diff --git a/build.zig b/build.zig new file mode 100644 index 0000000..c8248b7 --- /dev/null +++ b/build.zig @@ -0,0 +1,73 @@ +const std = @import("std"); +const raylib = @import("libs/raylib/build.zig"); + +// Although this function looks imperative, note that its job is to +// declaratively construct a build graph that will be executed by an external +// runner. +pub fn build(b: *std.Build) void { + // Standard target options allows the person running `zig build` to choose + // what target to build for. Here we do not override the defaults, which + // means any target is allowed, and the default is native. Other options + // for restricting supported target set are available. + const target = b.standardTargetOptions(.{}); + + // Standard optimization options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not + // set a preferred release mode, allowing the user to decide how to optimize. + const optimize = b.standardOptimizeOption(.{}); + + const exe = b.addExecutable(.{ + .name = "opengl-zig", + // In this case the main source file is merely a path, however, in more + // complicated build scripts, this could be a generated file. + .root_source_file = .{ .path = "src/main.zig" }, + .target = target, + .optimize = optimize, + }); + + raylib.addTo(b, exe, target, optimize, .{}); + + // This declares intent for the executable to be installed into the + // standard location when the user invokes the "install" step (the default + // step when running `zig build`). + b.installArtifact(exe); + + // This *creates* a Run step in the build graph, to be executed when another + // step is evaluated that depends on it. The next line below will establish + // such a dependency. + const run_cmd = b.addRunArtifact(exe); + + // By making the run step depend on the install step, it will be run from the + // installation directory rather than directly from within the cache directory. + // This is not necessary, however, if the application depends on other installed + // files, this ensures they will be present and in the expected location. + run_cmd.step.dependOn(b.getInstallStep()); + + // This allows the user to pass arguments to the application in the build + // command itself, like this: `zig build run -- arg1 arg2 etc` + if (b.args) |args| { + run_cmd.addArgs(args); + } + + // This creates a build step. It will be visible in the `zig build --help` menu, + // and can be selected like this: `zig build run` + // This will evaluate the `run` step rather than the default, which is "install". + const run_step = b.step("run", "Run the app"); + run_step.dependOn(&run_cmd.step); + + // Creates a step for unit testing. This only builds the test executable + // but does not run it. + const unit_tests = b.addTest(.{ + .root_source_file = .{ .path = "src/main.zig" }, + .target = target, + .optimize = optimize, + }); + + const run_unit_tests = b.addRunArtifact(unit_tests); + + // Similar to creating the run step earlier, this exposes a `test` step to + // the `zig build --help` menu, providing a way for the user to request + // running the unit tests. + const test_step = b.step("test", "Run unit tests"); + test_step.dependOn(&run_unit_tests.step); +} diff --git a/src/main.zig b/src/main.zig index c8a3f67..f04b7bb 100644 --- a/src/main.zig +++ b/src/main.zig @@ -1,24 +1,19 @@ const std = @import("std"); +const rl = @import("raylib"); -pub fn main() !void { - // Prints to stderr (it's a shortcut based on `std.io.getStdErr()`) - std.debug.print("All your {s} are belong to us.\n", .{"codebase"}); +pub fn main() anyerror!void { + rl.InitWindow(1024, 720, "OpenGL zig"); + defer rl.CloseWindow(); - // stdout is for the actual output of your application, for example if you - // are implementing gzip, then only the compressed bytes should be sent to - // stdout, not any debugging messages. - const stdout_file = std.io.getStdOut().writer(); - var bw = std.io.bufferedWriter(stdout_file); - const stdout = bw.writer(); + rl.InitAudioDevice(); + defer rl.CloseAudioDevice(); - try stdout.print("Run `zig build test` to run the tests.\n", .{}); + rl.SetTargetFPS(60); - try bw.flush(); // don't forget to flush! -} - -test "simple test" { - var list = std.ArrayList(i32).init(std.testing.allocator); - defer list.deinit(); // try commenting this out and see if zig detects the memory leak! - try list.append(42); - try std.testing.expectEqual(@as(i32, 42), list.pop()); + while (!rl.WindowShouldClose()) { + rl.BeginDrawing(); + rl.ClearBackground(rl.RAYWHITE); + rl.DrawText("Hello, World", 10, 10, 12, rl.BLACK); + rl.EndDrawing(); + } }