using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using LD_24.Code; using System.Diagnostics; namespace LD_24 { /// /// Main Form /// public partial class Forma1 : System.Web.UI.Page { private List actors = null; protected void Page_Load(object sender, EventArgs e) { string[] actorFiles = { "Actors1.txt", "Actors2.txt", "Actors3.txt" }; foreach (string name in actorFiles) { string filename = Server.MapPath($"App_Data/{name}"); if (!File.Exists(filename)) { InOutUtils.GenerateFakeActors(filename); } } try { actors = InOutUtils.ReadActorsDir(Server.MapPath("App_Data")); } catch (Exception ex) { Debug.WriteLine("Oops an error occured:"); Debug.WriteLine(ex); throw ex; } Label1.Visible = false; Label2.Visible = false; } protected void Button1_Click(object sender, EventArgs e) { Label1.Visible = true; Label2.Visible = true; int minHeroIntellect = int.Parse(TextBox1.Text); int maxNPCAttack = int.Parse(TextBox2.Text); ShowActors(Table1, actors); var heatlhyActors = TaskUtils.FilterMostHealthByClass(actors); ShowHealthyActors(Table2, heatlhyActors); var allClasses = TaskUtils.FindAllClasses(actors); InOutUtils.PrintClassesCSV(Server.MapPath("App_Data/Klasės.csv"), allClasses); var missingActors = TaskUtils.FindMissingActors(actors); InOutUtils.PrintMissingActors(Server.MapPath("App_Data/Trūkstami.csv"), missingActors); var intellectHeroes = TaskUtils.FilterHeroesByIntellect(actors, minHeroIntellect); var strengthNPCs = TaskUtils.FilterNPCsByAttack(actors, maxNPCAttack); intellectHeroes.Sort(); strengthNPCs.Sort(); var team = new List(); team.AddRange(intellectHeroes); team.AddRange(strengthNPCs); InOutUtils.PrintTeam(Server.MapPath("App_Data/Riktine.csv"), team); } } }