_FILTER = 0x2801; +pub const TEXTURE_WRAP_S = 0x2802; +pub const TEXTURE_WRAP_T = 0x2803; +pub const REPEAT = 0x2901; +pub const COLOR_LOGIC_OP = 0x0BF2; +pub const POLYGON_OFFSET_UNITS = 0x2A00; +pub const POLYGON_OFFSET_POINT = 0x2A01; +pub const POLYGON_OFFSET_LINE = 0x2A02; +pub const POLYGON_OFFSET_FILL = 0x8037; +pub const POLYGON_OFFSET_FACTOR = 0x8038; +pub const TEXTURE_BINDING_1D = 0x8068; +pub const TEXTURE_BINDING_2D = 0x8069; +pub const TEXTURE_INTERNAL_FORMAT = 0x1003; +pub const TEXTURE_RED_SIZE = 0x805C; +pub const TEXTURE_GREEN_SIZE = 0x805D; +pub const TEXTURE_BLUE_SIZE = 0x805E; +pub const TEXTURE_ALPHA_SIZE = 0x805F; +pub const DOUBLE = 0x140A; +pub const PROXY_TEXTURE_1D = 0x8063; +pub const PROXY_TEXTURE_2D = 0x8064; +pub const R3_G3_B2 = 0x2A10; +pub const RGB4 = 0x804F; +pub const RGB5 = 0x8050; +pub const RGB8 = 0x8051; +pub const RGB10 = 0x8052; +pub const RGB12 = 0x8053; +pub const RGB16 = 0x8054; +pub const RGBA2 = 0x8055; +pub const RGBA4 = 0x8056; +pub const RGB5_A1 = 0x8057; +pub const RGBA8 = 0x8058; +pub const RGB10_A2 = 0x8059; +pub const RGBA12 = 0x805A; +pub const RGBA16 = 0x805B; +pub const UNSIGNED_BYTE_3_3_2 = 0x8032; +pub const UNSIGNED_SHORT_4_4_4_4 = 0x8033; +pub const UNSIGNED_SHORT_5_5_5_1 = 0x8034; +pub const UNSIGNED_INT_8_8_8_8 = 0x8035; +pub const UNSIGNED_INT_10_10_10_2 = 0x8036; +pub const TEXTURE_BINDING_3D = 0x806A; +pub const PACK_SKIP_IMAGES = 0x806B; +pub const PACK_IMAGE_HEIGHT = 0x806C; +pub const UNPACK_SKIP_IMAGES = 0x806D; +pub const UNPACK_IMAGE_HEIGHT = 0x806E; +pub const TEXTURE_3D = 0x806F; +pub const PROXY_TEXTURE_3D = 0x8070; +pub const TEXTURE_DEPTH = 0x8071; +pub const TEXTURE_WRAP_R = 0x8072; +pub const MAX_3D_TEXTURE_SIZE = 0x8073; +pub const UNSIGNED_BYTE_2_3_3_REV = 0x8362; +pub const UNSIGNED_SHORT_5_6_5 = 0x8363; +pub const UNSIGNED_SHORT_5_6_5_REV = 0x8364; +pub const UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; +pub const UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; +pub const UNSIGNED_INT_8_8_8_8_REV = 0x8367; +pub const UNSIGNED_INT_2_10_10_10_REV = 0x8368; +pub const BGR = 0x80E0; +pub const BGRA = 0x80E1; +pub const MAX_ELEMENTS_VERTICES = 0x80E8; +pub const MAX_ELEMENTS_INDICES = 0x80E9; +pub const CLAMP_TO_EDGE = 0x812F; +pub const TEXTURE_MIN_LOD = 0x813A; +pub const TEXTURE_MAX_LOD = 0x813B; +pub const TEXTURE_BASE_LEVEL = 0x813C; +pub const TEXTURE_MAX_LEVEL = 0x813D; +pub const SMOOTH_POINT_SIZE_RANGE = 0x0B12; +pub const SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; +pub const SMOOTH_LINE_WIDTH_RANGE = 0x0B22; +pub const SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; +pub const ALIASED_LINE_WIDTH_RANGE = 0x846E; +pub const TEXTURE0 = 0x84C0; +pub const TEXTURE1 = 0x84C1; +pub const TEXTURE2 = 0x84C2; +pub const TEXTURE3 = 0x84C3; +pub const TEXTURE4 = 0x84C4; +pub const TEXTURE5 = 0x84C5; +pub const TEXTURE6 = 0x84C6; +pub const TEXTURE7 = 0x84C7; +pub const TEXTURE8 = 0x84C8; +pub const TEXTURE9 = 0x84C9; +pub const TEXTURE10 = 0x84CA; +pub const TEXTURE11 = 0x84CB; +pub const TEXTURE12 = 0x84CC; +pub const TEXTURE13 = 0x84CD; +pub const TEXTURE14 = 0x84CE; +pub const TEXTURE15 = 0x84CF; +pub const TEXTURE16 = 0x84D0; +pub const TEXTURE17 = 0x84D1; +pub const TEXTURE18 = 0x84D2; +pub const TEXTURE19 = 0x84D3; +pub const TEXTURE20 = 0x84D4; +pub const TEXTURE21 = 0x84D5; +pub const TEXTURE22 = 0x84D6; +pub const TEXTURE23 = 0x84D7; +pub const TEXTURE24 = 0x84D8; +pub const TEXTURE25 = 0x84D9; +pub const TEXTURE26 = 0x84DA; +pub const TEXTURE27 = 0x84DB; +pub const TEXTURE28 = 0x84DC; +pub const TEXTURE29 = 0x84DD; +pub const TEXTURE30 = 0x84DE; +pub const TEXTURE31 = 0x84DF; +pub const ACTIVE_TEXTURE = 0x84E0; +pub const MULTISAMPLE = 0x809D; +pub const SAMPLE_ALPHA_TO_COVERAGE = 0x809E; +pub const SAMPLE_ALPHA_TO_ONE = 0x809F; +pub const SAMPLE_COVERAGE = 0x80A0; +pub const SAMPLE_BUFFERS = 0x80A8; +pub const SAMPLES = 0x80A9; +pub const SAMPLE_COVERAGE_VALUE = 0x80AA; +pub const SAMPLE_COVERAGE_INVERT = 0x80AB; +pub const TEXTURE_CUBE_MAP = 0x8513; +pub const TEXTURE_BINDING_CUBE_MAP = 0x8514; +pub const TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; +pub const TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; +pub const TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; +pub const TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; +pub const TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; +pub const TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; +pub const PROXY_TEXTURE_CUBE_MAP = 0x851B; +pub const MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; +pub const COMPRESSED_RGB = 0x84ED; +pub const COMPRESSED_RGBA = 0x84EE; +pub const TEXTURE_COMPRESSION_HINT = 0x84EF; +pub const TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; +pub const TEXTURE_COMPRESSED = 0x86A1; +pub const NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; +pub const COMPRESSED_TEXTURE_FORMATS = 0x86A3; +pub const CLAMP_TO_BORDER = 0x812D; +pub const INT_2_10_10_10_REV = 0x8D9F; +pub const TIMESTAMP = 0x8E28; +pub const TIME_ELAPSED = 0x88BF; +pub const TEXTURE_SWIZZLE_RGBA = 0x8E46; +pub const TEXTURE_SWIZZLE_A = 0x8E45; +pub const TEXTURE_SWIZZLE_B = 0x8E44; +pub const TEXTURE_SWIZZLE_G = 0x8E43; +pub const TEXTURE_SWIZZLE_R = 0x8E42; +pub const RGB10_A2UI = 0x906F; +pub const BLEND_DST_RGB = 0x80C8; +pub const BLEND_SRC_RGB = 0x80C9; +pub const BLEND_DST_ALPHA = 0x80CA; +pub const BLEND_SRC_ALPHA = 0x80CB; +pub const POINT_FADE_THRESHOLD_SIZE = 0x8128; +pub const DEPTH_COMPONENT16 = 0x81A5; +pub const DEPTH_COMPONENT24 = 0x81A6; +pub const DEPTH_COMPONENT32 = 0x81A7; +pub const MIRRORED_REPEAT = 0x8370; +pub const MAX_TEXTURE_LOD_BIAS = 0x84FD; +pub const TEXTURE_LOD_BIAS = 0x8501; +pub const INCR_WRAP = 0x8507; +pub const DECR_WRAP = 0x8508; +pub const TEXTURE_DEPTH_SIZE = 0x884A; +pub const TEXTURE_COMPARE_MODE = 0x884C; +pub const TEXTURE_COMPARE_FUNC = 0x884D; +pub const SAMPLER_BINDING = 0x8919; +pub const ANY_SAMPLES_PASSED = 0x8C2F; +pub const MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC; +pub const ONE_MINUS_SRC1_ALPHA = 0x88FB; +pub const ONE_MINUS_SRC1_COLOR = 0x88FA; +pub const SRC1_COLOR = 0x88F9; +pub const VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; +pub const MAX_INTEGER_SAMPLES = 0x9110; +pub const MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; +pub const MAX_COLOR_TEXTURE_SAMPLES = 0x910E; +pub const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; +pub const INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; +pub const SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; +pub const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; +pub const INT_SAMPLER_2D_MULTISAMPLE = 0x9109; +pub const SAMPLER_2D_MULTISAMPLE = 0x9108; +pub const TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; +pub const TEXTURE_SAMPLES = 0x9106; +pub const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; +pub const TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; +pub const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103; +pub const TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; +pub const PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101; +pub const TEXTURE_2D_MULTISAMPLE = 0x9100; +pub const MAX_SAMPLE_MASK_WORDS = 0x8E59; +pub const SAMPLE_MASK_VALUE = 0x8E52; +pub const SAMPLE_MASK = 0x8E51; +pub const SAMPLE_POSITION = 0x8E50; +pub const SYNC_FLUSH_COMMANDS_BIT = 0x00000001; +pub const TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF; +pub const WAIT_FAILED = 0x911D; +pub const CONDITION_SATISFIED = 0x911C; +pub const TIMEOUT_EXPIRED = 0x911B; +pub const ALREADY_SIGNALED = 0x911A; +pub const SIGNALED = 0x9119; +pub const UNSIGNALED = 0x9118; +pub const SYNC_GPU_COMMANDS_COMPLETE = 0x9117; +pub const BLEND_COLOR = 0x8005; +pub const BLEND_EQUATION = 0x8009; +pub const CONSTANT_COLOR = 0x8001; +pub const ONE_MINUS_CONSTANT_COLOR = 0x8002; +pub const CONSTANT_ALPHA = 0x8003; +pub const ONE_MINUS_CONSTANT_ALPHA = 0x8004; +pub const FUNC_ADD = 0x8006; +pub const FUNC_REVERSE_SUBTRACT = 0x800B; +pub const FUNC_SUBTRACT = 0x800A; +pub const MIN = 0x8007; +pub const MAX = 0x8008; +pub const BUFFER_SIZE = 0x8764; +pub const BUFFER_USAGE = 0x8765; +pub const QUERY_COUNTER_BITS = 0x8864; +pub const CURRENT_QUERY = 0x8865; +pub const QUERY_RESULT = 0x8866; +pub const QUERY_RESULT_AVAILABLE = 0x8867; +pub const ARRAY_BUFFER = 0x8892; +pub const ELEMENT_ARRAY_BUFFER = 0x8893; +pub const ARRAY_BUFFER_BINDING = 0x8894; +pub const ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; +pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; +pub const READ_ONLY = 0x88B8; +pub const WRITE_ONLY = 0x88B9; +pub const READ_WRITE = 0x88BA; +pub const BUFFER_ACCESS = 0x88BB; +pub const BUFFER_MAPPED = 0x88BC; +pub const BUFFER_MAP_POINTER = 0x88BD; +pub const STREAM_DRAW = 0x88E0; +pub const STREAM_READ = 0x88E1; +pub const STREAM_COPY = 0x88E2; +pub const STATIC_DRAW = 0x88E4; +pub const STATIC_READ = 0x88E5; +pub const STATIC_COPY = 0x88E6; +pub const DYNAMIC_DRAW = 0x88E8; +pub const DYNAMIC_READ = 0x88E9; +pub const DYNAMIC_COPY = 0x88EA; +pub const SAMPLES_PASSED = 0x8914; +pub const SRC1_ALPHA = 0x8589; +pub const SYNC_FENCE = 0x9116; +pub const SYNC_FLAGS = 0x9115; +pub const SYNC_STATUS = 0x9114; +pub const SYNC_CONDITION = 0x9113; +pub const OBJECT_TYPE = 0x9112; +pub const MAX_SERVER_WAIT_TIMEOUT = 0x9111; +pub const TEXTURE_CUBE_MAP_SEAMLESS = 0x884F; +pub const PROVOKING_VERTEX = 0x8E4F; +pub const LAST_VERTEX_CONVENTION = 0x8E4E; +pub const FIRST_VERTEX_CONVENTION = 0x8E4D; +pub const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C; +pub const DEPTH_CLAMP = 0x864F; +pub const CONTEXT_PROFILE_MASK = 0x9126; +pub const MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; +pub const MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124; +pub const MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123; +pub const MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; +pub const BLEND_EQUATION_RGB = 0x8009; +pub const VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; +pub const VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; +pub const VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; +pub const VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; +pub const CURRENT_VERTEX_ATTRIB = 0x8626; +pub const VERTEX_PROGRAM_POINT_SIZE = 0x8642; +pub const VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; +pub const STENCIL_BACK_FUNC = 0x8800; +pub const STENCIL_BACK_FAIL = 0x8801; +pub const STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; +pub const STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; +pub const MAX_DRAW_BUFFERS = 0x8824; +pub const DRAW_BUFFER0 = 0x8825; +pub const DRAW_BUFFER1 = 0x8826; +pub const DRAW_BUFFER2 = 0x8827; +pub const DRAW_BUFFER3 = 0x8828; +pub const DRAW_BUFFER4 = 0x8829; +pub const DRAW_BUFFER5 = 0x882A; +pub const DRAW_BUFFER6 = 0x882B; +pub const DRAW_BUFFER7 = 0x882C; +pub const DRAW_BUFFER8 = 0x882D; +pub const DRAW_BUFFER9 = 0x882E; +pub const DRAW_BUFFER10 = 0x882F; +pub const DRAW_BUFFER11 = 0x8830; +pub const DRAW_BUFFER12 = 0x8831; +pub const DRAW_BUFFER13 = 0x8832; +pub const DRAW_BUFFER14 = 0x8833; +pub const DRAW_BUFFER15 = 0x8834; +pub const BLEND_EQUATION_ALPHA = 0x883D; +pub const MAX_VERTEX_ATTRIBS = 0x8869; +pub const VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; +pub const MAX_TEXTURE_IMAGE_UNITS = 0x8872; +pub const FRAGMENT_SHADER = 0x8B30; +pub const VERTEX_SHADER = 0x8B31; +pub const MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; +pub const MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; +pub const MAX_VARYING_FLOATS = 0x8B4B; +pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; +pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; +pub const SHADER_TYPE = 0x8B4F; +pub const FLOAT_VEC2 = 0x8B50; +pub const FLOAT_VEC3 = 0x8B51; +pub const FLOAT_VEC4 = 0x8B52; +pub const INT_VEC2 = 0x8B53; +pub const INT_VEC3 = 0x8B54; +pub const INT_VEC4 = 0x8B55; +pub const BOOL = 0x8B56; +pub const BOOL_VEC2 = 0x8B57; +pub const BOOL_VEC3 = 0x8B58; +pub const BOOL_VEC4 = 0x8B59; +pub const FLOAT_MAT2 = 0x8B5A; +pub const FLOAT_MAT3 = 0x8B5B; +pub const FLOAT_MAT4 = 0x8B5C; +pub const SAMPLER_1D = 0x8B5D; +pub const SAMPLER_2D = 0x8B5E; +pub const SAMPLER_3D = 0x8B5F; +pub const SAMPLER_CUBE = 0x8B60; +pub const SAMPLER_1D_SHADOW = 0x8B61; +pub const SAMPLER_2D_SHADOW = 0x8B62; +pub const DELETE_STATUS = 0x8B80; +pub const COMPILE_STATUS = 0x8B81; +pub const LINK_STATUS = 0x8B82; +pub const VALIDATE_STATUS = 0x8B83; +pub const INFO_LOG_LENGTH = 0x8B84; +pub const ATTACHED_SHADERS = 0x8B85; +pub const ACTIVE_UNIFORMS = 0x8B86; +pub const ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; +pub const SHADER_SOURCE_LENGTH = 0x8B88; +pub const ACTIVE_ATTRIBUTES = 0x8B89; +pub const ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; +pub const FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; +pub const SHADING_LANGUAGE_VERSION = 0x8B8C; +pub const CURRENT_PROGRAM = 0x8B8D; +pub const POINT_SPRITE_COORD_ORIGIN = 0x8CA0; +pub const LOWER_LEFT = 0x8CA1; +pub const UPPER_LEFT = 0x8CA2; +pub const STENCIL_BACK_REF = 0x8CA3; +pub const STENCIL_BACK_VALUE_MASK = 0x8CA4; +pub const STENCIL_BACK_WRITEMASK = 0x8CA5; +pub const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; +pub const MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0; +pub const MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF; +pub const GEOMETRY_OUTPUT_TYPE = 0x8918; +pub const PIXEL_PACK_BUFFER = 0x88EB; +pub const PIXEL_UNPACK_BUFFER = 0x88EC; +pub const PIXEL_PACK_BUFFER_BINDING = 0x88ED; +pub const PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; +pub const FLOAT_MAT2x3 = 0x8B65; +pub const FLOAT_MAT2x4 = 0x8B66; +pub const FLOAT_MAT3x2 = 0x8B67; +pub const FLOAT_MAT3x4 = 0x8B68; +pub const FLOAT_MAT4x2 = 0x8B69; +pub const FLOAT_MAT4x3 = 0x8B6A; +pub const SRGB = 0x8C40; +pub const SRGB8 = 0x8C41; +pub const SRGB_ALPHA = 0x8C42; +pub const SRGB8_ALPHA8 = 0x8C43; +pub const COMPRESSED_SRGB = 0x8C48; +pub const COMPRESSED_SRGB_ALPHA = 0x8C49; +pub const GEOMETRY_INPUT_TYPE = 0x8917; +pub const GEOMETRY_VERTICES_OUT = 0x8916; +pub const GEOMETRY_SHADER = 0x8DD9; +pub const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; +pub const FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7; +pub const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29; +pub const PROGRAM_POINT_SIZE = 0x8642; +pub const COMPARE_REF_TO_TEXTURE = 0x884E; +pub const CLIP_DISTANCE0 = 0x3000; +pub const CLIP_DISTANCE1 = 0x3001; +pub const CLIP_DISTANCE2 = 0x3002; +pub const CLIP_DISTANCE3 = 0x3003; +pub const CLIP_DISTANCE4 = 0x3004; +pub const CLIP_DISTANCE5 = 0x3005; +pub const CLIP_DISTANCE6 = 0x3006; +pub const CLIP_DISTANCE7 = 0x3007; +pub const MAX_CLIP_DISTANCES = 0x0D32; +pub const MAJOR_VERSION = 0x821B; +pub const MINOR_VERSION = 0x821C; +pub const NUM_EXTENSIONS = 0x821D; +pub const CONTEXT_FLAGS = 0x821E; +pub const COMPRESSED_RED = 0x8225; +pub const COMPRESSED_RG = 0x8226; +pub const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001; +pub const RGBA32F = 0x8814; +pub const RGB32F = 0x8815; +pub const RGBA16F = 0x881A; +pub const RGB16F = 0x881B; +pub const VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; +pub const MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; +pub const MIN_PROGRAM_TEXEL_OFFSET = 0x8904; +pub const MAX_PROGRAM_TEXEL_OFFSET = 0x8905; +pub const CLAMP_READ_COLOR = 0x891C; +pub const FIXED_ONLY = 0x891D; +pub const MAX_VARYING_COMPONENTS = 0x8B4B; +pub const TEXTURE_1D_ARRAY = 0x8C18; +pub const PROXY_TEXTURE_1D_ARRAY = 0x8C19; +pub const TEXTURE_2D_ARRAY = 0x8C1A; +pub const PROXY_TEXTURE_2D_ARRAY = 0x8C1B; +pub const TEXTURE_BINDING_1D_ARRAY = 0x8C1C; +pub const TEXTURE_BINDING_2D_ARRAY = 0x8C1D; +pub const R11F_G11F_B10F = 0x8C3A; +pub const UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; +pub const RGB9_E5 = 0x8C3D; +pub const UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; +pub const TEXTURE_SHARED_SIZE = 0x8C3F; +pub const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; +pub const TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; +pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; +pub const TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; +pub const TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; +pub const TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; +pub const PRIMITIVES_GENERATED = 0x8C87; +pub const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; +pub const RASTERIZER_DISCARD = 0x8C89; +pub const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; +pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; +pub const INTERLEAVED_ATTRIBS = 0x8C8C; +pub const SEPARATE_ATTRIBS = 0x8C8D; +pub const TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; +pub const TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; +pub const RGBA32UI = 0x8D70; +pub const RGB32UI = 0x8D71; +pub const RGBA16UI = 0x8D76; +pub const RGB16UI = 0x8D77; +pub const RGBA8UI = 0x8D7C; +pub const RGB8UI = 0x8D7D; +pub const RGBA32I = 0x8D82; +pub const RGB32I = 0x8D83; +pub const RGBA16I = 0x8D88; +pub const RGB16I = 0x8D89; +pub const RGBA8I = 0x8D8E; +pub const RGB8I = 0x8D8F; +pub const RED_INTEGER = 0x8D94; +pub const GREEN_INTEGER = 0x8D95; +pub const BLUE_INTEGER = 0x8D96; +pub const RGB_INTEGER = 0x8D98; +pub const RGBA_INTEGER = 0x8D99; +pub const BGR_INTEGER = 0x8D9A; +pub const BGRA_INTEGER = 0x8D9B; +pub const SAMPLER_1D_ARRAY = 0x8DC0; +pub const SAMPLER_2D_ARRAY = 0x8DC1; +pub const SAMPLER_1D_ARRAY_SHADOW = 0x8DC3; +pub const SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; +pub const SAMPLER_CUBE_SHADOW = 0x8DC5; +pub const UNSIGNED_INT_VEC2 = 0x8DC6; +pub const UNSIGNED_INT_VEC3 = 0x8DC7; +pub const UNSIGNED_INT_VEC4 = 0x8DC8; +pub const INT_SAMPLER_1D = 0x8DC9; +pub const INT_SAMPLER_2D = 0x8DCA; +pub const INT_SAMPLER_3D = 0x8DCB; +pub const INT_SAMPLER_CUBE = 0x8DCC; +pub const INT_SAMPLER_1D_ARRAY = 0x8DCE; +pub const INT_SAMPLER_2D_ARRAY = 0x8DCF; +pub const UNSIGNED_INT_SAMPLER_1D = 0x8DD1; +pub const UNSIGNED_INT_SAMPLER_2D = 0x8DD2; +pub const UNSIGNED_INT_SAMPLER_3D = 0x8DD3; +pub const UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; +pub const UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6; +pub const UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; +pub const QUERY_WAIT = 0x8E13; +pub const QUERY_NO_WAIT = 0x8E14; +pub const QUERY_BY_REGION_WAIT = 0x8E15; +pub const QUERY_BY_REGION_NO_WAIT = 0x8E16; +pub const BUFFER_ACCESS_FLAGS = 0x911F; +pub const BUFFER_MAP_LENGTH = 0x9120; +pub const BUFFER_MAP_OFFSET = 0x9121; +pub const DEPTH_COMPONENT32F = 0x8CAC; +pub const DEPTH32F_STENCIL8 = 0x8CAD; +pub const FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; +pub const INVALID_FRAMEBUFFER_OPERATION = 0x0506; +pub const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; +pub const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; +pub const FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; +pub const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; +pub const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; +pub const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; +pub const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; +pub const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; +pub const FRAMEBUFFER_DEFAULT = 0x8218; +pub const FRAMEBUFFER_UNDEFINED = 0x8219; +pub const DEPTH_STENCIL_ATTACHMENT = 0x821A; +pub const MAX_RENDERBUFFER_SIZE = 0x84E8; +pub const DEPTH_STENCIL = 0x84F9; +pub const UNSIGNED_INT_24_8 = 0x84FA; +pub const DEPTH24_STENCIL8 = 0x88F0; +pub const TEXTURE_STENCIL_SIZE = 0x88F1; +pub const TEXTURE_RED_TYPE = 0x8C10; +pub const TEXTURE_GREEN_TYPE = 0x8C11; +pub const TEXTURE_BLUE_TYPE = 0x8C12; +pub const TEXTURE_ALPHA_TYPE = 0x8C13; +pub const TEXTURE_DEPTH_TYPE = 0x8C16; +pub const UNSIGNED_NORMALIZED = 0x8C17; +pub const FRAMEBUFFER_BINDING = 0x8CA6; +pub const DRAW_FRAMEBUFFER_BINDING = 0x8CA6; +pub const RENDERBUFFER_BINDING = 0x8CA7; +pub const READ_FRAMEBUFFER = 0x8CA8; +pub const DRAW_FRAMEBUFFER = 0x8CA9; +pub const READ_FRAMEBUFFER_BINDING = 0x8CAA; +pub const RENDERBUFFER_SAMPLES = 0x8CAB; +pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; +pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; +pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; +pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; +pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; +pub const FRAMEBUFFER_COMPLETE = 0x8CD5; +pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; +pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; +pub const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB; +pub const FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC; +pub const FRAMEBUFFER_UNSUPPORTED = 0x8CDD; +pub const MAX_COLOR_ATTACHMENTS = 0x8CDF; +pub const COLOR_ATTACHMENT0 = 0x8CE0; +pub const COLOR_ATTACHMENT1 = 0x8CE1; +pub const COLOR_ATTACHMENT2 = 0x8CE2; +pub const COLOR_ATTACHMENT3 = 0x8CE3; +pub const COLOR_ATTACHMENT4 = 0x8CE4; +pub const COLOR_ATTACHMENT5 = 0x8CE5; +pub const COLOR_ATTACHMENT6 = 0x8CE6; +pub const COLOR_ATTACHMENT7 = 0x8CE7; +pub const COLOR_ATTACHMENT8 = 0x8CE8; +pub const COLOR_ATTACHMENT9 = 0x8CE9; +pub const COLOR_ATTACHMENT10 = 0x8CEA; +pub const COLOR_ATTACHMENT11 = 0x8CEB; +pub const COLOR_ATTACHMENT12 = 0x8CEC; +pub const COLOR_ATTACHMENT13 = 0x8CED; +pub const COLOR_ATTACHMENT14 = 0x8CEE; +pub const COLOR_ATTACHMENT15 = 0x8CEF; +pub const COLOR_ATTACHMENT16 = 0x8CF0; +pub const COLOR_ATTACHMENT17 = 0x8CF1; +pub const COLOR_ATTACHMENT18 = 0x8CF2; +pub const COLOR_ATTACHMENT19 = 0x8CF3; +pub const COLOR_ATTACHMENT20 = 0x8CF4; +pub const COLOR_ATTACHMENT21 = 0x8CF5; +pub const COLOR_ATTACHMENT22 = 0x8CF6; +pub const COLOR_ATTACHMENT23 = 0x8CF7; +pub const COLOR_ATTACHMENT24 = 0x8CF8; +pub const COLOR_ATTACHMENT25 = 0x8CF9; +pub const COLOR_ATTACHMENT26 = 0x8CFA; +pub const COLOR_ATTACHMENT27 = 0x8CFB; +pub const COLOR_ATTACHMENT28 = 0x8CFC; +pub const COLOR_ATTACHMENT29 = 0x8CFD; +pub const COLOR_ATTACHMENT30 = 0x8CFE; +pub const COLOR_ATTACHMENT31 = 0x8CFF; +pub const DEPTH_ATTACHMENT = 0x8D00; +pub const STENCIL_ATTACHMENT = 0x8D20; +pub const FRAMEBUFFER = 0x8D40; +pub const RENDERBUFFER = 0x8D41; +pub const RENDERBUFFER_WIDTH = 0x8D42; +pub const RENDERBUFFER_HEIGHT = 0x8D43; +pub const RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; +pub const STENCIL_INDEX1 = 0x8D46; +pub const STENCIL_INDEX4 = 0x8D47; +pub const STENCIL_INDEX8 = 0x8D48; +pub const STENCIL_INDEX16 = 0x8D49; +pub const RENDERBUFFER_RED_SIZE = 0x8D50; +pub const RENDERBUFFER_GREEN_SIZE = 0x8D51; +pub const RENDERBUFFER_BLUE_SIZE = 0x8D52; +pub const RENDERBUFFER_ALPHA_SIZE = 0x8D53; +pub const RENDERBUFFER_DEPTH_SIZE = 0x8D54; +pub const RENDERBUFFER_STENCIL_SIZE = 0x8D55; +pub const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; +pub const MAX_SAMPLES = 0x8D57; +pub const LINES_ADJACENCY = 0x000A; +pub const CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002; +pub const CONTEXT_CORE_PROFILE_BIT = 0x00000001; +pub const FRAMEBUFFER_SRGB = 0x8DB9; +pub const HALF_FLOAT = 0x140B; +pub const MAP_READ_BIT = 0x0001; +pub const MAP_WRITE_BIT = 0x0002; +pub const MAP_INVALIDATE_RANGE_BIT = 0x0004; +pub const MAP_INVALIDATE_BUFFER_BIT = 0x0008; +pub const MAP_FLUSH_EXPLICIT_BIT = 0x0010; +pub const MAP_UNSYNCHRONIZED_BIT = 0x0020; +pub const COMPRESSED_RED_RGTC1 = 0x8DBB; +pub const COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; +pub const COMPRESSED_RG_RGTC2 = 0x8DBD; +pub const COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE; +pub const RG = 0x8227; +pub const RG_INTEGER = 0x8228; +pub const R8 = 0x8229; +pub const R16 = 0x822A; +pub const RG8 = 0x822B; +pub const RG16 = 0x822C; +pub const R16F = 0x822D; +pub const R32F = 0x822E; +pub const RG16F = 0x822F; +pub const RG32F = 0x8230; +pub const R8I = 0x8231; +pub const R8UI = 0x8232; +pub const R16I = 0x8233; +pub const R16UI = 0x8234; +pub const R32I = 0x8235; +pub const R32UI = 0x8236; +pub const RG8I = 0x8237; +pub const RG8UI = 0x8238; +pub const RG16I = 0x8239; +pub const RG16UI = 0x823A; +pub const RG32I = 0x823B; +pub const RG32UI = 0x823C; +pub const VERTEX_ARRAY_BINDING = 0x85B5; +pub const TRIANGLE_STRIP_ADJACENCY = 0x000D; +pub const TRIANGLES_ADJACENCY = 0x000C; +pub const LINE_STRIP_ADJACENCY = 0x000B; +pub const SAMPLER_2D_RECT = 0x8B63; +pub const SAMPLER_2D_RECT_SHADOW = 0x8B64; +pub const SAMPLER_BUFFER = 0x8DC2; +pub const INT_SAMPLER_2D_RECT = 0x8DCD; +pub const INT_SAMPLER_BUFFER = 0x8DD0; +pub const UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5; +pub const UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; +pub const TEXTURE_BUFFER = 0x8C2A; +pub const MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; +pub const TEXTURE_BINDING_BUFFER = 0x8C2C; +pub const TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; +pub const TEXTURE_RECTANGLE = 0x84F5; +pub const TEXTURE_BINDING_RECTANGLE = 0x84F6; +pub const PROXY_TEXTURE_RECTANGLE = 0x84F7; +pub const MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8; +pub const R8_SNORM = 0x8F94; +pub const RG8_SNORM = 0x8F95; +pub const RGB8_SNORM = 0x8F96; +pub const RGBA8_SNORM = 0x8F97; +pub const R16_SNORM = 0x8F98; +pub const RG16_SNORM = 0x8F99; +pub const RGB16_SNORM = 0x8F9A; +pub const RGBA16_SNORM = 0x8F9B; +pub const SIGNED_NORMALIZED = 0x8F9C; +pub const PRIMITIVE_RESTART = 0x8F9D; +pub const PRIMITIVE_RESTART_INDEX = 0x8F9E; +pub const COPY_READ_BUFFER = 0x8F36; +pub const COPY_WRITE_BUFFER = 0x8F37; +pub const UNIFORM_BUFFER = 0x8A11; +pub const UNIFORM_BUFFER_BINDING = 0x8A28; +pub const UNIFORM_BUFFER_START = 0x8A29; +pub const UNIFORM_BUFFER_SIZE = 0x8A2A; +pub const MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; +pub const MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; +pub const MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; +pub const MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; +pub const MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; +pub const MAX_UNIFORM_BLOCK_SIZE = 0x8A30; +pub const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; +pub const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; +pub const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; +pub const UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; +pub const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; +pub const ACTIVE_UNIFORM_BLOCKS = 0x8A36; +pub const UNIFORM_TYPE = 0x8A37; +pub const UNIFORM_SIZE = 0x8A38; +pub const UNIFORM_NAME_LENGTH = 0x8A39; +pub const UNIFORM_BLOCK_INDEX = 0x8A3A; +pub const UNIFORM_OFFSET = 0x8A3B; +pub const UNIFORM_ARRAY_STRIDE = 0x8A3C; +pub const UNIFORM_MATRIX_STRIDE = 0x8A3D; +pub const UNIFORM_IS_ROW_MAJOR = 0x8A3E; +pub const UNIFORM_BLOCK_BINDING = 0x8A3F; +pub const UNIFORM_BLOCK_DATA_SIZE = 0x8A40; +pub const UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; +pub const UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; +pub const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; +pub const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; +pub const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45; +pub const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; +pub const INVALID_INDEX = 0xFFFFFFFF; + + +pub fn cullFace(_mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glCullFace, .