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preliminarily solve L4.LD_24

This commit is contained in:
Rokas Puzonas 2022-04-28 01:32:20 +03:00
parent 5c255814ef
commit ce45f4135e
23 changed files with 984 additions and 0 deletions

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L4/L4.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32328.378
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LD_24", "LD_24\LD_24.csproj", "{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {311CB727-13E2-47BB-8B1B-0C68CF29441E}
EndGlobalSection
EndGlobal

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Orc
Amandatown
Mercedes;Warrior;24;18;13;17;Cummings, Lehner and Wilkinson
Kelvin;Warrior;5;4;17;11;Waelchi, Kulas and Bruen
Domenico;Archer;24;10;3;25;Jacobi Group

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Halfling
Leifberg
Clare;Warrior;17;2;7;23;14;23;19;6
Drake;Hunter;10;15;18;3;Will - Yost
Mike;Necromancer;18;24;3;11;23;11;22;9
Cathryn;Warrior;20;1;14;9;2;22;6;18
Tobin;Necromancer;12;14;21;18;Hermann, Cole and Gislason
Yasmine;Archer;6;24;3;4;O'Keefe and Sons
Shanna;Necromancer;3;5;15;14;Mraz, Jenkins and Bosco
Otha;Warrior;24;22;13;15;2;13;17;13
Cletus;Necromancer;4;8;20;16;Moen - Roberts
Katelynn;Hunter;2;24;9;9;Feil Inc

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Fairy
Celestineville
Alec;Hunter;20;14;13;4;9;6;21;23
Summer;Warrior;6;11;23;7;19;12;19;24
Rylan;Archer;13;17;23;20;10;10;17;7
Gisselle;Warrior;11;10;11;5;6;16;6;12

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Warrior
Archer
Hunter
Necromancer
1 Warrior
2 Archer
3 Hunter
4 Necromancer

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Halfling;Leifberg;Clare;Warrior;17;2;7;23;14;23;19;6
Fairy;Celestineville;Summer;Warrior;6;11;23;7;19;12;19;24
Fairy;Celestineville;Alec;Hunter;20;14;13;4;9;6;21;23
Halfling;Leifberg;Mike;Necromancer;18;24;3;11;23;11;22;9
Orc;Amandatown;Domenico;Archer;24;10;3;25;Jacobi Group
Halfling;Leifberg;Yasmine;Archer;6;24;3;4;O'Keefe and Sons
Halfling;Leifberg;Katelynn;Hunter;2;24;9;9;Feil Inc
Orc;Amandatown;Mercedes;Warrior;24;18;13;17;Cummings, Lehner and Wilkinson
1 Halfling;Leifberg;Clare;Warrior;17;2;7;23;14;23;19;6
2 Fairy;Celestineville;Summer;Warrior;6;11;23;7;19;12;19;24
3 Fairy;Celestineville;Alec;Hunter;20;14;13;4;9;6;21;23
4 Halfling;Leifberg;Mike;Necromancer;18;24;3;11;23;11;22;9
5 Orc;Amandatown;Domenico;Archer;24;10;3;25;Jacobi Group
6 Halfling;Leifberg;Yasmine;Archer;6;24;3;4;O'Keefe and Sons
7 Halfling;Leifberg;Katelynn;Hunter;2;24;9;9;Feil Inc
8 Orc;Amandatown;Mercedes;Warrior;24;18;13;17;Cummings, Lehner and Wilkinson

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Orc
Fairy
1 Orc
2 Fairy

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L4/LD_24/Code/Actor.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LD_24.Code
{
public abstract class Actor
{
public string Race { get; set; }
public string StartingTown { get; set; }
public string Name { get; set; }
public string Class { get; set; }
public int Health { get; set; }
public int Mana { get; set; }
public int Attack { get; set; }
public int Defense { get; set; }
public Actor(string race, string startingTown, string name, string @class, int health, int mana, int attack, int defense)
{
Race = race;
StartingTown = startingTown;
Name = name;
Class = @class;
Health = health;
Mana = mana;
Attack = attack;
Defense = defense;
}
public abstract string ToCSVLine();
}
}

