43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
using System;
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using Xunit;
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using LD_24.Code;
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using System.Collections.Generic;
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using FluentAssertions;
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namespace LD_24Tests
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{
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public class TaskUtilsTests
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{
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[Fact]
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public void TestFindAllClasses()
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{
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List<Actor> actors = new List<Actor>();
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actors.Add(new NPC("foo", "bar", "baz", "ClassAAA", 10, 10, 10, 10, "biz"));
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actors.Add(new Hero("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, 10, 10, 10, 10));
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actors.Add(new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, "baz"));
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actors.Add(new Hero("foo", "bar", "baz", "ClassCCC", 10, 10, 10, 10, 10, 10, 10, 10));
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List<string> classes = TaskUtils.FindAllClasses(actors);
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classes.Should().BeEquivalentTo("ClassAAA", "ClassBBB", "ClassCCC");
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}
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[Fact]
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public void TestFilterNPCsByAttack()
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{
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List<Actor> actors = new List<Actor>();
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var actor1 = new NPC("foo", "bar", "baz", "ClassAAA", 10, 10, 9, 10, "biz");
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var actor2 = new Hero("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, 10, 10, 10, 10);
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var actor3 = new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, "baz");
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var actor4 = new Hero("foo", "bar", "baz", "ClassCCC", 10, 10, 10, 10, 10, 10, 10, 10);
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var actor5 = new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 5, 10, "baz");
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actors.Add(actor1);
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actors.Add(actor2);
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actors.Add(actor3);
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actors.Add(actor4);
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actors.Add(actor5);
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var NPCs = TaskUtils.FilterNPCsByAttack(actors, 10);
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NPCs.Should().BeEquivalentTo(new List<NPC> { actor1, actor5 });
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}
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}
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}
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