{_mode}); +} + +pub fn frontFace(_mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glFrontFace, .{_mode}); +} + +pub fn hint(_target: GLenum, _mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glHint, .{_target, _mode}); +} + +pub fn lineWidth(_width: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glLineWidth, .{_width}); +} + +pub fn pointSize(_size: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glPointSize, .{_size}); +} + +pub fn polygonMode(_face: GLenum, _mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glPolygonMode, .{_face, _mode}); +} + +pub fn scissor(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glScissor, .{_x, _y, _width, _height}); +} + +pub fn texParameterf(_target: GLenum, _pname: GLenum, _param: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexParameterf, .{_target, _pname, _param}); +} + +pub fn texParameterfv(_target: GLenum, _pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexParameterfv, .{_target, _pname, _params}); +} + +pub fn texParameteri(_target: GLenum, _pname: GLenum, _param: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexParameteri, .{_target, _pname, _param}); +} + +pub fn texParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexParameteriv, .{_target, _pname, _params}); +} + +pub fn texImage1D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexImage1D, .{_target, _level, _internalformat, _width, _border, _format, _type, _pixels}); +} + +pub fn texImage2D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexImage2D, .{_target, _level, _internalformat, _width, _height, _border, _format, _type, _pixels}); +} + +pub fn drawBuffer(_buf: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawBuffer, .{_buf}); +} + +pub fn clear(_mask: GLbitfield) callconv(.C) void { + return @call(.always_tail, function_pointers.glClear, .{_mask}); +} + +pub fn clearColor(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearColor, .{_red, _green, _blue, _alpha}); +} + +pub fn clearStencil(_s: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearStencil, .{_s}); +} + +pub fn clearDepth(_depth: GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearDepth, .{_depth}); +} + +pub fn stencilMask(_mask: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glStencilMask, .{_mask}); +} + +pub fn colorMask(_red: GLboolean, _green: GLboolean, _blue: GLboolean, _alpha: GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glColorMask, .{_red, _green, _blue, _alpha}); +} + +pub fn depthMask(_flag: GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glDepthMask, .{_flag}); +} + +pub fn disable(_cap: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glDisable, .{_cap}); +} + +pub fn enable(_cap: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glEnable, .{_cap}); +} + +pub fn finish() callconv(.C) void { + return @call(.always_tail, function_pointers.glFinish, .{}); +} + +pub fn flush() callconv(.C) void { + return @call(.always_tail, function_pointers.glFlush, .{}); +} + +pub fn blendFunc(_sfactor: GLenum, _dfactor: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBlendFunc, .{_sfactor, _dfactor}); +} + +pub fn logicOp(_opcode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glLogicOp, .{_opcode}); +} + +pub fn stencilFunc(_func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glStencilFunc, .{_func, _ref, _mask}); +} + +pub fn stencilOp(_fail: GLenum, _zfail: GLenum, _zpass: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glStencilOp, .{_fail, _zfail, _zpass}); +} + +pub fn depthFunc(_func: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glDepthFunc, .{_func}); +} + +pub fn pixelStoref(_pname: GLenum, _param: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glPixelStoref, .{_pname, _param}); +} + +pub fn pixelStorei(_pname: GLenum, _param: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glPixelStorei, .{_pname, _param}); +} + +pub fn readBuffer(_src: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glReadBuffer, .{_src}); +} + +pub fn readPixels(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glReadPixels, .{_x, _y, _width, _height, _format, _type, _pixels}); +} + +pub fn getBooleanv(_pname: GLenum, _data: [*c]GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetBooleanv, .{_pname, _data}); +} + +pub fn getDoublev(_pname: GLenum, _data: [*c]GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetDoublev, .{_pname, _data}); +} + +pub fn getError() callconv(.C) GLenum { + return @call(.always_tail, function_pointers.glGetError, .{}); +} + +pub fn getFloatv(_pname: GLenum, _data: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetFloatv, .{_pname, _data}); +} + +pub fn getIntegerv(_pname: GLenum, _data: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetIntegerv, .{_pname, _data}); +} + +pub fn getString(_name: GLenum) callconv(.C) ?[*:0]const GLubyte { + return @call(.always_tail, function_pointers.glGetString, .{_name}); +} + +pub fn getTexImage(_target: GLenum, _level: GLint, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexImage, .{_target, _level, _format, _type, _pixels}); +} + +pub fn getTexParameterfv(_target: GLenum, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexParameterfv, .{_target, _pname, _params}); +} + +pub fn getTexParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexParameteriv, .{_target, _pname, _params}); +} + +pub fn getTexLevelParameterfv(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexLevelParameterfv, .{_target, _level, _pname, _params}); +} + +pub fn getTexLevelParameteriv(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexLevelParameteriv, .{_target, _level, _pname, _params}); +} + +pub fn isEnabled(_cap: GLenum) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsEnabled, .{_cap}); +} + +pub fn depthRange(_n: GLdouble, _f: GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glDepthRange, .{_n, _f}); +} + +pub fn viewport(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glViewport, .{_x, _y, _width, _height}); +} + +pub fn drawArrays(_mode: GLenum, _first: GLint, _count: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawArrays, .{_mode, _first, _count}); +} + +pub fn drawElements(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawElements, .{_mode, _count, _type, _indices}); +} + +pub fn polygonOffset(_factor: GLfloat, _units: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glPolygonOffset, .{_factor, _units}); +} + +pub fn copyTexImage1D(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _border: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glCopyTexImage1D, .{_target, _level, _internalformat, _x, _y, _width, _border}); +} + +pub fn copyTexImage2D(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _border: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glCopyTexImage2D, .{_target, _level, _internalformat, _x, _y, _width, _height, _border}); +} + +pub fn copyTexSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glCopyTexSubImage1D, .{_target, _level, _xoffset, _x, _y, _width}); +} + +pub fn copyTexSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glCopyTexSubImage2D, .{_target, _level, _xoffset, _yoffset, _x, _y, _width, _height}); +} + +pub fn texSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexSubImage1D, .{_target, _level, _xoffset, _width, _format, _type, _pixels}); +} + +pub fn texSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexSubImage2D, .{_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _pixels}); +} + +pub fn bindTexture(_target: GLenum, _texture: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindTexture, .{_target, _texture}); +} + +pub fn deleteTextures(_n: GLsizei, _textures: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteTextures, .{_n, _textures}); +} + +pub fn genTextures(_n: GLsizei, _textures: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenTextures, .{_n, _textures}); +} + +pub fn isTexture(_texture: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsTexture, .{_texture}); +} + +pub fn drawRangeElements(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawRangeElements, .{_mode, _start, _end, _count, _type, _indices}); +} + +pub fn texImage3D(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexImage3D, .{_target, _level, _internalformat, _width, _height, _depth, _border, _format, _type, _pixels}); +} + +pub fn texSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexSubImage3D, .{_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _pixels}); +} + +pub fn copyTexSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glCopyTexSubImage3D, .{_target, _level, _xoffset, _yoffset, _zoffset, _x, _y, _width, _height}); +} + +pub fn activeTexture(_texture: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glActiveTexture, .{_texture}); +} + +pub fn sampleCoverage(_value: GLfloat, _invert: GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glSampleCoverage, .{_value, _invert}); +} + +pub fn compressedTexImage3D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompressedTexImage3D, .{_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data}); +} + +pub fn compressedTexImage2D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompressedTexImage2D, .{_target, _level, _internalformat, _width, _height, _border, _imageSize, _data}); +} + +pub fn compressedTexImage1D(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompressedTexImage1D, .{_target, _level, _internalformat, _width, _border, _imageSize, _data}); +} + +pub fn compressedTexSubImage3D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompressedTexSubImage3D, .{_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data}); +} + +pub fn compressedTexSubImage2D(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompressedTexSubImage2D, .{_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data}); +} + +pub fn compressedTexSubImage1D(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompressedTexSubImage1D, .{_target, _level, _xoffset, _width, _format, _imageSize, _data}); +} + +pub fn getCompressedTexImage(_target: GLenum, _level: GLint, _img: ?*anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetCompressedTexImage, .{_target, _level, _img}); +} + +pub fn vertexAttribP4uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP4uiv, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP4ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP4ui, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP3uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP3uiv, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP3ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP3ui, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP2uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP2uiv, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP2ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP2ui, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP1uiv(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP1uiv, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribP1ui(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribP1ui, .{_index, _type, _normalized, _value}); +} + +pub fn vertexAttribDivisor(_index: GLuint, _divisor: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribDivisor, .{_index, _divisor}); +} + +pub fn getQueryObjectui64v(_id: GLuint, _pname: GLenum, _params: [*c]GLuint64) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetQueryObjectui64v, .{_id, _pname, _params}); +} + +pub fn getQueryObjecti64v(_id: GLuint, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetQueryObjecti64v, .{_id, _pname, _params}); +} + +pub fn queryCounter(_id: GLuint, _target: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glQueryCounter, .{_id, _target}); +} + +pub fn getSamplerParameterIuiv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetSamplerParameterIuiv, .{_sampler, _pname, _params}); +} + +pub fn getSamplerParameterfv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetSamplerParameterfv, .{_sampler, _pname, _params}); +} + +pub fn getSamplerParameterIiv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetSamplerParameterIiv, .{_sampler, _pname, _params}); +} + +pub fn getSamplerParameteriv(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetSamplerParameteriv, .{_sampler, _pname, _params}); +} + +pub fn samplerParameterIuiv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glSamplerParameterIuiv, .{_sampler, _pname, _param}); +} + +pub fn samplerParameterIiv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glSamplerParameterIiv, .{_sampler, _pname, _param}); +} + +pub fn samplerParameterfv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glSamplerParameterfv, .{_sampler, _pname, _param}); +} + +pub fn samplerParameterf(_sampler: GLuint, _pname: GLenum, _param: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glSamplerParameterf, .{_sampler, _pname, _param}); +} + +pub fn samplerParameteriv(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glSamplerParameteriv, .{_sampler, _pname, _param}); +} + +pub fn samplerParameteri(_sampler: GLuint, _pname: GLenum, _param: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glSamplerParameteri, .{_sampler, _pname, _param}); +} + +pub fn bindSampler(_unit: GLuint, _sampler: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindSampler, .{_unit, _sampler}); +} + +pub fn isSampler(_sampler: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsSampler, .{_sampler}); +} + +pub fn deleteSamplers(_count: GLsizei, _samplers: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteSamplers, .{_count, _samplers}); +} + +pub fn genSamplers(_count: GLsizei, _samplers: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenSamplers, .{_count, _samplers}); +} + +pub fn getFragDataIndex(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { + return @call(.always_tail, function_pointers.glGetFragDataIndex, .{_program, _name}); +} + +pub fn bindFragDataLocationIndexed(_program: GLuint, _colorNumber: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindFragDataLocationIndexed, .{_program, _colorNumber, _index, _name}); +} + +pub fn sampleMaski(_maskNumber: GLuint, _mask: GLbitfield) callconv(.C) void { + return @call(.always_tail, function_pointers.glSampleMaski, .{_maskNumber, _mask}); +} + +pub fn getMultisamplefv(_pname: GLenum, _index: GLuint, _val: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetMultisamplefv, .{_pname, _index, _val}); +} + +pub fn texImage3DMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexImage3DMultisample, .{_target, _samples, _internalformat, _width, _height, _depth, _fixedsamplelocations}); +} + +pub fn texImage2DMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexImage2DMultisample, .{_target, _samples, _internalformat, _width, _height, _fixedsamplelocations}); +} + +pub fn framebufferTexture(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glFramebufferTexture, .{_target, _attachment, _texture, _level}); +} + +pub fn getBufferParameteri64v(_target: GLenum, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetBufferParameteri64v, .{_target, _pname, _params}); +} + +pub fn blendFuncSeparate(_sfactorRGB: GLenum, _dfactorRGB: GLenum, _sfactorAlpha: GLenum, _dfactorAlpha: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBlendFuncSeparate, .{_sfactorRGB, _dfactorRGB, _sfactorAlpha, _dfactorAlpha}); +} + +pub fn multiDrawArrays(_mode: GLenum, _first: [*c]const GLint, _count: [*c]const GLsizei, _drawcount: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glMultiDrawArrays, .{_mode, _first, _count, _drawcount}); +} + +pub fn multiDrawElements(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glMultiDrawElements, .{_mode, _count, _type, _indices, _drawcount}); +} + +pub fn pointParameterf(_pname: GLenum, _param: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glPointParameterf, .{_pname, _param}); +} + +pub fn pointParameterfv(_pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glPointParameterfv, .{_pname, _params}); +} + +pub fn pointParameteri(_pname: GLenum, _param: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glPointParameteri, .{_pname, _param}); +} + +pub fn pointParameteriv(_pname: GLenum, _params: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glPointParameteriv, .{_pname, _params}); +} + +pub fn getInteger64i_v(_target: GLenum, _index: GLuint, _data: [*c]GLint64) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetInteger64i_v, .{_target, _index, _data}); +} + +pub fn getSynciv(_sync: GLsync, _pname: GLenum, _count: GLsizei, _length: [*c]GLsizei, _values: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetSynciv, .{_sync, _pname, _count, _length, _values}); +} + +pub fn getInteger64v(_pname: GLenum, _data: [*c]GLint64) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetInteger64v, .{_pname, _data}); +} + +pub fn waitSync(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) void { + return @call(.always_tail, function_pointers.glWaitSync, .{_sync, _flags, _timeout}); +} + +pub fn clientWaitSync(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) GLenum { + return @call(.always_tail, function_pointers.glClientWaitSync, .{_sync, _flags, _timeout}); +} + +pub fn deleteSync(_sync: GLsync) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteSync, .{_sync}); +} + +pub fn isSync(_sync: GLsync) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsSync, .{_sync}); +} + +pub fn fenceSync(_condition: GLenum, _flags: GLbitfield) callconv(.C) GLsync { + return @call(.always_tail, function_pointers.glFenceSync, .{_condition, _flags}); +} + +pub fn blendColor(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glBlendColor, .{_red, _green, _blue, _alpha}); +} + +pub fn blendEquation(_mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBlendEquation, .{_mode}); +} + +pub fn provokingVertex(_mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glProvokingVertex, .{_mode}); +} + +pub fn multiDrawElementsBaseVertex(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei, _basevertex: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glMultiDrawElementsBaseVertex, .{_mode, _count, _type, _indices, _drawcount, _basevertex}); +} + +pub fn drawElementsInstancedBaseVertex(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei, _basevertex: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawElementsInstancedBaseVertex, .{_mode, _count, _type, _indices, _instancecount, _basevertex}); +} + +pub fn drawRangeElementsBaseVertex(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawRangeElementsBaseVertex, .{_mode, _start, _end, _count, _type, _indices, _basevertex}); +} + +pub fn drawElementsBaseVertex(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawElementsBaseVertex, .{_mode, _count, _type, _indices, _basevertex}); +} + +pub fn genQueries(_n: GLsizei, _ids: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenQueries, .{_n, _ids}); +} + +pub fn deleteQueries(_n: GLsizei, _ids: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteQueries, .{_n, _ids}); +} + +pub fn isQuery(_id: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsQuery, .{_id}); +} + +pub fn beginQuery(_target: GLenum, _id: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBeginQuery, .{_target, _id}); +} + +pub fn endQuery(_target: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glEndQuery, .{_target}); +} + +pub fn getQueryiv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetQueryiv, .{_target, _pname, _params}); +} + +pub fn getQueryObjectiv(_id: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetQueryObjectiv, .{_id, _pname, _params}); +} + +pub fn getQueryObjectuiv(_id: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetQueryObjectuiv, .{_id, _pname, _params}); +} + +pub fn bindBuffer(_target: GLenum, _buffer: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindBuffer, .{_target, _buffer}); +} + +pub fn deleteBuffers(_n: GLsizei, _buffers: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteBuffers, .{_n, _buffers}); +} + +pub fn genBuffers(_n: GLsizei, _buffers: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenBuffers, .{_n, _buffers}); +} + +pub fn isBuffer(_buffer: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsBuffer, .{_buffer}); +} + +pub fn bufferData(_target: GLenum, _size: GLsizeiptr, _data: ?*const anyopaque, _usage: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBufferData, .{_target, _size, _data, _usage}); +} + +pub fn bufferSubData(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glBufferSubData, .{_target, _offset, _size, _data}); +} + +pub fn getBufferSubData(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetBufferSubData, .{_target, _offset, _size, _data}); +} + +pub fn mapBuffer(_target: GLenum, _access: GLenum) callconv(.C) ?*anyopaque { + return @call(.always_tail, function_pointers.glMapBuffer, .{_target, _access}); +} + +pub fn unmapBuffer(_target: GLenum) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glUnmapBuffer, .{_target}); +} + +pub fn getBufferParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetBufferParameteriv, .{_target, _pname, _params}); +} + +pub fn getBufferPointerv(_target: GLenum, _pname: GLenum, _params: ?*?*anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetBufferPointerv, .{_target, _pname, _params}); +} + +pub fn blendEquationSeparate(_modeRGB: GLenum, _modeAlpha: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBlendEquationSeparate, .{_modeRGB, _modeAlpha}); +} + +pub fn drawBuffers(_n: GLsizei, _bufs: [*c]const GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawBuffers, .{_n, _bufs}); +} + +pub fn stencilOpSeparate(_face: GLenum, _sfail: GLenum, _dpfail: GLenum, _dppass: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glStencilOpSeparate, .{_face, _sfail, _dpfail, _dppass}); +} + +pub fn stencilFuncSeparate(_face: GLenum, _func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glStencilFuncSeparate, .{_face, _func, _ref, _mask}); +} + +pub fn stencilMaskSeparate(_face: GLenum, _mask: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glStencilMaskSeparate, .{_face, _mask}); +} + +pub fn attachShader(_program: GLuint, _shader: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glAttachShader, .{_program, _shader}); +} + +pub fn bindAttribLocation(_program: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindAttribLocation, .{_program, _index, _name}); +} + +pub fn compileShader(_shader: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glCompileShader, .{_shader}); +} + +pub fn createProgram() callconv(.C) GLuint { + return @call(.always_tail, function_pointers.glCreateProgram, .{}); +} + +pub fn createShader(_type: GLenum) callconv(.C) GLuint { + return @call(.always_tail, function_pointers.glCreateShader, .{_type}); +} + +pub fn deleteProgram(_program: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteProgram, .{_program}); +} + +pub fn deleteShader(_shader: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteShader, .