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L4/LD_24/Code/Hero.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LD_24.Code
{
public class Hero : Actor, IComparable<Hero>, IEquatable<Hero>
{
public int Power { get; set; }
public int Agility { get; set; }
public int Intellect { get; set; }
public int Special { get; set; }
public Hero(string race, string startingTown, string name, string @class, int health, int mana, int attack, int defense, int power, int agility, int intellect, int special) : base(race, startingTown, name, @class, health, mana, attack, defense)
{
Power = power;
Agility = agility;
Intellect = intellect;
Special = special;
}
public int CompareTo(Hero other)
{
return Intellect.CompareTo(other.Intellect);
}
public bool Equals(Hero other)
{
return Intellect.Equals(other.Intellect);
}
public override string ToCSVLine()
{
return string.Join(";", Race, StartingTown, Name, Class, Health, Mana, Attack, Defense, Power, Agility, Intellect, Special);
}
}
}

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L4/LD_24/Code/InOutUtils.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.IO;
using System.Diagnostics;
using Bogus;
using System.Text;
namespace LD_24.Code
{
public static class InOutUtils
{
private static readonly List<string> Races = new List<string> { "Human", "Orc", "Elf", "Dwarf", "Fairy", "Halfling" };
private static readonly List<string> Classess = new List<string> { "Warrior", "Hunter", "Archer", "Mage", "Necromancer" };
private static readonly Faker faker = new Faker();
public static IEnumerable<string> ReadLines(string filename)
{
using (var reader = new StreamReader(filename))
{
string line;
while ((line = reader.ReadLine()) != null)
{
// This check is for ignoring empty lines
if (line.Length > 0)
{
yield return line;
}
}
}
}
public static List<Actor> ReadActors(string filename)
{
var actors = new List<Actor>();
var lines = ReadLines(filename);
var race = lines.First().Trim();
var startingTown = lines.Skip(1).First().Trim();
foreach (var line in lines.Skip(2))
{
string[] parts = line.Split(';');
if (parts.Length != 7 && parts.Length != 10)
{
throw new Exception($"Invalid number of values given: '{line}'");
}
string name = parts[0].Trim();
string @class = parts[1].Trim();
int health = int.Parse(parts[2]);
int mana = int.Parse(parts[3]);
int attack = int.Parse(parts[4]);
int defense = int.Parse(parts[5]);
if (parts.Length == 7)
{
string guild = parts[6].Trim();
actors.Add(new NPC(race, startingTown, name, @class, health, mana, attack, defense, guild));
}
else if (parts.Length == 10)
{
int power = int.Parse(parts[6]);
int agility = int.Parse(parts[7]);
int intellect = int.Parse(parts[8]);
int special = int.Parse(parts[9]);
actors.Add(new Hero(race, startingTown, name, @class, health, mana, attack, defense, power, agility, intellect, special));
}
}
return actors;
}
public static void GenerateFakeActors(string filename)
{
using (var writer = new StreamWriter(filename))
{
writer.WriteLine(faker.PickRandom(Races));
writer.WriteLine(faker.Address.City());
int count = faker.Random.Number(2, 10);
for (int i = 0; i < count; i++)
{
string name = faker.Name.FirstName();
string @class = faker.PickRandom(Classess);
int health = faker.Random.Number(1, 25);
int mana = faker.Random.Number(1, 25);
int attack = faker.Random.Number(1, 25);
int defense = faker.Random.Number(1, 25);
writer.Write($"{name};{@class};{health};{mana};{attack};{defense};");
if (faker.Random.Number(100) < 60)
{
string guild = faker.Company.CompanyName();
writer.WriteLine($"{guild}");
} else
{
int power = faker.Random.Number(1, 25);
int agility = faker.Random.Number(1, 25);
int intellect = faker.Random.Number(1, 25);
int special = faker.Random.Number(1, 25);
writer.WriteLine($"{power};{agility};{intellect};{special}");
}
}
}
}
public static List<Actor> ReadActorsDir(string directory, string pattern = "*.txt")
{
if (!Directory.Exists(directory))
{
throw new Exception(string.Format("Directory '{0}' not found", directory));
}
var merged = new List<Actor>();
foreach (var filename in Directory.GetFiles(directory, pattern))
{
merged.AddRange(ReadActors(filename));
}
return merged;
}
public static void PrintClassesCSV(string filename, List<string> classes)
{
using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
{
foreach (var @class in classes)
{
writer.WriteLine(@class);
}
}
}
public static void PrintMissingActors(string filename, Tuple<List<string>, List<string>> missingActors)
{
using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
{
writer.WriteLine(string.Join(";", missingActors.Item1));
writer.WriteLine(string.Join(";", missingActors.Item2));
}
}
public static void PrintTeam(string filename, List<Actor> team)
{
using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
{
foreach (var actor in team)
{
writer.WriteLine(actor.ToCSVLine());
}
}
}
}
}

