using System; using Xunit; using LD_24.Code; using System.Collections.Generic; using FluentAssertions; namespace LD_24Tests { public class TaskUtilsTests { [Fact] public void TestFindAllClasses() { List actors = new List(); actors.Add(new NPC("foo", "bar", "baz", "ClassAAA", 10, 10, 10, 10, "biz")); actors.Add(new Hero("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, 10, 10, 10, 10)); actors.Add(new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, "baz")); actors.Add(new Hero("foo", "bar", "baz", "ClassCCC", 10, 10, 10, 10, 10, 10, 10, 10)); List classes = TaskUtils.FindAllClasses(actors); classes.Should().BeEquivalentTo("ClassAAA", "ClassBBB", "ClassCCC"); } [Fact] public void TestFilterNPCsByAttack() { List actors = new List(); var actor1 = new NPC("foo", "bar", "baz", "ClassAAA", 10, 10, 9, 10, "biz"); var actor2 = new Hero("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, 10, 10, 10, 10); var actor3 = new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, "baz"); var actor4 = new Hero("foo", "bar", "baz", "ClassCCC", 10, 10, 10, 10, 10, 10, 10, 10); var actor5 = new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 5, 10, "baz"); actors.Add(actor1); actors.Add(actor2); actors.Add(actor3); actors.Add(actor4); actors.Add(actor5); var NPCs = TaskUtils.FilterNPCsByAttack(actors, 10); NPCs.Should().BeEquivalentTo(new List { actor1, actor5 }); } } }