{_shader}); +} + +pub fn detachShader(_program: GLuint, _shader: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDetachShader, .{_program, _shader}); +} + +pub fn disableVertexAttribArray(_index: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDisableVertexAttribArray, .{_index}); +} + +pub fn enableVertexAttribArray(_index: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glEnableVertexAttribArray, .{_index}); +} + +pub fn getActiveAttrib(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetActiveAttrib, .{_program, _index, _bufSize, _length, _size, _type, _name}); +} + +pub fn getActiveUniform(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetActiveUniform, .{_program, _index, _bufSize, _length, _size, _type, _name}); +} + +pub fn getAttachedShaders(_program: GLuint, _maxCount: GLsizei, _count: [*c]GLsizei, _shaders: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetAttachedShaders, .{_program, _maxCount, _count, _shaders}); +} + +pub fn getAttribLocation(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { + return @call(.always_tail, function_pointers.glGetAttribLocation, .{_program, _name}); +} + +pub fn getProgramiv(_program: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetProgramiv, .{_program, _pname, _params}); +} + +pub fn getProgramInfoLog(_program: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetProgramInfoLog, .{_program, _bufSize, _length, _infoLog}); +} + +pub fn getShaderiv(_shader: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetShaderiv, .{_shader, _pname, _params}); +} + +pub fn getShaderInfoLog(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetShaderInfoLog, .{_shader, _bufSize, _length, _infoLog}); +} + +pub fn getShaderSource(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _source: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetShaderSource, .{_shader, _bufSize, _length, _source}); +} + +pub fn getUniformLocation(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { + return @call(.always_tail, function_pointers.glGetUniformLocation, .{_program, _name}); +} + +pub fn getUniformfv(_program: GLuint, _location: GLint, _params: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetUniformfv, .{_program, _location, _params}); +} + +pub fn getUniformiv(_program: GLuint, _location: GLint, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetUniformiv, .{_program, _location, _params}); +} + +pub fn getVertexAttribdv(_index: GLuint, _pname: GLenum, _params: [*c]GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetVertexAttribdv, .{_index, _pname, _params}); +} + +pub fn getVertexAttribfv(_index: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetVertexAttribfv, .{_index, _pname, _params}); +} + +pub fn getVertexAttribiv(_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetVertexAttribiv, .{_index, _pname, _params}); +} + +pub fn getVertexAttribPointerv(_index: GLuint, _pname: GLenum, _pointer: ?*?*anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetVertexAttribPointerv, .{_index, _pname, _pointer}); +} + +pub fn isProgram(_program: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsProgram, .{_program}); +} + +pub fn isShader(_shader: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsShader, .{_shader}); +} + +pub fn linkProgram(_program: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glLinkProgram, .{_program}); +} + +pub fn shaderSource(_shader: GLuint, _count: GLsizei, _string: [*c]const [*c]const GLchar, _length: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glShaderSource, .{_shader, _count, _string, _length}); +} + +pub fn useProgram(_program: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUseProgram, .{_program}); +} + +pub fn uniform1f(_location: GLint, _v0: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform1f, .{_location, _v0}); +} + +pub fn uniform2f(_location: GLint, _v0: GLfloat, _v1: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform2f, .{_location, _v0, _v1}); +} + +pub fn uniform3f(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform3f, .{_location, _v0, _v1, _v2}); +} + +pub fn uniform4f(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat, _v3: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform4f, .{_location, _v0, _v1, _v2, _v3}); +} + +pub fn uniform1i(_location: GLint, _v0: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform1i, .{_location, _v0}); +} + +pub fn uniform2i(_location: GLint, _v0: GLint, _v1: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform2i, .{_location, _v0, _v1}); +} + +pub fn uniform3i(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform3i, .{_location, _v0, _v1, _v2}); +} + +pub fn uniform4i(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform4i, .{_location, _v0, _v1, _v2, _v3}); +} + +pub fn uniform1fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform1fv, .{_location, _count, _value}); +} + +pub fn uniform2fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform2fv, .{_location, _count, _value}); +} + +pub fn uniform3fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform3fv, .{_location, _count, _value}); +} + +pub fn uniform4fv(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform4fv, .{_location, _count, _value}); +} + +pub fn uniform1iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform1iv, .{_location, _count, _value}); +} + +pub fn uniform2iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform2iv, .{_location, _count, _value}); +} + +pub fn uniform3iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform3iv, .{_location, _count, _value}); +} + +pub fn uniform4iv(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform4iv, .{_location, _count, _value}); +} + +pub fn uniformMatrix2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix2fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix3fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix4fv, .{_location, _count, _transpose, _value}); +} + +pub fn validateProgram(_program: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glValidateProgram, .{_program}); +} + +pub fn vertexAttrib1d(_index: GLuint, _x: GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib1d, .{_index, _x}); +} + +pub fn vertexAttrib1dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib1dv, .{_index, _v}); +} + +pub fn vertexAttrib1f(_index: GLuint, _x: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib1f, .{_index, _x}); +} + +pub fn vertexAttrib1fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib1fv, .{_index, _v}); +} + +pub fn vertexAttrib1s(_index: GLuint, _x: GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib1s, .{_index, _x}); +} + +pub fn vertexAttrib1sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib1sv, .{_index, _v}); +} + +pub fn vertexAttrib2d(_index: GLuint, _x: GLdouble, _y: GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib2d, .{_index, _x, _y}); +} + +pub fn vertexAttrib2dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib2dv, .{_index, _v}); +} + +pub fn vertexAttrib2f(_index: GLuint, _x: GLfloat, _y: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib2f, .{_index, _x, _y}); +} + +pub fn vertexAttrib2fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib2fv, .{_index, _v}); +} + +pub fn vertexAttrib2s(_index: GLuint, _x: GLshort, _y: GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib2s, .{_index, _x, _y}); +} + +pub fn vertexAttrib2sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib2sv, .{_index, _v}); +} + +pub fn vertexAttrib3d(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib3d, .{_index, _x, _y, _z}); +} + +pub fn vertexAttrib3dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib3dv, .{_index, _v}); +} + +pub fn vertexAttrib3f(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib3f, .{_index, _x, _y, _z}); +} + +pub fn vertexAttrib3fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib3fv, .{_index, _v}); +} + +pub fn vertexAttrib3s(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib3s, .{_index, _x, _y, _z}); +} + +pub fn vertexAttrib3sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib3sv, .{_index, _v}); +} + +pub fn vertexAttrib4Nbv(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Nbv, .{_index, _v}); +} + +pub fn vertexAttrib4Niv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Niv, .{_index, _v}); +} + +pub fn vertexAttrib4Nsv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Nsv, .{_index, _v}); +} + +pub fn vertexAttrib4Nub(_index: GLuint, _x: GLubyte, _y: GLubyte, _z: GLubyte, _w: GLubyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Nub, .{_index, _x, _y, _z, _w}); +} + +pub fn vertexAttrib4Nubv(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Nubv, .{_index, _v}); +} + +pub fn vertexAttrib4Nuiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Nuiv, .{_index, _v}); +} + +pub fn vertexAttrib4Nusv(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4Nusv, .{_index, _v}); +} + +pub fn vertexAttrib4bv(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4bv, .{_index, _v}); +} + +pub fn vertexAttrib4d(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4d, .{_index, _x, _y, _z, _w}); +} + +pub fn vertexAttrib4dv(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4dv, .{_index, _v}); +} + +pub fn vertexAttrib4f(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4f, .{_index, _x, _y, _z, _w}); +} + +pub fn vertexAttrib4fv(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4fv, .{_index, _v}); +} + +pub fn vertexAttrib4iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4iv, .{_index, _v}); +} + +pub fn vertexAttrib4s(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4s, .{_index, _x, _y, _z, _w}); +} + +pub fn vertexAttrib4sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4sv, .{_index, _v}); +} + +pub fn vertexAttrib4ubv(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4ubv, .{_index, _v}); +} + +pub fn vertexAttrib4uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4uiv, .{_index, _v}); +} + +pub fn vertexAttrib4usv(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttrib4usv, .{_index, _v}); +} + +pub fn vertexAttribPointer(_index: GLuint, _size: GLint, _type: GLenum, _normalized: GLboolean, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribPointer, .{_index, _size, _type, _normalized, _stride, _pointer}); +} + +pub fn uniformMatrix2x3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix2x3fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix3x2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix3x2fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix2x4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix2x4fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix4x2fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix4x2fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix3x4fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix3x4fv, .{_location, _count, _transpose, _value}); +} + +pub fn uniformMatrix4x3fv(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformMatrix4x3fv, .{_location, _count, _transpose, _value}); +} + +pub fn colorMaski(_index: GLuint, _r: GLboolean, _g: GLboolean, _b: GLboolean, _a: GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glColorMaski, .{_index, _r, _g, _b, _a}); +} + +pub fn getBooleani_v(_target: GLenum, _index: GLuint, _data: [*c]GLboolean) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetBooleani_v, .{_target, _index, _data}); +} + +pub fn getIntegeri_v(_target: GLenum, _index: GLuint, _data: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetIntegeri_v, .{_target, _index, _data}); +} + +pub fn enablei(_target: GLenum, _index: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glEnablei, .{_target, _index}); +} + +pub fn disablei(_target: GLenum, _index: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDisablei, .{_target, _index}); +} + +pub fn isEnabledi(_target: GLenum, _index: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsEnabledi, .{_target, _index}); +} + +pub fn beginTransformFeedback(_primitiveMode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBeginTransformFeedback, .{_primitiveMode}); +} + +pub fn endTransformFeedback() callconv(.C) void { + return @call(.always_tail, function_pointers.glEndTransformFeedback, .{}); +} + +pub fn bindBufferRange(_target: GLenum, _index: GLuint, _buffer: GLuint, _offset: GLintptr, _size: GLsizeiptr) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindBufferRange, .{_target, _index, _buffer, _offset, _size}); +} + +pub fn bindBufferBase(_target: GLenum, _index: GLuint, _buffer: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindBufferBase, .{_target, _index, _buffer}); +} + +pub fn transformFeedbackVaryings(_program: GLuint, _count: GLsizei, _varyings: [*c]const [*c]const GLchar, _bufferMode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glTransformFeedbackVaryings, .{_program, _count, _varyings, _bufferMode}); +} + +pub fn getTransformFeedbackVarying(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLsizei, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTransformFeedbackVarying, .{_program, _index, _bufSize, _length, _size, _type, _name}); +} + +pub fn clampColor(_target: GLenum, _clamp: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glClampColor, .{_target, _clamp}); +} + +pub fn beginConditionalRender(_id: GLuint, _mode: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBeginConditionalRender, .{_id, _mode}); +} + +pub fn endConditionalRender() callconv(.C) void { + return @call(.always_tail, function_pointers.glEndConditionalRender, .{}); +} + +pub fn vertexAttribIPointer(_index: GLuint, _size: GLint, _type: GLenum, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribIPointer, .{_index, _size, _type, _stride, _pointer}); +} + +pub fn getVertexAttribIiv(_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetVertexAttribIiv, .{_index, _pname, _params}); +} + +pub fn getVertexAttribIuiv(_index: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetVertexAttribIuiv, .{_index, _pname, _params}); +} + +pub fn vertexAttribI1i(_index: GLuint, _x: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI1i, .{_index, _x}); +} + +pub fn vertexAttribI2i(_index: GLuint, _x: GLint, _y: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI2i, .{_index, _x, _y}); +} + +pub fn vertexAttribI3i(_index: GLuint, _x: GLint, _y: GLint, _z: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI3i, .{_index, _x, _y, _z}); +} + +pub fn vertexAttribI4i(_index: GLuint, _x: GLint, _y: GLint, _z: GLint, _w: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4i, .{_index, _x, _y, _z, _w}); +} + +pub fn vertexAttribI1ui(_index: GLuint, _x: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI1ui, .{_index, _x}); +} + +pub fn vertexAttribI2ui(_index: GLuint, _x: GLuint, _y: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI2ui, .{_index, _x, _y}); +} + +pub fn vertexAttribI3ui(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI3ui, .{_index, _x, _y, _z}); +} + +pub fn vertexAttribI4ui(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint, _w: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4ui, .{_index, _x, _y, _z, _w}); +} + +pub fn vertexAttribI1iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI1iv, .{_index, _v}); +} + +pub fn vertexAttribI2iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI2iv, .{_index, _v}); +} + +pub fn vertexAttribI3iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI3iv, .{_index, _v}); +} + +pub fn vertexAttribI4iv(_index: GLuint, _v: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4iv, .{_index, _v}); +} + +pub fn vertexAttribI1uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI1uiv, .{_index, _v}); +} + +pub fn vertexAttribI2uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI2uiv, .{_index, _v}); +} + +pub fn vertexAttribI3uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI3uiv, .{_index, _v}); +} + +pub fn vertexAttribI4uiv(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4uiv, .{_index, _v}); +} + +pub fn vertexAttribI4bv(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4bv, .{_index, _v}); +} + +pub fn vertexAttribI4sv(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4sv, .{_index, _v}); +} + +pub fn vertexAttribI4ubv(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4ubv, .{_index, _v}); +} + +pub fn vertexAttribI4usv(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void { + return @call(.always_tail, function_pointers.glVertexAttribI4usv, .{_index, _v}); +} + +pub fn getUniformuiv(_program: GLuint, _location: GLint, _params: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetUniformuiv, .{_program, _location, _params}); +} + +pub fn bindFragDataLocation(_program: GLuint, _color: GLuint, _name: [*c]const GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindFragDataLocation, .{_program, _color, _name}); +} + +pub fn getFragDataLocation(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint { + return @call(.always_tail, function_pointers.glGetFragDataLocation, .{_program, _name}); +} + +pub fn uniform1ui(_location: GLint, _v0: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform1ui, .{_location, _v0}); +} + +pub fn uniform2ui(_location: GLint, _v0: GLuint, _v1: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform2ui, .{_location, _v0, _v1}); +} + +pub fn uniform3ui(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform3ui, .{_location, _v0, _v1, _v2}); +} + +pub fn uniform4ui(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint, _v3: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform4ui, .{_location, _v0, _v1, _v2, _v3}); +} + +pub fn uniform1uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform1uiv, .{_location, _count, _value}); +} + +pub fn uniform2uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform2uiv, .{_location, _count, _value}); +} + +pub fn uniform3uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform3uiv, .{_location, _count, _value}); +} + +pub fn uniform4uiv(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniform4uiv, .{_location, _count, _value}); +} + +pub fn texParameterIiv(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexParameterIiv, .{_target, _pname, _params}); +} + +pub fn texParameterIuiv(_target: GLenum, _pname: GLenum, _params: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexParameterIuiv, .{_target, _pname, _params}); +} + +pub fn getTexParameterIiv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexParameterIiv, .{_target, _pname, _params}); +} + +pub fn getTexParameterIuiv(_target: GLenum, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetTexParameterIuiv, .{_target, _pname, _params}); +} + +pub fn clearBufferiv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearBufferiv, .{_buffer, _drawbuffer, _value}); +} + +pub fn clearBufferuiv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearBufferuiv, .{_buffer, _drawbuffer, _value}); +} + +pub fn clearBufferfv(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLfloat) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearBufferfv, .{_buffer, _drawbuffer, _value}); +} + +pub fn clearBufferfi(_buffer: GLenum, _drawbuffer: GLint, _depth: GLfloat, _stencil: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glClearBufferfi, .{_buffer, _drawbuffer, _depth, _stencil}); +} + +pub fn getStringi(_name: GLenum, _index: GLuint) callconv(.C) ?[*:0]const GLubyte { + return @call(.always_tail, function_pointers.glGetStringi, .{_name, _index}); +} + +pub fn isRenderbuffer(_renderbuffer: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsRenderbuffer, .{_renderbuffer}); +} + +pub fn bindRenderbuffer(_target: GLenum, _renderbuffer: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindRenderbuffer, .{_target, _renderbuffer}); +} + +pub fn deleteRenderbuffers(_n: GLsizei, _renderbuffers: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteRenderbuffers, .{_n, _renderbuffers}); +} + +pub fn genRenderbuffers(_n: GLsizei, _renderbuffers: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenRenderbuffers, .{_n, _renderbuffers}); +} + +pub fn renderbufferStorage(_target: GLenum, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glRenderbufferStorage, .{_target, _internalformat, _width, _height}); +} + +pub fn getRenderbufferParameteriv(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetRenderbufferParameteriv, .{_target, _pname, _params}); +} + +pub fn isFramebuffer(_framebuffer: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsFramebuffer, .{_framebuffer}); +} + +pub fn bindFramebuffer(_target: GLenum, _framebuffer: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindFramebuffer, .{_target, _framebuffer}); +} + +pub fn deleteFramebuffers(_n: GLsizei, _framebuffers: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteFramebuffers, .{_n, _framebuffers}); +} + +pub fn genFramebuffers(_n: GLsizei, _framebuffers: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenFramebuffers, .{_n, _framebuffers}); +} + +pub fn checkFramebufferStatus(_target: GLenum) callconv(.C) GLenum { + return @call(.always_tail, function_pointers.glCheckFramebufferStatus, .{_target}); +} + +pub fn framebufferTexture1D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glFramebufferTexture1D, .{_target, _attachment, _textarget, _texture, _level}); +} + +pub fn framebufferTexture2D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glFramebufferTexture2D, .{_target, _attachment, _textarget, _texture, _level}); +} + +pub fn framebufferTexture3D(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint, _zoffset: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glFramebufferTexture3D, .{_target, _attachment, _textarget, _texture, _level, _zoffset}); +} + +pub fn framebufferRenderbuffer(_target: GLenum, _attachment: GLenum, _renderbuffertarget: GLenum, _renderbuffer: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glFramebufferRenderbuffer, .{_target, _attachment, _renderbuffertarget, _renderbuffer}); +} + +pub fn getFramebufferAttachmentParameteriv(_target: GLenum, _attachment: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetFramebufferAttachmentParameteriv, .{_target, _attachment, _pname, _params}); +} + +pub fn generateMipmap(_target: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenerateMipmap, .{_target}); +} + +pub fn blitFramebuffer(_srcX0: GLint, _srcY0: GLint, _srcX1: GLint, _srcY1: GLint, _dstX0: GLint, _dstY0: GLint, _dstX1: GLint, _dstY1: GLint, _mask: GLbitfield, _filter: GLenum) callconv(.C) void { + return @call(.always_tail, function_pointers.glBlitFramebuffer, .{_srcX0, _srcY0, _srcX1, _srcY1, _dstX0, _dstY0, _dstX1, _dstY1, _mask, _filter}); +} + +pub fn renderbufferStorageMultisample(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glRenderbufferStorageMultisample, .{_target, _samples, _internalformat, _width, _height}); +} + +pub fn framebufferTextureLayer(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint, _layer: GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glFramebufferTextureLayer, .{_target, _attachment, _texture, _level, _layer}); +} + +pub fn mapBufferRange(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr, _access: GLbitfield) callconv(.C) ?*anyopaque { + return @call(.always_tail, function_pointers.glMapBufferRange, .{_target, _offset, _length, _access}); +} + +pub fn flushMappedBufferRange(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr) callconv(.C) void { + return @call(.always_tail, function_pointers.glFlushMappedBufferRange, .{_target, _offset, _length}); +} + +pub fn bindVertexArray(_array: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glBindVertexArray, .{_array}); +} + +pub fn deleteVertexArrays(_n: GLsizei, _arrays: [*c]const GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glDeleteVertexArrays, .{_n, _arrays}); +} + +pub fn genVertexArrays(_n: GLsizei, _arrays: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGenVertexArrays, .{_n, _arrays}); +} + +pub fn isVertexArray(_array: GLuint) callconv(.C) GLboolean { + return @call(.always_tail, function_pointers.glIsVertexArray, .{_array}); +} + +pub fn drawArraysInstanced(_mode: GLenum, _first: GLint, _count: GLsizei, _instancecount: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawArraysInstanced, .{_mode, _first, _count, _instancecount}); +} + +pub fn drawElementsInstanced(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei) callconv(.C) void { + return @call(.always_tail, function_pointers.glDrawElementsInstanced, .{_mode, _count, _type, _indices, _instancecount}); +} + +pub fn texBuffer(_target: GLenum, _internalformat: GLenum, _buffer: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glTexBuffer, .{_target, _internalformat, _buffer}); +} + +pub fn primitiveRestartIndex(_index: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glPrimitiveRestartIndex, .{_index}); +} + +pub fn copyBufferSubData(_readTarget: GLenum, _writeTarget: GLenum, _readOffset: GLintptr, _writeOffset: GLintptr, _size: GLsizeiptr) callconv(.C) void { + return @call(.always_tail, function_pointers.glCopyBufferSubData, .{_readTarget, _writeTarget, _readOffset, _writeOffset, _size}); +} + +pub fn getUniformIndices(_program: GLuint, _uniformCount: GLsizei, _uniformNames: [*c]const [*c]const GLchar, _uniformIndices: [*c]GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetUniformIndices, .