#include #include #define GLFW_DLL #include #define eprint(fmt, ...) fprintf(stderr, "ERROR: " fmt "\n" #__VA_ARGS__) const char *vertex_shader = "#version 330 core\n" "in vec3 vp;\n" "void main() {\n" " gl_Position = vec4(vp, 1.0);\n" "}\n"; const char *fragment_shader = "#version 330 core\n" "out vec4 fragColor;\n" "void main() {\n" " fragColor = vec4(0.5, 0.0, 0.5, 1.0);\n" "}\n"; int main() { if (!glfwInit()) { eprint("Could not start glfw"); return -1; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow *window = glfwCreateWindow(640, 480, "Hello triangle", NULL, NULL); if (!window) { eprint("Could not open window with glfw"); glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; glewInit(); printf("Renderer: %s\n", glGetString(GL_RENDERER)); printf("OpenGL version supported: %s\n", glGetString(GL_VERSION)); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); float points[] = { 0.0f, 0.5f, 0.0f, 0.5f, -0.5f, 0.0f, -0.5f, -0.5f, 0.0f, }; GLuint vbo = 0; glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, 9 * sizeof(float), points, GL_STATIC_DRAW); GLuint vao = 0; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL); GLuint vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, &vertex_shader, NULL); glCompileShader(vs); GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, &fragment_shader, NULL); glCompileShader(fs); GLuint shader_program = glCreateProgram(); glAttachShader(shader_program, fs); glAttachShader(shader_program, vs); glLinkProgram(shader_program); while (!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(shader_program); glBindVertexArray(vao); glDrawArrays(GL_TRIANGLES, 0, 3); glfwPollEvents(); glfwSwapBuffers(window); } glfwTerminate(); return 0; }