{_program, _uniformCount, _uniformNames, _uniformIndices}); +} + +pub fn getActiveUniformsiv(_program: GLuint, _uniformCount: GLsizei, _uniformIndices: [*c]const GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetActiveUniformsiv, .{_program, _uniformCount, _uniformIndices, _pname, _params}); +} + +pub fn getActiveUniformName(_program: GLuint, _uniformIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformName: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetActiveUniformName, .{_program, _uniformIndex, _bufSize, _length, _uniformName}); +} + +pub fn getUniformBlockIndex(_program: GLuint, _uniformBlockName: [*c]const GLchar) callconv(.C) GLuint { + return @call(.always_tail, function_pointers.glGetUniformBlockIndex, .{_program, _uniformBlockName}); +} + +pub fn getActiveUniformBlockiv(_program: GLuint, _uniformBlockIndex: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetActiveUniformBlockiv, .{_program, _uniformBlockIndex, _pname, _params}); +} + +pub fn getActiveUniformBlockName(_program: GLuint, _uniformBlockIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformBlockName: [*c]GLchar) callconv(.C) void { + return @call(.always_tail, function_pointers.glGetActiveUniformBlockName, .{_program, _uniformBlockIndex, _bufSize, _length, _uniformBlockName}); +} + +pub fn uniformBlockBinding(_program: GLuint, _uniformBlockIndex: GLuint, _uniformBlockBinding: GLuint) callconv(.C) void { + return @call(.always_tail, function_pointers.glUniformBlockBinding, .{_program, _uniformBlockIndex, _uniformBlockBinding}); +} +// Extensions: + +// Loader API: +pub fn load(load_ctx: anytype, get_proc_address: fn(@TypeOf(load_ctx), [:0]const u8) ?FunctionPointer) !void { + var success = true; + if(get_proc_address(load_ctx, "glCullFace")) |proc| { + function_pointers.glCullFace = @ptrCast(proc); + } else { + log.err("entry point glCullFace not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFrontFace")) |proc| { + function_pointers.glFrontFace = @ptrCast(proc); + } else { + log.err("entry point glFrontFace not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glHint")) |proc| { + function_pointers.glHint = @ptrCast(proc); + } else { + log.err("entry point glHint not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glLineWidth")) |proc| { + function_pointers.glLineWidth = @ptrCast(proc); + } else { + log.err("entry point glLineWidth not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointSize")) |proc| { + function_pointers.glPointSize = @ptrCast(proc); + } else { + log.err("entry point glPointSize not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPolygonMode")) |proc| { + function_pointers.glPolygonMode = @ptrCast(proc); + } else { + log.err("entry point glPolygonMode not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glScissor")) |proc| { + function_pointers.glScissor = @ptrCast(proc); + } else { + log.err("entry point glScissor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterf")) |proc| { + function_pointers.glTexParameterf = @ptrCast(proc); + } else { + log.err("entry point glTexParameterf not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterfv")) |proc| { + function_pointers.glTexParameterfv = @ptrCast(proc); + } else { + log.err("entry point glTexParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameteri")) |proc| { + function_pointers.glTexParameteri = @ptrCast(proc); + } else { + log.err("entry point glTexParameteri not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameteriv")) |proc| { + function_pointers.glTexParameteriv = @ptrCast(proc); + } else { + log.err("entry point glTexParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage1D")) |proc| { + function_pointers.glTexImage1D = @ptrCast(proc); + } else { + log.err("entry point glTexImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage2D")) |proc| { + function_pointers.glTexImage2D = @ptrCast(proc); + } else { + log.err("entry point glTexImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawBuffer")) |proc| { + function_pointers.glDrawBuffer = @ptrCast(proc); + } else { + log.err("entry point glDrawBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClear")) |proc| { + function_pointers.glClear = @ptrCast(proc); + } else { + log.err("entry point glClear not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearColor")) |proc| { + function_pointers.glClearColor = @ptrCast(proc); + } else { + log.err("entry point glClearColor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearStencil")) |proc| { + function_pointers.glClearStencil = @ptrCast(proc); + } else { + log.err("entry point glClearStencil not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearDepth")) |proc| { + function_pointers.glClearDepth = @ptrCast(proc); + } else { + log.err("entry point glClearDepth not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilMask")) |proc| { + function_pointers.glStencilMask = @ptrCast(proc); + } else { + log.err("entry point glStencilMask not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glColorMask")) |proc| { + function_pointers.glColorMask = @ptrCast(proc); + } else { + log.err("entry point glColorMask not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDepthMask")) |proc| { + function_pointers.glDepthMask = @ptrCast(proc); + } else { + log.err("entry point glDepthMask not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDisable")) |proc| { + function_pointers.glDisable = @ptrCast(proc); + } else { + log.err("entry point glDisable not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEnable")) |proc| { + function_pointers.glEnable = @ptrCast(proc); + } else { + log.err("entry point glEnable not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFinish")) |proc| { + function_pointers.glFinish = @ptrCast(proc); + } else { + log.err("entry point glFinish not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFlush")) |proc| { + function_pointers.glFlush = @ptrCast(proc); + } else { + log.err("entry point glFlush not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendFunc")) |proc| { + function_pointers.glBlendFunc = @ptrCast(proc); + } else { + log.err("entry point glBlendFunc not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glLogicOp")) |proc| { + function_pointers.glLogicOp = @ptrCast(proc); + } else { + log.err("entry point glLogicOp not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilFunc")) |proc| { + function_pointers.glStencilFunc = @ptrCast(proc); + } else { + log.err("entry point glStencilFunc not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilOp")) |proc| { + function_pointers.glStencilOp = @ptrCast(proc); + } else { + log.err("entry point glStencilOp not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDepthFunc")) |proc| { + function_pointers.glDepthFunc = @ptrCast(proc); + } else { + log.err("entry point glDepthFunc not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPixelStoref")) |proc| { + function_pointers.glPixelStoref = @ptrCast(proc); + } else { + log.err("entry point glPixelStoref not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPixelStorei")) |proc| { + function_pointers.glPixelStorei = @ptrCast(proc); + } else { + log.err("entry point glPixelStorei not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glReadBuffer")) |proc| { + function_pointers.glReadBuffer = @ptrCast(proc); + } else { + log.err("entry point glReadBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glReadPixels")) |proc| { + function_pointers.glReadPixels = @ptrCast(proc); + } else { + log.err("entry point glReadPixels not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBooleanv")) |proc| { + function_pointers.glGetBooleanv = @ptrCast(proc); + } else { + log.err("entry point glGetBooleanv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetDoublev")) |proc| { + function_pointers.glGetDoublev = @ptrCast(proc); + } else { + log.err("entry point glGetDoublev not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetError")) |proc| { + function_pointers.glGetError = @ptrCast(proc); + } else { + log.err("entry point glGetError not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFloatv")) |proc| { + function_pointers.glGetFloatv = @ptrCast(proc); + } else { + log.err("entry point glGetFloatv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetIntegerv")) |proc| { + function_pointers.glGetIntegerv = @ptrCast(proc); + } else { + log.err("entry point glGetIntegerv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetString")) |proc| { + function_pointers.glGetString = @ptrCast(proc); + } else { + log.err("entry point glGetString not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexImage")) |proc| { + function_pointers.glGetTexImage = @ptrCast(proc); + } else { + log.err("entry point glGetTexImage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameterfv")) |proc| { + function_pointers.glGetTexParameterfv = @ptrCast(proc); + } else { + log.err("entry point glGetTexParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameteriv")) |proc| { + function_pointers.glGetTexParameteriv = @ptrCast(proc); + } else { + log.err("entry point glGetTexParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexLevelParameterfv")) |proc| { + function_pointers.glGetTexLevelParameterfv = @ptrCast(proc); + } else { + log.err("entry point glGetTexLevelParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexLevelParameteriv")) |proc| { + function_pointers.glGetTexLevelParameteriv = @ptrCast(proc); + } else { + log.err("entry point glGetTexLevelParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsEnabled")) |proc| { + function_pointers.glIsEnabled = @ptrCast(proc); + } else { + log.err("entry point glIsEnabled not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDepthRange")) |proc| { + function_pointers.glDepthRange = @ptrCast(proc); + } else { + log.err("entry point glDepthRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glViewport")) |proc| { + function_pointers.glViewport = @ptrCast(proc); + } else { + log.err("entry point glViewport not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawArrays")) |proc| { + function_pointers.glDrawArrays = @ptrCast(proc); + } else { + log.err("entry point glDrawArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElements")) |proc| { + function_pointers.glDrawElements = @ptrCast(proc); + } else { + log.err("entry point glDrawElements not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPolygonOffset")) |proc| { + function_pointers.glPolygonOffset = @ptrCast(proc); + } else { + log.err("entry point glPolygonOffset not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexImage1D")) |proc| { + function_pointers.glCopyTexImage1D = @ptrCast(proc); + } else { + log.err("entry point glCopyTexImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexImage2D")) |proc| { + function_pointers.glCopyTexImage2D = @ptrCast(proc); + } else { + log.err("entry point glCopyTexImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexSubImage1D")) |proc| { + function_pointers.glCopyTexSubImage1D = @ptrCast(proc); + } else { + log.err("entry point glCopyTexSubImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexSubImage2D")) |proc| { + function_pointers.glCopyTexSubImage2D = @ptrCast(proc); + } else { + log.err("entry point glCopyTexSubImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexSubImage1D")) |proc| { + function_pointers.glTexSubImage1D = @ptrCast(proc); + } else { + log.err("entry point glTexSubImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexSubImage2D")) |proc| { + function_pointers.glTexSubImage2D = @ptrCast(proc); + } else { + log.err("entry point glTexSubImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindTexture")) |proc| { + function_pointers.glBindTexture = @ptrCast(proc); + } else { + log.err("entry point glBindTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteTextures")) |proc| { + function_pointers.glDeleteTextures = @ptrCast(proc); + } else { + log.err("entry point glDeleteTextures not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenTextures")) |proc| { + function_pointers.glGenTextures = @ptrCast(proc); + } else { + log.err("entry point glGenTextures not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsTexture")) |proc| { + function_pointers.glIsTexture = @ptrCast(proc); + } else { + log.err("entry point glIsTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawRangeElements")) |proc| { + function_pointers.glDrawRangeElements = @ptrCast(proc); + } else { + log.err("entry point glDrawRangeElements not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage3D")) |proc| { + function_pointers.glTexImage3D = @ptrCast(proc); + } else { + log.err("entry point glTexImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexSubImage3D")) |proc| { + function_pointers.glTexSubImage3D = @ptrCast(proc); + } else { + log.err("entry point glTexSubImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyTexSubImage3D")) |proc| { + function_pointers.glCopyTexSubImage3D = @ptrCast(proc); + } else { + log.err("entry point glCopyTexSubImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glActiveTexture")) |proc| { + function_pointers.glActiveTexture = @ptrCast(proc); + } else { + log.err("entry point glActiveTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSampleCoverage")) |proc| { + function_pointers.glSampleCoverage = @ptrCast(proc); + } else { + log.err("entry point glSampleCoverage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexImage3D")) |proc| { + function_pointers.glCompressedTexImage3D = @ptrCast(proc); + } else { + log.err("entry point glCompressedTexImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexImage2D")) |proc| { + function_pointers.glCompressedTexImage2D = @ptrCast(proc); + } else { + log.err("entry point glCompressedTexImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexImage1D")) |proc| { + function_pointers.glCompressedTexImage1D = @ptrCast(proc); + } else { + log.err("entry point glCompressedTexImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexSubImage3D")) |proc| { + function_pointers.glCompressedTexSubImage3D = @ptrCast(proc); + } else { + log.err("entry point glCompressedTexSubImage3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexSubImage2D")) |proc| { + function_pointers.glCompressedTexSubImage2D = @ptrCast(proc); + } else { + log.err("entry point glCompressedTexSubImage2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompressedTexSubImage1D")) |proc| { + function_pointers.glCompressedTexSubImage1D = @ptrCast(proc); + } else { + log.err("entry point glCompressedTexSubImage1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetCompressedTexImage")) |proc| { + function_pointers.glGetCompressedTexImage = @ptrCast(proc); + } else { + log.err("entry point glGetCompressedTexImage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP4uiv")) |proc| { + function_pointers.glVertexAttribP4uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP4ui")) |proc| { + function_pointers.glVertexAttribP4ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP4ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP3uiv")) |proc| { + function_pointers.glVertexAttribP3uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP3uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP3ui")) |proc| { + function_pointers.glVertexAttribP3ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP3ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP2uiv")) |proc| { + function_pointers.glVertexAttribP2uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP2uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP2ui")) |proc| { + function_pointers.glVertexAttribP2ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP2ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP1uiv")) |proc| { + function_pointers.glVertexAttribP1uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP1uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribP1ui")) |proc| { + function_pointers.glVertexAttribP1ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribP1ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribDivisor")) |proc| { + function_pointers.glVertexAttribDivisor = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribDivisor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjectui64v")) |proc| { + function_pointers.glGetQueryObjectui64v = @ptrCast(proc); + } else { + log.err("entry point glGetQueryObjectui64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjecti64v")) |proc| { + function_pointers.glGetQueryObjecti64v = @ptrCast(proc); + } else { + log.err("entry point glGetQueryObjecti64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glQueryCounter")) |proc| { + function_pointers.glQueryCounter = @ptrCast(proc); + } else { + log.err("entry point glQueryCounter not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameterIuiv")) |proc| { + function_pointers.glGetSamplerParameterIuiv = @ptrCast(proc); + } else { + log.err("entry point glGetSamplerParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameterfv")) |proc| { + function_pointers.glGetSamplerParameterfv = @ptrCast(proc); + } else { + log.err("entry point glGetSamplerParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameterIiv")) |proc| { + function_pointers.glGetSamplerParameterIiv = @ptrCast(proc); + } else { + log.err("entry point glGetSamplerParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSamplerParameteriv")) |proc| { + function_pointers.glGetSamplerParameteriv = @ptrCast(proc); + } else { + log.err("entry point glGetSamplerParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterIuiv")) |proc| { + function_pointers.glSamplerParameterIuiv = @ptrCast(proc); + } else { + log.err("entry point glSamplerParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterIiv")) |proc| { + function_pointers.glSamplerParameterIiv = @ptrCast(proc); + } else { + log.err("entry point glSamplerParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterfv")) |proc| { + function_pointers.glSamplerParameterfv = @ptrCast(proc); + } else { + log.err("entry point glSamplerParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameterf")) |proc| { + function_pointers.glSamplerParameterf = @ptrCast(proc); + } else { + log.err("entry point glSamplerParameterf not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameteriv")) |proc| { + function_pointers.glSamplerParameteriv = @ptrCast(proc); + } else { + log.err("entry point glSamplerParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSamplerParameteri")) |proc| { + function_pointers.glSamplerParameteri = @ptrCast(proc); + } else { + log.err("entry point glSamplerParameteri not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindSampler")) |proc| { + function_pointers.glBindSampler = @ptrCast(proc); + } else { + log.err("entry point glBindSampler not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsSampler")) |proc| { + function_pointers.glIsSampler = @ptrCast(proc); + } else { + log.err("entry point glIsSampler not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteSamplers")) |proc| { + function_pointers.glDeleteSamplers = @ptrCast(proc); + } else { + log.err("entry point glDeleteSamplers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenSamplers")) |proc| { + function_pointers.glGenSamplers = @ptrCast(proc); + } else { + log.err("entry point glGenSamplers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFragDataIndex")) |proc| { + function_pointers.glGetFragDataIndex = @ptrCast(proc); + } else { + log.err("entry point glGetFragDataIndex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindFragDataLocationIndexed")) |proc| { + function_pointers.glBindFragDataLocationIndexed = @ptrCast(proc); + } else { + log.err("entry point glBindFragDataLocationIndexed not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glSampleMaski")) |proc| { + function_pointers.glSampleMaski = @ptrCast(proc); + } else { + log.err("entry point glSampleMaski not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetMultisamplefv")) |proc| { + function_pointers.glGetMultisamplefv = @ptrCast(proc); + } else { + log.err("entry point glGetMultisamplefv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage3DMultisample")) |proc| { + function_pointers.glTexImage3DMultisample = @ptrCast(proc); + } else { + log.err("entry point glTexImage3DMultisample not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexImage2DMultisample")) |proc| { + function_pointers.glTexImage2DMultisample = @ptrCast(proc); + } else { + log.err("entry point glTexImage2DMultisample not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture")) |proc| { + function_pointers.glFramebufferTexture = @ptrCast(proc); + } else { + log.err("entry point glFramebufferTexture not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferParameteri64v")) |proc| { + function_pointers.glGetBufferParameteri64v = @ptrCast(proc); + } else { + log.err("entry point glGetBufferParameteri64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendFuncSeparate")) |proc| { + function_pointers.glBlendFuncSeparate = @ptrCast(proc); + } else { + log.err("entry point glBlendFuncSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMultiDrawArrays")) |proc| { + function_pointers.glMultiDrawArrays = @ptrCast(proc); + } else { + log.err("entry point glMultiDrawArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMultiDrawElements")) |proc| { + function_pointers.glMultiDrawElements = @ptrCast(proc); + } else { + log.err("entry point glMultiDrawElements not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameterf")) |proc| { + function_pointers.glPointParameterf = @ptrCast(proc); + } else { + log.err("entry point glPointParameterf not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameterfv")) |proc| { + function_pointers.glPointParameterfv = @ptrCast(proc); + } else { + log.err("entry point glPointParameterfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameteri")) |proc| { + function_pointers.glPointParameteri = @ptrCast(proc); + } else { + log.err("entry point glPointParameteri not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPointParameteriv")) |proc| { + function_pointers.glPointParameteriv = @ptrCast(proc); + } else { + log.err("entry point glPointParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetInteger64i_v")) |proc| { + function_pointers.glGetInteger64i_v = @ptrCast(proc); + } else { + log.err("entry point glGetInteger64i_v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetSynciv")) |proc| { + function_pointers.glGetSynciv = @ptrCast(proc); + } else { + log.err("entry point glGetSynciv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetInteger64v")) |proc| { + function_pointers.glGetInteger64v = @ptrCast(proc); + } else { + log.err("entry point glGetInteger64v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glWaitSync")) |proc| { + function_pointers.glWaitSync = @ptrCast(proc); + } else { + log.err("entry point glWaitSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClientWaitSync")) |proc| { + function_pointers.glClientWaitSync = @ptrCast(proc); + } else { + log.err("entry point glClientWaitSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteSync")) |proc| { + function_pointers.glDeleteSync = @ptrCast(proc); + } else { + log.err("entry point glDeleteSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsSync")) |proc| { + function_pointers.glIsSync = @ptrCast(proc); + } else { + log.err("entry point glIsSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFenceSync")) |proc| { + function_pointers.glFenceSync = @ptrCast(proc); + } else { + log.err("entry point glFenceSync not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendColor")) |proc| { + function_pointers.glBlendColor = @ptrCast(proc); + } else { + log.err("entry point glBlendColor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendEquation")) |proc| { + function_pointers.glBlendEquation = @ptrCast(proc); + } else { + log.err("entry point glBlendEquation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glProvokingVertex")) |proc| { + function_pointers.glProvokingVertex = @ptrCast(proc); + } else { + log.err("entry point glProvokingVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMultiDrawElementsBaseVertex")) |proc| { + function_pointers.glMultiDrawElementsBaseVertex = @ptrCast(proc); + } else { + log.err("entry point glMultiDrawElementsBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElementsInstancedBaseVertex")) |proc| { + function_pointers.glDrawElementsInstancedBaseVertex = @ptrCast(proc); + } else { + log.err("entry point glDrawElementsInstancedBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawRangeElementsBaseVertex")) |proc| { + function_pointers.glDrawRangeElementsBaseVertex = @ptrCast(proc); + } else { + log.err("entry point glDrawRangeElementsBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElementsBaseVertex")) |proc| { + function_pointers.glDrawElementsBaseVertex = @ptrCast(proc); + } else { + log.err("entry point glDrawElementsBaseVertex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenQueries")) |proc| { + function_pointers.glGenQueries = @ptrCast(proc); + } else { + log.err("entry point glGenQueries not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteQueries")) |proc| { + function_pointers.glDeleteQueries = @ptrCast(proc); + } else { + log.err("entry point glDeleteQueries not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsQuery")) |proc| { + function_pointers.glIsQuery = @ptrCast(proc); + } else { + log.err("entry point glIsQuery not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBeginQuery")) |proc| { + function_pointers.glBeginQuery = @ptrCast(proc); + } else { + log.err("entry point glBeginQuery not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEndQuery")) |proc| { + function_pointers.glEndQuery = @ptrCast(proc); + } else { + log.err("entry point glEndQuery not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryiv")) |proc| { + function_pointers.glGetQueryiv = @ptrCast(proc); + } else { + log.err("entry point glGetQueryiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjectiv")) |proc| { + function_pointers.glGetQueryObjectiv = @ptrCast(proc); + } else { + log.err("entry point glGetQueryObjectiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetQueryObjectuiv")) |proc| { + function_pointers.glGetQueryObjectuiv = @ptrCast(proc); + } else { + log.err("entry point glGetQueryObjectuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindBuffer")) |proc| { + function_pointers.glBindBuffer = @ptrCast(proc); + } else { + log.err("entry point glBindBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteBuffers")) |proc| { + function_pointers.glDeleteBuffers = @ptrCast(proc); + } else { + log.err("entry point glDeleteBuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenBuffers")) |proc| { + function_pointers.glGenBuffers = @ptrCast(proc); + } else { + log.err("entry point glGenBuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsBuffer")) |proc| { + function_pointers.glIsBuffer = @ptrCast(proc); + } else { + log.err("entry point glIsBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBufferData")) |proc| { + function_pointers.glBufferData = @ptrCast(proc); + } else { + log.err("entry point glBufferData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBufferSubData")) |proc| { + function_pointers.glBufferSubData = @ptrCast(proc); + } else { + log.err("entry point glBufferSubData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferSubData")) |proc| { + function_pointers.glGetBufferSubData = @ptrCast(proc); + } else { + log.err("entry point glGetBufferSubData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMapBuffer")) |proc| { + function_pointers.glMapBuffer = @ptrCast(proc); + } else { + log.err("entry point glMapBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUnmapBuffer")) |proc| { + function_pointers.glUnmapBuffer = @ptrCast(proc); + } else { + log.err("entry point glUnmapBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferParameteriv")) |proc| { + function_pointers.glGetBufferParameteriv = @ptrCast(proc); + } else { + log.err("entry point glGetBufferParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBufferPointerv")) |proc| { + function_pointers.glGetBufferPointerv = @ptrCast(proc); + } else { + log.err("entry point glGetBufferPointerv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlendEquationSeparate")) |proc| { + function_pointers.glBlendEquationSeparate = @ptrCast(proc); + } else { + log.err("entry point glBlendEquationSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawBuffers")) |proc| { + function_pointers.glDrawBuffers = @ptrCast(proc); + } else { + log.err("entry point glDrawBuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilOpSeparate")) |proc| { + function_pointers.glStencilOpSeparate = @ptrCast(proc); + } else { + log.err("entry point glStencilOpSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilFuncSeparate")) |proc| { + function_pointers.glStencilFuncSeparate = @ptrCast(proc); + } else { + log.err("entry point glStencilFuncSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glStencilMaskSeparate")) |proc| { + function_pointers.glStencilMaskSeparate = @ptrCast(proc); + } else { + log.err("entry point glStencilMaskSeparate not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glAttachShader")) |proc| { + function_pointers.glAttachShader = @ptrCast(proc); + } else { + log.err("entry point glAttachShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindAttribLocation")) |proc| { + function_pointers.glBindAttribLocation = @ptrCast(proc); + } else { + log.err("entry point glBindAttribLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCompileShader")) |proc| { + function_pointers.glCompileShader = @ptrCast(proc); + } else { + log.err("entry point glCompileShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCreateProgram")) |proc| { + function_pointers.glCreateProgram = @ptrCast(proc); + } else { + log.err("entry point glCreateProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCreateShader")) |proc| { + function_pointers.glCreateShader = @ptrCast(proc); + } else { + log.err("entry point glCreateShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteProgram")) |proc| { + function_pointers.glDeleteProgram = @ptrCast(proc); + } else { + log.err("entry point glDeleteProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteShader")) |proc| { + function_pointers.glDeleteShader = @ptrCast(proc); + } else { + log.err("entry point glDeleteShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDetachShader")) |proc| { + function_pointers.glDetachShader = @ptrCast(proc); + } else { + log.err("entry point glDetachShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDisableVertexAttribArray")) |proc| { + function_pointers.glDisableVertexAttribArray = @ptrCast(proc); + } else { + log.err("entry point glDisableVertexAttribArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEnableVertexAttribArray")) |proc| { + function_pointers.glEnableVertexAttribArray = @ptrCast(proc); + } else { + log.err("entry point glEnableVertexAttribArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveAttrib")) |proc| { + function_pointers.glGetActiveAttrib = @ptrCast(proc); + } else { + log.err("entry point glGetActiveAttrib not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniform")) |proc| { + function_pointers.glGetActiveUniform = @ptrCast(proc); + } else { + log.err("entry point glGetActiveUniform not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetAttachedShaders")) |proc| { + function_pointers.glGetAttachedShaders = @ptrCast(proc); + } else { + log.err("entry point glGetAttachedShaders not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetAttribLocation")) |proc| { + function_pointers.glGetAttribLocation = @ptrCast(proc); + } else { + log.err("entry point glGetAttribLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetProgramiv")) |proc| { + function_pointers.glGetProgramiv = @ptrCast(proc); + } else { + log.err("entry point glGetProgramiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetProgramInfoLog")) |proc| { + function_pointers.glGetProgramInfoLog = @ptrCast(proc); + } else { + log.err("entry point glGetProgramInfoLog not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetShaderiv")) |proc| { + function_pointers.glGetShaderiv = @ptrCast(proc); + } else { + log.err("entry point glGetShaderiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetShaderInfoLog")) |proc| { + function_pointers.glGetShaderInfoLog = @ptrCast(proc); + } else { + log.err("entry point glGetShaderInfoLog not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetShaderSource")) |proc| { + function_pointers.glGetShaderSource = @ptrCast(proc); + } else { + log.err("entry point glGetShaderSource not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformLocation")) |proc| { + function_pointers.glGetUniformLocation = @ptrCast(proc); + } else { + log.err("entry point glGetUniformLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformfv")) |proc| { + function_pointers.glGetUniformfv = @ptrCast(proc); + } else { + log.err("entry point glGetUniformfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformiv")) |proc| { + function_pointers.glGetUniformiv = @ptrCast(proc); + } else { + log.err("entry point glGetUniformiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribdv")) |proc| { + function_pointers.glGetVertexAttribdv = @ptrCast(proc); + } else { + log.err("entry point glGetVertexAttribdv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribfv")) |proc| { + function_pointers.glGetVertexAttribfv = @ptrCast(proc); + } else { + log.err("entry point glGetVertexAttribfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribiv")) |proc| { + function_pointers.glGetVertexAttribiv = @ptrCast(proc); + } else { + log.err("entry point glGetVertexAttribiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribPointerv")) |proc| { + function_pointers.glGetVertexAttribPointerv = @ptrCast(proc); + } else { + log.err("entry point glGetVertexAttribPointerv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsProgram")) |proc| { + function_pointers.glIsProgram = @ptrCast(proc); + } else { + log.err("entry point glIsProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsShader")) |proc| { + function_pointers.glIsShader = @ptrCast(proc); + } else { + log.err("entry point glIsShader not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glLinkProgram")) |proc| { + function_pointers.glLinkProgram = @ptrCast(proc); + } else { + log.err("entry point glLinkProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glShaderSource")) |proc| { + function_pointers.glShaderSource = @ptrCast(proc); + } else { + log.err("entry point glShaderSource not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUseProgram")) |proc| { + function_pointers.glUseProgram = @ptrCast(proc); + } else { + log.err("entry point glUseProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1f")) |proc| { + function_pointers.glUniform1f = @ptrCast(proc); + } else { + log.err("entry point glUniform1f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2f")) |proc| { + function_pointers.glUniform2f = @ptrCast(proc); + } else { + log.err("entry point glUniform2f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3f")) |proc| { + function_pointers.glUniform3f = @ptrCast(proc); + } else { + log.err("entry point glUniform3f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4f")) |proc| { + function_pointers.glUniform4f = @ptrCast(proc); + } else { + log.err("entry point glUniform4f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1i")) |proc| { + function_pointers.glUniform1i = @ptrCast(proc); + } else { + log.err("entry point glUniform1i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2i")) |proc| { + function_pointers.glUniform2i = @ptrCast(proc); + } else { + log.err("entry point glUniform2i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3i")) |proc| { + function_pointers.glUniform3i = @ptrCast(proc); + } else { + log.err("entry point glUniform3i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4i")) |proc| { + function_pointers.glUniform4i = @ptrCast(proc); + } else { + log.err("entry point glUniform4i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1fv")) |proc| { + function_pointers.glUniform1fv = @ptrCast(proc); + } else { + log.err("entry point glUniform1fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2fv")) |proc| { + function_pointers.glUniform2fv = @ptrCast(proc); + } else { + log.err("entry point glUniform2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3fv")) |proc| { + function_pointers.glUniform3fv = @ptrCast(proc); + } else { + log.err("entry point glUniform3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4fv")) |proc| { + function_pointers.glUniform4fv = @ptrCast(proc); + } else { + log.err("entry point glUniform4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1iv")) |proc| { + function_pointers.glUniform1iv = @ptrCast(proc); + } else { + log.err("entry point glUniform1iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2iv")) |proc| { + function_pointers.glUniform2iv = @ptrCast(proc); + } else { + log.err("entry point glUniform2iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3iv")) |proc| { + function_pointers.glUniform3iv = @ptrCast(proc); + } else { + log.err("entry point glUniform3iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4iv")) |proc| { + function_pointers.glUniform4iv = @ptrCast(proc); + } else { + log.err("entry point glUniform4iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix2fv")) |proc| { + function_pointers.glUniformMatrix2fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix3fv")) |proc| { + function_pointers.glUniformMatrix3fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix4fv")) |proc| { + function_pointers.glUniformMatrix4fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glValidateProgram")) |proc| { + function_pointers.glValidateProgram = @ptrCast(proc); + } else { + log.err("entry point glValidateProgram not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1d")) |proc| { + function_pointers.glVertexAttrib1d = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib1d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1dv")) |proc| { + function_pointers.glVertexAttrib1dv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib1dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1f")) |proc| { + function_pointers.glVertexAttrib1f = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib1f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1fv")) |proc| { + function_pointers.glVertexAttrib1fv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib1fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1s")) |proc| { + function_pointers.glVertexAttrib1s = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib1s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib1sv")) |proc| { + function_pointers.glVertexAttrib1sv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib1sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2d")) |proc| { + function_pointers.glVertexAttrib2d = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib2d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2dv")) |proc| { + function_pointers.glVertexAttrib2dv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib2dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2f")) |proc| { + function_pointers.glVertexAttrib2f = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib2f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2fv")) |proc| { + function_pointers.glVertexAttrib2fv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2s")) |proc| { + function_pointers.glVertexAttrib2s = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib2s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib2sv")) |proc| { + function_pointers.glVertexAttrib2sv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib2sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3d")) |proc| { + function_pointers.glVertexAttrib3d = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib3d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3dv")) |proc| { + function_pointers.glVertexAttrib3dv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib3dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3f")) |proc| { + function_pointers.glVertexAttrib3f = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib3f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3fv")) |proc| { + function_pointers.glVertexAttrib3fv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3s")) |proc| { + function_pointers.glVertexAttrib3s = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib3s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib3sv")) |proc| { + function_pointers.glVertexAttrib3sv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib3sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nbv")) |proc| { + function_pointers.glVertexAttrib4Nbv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Nbv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Niv")) |proc| { + function_pointers.glVertexAttrib4Niv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Niv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nsv")) |proc| { + function_pointers.glVertexAttrib4Nsv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Nsv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nub")) |proc| { + function_pointers.glVertexAttrib4Nub = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Nub not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nubv")) |proc| { + function_pointers.glVertexAttrib4Nubv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Nubv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nuiv")) |proc| { + function_pointers.glVertexAttrib4Nuiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Nuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4Nusv")) |proc| { + function_pointers.glVertexAttrib4Nusv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4Nusv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4bv")) |proc| { + function_pointers.glVertexAttrib4bv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4bv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4d")) |proc| { + function_pointers.glVertexAttrib4d = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4d not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4dv")) |proc| { + function_pointers.glVertexAttrib4dv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4dv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4f")) |proc| { + function_pointers.glVertexAttrib4f = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4f not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4fv")) |proc| { + function_pointers.glVertexAttrib4fv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4iv")) |proc| { + function_pointers.glVertexAttrib4iv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4s")) |proc| { + function_pointers.glVertexAttrib4s = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4s not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4sv")) |proc| { + function_pointers.glVertexAttrib4sv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4ubv")) |proc| { + function_pointers.glVertexAttrib4ubv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4ubv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4uiv")) |proc| { + function_pointers.glVertexAttrib4uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttrib4usv")) |proc| { + function_pointers.glVertexAttrib4usv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttrib4usv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribPointer")) |proc| { + function_pointers.glVertexAttribPointer = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribPointer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix2x3fv")) |proc| { + function_pointers.glUniformMatrix2x3fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix2x3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix3x2fv")) |proc| { + function_pointers.glUniformMatrix3x2fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix3x2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix2x4fv")) |proc| { + function_pointers.glUniformMatrix2x4fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix2x4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix4x2fv")) |proc| { + function_pointers.glUniformMatrix4x2fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix4x2fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix3x4fv")) |proc| { + function_pointers.glUniformMatrix3x4fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix3x4fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformMatrix4x3fv")) |proc| { + function_pointers.glUniformMatrix4x3fv = @ptrCast(proc); + } else { + log.err("entry point glUniformMatrix4x3fv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glColorMaski")) |proc| { + function_pointers.glColorMaski = @ptrCast(proc); + } else { + log.err("entry point glColorMaski not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetBooleani_v")) |proc| { + function_pointers.glGetBooleani_v = @ptrCast(proc); + } else { + log.err("entry point glGetBooleani_v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetIntegeri_v")) |proc| { + function_pointers.glGetIntegeri_v = @ptrCast(proc); + } else { + log.err("entry point glGetIntegeri_v not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEnablei")) |proc| { + function_pointers.glEnablei = @ptrCast(proc); + } else { + log.err("entry point glEnablei not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDisablei")) |proc| { + function_pointers.glDisablei = @ptrCast(proc); + } else { + log.err("entry point glDisablei not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsEnabledi")) |proc| { + function_pointers.glIsEnabledi = @ptrCast(proc); + } else { + log.err("entry point glIsEnabledi not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBeginTransformFeedback")) |proc| { + function_pointers.glBeginTransformFeedback = @ptrCast(proc); + } else { + log.err("entry point glBeginTransformFeedback not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEndTransformFeedback")) |proc| { + function_pointers.glEndTransformFeedback = @ptrCast(proc); + } else { + log.err("entry point glEndTransformFeedback not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindBufferRange")) |proc| { + function_pointers.glBindBufferRange = @ptrCast(proc); + } else { + log.err("entry point glBindBufferRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindBufferBase")) |proc| { + function_pointers.glBindBufferBase = @ptrCast(proc); + } else { + log.err("entry point glBindBufferBase not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTransformFeedbackVaryings")) |proc| { + function_pointers.glTransformFeedbackVaryings = @ptrCast(proc); + } else { + log.err("entry point glTransformFeedbackVaryings not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTransformFeedbackVarying")) |proc| { + function_pointers.glGetTransformFeedbackVarying = @ptrCast(proc); + } else { + log.err("entry point glGetTransformFeedbackVarying not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClampColor")) |proc| { + function_pointers.glClampColor = @ptrCast(proc); + } else { + log.err("entry point glClampColor not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBeginConditionalRender")) |proc| { + function_pointers.glBeginConditionalRender = @ptrCast(proc); + } else { + log.err("entry point glBeginConditionalRender not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glEndConditionalRender")) |proc| { + function_pointers.glEndConditionalRender = @ptrCast(proc); + } else { + log.err("entry point glEndConditionalRender not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribIPointer")) |proc| { + function_pointers.glVertexAttribIPointer = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribIPointer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribIiv")) |proc| { + function_pointers.glGetVertexAttribIiv = @ptrCast(proc); + } else { + log.err("entry point glGetVertexAttribIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetVertexAttribIuiv")) |proc| { + function_pointers.glGetVertexAttribIuiv = @ptrCast(proc); + } else { + log.err("entry point glGetVertexAttribIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1i")) |proc| { + function_pointers.glVertexAttribI1i = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI1i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2i")) |proc| { + function_pointers.glVertexAttribI2i = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI2i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3i")) |proc| { + function_pointers.glVertexAttribI3i = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI3i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4i")) |proc| { + function_pointers.glVertexAttribI4i = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4i not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1ui")) |proc| { + function_pointers.glVertexAttribI1ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI1ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2ui")) |proc| { + function_pointers.glVertexAttribI2ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI2ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3ui")) |proc| { + function_pointers.glVertexAttribI3ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI3ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4ui")) |proc| { + function_pointers.glVertexAttribI4ui = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1iv")) |proc| { + function_pointers.glVertexAttribI1iv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI1iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2iv")) |proc| { + function_pointers.glVertexAttribI2iv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI2iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3iv")) |proc| { + function_pointers.glVertexAttribI3iv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI3iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4iv")) |proc| { + function_pointers.glVertexAttribI4iv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4iv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI1uiv")) |proc| { + function_pointers.glVertexAttribI1uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI1uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI2uiv")) |proc| { + function_pointers.glVertexAttribI2uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI2uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI3uiv")) |proc| { + function_pointers.glVertexAttribI3uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI3uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4uiv")) |proc| { + function_pointers.glVertexAttribI4uiv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4bv")) |proc| { + function_pointers.glVertexAttribI4bv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4bv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4sv")) |proc| { + function_pointers.glVertexAttribI4sv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4sv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4ubv")) |proc| { + function_pointers.glVertexAttribI4ubv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4ubv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glVertexAttribI4usv")) |proc| { + function_pointers.glVertexAttribI4usv = @ptrCast(proc); + } else { + log.err("entry point glVertexAttribI4usv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformuiv")) |proc| { + function_pointers.glGetUniformuiv = @ptrCast(proc); + } else { + log.err("entry point glGetUniformuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindFragDataLocation")) |proc| { + function_pointers.glBindFragDataLocation = @ptrCast(proc); + } else { + log.err("entry point glBindFragDataLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFragDataLocation")) |proc| { + function_pointers.glGetFragDataLocation = @ptrCast(proc); + } else { + log.err("entry point glGetFragDataLocation not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1ui")) |proc| { + function_pointers.glUniform1ui = @ptrCast(proc); + } else { + log.err("entry point glUniform1ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2ui")) |proc| { + function_pointers.glUniform2ui = @ptrCast(proc); + } else { + log.err("entry point glUniform2ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3ui")) |proc| { + function_pointers.glUniform3ui = @ptrCast(proc); + } else { + log.err("entry point glUniform3ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4ui")) |proc| { + function_pointers.glUniform4ui = @ptrCast(proc); + } else { + log.err("entry point glUniform4ui not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform1uiv")) |proc| { + function_pointers.glUniform1uiv = @ptrCast(proc); + } else { + log.err("entry point glUniform1uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform2uiv")) |proc| { + function_pointers.glUniform2uiv = @ptrCast(proc); + } else { + log.err("entry point glUniform2uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform3uiv")) |proc| { + function_pointers.glUniform3uiv = @ptrCast(proc); + } else { + log.err("entry point glUniform3uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniform4uiv")) |proc| { + function_pointers.glUniform4uiv = @ptrCast(proc); + } else { + log.err("entry point glUniform4uiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterIiv")) |proc| { + function_pointers.glTexParameterIiv = @ptrCast(proc); + } else { + log.err("entry point glTexParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexParameterIuiv")) |proc| { + function_pointers.glTexParameterIuiv = @ptrCast(proc); + } else { + log.err("entry point glTexParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameterIiv")) |proc| { + function_pointers.glGetTexParameterIiv = @ptrCast(proc); + } else { + log.err("entry point glGetTexParameterIiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetTexParameterIuiv")) |proc| { + function_pointers.glGetTexParameterIuiv = @ptrCast(proc); + } else { + log.err("entry point glGetTexParameterIuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferiv")) |proc| { + function_pointers.glClearBufferiv = @ptrCast(proc); + } else { + log.err("entry point glClearBufferiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferuiv")) |proc| { + function_pointers.glClearBufferuiv = @ptrCast(proc); + } else { + log.err("entry point glClearBufferuiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferfv")) |proc| { + function_pointers.glClearBufferfv = @ptrCast(proc); + } else { + log.err("entry point glClearBufferfv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glClearBufferfi")) |proc| { + function_pointers.glClearBufferfi = @ptrCast(proc); + } else { + log.err("entry point glClearBufferfi not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetStringi")) |proc| { + function_pointers.glGetStringi = @ptrCast(proc); + } else { + log.err("entry point glGetStringi not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsRenderbuffer")) |proc| { + function_pointers.glIsRenderbuffer = @ptrCast(proc); + } else { + log.err("entry point glIsRenderbuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindRenderbuffer")) |proc| { + function_pointers.glBindRenderbuffer = @ptrCast(proc); + } else { + log.err("entry point glBindRenderbuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteRenderbuffers")) |proc| { + function_pointers.glDeleteRenderbuffers = @ptrCast(proc); + } else { + log.err("entry point glDeleteRenderbuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenRenderbuffers")) |proc| { + function_pointers.glGenRenderbuffers = @ptrCast(proc); + } else { + log.err("entry point glGenRenderbuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glRenderbufferStorage")) |proc| { + function_pointers.glRenderbufferStorage = @ptrCast(proc); + } else { + log.err("entry point glRenderbufferStorage not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetRenderbufferParameteriv")) |proc| { + function_pointers.glGetRenderbufferParameteriv = @ptrCast(proc); + } else { + log.err("entry point glGetRenderbufferParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsFramebuffer")) |proc| { + function_pointers.glIsFramebuffer = @ptrCast(proc); + } else { + log.err("entry point glIsFramebuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindFramebuffer")) |proc| { + function_pointers.glBindFramebuffer = @ptrCast(proc); + } else { + log.err("entry point glBindFramebuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteFramebuffers")) |proc| { + function_pointers.glDeleteFramebuffers = @ptrCast(proc); + } else { + log.err("entry point glDeleteFramebuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenFramebuffers")) |proc| { + function_pointers.glGenFramebuffers = @ptrCast(proc); + } else { + log.err("entry point glGenFramebuffers not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCheckFramebufferStatus")) |proc| { + function_pointers.glCheckFramebufferStatus = @ptrCast(proc); + } else { + log.err("entry point glCheckFramebufferStatus not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture1D")) |proc| { + function_pointers.glFramebufferTexture1D = @ptrCast(proc); + } else { + log.err("entry point glFramebufferTexture1D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture2D")) |proc| { + function_pointers.glFramebufferTexture2D = @ptrCast(proc); + } else { + log.err("entry point glFramebufferTexture2D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTexture3D")) |proc| { + function_pointers.glFramebufferTexture3D = @ptrCast(proc); + } else { + log.err("entry point glFramebufferTexture3D not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferRenderbuffer")) |proc| { + function_pointers.glFramebufferRenderbuffer = @ptrCast(proc); + } else { + log.err("entry point glFramebufferRenderbuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetFramebufferAttachmentParameteriv")) |proc| { + function_pointers.glGetFramebufferAttachmentParameteriv = @ptrCast(proc); + } else { + log.err("entry point glGetFramebufferAttachmentParameteriv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenerateMipmap")) |proc| { + function_pointers.glGenerateMipmap = @ptrCast(proc); + } else { + log.err("entry point glGenerateMipmap not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBlitFramebuffer")) |proc| { + function_pointers.glBlitFramebuffer = @ptrCast(proc); + } else { + log.err("entry point glBlitFramebuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glRenderbufferStorageMultisample")) |proc| { + function_pointers.glRenderbufferStorageMultisample = @ptrCast(proc); + } else { + log.err("entry point glRenderbufferStorageMultisample not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFramebufferTextureLayer")) |proc| { + function_pointers.glFramebufferTextureLayer = @ptrCast(proc); + } else { + log.err("entry point glFramebufferTextureLayer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glMapBufferRange")) |proc| { + function_pointers.glMapBufferRange = @ptrCast(proc); + } else { + log.err("entry point glMapBufferRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glFlushMappedBufferRange")) |proc| { + function_pointers.glFlushMappedBufferRange = @ptrCast(proc); + } else { + log.err("entry point glFlushMappedBufferRange not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glBindVertexArray")) |proc| { + function_pointers.glBindVertexArray = @ptrCast(proc); + } else { + log.err("entry point glBindVertexArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDeleteVertexArrays")) |proc| { + function_pointers.glDeleteVertexArrays = @ptrCast(proc); + } else { + log.err("entry point glDeleteVertexArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGenVertexArrays")) |proc| { + function_pointers.glGenVertexArrays = @ptrCast(proc); + } else { + log.err("entry point glGenVertexArrays not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glIsVertexArray")) |proc| { + function_pointers.glIsVertexArray = @ptrCast(proc); + } else { + log.err("entry point glIsVertexArray not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawArraysInstanced")) |proc| { + function_pointers.glDrawArraysInstanced = @ptrCast(proc); + } else { + log.err("entry point glDrawArraysInstanced not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glDrawElementsInstanced")) |proc| { + function_pointers.glDrawElementsInstanced = @ptrCast(proc); + } else { + log.err("entry point glDrawElementsInstanced not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glTexBuffer")) |proc| { + function_pointers.glTexBuffer = @ptrCast(proc); + } else { + log.err("entry point glTexBuffer not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glPrimitiveRestartIndex")) |proc| { + function_pointers.glPrimitiveRestartIndex = @ptrCast(proc); + } else { + log.err("entry point glPrimitiveRestartIndex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glCopyBufferSubData")) |proc| { + function_pointers.glCopyBufferSubData = @ptrCast(proc); + } else { + log.err("entry point glCopyBufferSubData not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformIndices")) |proc| { + function_pointers.glGetUniformIndices = @ptrCast(proc); + } else { + log.err("entry point glGetUniformIndices not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformsiv")) |proc| { + function_pointers.glGetActiveUniformsiv = @ptrCast(proc); + } else { + log.err("entry point glGetActiveUniformsiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformName")) |proc| { + function_pointers.glGetActiveUniformName = @ptrCast(proc); + } else { + log.err("entry point glGetActiveUniformName not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetUniformBlockIndex")) |proc| { + function_pointers.glGetUniformBlockIndex = @ptrCast(proc); + } else { + log.err("entry point glGetUniformBlockIndex not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformBlockiv")) |proc| { + function_pointers.glGetActiveUniformBlockiv = @ptrCast(proc); + } else { + log.err("entry point glGetActiveUniformBlockiv not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glGetActiveUniformBlockName")) |proc| { + function_pointers.glGetActiveUniformBlockName = @ptrCast(proc); + } else { + log.err("entry point glGetActiveUniformBlockName not found!", .{}); + success = false; + } + if(get_proc_address(load_ctx, "glUniformBlockBinding")) |proc| { + function_pointers.glUniformBlockBinding = @ptrCast(proc); + } else { + log.err("entry point glUniformBlockBinding not found!", .{}); + success = false; + } + if(!success) + return error.EntryPointNotFound; +} + +const function_signatures = struct { + const glCullFace = fn(_mode: GLenum) callconv(.C) void; + const glFrontFace = fn(_mode: GLenum) callconv(.C) void; + const glHint = fn(_target: GLenum, _mode: GLenum) callconv(.C) void; + const glLineWidth = fn(_width: GLfloat) callconv(.C) void; + const glPointSize = fn(_size: GLfloat) callconv(.C) void; + const glPolygonMode = fn(_face: GLenum, _mode: GLenum) callconv(.C) void; + const glScissor = fn(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; + const glTexParameterf = fn(_target: GLenum, _pname: GLenum, _param: GLfloat) callconv(.C) void; + const glTexParameterfv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void; + const glTexParameteri = fn(_target: GLenum, _pname: GLenum, _param: GLint) callconv(.C) void; + const glTexParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void; + const glTexImage1D = fn(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; + const glTexImage2D = fn(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; + const glDrawBuffer = fn(_buf: GLenum) callconv(.C) void; + const glClear = fn(_mask: GLbitfield) callconv(.C) void; + const glClearColor = fn(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void; + const glClearStencil = fn(_s: GLint) callconv(.C) void; + const glClearDepth = fn(_depth: GLdouble) callconv(.C) void; + const glStencilMask = fn(_mask: GLuint) callconv(.C) void; + const glColorMask = fn(_red: GLboolean, _green: GLboolean, _blue: GLboolean, _alpha: GLboolean) callconv(.C) void; + const glDepthMask = fn(_flag: GLboolean) callconv(.C) void; + const glDisable = fn(_cap: GLenum) callconv(.C) void; + const glEnable = fn(_cap: GLenum) callconv(.C) void; + const glFinish = fn() callconv(.C) void; + const glFlush = fn() callconv(.C) void; + const glBlendFunc = fn(_sfactor: GLenum, _dfactor: GLenum) callconv(.C) void; + const glLogicOp = fn(_opcode: GLenum) callconv(.C) void; + const glStencilFunc = fn(_func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void; + const glStencilOp = fn(_fail: GLenum, _zfail: GLenum, _zpass: GLenum) callconv(.C) void; + const glDepthFunc = fn(_func: GLenum) callconv(.C) void; + const glPixelStoref = fn(_pname: GLenum, _param: GLfloat) callconv(.C) void; + const glPixelStorei = fn(_pname: GLenum, _param: GLint) callconv(.C) void; + const glReadBuffer = fn(_src: GLenum) callconv(.C) void; + const glReadPixels = fn(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void; + const glGetBooleanv = fn(_pname: GLenum, _data: [*c]GLboolean) callconv(.C) void; + const glGetDoublev = fn(_pname: GLenum, _data: [*c]GLdouble) callconv(.C) void; + const glGetError = fn() callconv(.C) GLenum; + const glGetFloatv = fn(_pname: GLenum, _data: [*c]GLfloat) callconv(.C) void; + const glGetIntegerv = fn(_pname: GLenum, _data: [*c]GLint) callconv(.C) void; + const glGetString = fn(_name: GLenum) callconv(.C) ?[*:0]const GLubyte; + const glGetTexImage = fn(_target: GLenum, _level: GLint, _format: GLenum, _type: GLenum, _pixels: ?*anyopaque) callconv(.C) void; + const glGetTexParameterfv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; + const glGetTexParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetTexLevelParameterfv = fn(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; + const glGetTexLevelParameteriv = fn(_target: GLenum, _level: GLint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glIsEnabled = fn(_cap: GLenum) callconv(.C) GLboolean; + const glDepthRange = fn(_n: GLdouble, _f: GLdouble) callconv(.C) void; + const glViewport = fn(_x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; + const glDrawArrays = fn(_mode: GLenum, _first: GLint, _count: GLsizei) callconv(.C) void; + const glDrawElements = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void; + const glPolygonOffset = fn(_factor: GLfloat, _units: GLfloat) callconv(.C) void; + const glCopyTexImage1D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _border: GLint) callconv(.C) void; + const glCopyTexImage2D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei, _border: GLint) callconv(.C) void; + const glCopyTexSubImage1D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei) callconv(.C) void; + const glCopyTexSubImage2D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; + const glTexSubImage1D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; + const glTexSubImage2D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; + const glBindTexture = fn(_target: GLenum, _texture: GLuint) callconv(.C) void; + const glDeleteTextures = fn(_n: GLsizei, _textures: [*c]const GLuint) callconv(.C) void; + const glGenTextures = fn(_n: GLsizei, _textures: [*c]GLuint) callconv(.C) void; + const glIsTexture = fn(_texture: GLuint) callconv(.C) GLboolean; + const glDrawRangeElements = fn(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque) callconv(.C) void; + const glTexImage3D = fn(_target: GLenum, _level: GLint, _internalformat: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; + const glTexSubImage3D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _type: GLenum, _pixels: ?*const anyopaque) callconv(.C) void; + const glCopyTexSubImage3D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) callconv(.C) void; + const glActiveTexture = fn(_texture: GLenum) callconv(.C) void; + const glSampleCoverage = fn(_value: GLfloat, _invert: GLboolean) callconv(.C) void; + const glCompressedTexImage3D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; + const glCompressedTexImage2D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; + const glCompressedTexImage1D = fn(_target: GLenum, _level: GLint, _internalformat: GLenum, _width: GLsizei, _border: GLint, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; + const glCompressedTexSubImage3D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _zoffset: GLint, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; + const glCompressedTexSubImage2D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _yoffset: GLint, _width: GLsizei, _height: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; + const glCompressedTexSubImage1D = fn(_target: GLenum, _level: GLint, _xoffset: GLint, _width: GLsizei, _format: GLenum, _imageSize: GLsizei, _data: ?*const anyopaque) callconv(.C) void; + const glGetCompressedTexImage = fn(_target: GLenum, _level: GLint, _img: ?*anyopaque) callconv(.C) void; + const glVertexAttribP4uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; + const glVertexAttribP4ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; + const glVertexAttribP3uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; + const glVertexAttribP3ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; + const glVertexAttribP2uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; + const glVertexAttribP2ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; + const glVertexAttribP1uiv = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: [*c]const GLuint) callconv(.C) void; + const glVertexAttribP1ui = fn(_index: GLuint, _type: GLenum, _normalized: GLboolean, _value: GLuint) callconv(.C) void; + const glVertexAttribDivisor = fn(_index: GLuint, _divisor: GLuint) callconv(.C) void; + const glGetQueryObjectui64v = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLuint64) callconv(.C) void; + const glGetQueryObjecti64v = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void; + const glQueryCounter = fn(_id: GLuint, _target: GLenum) callconv(.C) void; + const glGetSamplerParameterIuiv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; + const glGetSamplerParameterfv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; + const glGetSamplerParameterIiv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetSamplerParameteriv = fn(_sampler: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glSamplerParameterIuiv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLuint) callconv(.C) void; + const glSamplerParameterIiv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void; + const glSamplerParameterfv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLfloat) callconv(.C) void; + const glSamplerParameterf = fn(_sampler: GLuint, _pname: GLenum, _param: GLfloat) callconv(.C) void; + const glSamplerParameteriv = fn(_sampler: GLuint, _pname: GLenum, _param: [*c]const GLint) callconv(.C) void; + const glSamplerParameteri = fn(_sampler: GLuint, _pname: GLenum, _param: GLint) callconv(.C) void; + const glBindSampler = fn(_unit: GLuint, _sampler: GLuint) callconv(.C) void; + const glIsSampler = fn(_sampler: GLuint) callconv(.C) GLboolean; + const glDeleteSamplers = fn(_count: GLsizei, _samplers: [*c]const GLuint) callconv(.C) void; + const glGenSamplers = fn(_count: GLsizei, _samplers: [*c]GLuint) callconv(.C) void; + const glGetFragDataIndex = fn(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; + const glBindFragDataLocationIndexed = fn(_program: GLuint, _colorNumber: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void; + const glSampleMaski = fn(_maskNumber: GLuint, _mask: GLbitfield) callconv(.C) void; + const glGetMultisamplefv = fn(_pname: GLenum, _index: GLuint, _val: [*c]GLfloat) callconv(.C) void; + const glTexImage3DMultisample = fn(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _depth: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void; + const glTexImage2DMultisample = fn(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei, _fixedsamplelocations: GLboolean) callconv(.C) void; + const glFramebufferTexture = fn(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void; + const glGetBufferParameteri64v = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint64) callconv(.C) void; + const glBlendFuncSeparate = fn(_sfactorRGB: GLenum, _dfactorRGB: GLenum, _sfactorAlpha: GLenum, _dfactorAlpha: GLenum) callconv(.C) void; + const glMultiDrawArrays = fn(_mode: GLenum, _first: [*c]const GLint, _count: [*c]const GLsizei, _drawcount: GLsizei) callconv(.C) void; + const glMultiDrawElements = fn(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei) callconv(.C) void; + const glPointParameterf = fn(_pname: GLenum, _param: GLfloat) callconv(.C) void; + const glPointParameterfv = fn(_pname: GLenum, _params: [*c]const GLfloat) callconv(.C) void; + const glPointParameteri = fn(_pname: GLenum, _param: GLint) callconv(.C) void; + const glPointParameteriv = fn(_pname: GLenum, _params: [*c]const GLint) callconv(.C) void; + const glGetInteger64i_v = fn(_target: GLenum, _index: GLuint, _data: [*c]GLint64) callconv(.C) void; + const glGetSynciv = fn(_sync: GLsync, _pname: GLenum, _count: GLsizei, _length: [*c]GLsizei, _values: [*c]GLint) callconv(.C) void; + const glGetInteger64v = fn(_pname: GLenum, _data: [*c]GLint64) callconv(.C) void; + const glWaitSync = fn(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) void; + const glClientWaitSync = fn(_sync: GLsync, _flags: GLbitfield, _timeout: GLuint64) callconv(.C) GLenum; + const glDeleteSync = fn(_sync: GLsync) callconv(.C) void; + const glIsSync = fn(_sync: GLsync) callconv(.C) GLboolean; + const glFenceSync = fn(_condition: GLenum, _flags: GLbitfield) callconv(.C) GLsync; + const glBlendColor = fn(_red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) callconv(.C) void; + const glBlendEquation = fn(_mode: GLenum) callconv(.C) void; + const glProvokingVertex = fn(_mode: GLenum) callconv(.C) void; + const glMultiDrawElementsBaseVertex = fn(_mode: GLenum, _count: [*c]const GLsizei, _type: GLenum, _indices: [*c]const ?*const anyopaque, _drawcount: GLsizei, _basevertex: [*c]const GLint) callconv(.C) void; + const glDrawElementsInstancedBaseVertex = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei, _basevertex: GLint) callconv(.C) void; + const glDrawRangeElementsBaseVertex = fn(_mode: GLenum, _start: GLuint, _end: GLuint, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void; + const glDrawElementsBaseVertex = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _basevertex: GLint) callconv(.C) void; + const glGenQueries = fn(_n: GLsizei, _ids: [*c]GLuint) callconv(.C) void; + const glDeleteQueries = fn(_n: GLsizei, _ids: [*c]const GLuint) callconv(.C) void; + const glIsQuery = fn(_id: GLuint) callconv(.C) GLboolean; + const glBeginQuery = fn(_target: GLenum, _id: GLuint) callconv(.C) void; + const glEndQuery = fn(_target: GLenum) callconv(.C) void; + const glGetQueryiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetQueryObjectiv = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetQueryObjectuiv = fn(_id: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; + const glBindBuffer = fn(_target: GLenum, _buffer: GLuint) callconv(.C) void; + const glDeleteBuffers = fn(_n: GLsizei, _buffers: [*c]const GLuint) callconv(.C) void; + const glGenBuffers = fn(_n: GLsizei, _buffers: [*c]GLuint) callconv(.C) void; + const glIsBuffer = fn(_buffer: GLuint) callconv(.C) GLboolean; + const glBufferData = fn(_target: GLenum, _size: GLsizeiptr, _data: ?*const anyopaque, _usage: GLenum) callconv(.C) void; + const glBufferSubData = fn(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*const anyopaque) callconv(.C) void; + const glGetBufferSubData = fn(_target: GLenum, _offset: GLintptr, _size: GLsizeiptr, _data: ?*anyopaque) callconv(.C) void; + const glMapBuffer = fn(_target: GLenum, _access: GLenum) callconv(.C) ?*anyopaque; + const glUnmapBuffer = fn(_target: GLenum) callconv(.C) GLboolean; + const glGetBufferParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetBufferPointerv = fn(_target: GLenum, _pname: GLenum, _params: ?*?*anyopaque) callconv(.C) void; + const glBlendEquationSeparate = fn(_modeRGB: GLenum, _modeAlpha: GLenum) callconv(.C) void; + const glDrawBuffers = fn(_n: GLsizei, _bufs: [*c]const GLenum) callconv(.C) void; + const glStencilOpSeparate = fn(_face: GLenum, _sfail: GLenum, _dpfail: GLenum, _dppass: GLenum) callconv(.C) void; + const glStencilFuncSeparate = fn(_face: GLenum, _func: GLenum, _ref: GLint, _mask: GLuint) callconv(.C) void; + const glStencilMaskSeparate = fn(_face: GLenum, _mask: GLuint) callconv(.C) void; + const glAttachShader = fn(_program: GLuint, _shader: GLuint) callconv(.C) void; + const glBindAttribLocation = fn(_program: GLuint, _index: GLuint, _name: [*c]const GLchar) callconv(.C) void; + const glCompileShader = fn(_shader: GLuint) callconv(.C) void; + const glCreateProgram = fn() callconv(.C) GLuint; + const glCreateShader = fn(_type: GLenum) callconv(.C) GLuint; + const glDeleteProgram = fn(_program: GLuint) callconv(.C) void; + const glDeleteShader = fn(_shader: GLuint) callconv(.C) void; + const glDetachShader = fn(_program: GLuint, _shader: GLuint) callconv(.C) void; + const glDisableVertexAttribArray = fn(_index: GLuint) callconv(.C) void; + const glEnableVertexAttribArray = fn(_index: GLuint) callconv(.C) void; + const glGetActiveAttrib = fn(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void; + const glGetActiveUniform = fn(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLint, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void; + const glGetAttachedShaders = fn(_program: GLuint, _maxCount: GLsizei, _count: [*c]GLsizei, _shaders: [*c]GLuint) callconv(.C) void; + const glGetAttribLocation = fn(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; + const glGetProgramiv = fn(_program: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetProgramInfoLog = fn(_program: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void; + const glGetShaderiv = fn(_shader: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetShaderInfoLog = fn(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _infoLog: [*c]GLchar) callconv(.C) void; + const glGetShaderSource = fn(_shader: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _source: [*c]GLchar) callconv(.C) void; + const glGetUniformLocation = fn(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; + const glGetUniformfv = fn(_program: GLuint, _location: GLint, _params: [*c]GLfloat) callconv(.C) void; + const glGetUniformiv = fn(_program: GLuint, _location: GLint, _params: [*c]GLint) callconv(.C) void; + const glGetVertexAttribdv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLdouble) callconv(.C) void; + const glGetVertexAttribfv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLfloat) callconv(.C) void; + const glGetVertexAttribiv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetVertexAttribPointerv = fn(_index: GLuint, _pname: GLenum, _pointer: ?*?*anyopaque) callconv(.C) void; + const glIsProgram = fn(_program: GLuint) callconv(.C) GLboolean; + const glIsShader = fn(_shader: GLuint) callconv(.C) GLboolean; + const glLinkProgram = fn(_program: GLuint) callconv(.C) void; + const glShaderSource = fn(_shader: GLuint, _count: GLsizei, _string: [*c]const [*c]const GLchar, _length: [*c]const GLint) callconv(.C) void; + const glUseProgram = fn(_program: GLuint) callconv(.C) void; + const glUniform1f = fn(_location: GLint, _v0: GLfloat) callconv(.C) void; + const glUniform2f = fn(_location: GLint, _v0: GLfloat, _v1: GLfloat) callconv(.C) void; + const glUniform3f = fn(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) callconv(.C) void; + const glUniform4f = fn(_location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat, _v3: GLfloat) callconv(.C) void; + const glUniform1i = fn(_location: GLint, _v0: GLint) callconv(.C) void; + const glUniform2i = fn(_location: GLint, _v0: GLint, _v1: GLint) callconv(.C) void; + const glUniform3i = fn(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) callconv(.C) void; + const glUniform4i = fn(_location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) callconv(.C) void; + const glUniform1fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; + const glUniform2fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; + const glUniform3fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; + const glUniform4fv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLfloat) callconv(.C) void; + const glUniform1iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; + const glUniform2iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; + const glUniform3iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; + const glUniform4iv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLint) callconv(.C) void; + const glUniformMatrix2fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix3fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix4fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glValidateProgram = fn(_program: GLuint) callconv(.C) void; + const glVertexAttrib1d = fn(_index: GLuint, _x: GLdouble) callconv(.C) void; + const glVertexAttrib1dv = fn(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; + const glVertexAttrib1f = fn(_index: GLuint, _x: GLfloat) callconv(.C) void; + const glVertexAttrib1fv = fn(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; + const glVertexAttrib1s = fn(_index: GLuint, _x: GLshort) callconv(.C) void; + const glVertexAttrib1sv = fn(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; + const glVertexAttrib2d = fn(_index: GLuint, _x: GLdouble, _y: GLdouble) callconv(.C) void; + const glVertexAttrib2dv = fn(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; + const glVertexAttrib2f = fn(_index: GLuint, _x: GLfloat, _y: GLfloat) callconv(.C) void; + const glVertexAttrib2fv = fn(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; + const glVertexAttrib2s = fn(_index: GLuint, _x: GLshort, _y: GLshort) callconv(.C) void; + const glVertexAttrib2sv = fn(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; + const glVertexAttrib3d = fn(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) callconv(.C) void; + const glVertexAttrib3dv = fn(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; + const glVertexAttrib3f = fn(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) callconv(.C) void; + const glVertexAttrib3fv = fn(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; + const glVertexAttrib3s = fn(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) callconv(.C) void; + const glVertexAttrib3sv = fn(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; + const glVertexAttrib4Nbv = fn(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void; + const glVertexAttrib4Niv = fn(_index: GLuint, _v: [*c]const GLint) callconv(.C) void; + const glVertexAttrib4Nsv = fn(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; + const glVertexAttrib4Nub = fn(_index: GLuint, _x: GLubyte, _y: GLubyte, _z: GLubyte, _w: GLubyte) callconv(.C) void; + const glVertexAttrib4Nubv = fn(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void; + const glVertexAttrib4Nuiv = fn(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; + const glVertexAttrib4Nusv = fn(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void; + const glVertexAttrib4bv = fn(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void; + const glVertexAttrib4d = fn(_index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) callconv(.C) void; + const glVertexAttrib4dv = fn(_index: GLuint, _v: [*c]const GLdouble) callconv(.C) void; + const glVertexAttrib4f = fn(_index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) callconv(.C) void; + const glVertexAttrib4fv = fn(_index: GLuint, _v: [*c]const GLfloat) callconv(.C) void; + const glVertexAttrib4iv = fn(_index: GLuint, _v: [*c]const GLint) callconv(.C) void; + const glVertexAttrib4s = fn(_index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) callconv(.C) void; + const glVertexAttrib4sv = fn(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; + const glVertexAttrib4ubv = fn(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void; + const glVertexAttrib4uiv = fn(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; + const glVertexAttrib4usv = fn(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void; + const glVertexAttribPointer = fn(_index: GLuint, _size: GLint, _type: GLenum, _normalized: GLboolean, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void; + const glUniformMatrix2x3fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix3x2fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix2x4fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix4x2fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix3x4fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glUniformMatrix4x3fv = fn(_location: GLint, _count: GLsizei, _transpose: GLboolean, _value: [*c]const GLfloat) callconv(.C) void; + const glColorMaski = fn(_index: GLuint, _r: GLboolean, _g: GLboolean, _b: GLboolean, _a: GLboolean) callconv(.C) void; + const glGetBooleani_v = fn(_target: GLenum, _index: GLuint, _data: [*c]GLboolean) callconv(.C) void; + const glGetIntegeri_v = fn(_target: GLenum, _index: GLuint, _data: [*c]GLint) callconv(.C) void; + const glEnablei = fn(_target: GLenum, _index: GLuint) callconv(.C) void; + const glDisablei = fn(_target: GLenum, _index: GLuint) callconv(.C) void; + const glIsEnabledi = fn(_target: GLenum, _index: GLuint) callconv(.C) GLboolean; + const glBeginTransformFeedback = fn(_primitiveMode: GLenum) callconv(.C) void; + const glEndTransformFeedback = fn() callconv(.C) void; + const glBindBufferRange = fn(_target: GLenum, _index: GLuint, _buffer: GLuint, _offset: GLintptr, _size: GLsizeiptr) callconv(.C) void; + const glBindBufferBase = fn(_target: GLenum, _index: GLuint, _buffer: GLuint) callconv(.C) void; + const glTransformFeedbackVaryings = fn(_program: GLuint, _count: GLsizei, _varyings: [*c]const [*c]const GLchar, _bufferMode: GLenum) callconv(.C) void; + const glGetTransformFeedbackVarying = fn(_program: GLuint, _index: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _size: [*c]GLsizei, _type: [*c]GLenum, _name: [*c]GLchar) callconv(.C) void; + const glClampColor = fn(_target: GLenum, _clamp: GLenum) callconv(.C) void; + const glBeginConditionalRender = fn(_id: GLuint, _mode: GLenum) callconv(.C) void; + const glEndConditionalRender = fn() callconv(.C) void; + const glVertexAttribIPointer = fn(_index: GLuint, _size: GLint, _type: GLenum, _stride: GLsizei, _pointer: ?*const anyopaque) callconv(.C) void; + const glGetVertexAttribIiv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetVertexAttribIuiv = fn(_index: GLuint, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; + const glVertexAttribI1i = fn(_index: GLuint, _x: GLint) callconv(.C) void; + const glVertexAttribI2i = fn(_index: GLuint, _x: GLint, _y: GLint) callconv(.C) void; + const glVertexAttribI3i = fn(_index: GLuint, _x: GLint, _y: GLint, _z: GLint) callconv(.C) void; + const glVertexAttribI4i = fn(_index: GLuint, _x: GLint, _y: GLint, _z: GLint, _w: GLint) callconv(.C) void; + const glVertexAttribI1ui = fn(_index: GLuint, _x: GLuint) callconv(.C) void; + const glVertexAttribI2ui = fn(_index: GLuint, _x: GLuint, _y: GLuint) callconv(.C) void; + const glVertexAttribI3ui = fn(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint) callconv(.C) void; + const glVertexAttribI4ui = fn(_index: GLuint, _x: GLuint, _y: GLuint, _z: GLuint, _w: GLuint) callconv(.C) void; + const glVertexAttribI1iv = fn(_index: GLuint, _v: [*c]const GLint) callconv(.C) void; + const glVertexAttribI2iv = fn(_index: GLuint, _v: [*c]const GLint) callconv(.C) void; + const glVertexAttribI3iv = fn(_index: GLuint, _v: [*c]const GLint) callconv(.C) void; + const glVertexAttribI4iv = fn(_index: GLuint, _v: [*c]const GLint) callconv(.C) void; + const glVertexAttribI1uiv = fn(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; + const glVertexAttribI2uiv = fn(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; + const glVertexAttribI3uiv = fn(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; + const glVertexAttribI4uiv = fn(_index: GLuint, _v: [*c]const GLuint) callconv(.C) void; + const glVertexAttribI4bv = fn(_index: GLuint, _v: [*c]const GLbyte) callconv(.C) void; + const glVertexAttribI4sv = fn(_index: GLuint, _v: [*c]const GLshort) callconv(.C) void; + const glVertexAttribI4ubv = fn(_index: GLuint, _v: ?[*:0]const GLubyte) callconv(.C) void; + const glVertexAttribI4usv = fn(_index: GLuint, _v: [*c]const GLushort) callconv(.C) void; + const glGetUniformuiv = fn(_program: GLuint, _location: GLint, _params: [*c]GLuint) callconv(.C) void; + const glBindFragDataLocation = fn(_program: GLuint, _color: GLuint, _name: [*c]const GLchar) callconv(.C) void; + const glGetFragDataLocation = fn(_program: GLuint, _name: [*c]const GLchar) callconv(.C) GLint; + const glUniform1ui = fn(_location: GLint, _v0: GLuint) callconv(.C) void; + const glUniform2ui = fn(_location: GLint, _v0: GLuint, _v1: GLuint) callconv(.C) void; + const glUniform3ui = fn(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint) callconv(.C) void; + const glUniform4ui = fn(_location: GLint, _v0: GLuint, _v1: GLuint, _v2: GLuint, _v3: GLuint) callconv(.C) void; + const glUniform1uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; + const glUniform2uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; + const glUniform3uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; + const glUniform4uiv = fn(_location: GLint, _count: GLsizei, _value: [*c]const GLuint) callconv(.C) void; + const glTexParameterIiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLint) callconv(.C) void; + const glTexParameterIuiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]const GLuint) callconv(.C) void; + const glGetTexParameterIiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetTexParameterIuiv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLuint) callconv(.C) void; + const glClearBufferiv = fn(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLint) callconv(.C) void; + const glClearBufferuiv = fn(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLuint) callconv(.C) void; + const glClearBufferfv = fn(_buffer: GLenum, _drawbuffer: GLint, _value: [*c]const GLfloat) callconv(.C) void; + const glClearBufferfi = fn(_buffer: GLenum, _drawbuffer: GLint, _depth: GLfloat, _stencil: GLint) callconv(.C) void; + const glGetStringi = fn(_name: GLenum, _index: GLuint) callconv(.C) ?[*:0]const GLubyte; + const glIsRenderbuffer = fn(_renderbuffer: GLuint) callconv(.C) GLboolean; + const glBindRenderbuffer = fn(_target: GLenum, _renderbuffer: GLuint) callconv(.C) void; + const glDeleteRenderbuffers = fn(_n: GLsizei, _renderbuffers: [*c]const GLuint) callconv(.C) void; + const glGenRenderbuffers = fn(_n: GLsizei, _renderbuffers: [*c]GLuint) callconv(.C) void; + const glRenderbufferStorage = fn(_target: GLenum, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void; + const glGetRenderbufferParameteriv = fn(_target: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glIsFramebuffer = fn(_framebuffer: GLuint) callconv(.C) GLboolean; + const glBindFramebuffer = fn(_target: GLenum, _framebuffer: GLuint) callconv(.C) void; + const glDeleteFramebuffers = fn(_n: GLsizei, _framebuffers: [*c]const GLuint) callconv(.C) void; + const glGenFramebuffers = fn(_n: GLsizei, _framebuffers: [*c]GLuint) callconv(.C) void; + const glCheckFramebufferStatus = fn(_target: GLenum) callconv(.C) GLenum; + const glFramebufferTexture1D = fn(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void; + const glFramebufferTexture2D = fn(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint) callconv(.C) void; + const glFramebufferTexture3D = fn(_target: GLenum, _attachment: GLenum, _textarget: GLenum, _texture: GLuint, _level: GLint, _zoffset: GLint) callconv(.C) void; + const glFramebufferRenderbuffer = fn(_target: GLenum, _attachment: GLenum, _renderbuffertarget: GLenum, _renderbuffer: GLuint) callconv(.C) void; + const glGetFramebufferAttachmentParameteriv = fn(_target: GLenum, _attachment: GLenum, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGenerateMipmap = fn(_target: GLenum) callconv(.C) void; + const glBlitFramebuffer = fn(_srcX0: GLint, _srcY0: GLint, _srcX1: GLint, _srcY1: GLint, _dstX0: GLint, _dstY0: GLint, _dstX1: GLint, _dstY1: GLint, _mask: GLbitfield, _filter: GLenum) callconv(.C) void; + const glRenderbufferStorageMultisample = fn(_target: GLenum, _samples: GLsizei, _internalformat: GLenum, _width: GLsizei, _height: GLsizei) callconv(.C) void; + const glFramebufferTextureLayer = fn(_target: GLenum, _attachment: GLenum, _texture: GLuint, _level: GLint, _layer: GLint) callconv(.C) void; + const glMapBufferRange = fn(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr, _access: GLbitfield) callconv(.C) ?*anyopaque; + const glFlushMappedBufferRange = fn(_target: GLenum, _offset: GLintptr, _length: GLsizeiptr) callconv(.C) void; + const glBindVertexArray = fn(_array: GLuint) callconv(.C) void; + const glDeleteVertexArrays = fn(_n: GLsizei, _arrays: [*c]const GLuint) callconv(.C) void; + const glGenVertexArrays = fn(_n: GLsizei, _arrays: [*c]GLuint) callconv(.C) void; + const glIsVertexArray = fn(_array: GLuint) callconv(.C) GLboolean; + const glDrawArraysInstanced = fn(_mode: GLenum, _first: GLint, _count: GLsizei, _instancecount: GLsizei) callconv(.C) void; + const glDrawElementsInstanced = fn(_mode: GLenum, _count: GLsizei, _type: GLenum, _indices: ?*const anyopaque, _instancecount: GLsizei) callconv(.C) void; + const glTexBuffer = fn(_target: GLenum, _internalformat: GLenum, _buffer: GLuint) callconv(.C) void; + const glPrimitiveRestartIndex = fn(_index: GLuint) callconv(.C) void; + const glCopyBufferSubData = fn(_readTarget: GLenum, _writeTarget: GLenum, _readOffset: GLintptr, _writeOffset: GLintptr, _size: GLsizeiptr) callconv(.C) void; + const glGetUniformIndices = fn(_program: GLuint, _uniformCount: GLsizei, _uniformNames: [*c]const [*c]const GLchar, _uniformIndices: [*c]GLuint) callconv(.C) void; + const glGetActiveUniformsiv = fn(_program: GLuint, _uniformCount: GLsizei, _uniformIndices: [*c]const GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetActiveUniformName = fn(_program: GLuint, _uniformIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformName: [*c]GLchar) callconv(.C) void; + const glGetUniformBlockIndex = fn(_program: GLuint, _uniformBlockName: [*c]const GLchar) callconv(.C) GLuint; + const glGetActiveUniformBlockiv = fn(_program: GLuint, _uniformBlockIndex: GLuint, _pname: GLenum, _params: [*c]GLint) callconv(.C) void; + const glGetActiveUniformBlockName = fn(_program: GLuint, _uniformBlockIndex: GLuint, _bufSize: GLsizei, _length: [*c]GLsizei, _uniformBlockName: [*c]GLchar) callconv(.C) void; + const glUniformBlockBinding = fn(_program: GLuint, _uniformBlockIndex: GLuint, _uniformBlockBinding: GLuint) callconv(.C) void; +}; + +const function_pointers = struct { + var glCullFace: *const function_signatures.glCullFace = undefined; + var glFrontFace: *const function_signatures.glFrontFace = undefined; + var glHint: *const function_signatures.glHint = undefined; + var glLineWidth: *const function_signatures.glLineWidth = undefined; + var glPointSize: *const function_signatures.glPointSize = undefined; + var glPolygonMode: *const function_signatures.glPolygonMode = undefined; + var glScissor: *const function_signatures.glScissor = undefined; + var glTexParameterf: *const function_signatures.glTexParameterf = undefined; + var glTexParameterfv: *const function_signatures.glTexParameterfv = undefined; + var glTexParameteri: *const function_signatures.glTexParameteri = undefined; + var glTexParameteriv: *const function_signatures.glTexParameteriv = undefined; + var glTexImage1D: *const function_signatures.glTexImage1D = undefined; + var glTexImage2D: *const function_signatures.glTexImage2D = undefined; + var glDrawBuffer: *const function_signatures.glDrawBuffer = undefined; + var glClear: *const function_signatures.glClear = undefined; + var glClearColor: *const function_signatures.glClearColor = undefined; + var glClearStencil: *const function_signatures.glClearStencil = undefined; + var glClearDepth: *const function_signatures.glClearDepth = undefined; + var glStencilMask: *const function_signatures.glStencilMask = undefined; + var glColorMask: *const function_signatures.glColorMask = undefined; + var glDepthMask: *const function_signatures.glDepthMask = undefined; + var glDisable: *const function_signatures.glDisable = undefined; + var glEnable: *const function_signatures.glEnable = undefined; + var glFinish: *const function_signatures.glFinish = undefined; + var glFlush: *const function_signatures.glFlush = undefined; + var glBlendFunc: *const function_signatures.glBlendFunc = undefined; + var glLogicOp: *const function_signatures.glLogicOp = undefined; + var glStencilFunc: *const function_signatures.glStencilFunc = undefined; + var glStencilOp: *const function_signatures.glStencilOp = undefined; + var glDepthFunc: *const function_signatures.glDepthFunc = undefined; + var glPixelStoref: *const function_signatures.glPixelStoref = undefined; + var glPixelStorei: *const function_signatures.glPixelStorei = undefined; + var glReadBuffer: *const function_signatures.glReadBuffer = undefined; + var glReadPixels: *const function_signatures.glReadPixels = undefined; + var glGetBooleanv: *const function_signatures.glGetBooleanv = undefined; + var glGetDoublev: *const function_signatures.glGetDoublev = undefined; + var glGetError: *const function_signatures.glGetError = undefined; + var glGetFloatv: *const function_signatures.glGetFloatv = undefined; + var glGetIntegerv: *const function_signatures.glGetIntegerv = undefined; + var glGetString: *const function_signatures.glGetString = undefined; + var glGetTexImage: *const function_signatures.glGetTexImage = undefined; + var glGetTexParameterfv: *const function_signatures.glGetTexParameterfv = undefined; + var glGetTexParameteriv: *const function_signatures.glGetTexParameteriv = undefined; + var glGetTexLevelParameterfv: *const function_signatures.glGetTexLevelParameterfv = undefined; + var glGetTexLevelParameteriv: *const function_signatures.glGetTexLevelParameteriv = undefined; + var glIsEnabled: *const function_signatures.glIsEnabled = undefined; + var glDepthRange: *const function_signatures.glDepthRange = undefined; + var glViewport: *const function_signatures.glViewport = undefined; + var glDrawArrays: *const function_signatures.glDrawArrays = undefined; + var glDrawElements: *const function_signatures.glDrawElements = undefined; + var glPolygonOffset: *const function_signatures.glPolygonOffset = undefined; + var glCopyTexImage1D: *const function_signatures.glCopyTexImage1D = undefined; + var glCopyTexImage2D: *const function_signatures.glCopyTexImage2D = undefined; + var glCopyTexSubImage1D: *const function_signatures.glCopyTexSubImage1D = undefined; + var glCopyTexSubImage2D: *const function_signatures.glCopyTexSubImage2D = undefined; + var glTexSubImage1D: *const function_signatures.glTexSubImage1D = undefined; + var glTexSubImage2D: *const function_signatures.glTexSubImage2D = undefined; + var glBindTexture: *const function_signatures.glBindTexture = undefined; + var glDeleteTextures: *const function_signatures.glDeleteTextures = undefined; + var glGenTextures: *const function_signatures.glGenTextures = undefined; + var glIsTexture: *const function_signatures.glIsTexture = undefined; + var glDrawRangeElements: *const function_signatures.glDrawRangeElements = undefined; + var glTexImage3D: *const function_signatures.glTexImage3D = undefined; + var glTexSubImage3D: *const function_signatures.glTexSubImage3D = undefined; + var glCopyTexSubImage3D: *const function_signatures.glCopyTexSubImage3D = undefined; + var glActiveTexture: *const function_signatures.glActiveTexture = undefined; + var glSampleCoverage: *const function_signatures.glSampleCoverage = undefined; + var glCompressedTexImage3D: *const function_signatures.glCompressedTexImage3D = undefined; + var glCompressedTexImage2D: *const function_signatures.glCompressedTexImage2D = undefined; + var glCompressedTexImage1D: *const function_signatures.glCompressedTexImage1D = undefined; + var glCompressedTexSubImage3D: *const function_signatures.glCompressedTexSubImage3D = undefined; + var glCompressedTexSubImage2D: *const function_signatures.glCompressedTexSubImage2D = undefined; + var glCompressedTexSubImage1D: *const function_signatures.glCompressedTexSubImage1D = undefined; + var glGetCompressedTexImage: *const function_signatures.glGetCompressedTexImage = undefined; + var glVertexAttribP4uiv: *const function_signatures.glVertexAttribP4uiv = undefined; + var glVertexAttribP4ui: *const function_signatures.glVertexAttribP4ui = undefined; + var glVertexAttribP3uiv: *const function_signatures.glVertexAttribP3uiv = undefined; + var glVertexAttribP3ui: *const function_signatures.glVertexAttribP3ui = undefined; + var glVertexAttribP2uiv: *const function_signatures.glVertexAttribP2uiv = undefined; + var glVertexAttribP2ui: *const function_signatures.glVertexAttribP2ui = undefined; + var glVertexAttribP1uiv: *const function_signatures.glVertexAttribP1uiv = undefined; + var glVertexAttribP1ui: *const function_signatures.glVertexAttribP1ui = undefined; + var glVertexAttribDivisor: *const function_signatures.glVertexAttribDivisor = undefined; + var glGetQueryObjectui64v: *const function_signatures.glGetQueryObjectui64v = undefined; + var glGetQueryObjecti64v: *const function_signatures.glGetQueryObjecti64v = undefined; + var glQueryCounter: *const function_signatures.glQueryCounter = undefined; + var glGetSamplerParameterIuiv: *const function_signatures.glGetSamplerParameterIuiv = undefined; + var glGetSamplerParameterfv: *const function_signatures.glGetSamplerParameterfv = undefined; + var glGetSamplerParameterIiv: *const function_signatures.glGetSamplerParameterIiv = undefined; + var glGetSamplerParameteriv: *const function_signatures.glGetSamplerParameteriv = undefined; + var glSamplerParameterIuiv: *const function_signatures.glSamplerParameterIuiv = undefined; + var glSamplerParameterIiv: *const function_signatures.glSamplerParameterIiv = undefined; + var glSamplerParameterfv: *const function_signatures.glSamplerParameterfv = undefined; + var glSamplerParameterf: *const function_signatures.glSamplerParameterf = undefined; + var glSamplerParameteriv: *const function_signatures.glSamplerParameteriv = undefined; + var glSamplerParameteri: *const function_signatures.glSamplerParameteri = undefined; + var glBindSampler: *const function_signatures.glBindSampler = undefined; + var glIsSampler: *const function_signatures.glIsSampler = undefined; + var glDeleteSamplers: *const function_signatures.glDeleteSamplers = undefined; + var glGenSamplers: *const function_signatures.glGenSamplers = undefined; + var glGetFragDataIndex: *const function_signatures.glGetFragDataIndex = undefined; + var glBindFragDataLocationIndexed: *const function_signatures.glBindFragDataLocationIndexed = undefined; + var glSampleMaski: *const function_signatures.glSampleMaski = undefined; + var glGetMultisamplefv: *const function_signatures.glGetMultisamplefv = undefined; + var glTexImage3DMultisample: *const function_signatures.glTexImage3DMultisample = undefined; + var glTexImage2DMultisample: *const function_signatures.glTexImage2DMultisample = undefined; + var glFramebufferTexture: *const function_signatures.glFramebufferTexture = undefined; + var glGetBufferParameteri64v: *const function_signatures.glGetBufferParameteri64v = undefined; + var glBlendFuncSeparate: *const function_signatures.glBlendFuncSeparate = undefined; + var glMultiDrawArrays: *const function_signatures.glMultiDrawArrays = undefined; + var glMultiDrawElements: *const function_signatures.glMultiDrawElements = undefined; + var glPointParameterf: *const function_signatures.glPointParameterf = undefined; + var glPointParameterfv: *const function_signatures.glPointParameterfv = undefined; + var glPointParameteri: *const function_signatures.glPointParameteri = undefined; + var glPointParameteriv: *const function_signatures.glPointParameteriv = undefined; + var glGetInteger64i_v: *const function_signatures.glGetInteger64i_v = undefined; + var glGetSynciv: *const function_signatures.glGetSynciv = undefined; + var glGetInteger64v: *const function_signatures.glGetInteger64v = undefined; + var glWaitSync: *const function_signatures.glWaitSync = undefined; + var glClientWaitSync: *const function_signatures.glClientWaitSync = undefined; + var glDeleteSync: *const function_signatures.glDeleteSync = undefined; + var glIsSync: *const function_signatures.glIsSync = undefined; + var glFenceSync: *const function_signatures.glFenceSync = undefined; + var glBlendColor: *const function_signatures.glBlendColor = undefined; + var glBlendEquation: *const function_signatures.glBlendEquation = undefined; + var glProvokingVertex: *const function_signatures.glProvokingVertex = undefined; + var glMultiDrawElementsBaseVertex: *const function_signatures.glMultiDrawElementsBaseVertex = undefined; + var glDrawElementsInstancedBaseVertex: *const function_signatures.glDrawElementsInstancedBaseVertex = undefined; + var glDrawRangeElementsBaseVertex: *const function_signatures.glDrawRangeElementsBaseVertex = undefined; + var glDrawElementsBaseVertex: *const function_signatures.glDrawElementsBaseVertex = undefined; + var glGenQueries: *const function_signatures.glGenQueries = undefined; + var glDeleteQueries: *const function_signatures.glDeleteQueries = undefined; + var glIsQuery: *const function_signatures.glIsQuery = undefined; + var glBeginQuery: *const function_signatures.glBeginQuery = undefined; + var glEndQuery: *const function_signatures.glEndQuery = undefined; + var glGetQueryiv: *const function_signatures.glGetQueryiv = undefined; + var glGetQueryObjectiv: *const function_signatures.glGetQueryObjectiv = undefined; + var glGetQueryObjectuiv: *const function_signatures.glGetQueryObjectuiv = undefined; + var glBindBuffer: *const function_signatures.glBindBuffer = undefined; + var glDeleteBuffers: *const function_signatures.glDeleteBuffers = undefined; + var glGenBuffers: *const function_signatures.glGenBuffers = undefined; + var glIsBuffer: *const function_signatures.glIsBuffer = undefined; + var glBufferData: *const function_signatures.glBufferData = undefined; + var glBufferSubData: *const function_signatures.glBufferSubData = undefined; + var glGetBufferSubData: *const function_signatures.glGetBufferSubData = undefined; + var glMapBuffer: *const function_signatures.glMapBuffer = undefined; + var glUnmapBuffer: *const function_signatures.glUnmapBuffer = undefined; + var glGetBufferParameteriv: *const function_signatures.glGetBufferParameteriv = undefined; + var glGetBufferPointerv: *const function_signatures.glGetBufferPointerv = undefined; + var glBlendEquationSeparate: *const function_signatures.glBlendEquationSeparate = undefined; + var glDrawBuffers: *const function_signatures.glDrawBuffers = undefined; + var glStencilOpSeparate: *const function_signatures.glStencilOpSeparate = undefined; + var glStencilFuncSeparate: *const function_signatures.glStencilFuncSeparate = undefined; + var glStencilMaskSeparate: *const function_signatures.glStencilMaskSeparate = undefined; + var glAttachShader: *const function_signatures.glAttachShader = undefined; + var glBindAttribLocation: *const function_signatures.glBindAttribLocation = undefined; + var glCompileShader: *const function_signatures.glCompileShader = undefined; + var glCreateProgram: *const function_signatures.glCreateProgram = undefined; + var glCreateShader: *const function_signatures.glCreateShader = undefined; + var glDeleteProgram: *const function_signatures.glDeleteProgram = undefined; + var glDeleteShader: *const function_signatures.glDeleteShader = undefined; + var glDetachShader: *const function_signatures.glDetachShader = undefined; + var glDisableVertexAttribArray: *const function_signatures.glDisableVertexAttribArray = undefined; + var glEnableVertexAttribArray: *const function_signatures.glEnableVertexAttribArray = undefined; + var glGetActiveAttrib: *const function_signatures.glGetActiveAttrib = undefined; + var glGetActiveUniform: *const function_signatures.glGetActiveUniform = undefined; + var glGetAttachedShaders: *const function_signatures.glGetAttachedShaders = undefined; + var glGetAttribLocation: *const function_signatures.glGetAttribLocation = undefined; + var glGetProgramiv: *const function_signatures.glGetProgramiv = undefined; + var glGetProgramInfoLog: *const function_signatures.glGetProgramInfoLog = undefined; + var glGetShaderiv: *const function_signatures.glGetShaderiv = undefined; + var glGetShaderInfoLog: *const function_signatures.glGetShaderInfoLog = undefined; + var glGetShaderSource: *const function_signatures.glGetShaderSource = undefined; + var glGetUniformLocation: *const function_signatures.glGetUniformLocation = undefined; + var glGetUniformfv: *const function_signatures.glGetUniformfv = undefined; + var glGetUniformiv: *const function_signatures.glGetUniformiv = undefined; + var glGetVertexAttribdv: *const function_signatures.glGetVertexAttribdv = undefined; + var glGetVertexAttribfv: *const function_signatures.glGetVertexAttribfv = undefined; + var glGetVertexAttribiv: *const function_signatures.glGetVertexAttribiv = undefined; + var glGetVertexAttribPointerv: *const function_signatures.glGetVertexAttribPointerv = undefined; + var glIsProgram: *const function_signatures.glIsProgram = undefined; + var glIsShader: *const function_signatures.glIsShader = undefined; + var glLinkProgram: *const function_signatures.glLinkProgram = undefined; + var glShaderSource: *const function_signatures.glShaderSource = undefined; + var glUseProgram: *const function_signatures.glUseProgram = undefined; + var glUniform1f: *const function_signatures.glUniform1f = undefined; + var glUniform2f: *const function_signatures.glUniform2f = undefined; + var glUniform3f: *const function_signatures.glUniform3f = undefined; + var glUniform4f: *const function_signatures.glUniform4f = undefined; + var glUniform1i: *const function_signatures.glUniform1i = undefined; + var glUniform2i: *const function_signatures.glUniform2i = undefined; + var glUniform3i: *const function_signatures.glUniform3i = undefined; + var glUniform4i: *const function_signatures.glUniform4i = undefined; + var glUniform1fv: *const function_signatures.glUniform1fv = undefined; + var glUniform2fv: *const function_signatures.glUniform2fv = undefined; + var glUniform3fv: *const function_signatures.glUniform3fv = undefined; + var glUniform4fv: *const function_signatures.glUniform4fv = undefined; + var glUniform1iv: *const function_signatures.glUniform1iv = undefined; + var glUniform2iv: *const function_signatures.glUniform2iv = undefined; + var glUniform3iv: *const function_signatures.glUniform3iv = undefined; + var glUniform4iv: *const function_signatures.glUniform4iv = undefined; + var glUniformMatrix2fv: *const function_signatures.glUniformMatrix2fv = undefined; + var glUniformMatrix3fv: *const function_signatures.glUniformMatrix3fv = undefined; + var glUniformMatrix4fv: *const function_signatures.glUniformMatrix4fv = undefined; + var glValidateProgram: *const function_signatures.glValidateProgram = undefined; + var glVertexAttrib1d: *const function_signatures.glVertexAttrib1d = undefined; + var glVertexAttrib1dv: *const function_signatures.glVertexAttrib1dv = undefined; + var glVertexAttrib1f: *const function_signatures.glVertexAttrib1f = undefined; + var glVertexAttrib1fv: *const function_signatures.glVertexAttrib1fv = undefined; + var glVertexAttrib1s: *const function_signatures.glVertexAttrib1s = undefined; + var glVertexAttrib1sv: *const function_signatures.glVertexAttrib1sv = undefined; + var glVertexAttrib2d: *const function_signatures.glVertexAttrib2d = undefined; + var glVertexAttrib2dv: *const function_signatures.glVertexAttrib2dv = undefined; + var glVertexAttrib2f: *const function_signatures.glVertexAttrib2f = undefined; + var glVertexAttrib2fv: *const function_signatures.glVertexAttrib2fv = undefined; + var glVertexAttrib2s: *const function_signatures.glVertexAttrib2s = undefined; + var glVertexAttrib2sv: *const function_signatures.glVertexAttrib2sv = undefined; + var glVertexAttrib3d: *const function_signatures.glVertexAttrib3d = undefined; + var glVertexAttrib3dv: *const function_signatures.glVertexAttrib3dv = undefined; + var glVertexAttrib3f: *const function_signatures.glVertexAttrib3f = undefined; + var glVertexAttrib3fv: *const function_signatures.glVertexAttrib3fv = undefined; + var glVertexAttrib3s: *const function_signatures.glVertexAttrib3s = undefined; + var glVertexAttrib3sv: *const function_signatures.glVertexAttrib3sv = undefined; + var glVertexAttrib4Nbv: *const function_signatures.glVertexAttrib4Nbv = undefined; + var glVertexAttrib4Niv: *const function_signatures.glVertexAttrib4Niv = undefined; + var glVertexAttrib4Nsv: *const function_signatures.glVertexAttrib4Nsv = undefined; + var glVertexAttrib4Nub: *const function_signatures.glVertexAttrib4Nub = undefined; + var glVertexAttrib4Nubv: *const function_signatures.glVertexAttrib4Nubv = undefined; + var glVertexAttrib4Nuiv: *const function_signatures.glVertexAttrib4Nuiv = undefined; + var glVertexAttrib4Nusv: *const function_signatures.glVertexAttrib4Nusv = undefined; + var glVertexAttrib4bv: *const function_signatures.glVertexAttrib4bv = undefined; + var glVertexAttrib4d: *const function_signatures.glVertexAttrib4d = undefined; + var glVertexAttrib4dv: *const function_signatures.glVertexAttrib4dv = undefined; + var glVertexAttrib4f: *const function_signatures.glVertexAttrib4f = undefined; + var glVertexAttrib4fv: *const function_signatures.glVertexAttrib4fv = undefined; + var glVertexAttrib4iv: *const function_signatures.glVertexAttrib4iv = undefined; + var glVertexAttrib4s: *const function_signatures.glVertexAttrib4s = undefined; + var glVertexAttrib4sv: *const function_signatures.glVertexAttrib4sv = undefined; + var glVertexAttrib4ubv: *const function_signatures.glVertexAttrib4ubv = undefined; + var glVertexAttrib4uiv: *const function_signatures.glVertexAttrib4uiv = undefined; + var glVertexAttrib4usv: *const function_signatures.glVertexAttrib4usv = undefined; + var glVertexAttribPointer: *const function_signatures.glVertexAttribPointer = undefined; + var glUniformMatrix2x3fv: *const function_signatures.glUniformMatrix2x3fv = undefined; + var glUniformMatrix3x2fv: *const function_signatures.glUniformMatrix3x2fv = undefined; + var glUniformMatrix2x4fv: *const function_signatures.glUniformMatrix2x4fv = undefined; + var glUniformMatrix4x2fv: *const function_signatures.glUniformMatrix4x2fv = undefined; + var glUniformMatrix3x4fv: *const function_signatures.glUniformMatrix3x4fv = undefined; + var glUniformMatrix4x3fv: *const function_signatures.glUniformMatrix4x3fv = undefined; + var glColorMaski: *const function_signatures.glColorMaski = undefined; + var glGetBooleani_v: *const function_signatures.glGetBooleani_v = undefined; + var glGetIntegeri_v: *const function_signatures.glGetIntegeri_v = undefined; + var glEnablei: *const function_signatures.glEnablei = undefined; + var glDisablei: *const function_signatures.glDisablei = undefined; + var glIsEnabledi: *const function_signatures.glIsEnabledi = undefined; + var glBeginTransformFeedback: *const function_signatures.glBeginTransformFeedback = undefined; + var glEndTransformFeedback: *const function_signatures.glEndTransformFeedback = undefined; + var glBindBufferRange: *const function_signatures.glBindBufferRange = undefined; + var glBindBufferBase: *const function_signatures.glBindBufferBase = undefined; + var glTransformFeedbackVaryings: *const function_signatures.glTransformFeedbackVaryings = undefined; + var glGetTransformFeedbackVarying: *const function_signatures.glGetTransformFeedbackVarying = undefined; + var glClampColor: *const function_signatures.glClampColor = undefined; + var glBeginConditionalRender: *const function_signatures.glBeginConditionalRender = undefined; + var glEndConditionalRender: *const function_signatures.glEndConditionalRender = undefined; + var glVertexAttribIPointer: *const function_signatures.glVertexAttribIPointer = undefined; + var glGetVertexAttribIiv: *const function_signatures.glGetVertexAttribIiv = undefined; + var glGetVertexAttribIuiv: *const function_signatures.glGetVertexAttribIuiv = undefined; + var glVertexAttribI1i: *const function_signatures.glVertexAttribI1i = undefined; + var glVertexAttribI2i: *const function_signatures.glVertexAttribI2i = undefined; + var glVertexAttribI3i: *const function_signatures.glVertexAttribI3i = undefined; + var glVertexAttribI4i: *const function_signatures.glVertexAttribI4i = undefined; + var glVertexAttribI1ui: *const function_signatures.glVertexAttribI1ui = undefined; + var glVertexAttribI2ui: *const function_signatures.glVertexAttribI2ui = undefined; + var glVertexAttribI3ui: *const function_signatures.glVertexAttribI3ui = undefined; + var glVertexAttribI4ui: *const function_signatures.glVertexAttribI4ui = undefined; + var glVertexAttribI1iv: *const function_signatures.glVertexAttribI1iv = undefined; + var glVertexAttribI2iv: *const function_signatures.glVertexAttribI2iv = undefined; + var glVertexAttribI3iv: *const function_signatures.glVertexAttribI3iv = undefined; + var glVertexAttribI4iv: *const function_signatures.glVertexAttribI4iv = undefined; + var glVertexAttribI1uiv: *const function_signatures.glVertexAttribI1uiv = undefined; + var glVertexAttribI2uiv: *const function_signatures.glVertexAttribI2uiv = undefined; + var glVertexAttribI3uiv: *const function_signatures.glVertexAttribI3uiv = undefined; + var glVertexAttribI4uiv: *const function_signatures.glVertexAttribI4uiv = undefined; + var glVertexAttribI4bv: *const function_signatures.glVertexAttribI4bv = undefined; + var glVertexAttribI4sv: *const function_signatures.glVertexAttribI4sv = undefined; + var glVertexAttribI4ubv: *const function_signatures.glVertexAttribI4ubv = undefined; + var glVertexAttribI4usv: *const function_signatures.glVertexAttribI4usv = undefined; + var glGetUniformuiv: *const function_signatures.glGetUniformuiv = undefined; + var glBindFragDataLocation: *const function_signatures.glBindFragDataLocation = undefined; + var glGetFragDataLocation: *const function_signatures.glGetFragDataLocation = undefined; + var glUniform1ui: *const function_signatures.glUniform1ui = undefined; + var glUniform2ui: *const function_signatures.glUniform2ui = undefined; + var glUniform3ui: *const function_signatures.glUniform3ui = undefined; + var glUniform4ui: *const function_signatures.glUniform4ui = undefined; + var glUniform1uiv: *const function_signatures.glUniform1uiv = undefined; + var glUniform2uiv: *const function_signatures.glUniform2uiv = undefined; + var glUniform3uiv: *const function_signatures.glUniform3uiv = undefined; + var glUniform4uiv: *const function_signatures.glUniform4uiv = undefined; + var glTexParameterIiv: *const function_signatures.glTexParameterIiv = undefined; + var glTexParameterIuiv: *const function_signatures.glTexParameterIuiv = undefined; + var glGetTexParameterIiv: *const function_signatures.glGetTexParameterIiv = undefined; + var glGetTexParameterIuiv: *const function_signatures.glGetTexParameterIuiv = undefined; + var glClearBufferiv: *const function_signatures.glClearBufferiv = undefined; + var glClearBufferuiv: *const function_signatures.glClearBufferuiv = undefined; + var glClearBufferfv: *const function_signatures.glClearBufferfv = undefined; + var glClearBufferfi: *const function_signatures.glClearBufferfi = undefined; + var glGetStringi: *const function_signatures.glGetStringi = undefined; + var glIsRenderbuffer: *const function_signatures.glIsRenderbuffer = undefined; + var glBindRenderbuffer: *const function_signatures.glBindRenderbuffer = undefined; + var glDeleteRenderbuffers: *const function_signatures.glDeleteRenderbuffers = undefined; + var glGenRenderbuffers: *const function_signatures.glGenRenderbuffers = undefined; + var glRenderbufferStorage: *const function_signatures.glRenderbufferStorage = undefined; + var glGetRenderbufferParameteriv: *const function_signatures.glGetRenderbufferParameteriv = undefined; + var glIsFramebuffer: *const function_signatures.glIsFramebuffer = undefined; + var glBindFramebuffer: *const function_signatures.glBindFramebuffer = undefined; + var glDeleteFramebuffers: *const function_signatures.glDeleteFramebuffers = undefined; + var glGenFramebuffers: *const function_signatures.glGenFramebuffers = undefined; + var glCheckFramebufferStatus: *const function_signatures.glCheckFramebufferStatus = undefined; + var glFramebufferTexture1D: *const function_signatures.glFramebufferTexture1D = undefined; + var glFramebufferTexture2D: *const function_signatures.glFramebufferTexture2D = undefined; + var glFramebufferTexture3D: *const function_signatures.glFramebufferTexture3D = undefined; + var glFramebufferRenderbuffer: *const function_signatures.glFramebufferRenderbuffer = undefined; + var glGetFramebufferAttachmentParameteriv: *const function_signatures.glGetFramebufferAttachmentParameteriv = undefined; + var glGenerateMipmap: *const function_signatures.glGenerateMipmap = undefined; + var glBlitFramebuffer: *const function_signatures.glBlitFramebuffer = undefined; + var glRenderbufferStorageMultisample: *const function_signatures.glRenderbufferStorageMultisample = undefined; + var glFramebufferTextureLayer: *const function_signatures.glFramebufferTextureLayer = undefined; + var glMapBufferRange: *const function_signatures.glMapBufferRange = undefined; + var glFlushMappedBufferRange: *const function_signatures.glFlushMappedBufferRange = undefined; + var glBindVertexArray: *const function_signatures.glBindVertexArray = undefined; + var glDeleteVertexArrays: *const function_signatures.glDeleteVertexArrays = undefined; + var glGenVertexArrays: *const function_signatures.glGenVertexArrays = undefined; + var glIsVertexArray: *const function_signatures.glIsVertexArray = undefined; + var glDrawArraysInstanced: *const function_signatures.glDrawArraysInstanced = undefined; + var glDrawElementsInstanced: *const function_signatures.glDrawElementsInstanced = undefined; + var glTexBuffer: *const function_signatures.glTexBuffer = undefined; + var glPrimitiveRestartIndex: *const function_signatures.glPrimitiveRestartIndex = undefined; + var glCopyBufferSubData: *const function_signatures.glCopyBufferSubData = undefined; + var glGetUniformIndices: *const function_signatures.glGetUniformIndices = undefined; + var glGetActiveUniformsiv: *const function_signatures.glGetActiveUniformsiv = undefined; + var glGetActiveUniformName: *const function_signatures.glGetActiveUniformName = undefined; + var glGetUniformBlockIndex: *const function_signatures.glGetUniformBlockIndex = undefined; + var glGetActiveUniformBlockiv: *const function_signatures.glGetActiveUniformBlockiv = undefined; + var glGetActiveUniformBlockName: *const function_signatures.glGetActiveUniformBlockName = undefined; + var glUniformBlockBinding: *const function_signatures.glUniformBlockBinding = undefined; +}; + +test { + _ = load; + @setEvalBranchQuota(100_000); // Yes, this is necessary. OpenGL gets quite large! + std.testing.refAllDecls(@This()); +} diff --git a/src/fragment.glsl b/src/fragment.glsl new file mode 100644 index 0000000..f57d958 --- /dev/null +++ b/src/fragment.glsl @@ -0,0 +1,5 @@ +#version 330 core +out vec4 fragColor; +void main() { + fragColor = vec4(0.5, 0.0, 0.5, 1.0); +} diff --git a/src/main.zig b/src/main.zig index f04b7bb..53ebd3f 100644 --- a/src/main.zig +++ b/src/main.zig @@ -1,19 +1,60 @@ const std = @import("std"); const rl = @import("raylib"); +const gl = @import("opengl"); +const print = std.debug.print; + +fn load_opengl_function(opengl_lib: *std.DynLib, func_name: [:0]const u8) ?gl.FunctionPointer { + return opengl_lib.lookup(gl.FunctionPointer, func_name); +} pub fn main() anyerror!void { + var opengl_lib = try std.DynLib.open("libGL.so"); + defer opengl_lib.close(); + try gl.load(&opengl_lib, load_opengl_function); + rl.InitWindow(1024, 720, "OpenGL zig"); defer rl.CloseWindow(); + print("Renderer: {?s}\n", .{gl.getString(gl.RENDERER)}); + print("OpenGL version: {?s}\n", .{gl.getString(gl.VERSION)}); + rl.InitAudioDevice(); defer rl.CloseAudioDevice(); rl.SetTargetFPS(60); + const points = [_]f32{ + 0.0, 0.5, 0.0, + -0.5, -0.5, 0.0, + 0.5, -0.5, 0.0 + }; + + var vbo: gl.GLuint = 0; + gl.genBuffers(1, &vbo); + defer gl.deleteBuffers(1, &vbo); + gl.bindBuffer(gl.ARRAY_BUFFER, vbo); + gl.bufferData(gl.ARRAY_BUFFER, 9 * @sizeOf(f32), &points, gl.STATIC_DRAW); + + var vao: gl.GLuint = 0; + gl.genVertexArrays(1, &vao); + defer gl.deleteVertexArrays(1, &vao); + gl.bindVertexArray(vao); + gl.enableVertexAttribArray(0); + gl.bindBuffer(gl.ARRAY_BUFFER, vbo); + gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 3 * @sizeOf(f32), null); + + const shader = rl.LoadShaderFromMemory(@embedFile("vertex.glsl"), @embedFile("fragment.glsl")); + while (!rl.WindowShouldClose()) { rl.BeginDrawing(); - rl.ClearBackground(rl.RAYWHITE); - rl.DrawText("Hello, World", 10, 10, 12, rl.BLACK); + + gl.enable(gl.DEPTH_TEST); + gl.depthFunc(gl.LESS); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.useProgram(shader.id); + gl.bindVertexArray(vao); + gl.drawArrays(gl.TRIANGLES, 0, 3); + rl.EndDrawing(); } } diff --git a/src/vertex.glsl b/src/vertex.glsl new file mode 100644 index 0000000..7de399b --- /dev/null +++ b/src/vertex.glsl @@ -0,0 +1,5 @@ +#version 330 core +in vec3 vp; +void main() { + gl_Position = vec4(vp, 1.0); +}