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L4/LD_24/Code/NPC.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LD_24.Code
{
public class NPC : Actor, IComparable<NPC>, IEquatable<NPC>
{
public string Guild { get; set; }
public NPC(string race, string startingTown, string name, string @class, int health, int mana, int attack, int defense, string guild) : base(race, startingTown, name, @class, health, mana, attack, defense)
{
Guild = guild;
}
public int CompareTo(NPC other)
{
return Attack.CompareTo(other.Attack);
}
public bool Equals(NPC other)
{
return Attack.Equals(other.Attack);
}
public override string ToCSVLine()
{
return string.Join(";", Race, StartingTown, Name, Class, Health, Mana, Attack, Defense, Guild);
}
}
}

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L4/LD_24/Code/TaskUtils.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LD_24.Code
{
public static class TaskUtils
{
public static Dictionary<string, int> FindMostHealthByClass(List<Actor> actors)
{
Dictionary<string, int> mostHealth = new Dictionary<string, int>();
foreach (var actor in actors)
{
if (mostHealth.ContainsKey(actor.Class))
{
mostHealth[actor.Class] = Math.Max(mostHealth[actor.Class], actor.Health);
} else
{
mostHealth.Add(actor.Class, actor.Health);
}
}
return mostHealth;
}
public static List<string> FindAllClasses(List<Actor> actors)
{
List<string> result = new List<string>();
foreach (var actor in actors)
{
if (!result.Contains(actor.Class))
{
result.Add(actor.Class);
}
}
return result;
}
public static List<string> FindAllRaces(List<Actor> actors)
{
List<string> races = new List<string>();
foreach (var actor in actors)
{
if (!races.Contains(actor.Race))
{
races.Add(actor.Race);
}
}
return races;
}
public static Tuple<List<string>, List<string>> FindMissingActors(List<Actor> actors)
{
var races = FindAllRaces(actors);
var missingHeroes = races;
var missingNPCs = new List<string>(races);
foreach (var actor in actors)
{
if (actor is Hero)
{
missingHeroes.Remove(actor.Race);
} else if (actor is NPC)
{
missingNPCs.Remove(actor.Race);
}
}
return Tuple.Create(missingHeroes, missingNPCs);
}
public static List<Actor> FilterMostHealthByClass(List<Actor> actors)
{
List<Actor> filtered = new List<Actor>();
var mostHealths = FindMostHealthByClass(actors);
foreach (var actor in actors)
{
if (mostHealths[actor.Class] == actor.Health)
{
filtered.Add(actor);
}
}
return filtered;
}
public static List<Hero> FilterHeroesByIntellect(List<Actor> actors, int minIntellect)
{
List<Hero> filtered = new List<Hero>();
foreach (var actor in actors)
{
if (actor is Hero && (actor as Hero).Intellect > minIntellect)
{
filtered.Add(actor as Hero);
}
}
return filtered;
}
public static List<NPC> FilterNPCsByAttack(List<Actor> actors, int maxAttack)
{
List<NPC> filtered = new List<NPC>();
foreach (var actor in actors)
{
if (actor is NPC && actor.Attack < maxAttack)
{
filtered.Add(actor as NPC);
}
}
return filtered;
}
}
}

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L4/LD_24/Forma1.aspx Normal file
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<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Forma1.aspx.cs" Inherits="LD_24.Forma1" %>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<link href="~/Styles/main.css" rel="stylesheet" type="text/css" />
</head>
<body>
<form id="form1" runat="server">
<div>
<asp:Label ID="Label3" runat="server" Text="Minimalus herojaus intelekto kiekis:"></asp:Label>
<br />
<asp:TextBox ID="TextBox1" runat="server" TextMode="Number"></asp:TextBox>
<br />
<asp:Label ID="Label4" runat="server" Text="Maksimalus NPC žalos kiekis:"></asp:Label>
<br />
<asp:TextBox ID="TextBox2" runat="server" TextMode="Number"></asp:TextBox>
<br />
<br />
<asp:Button ID="Button1" runat="server" OnClick="Button1_Click" Text="Vykdyti" />
<br />
<br />
<asp:Label ID="Label1" runat="server" Text="Pradiniai duomenys:"></asp:Label>
<asp:Table ID="Table1" runat="server">
</asp:Table>
<asp:Label ID="Label2" runat="server" Text="Daugiausiai gyvybės taškų pagal klases:"></asp:Label>
<asp:Table ID="Table2" runat="server">
</asp:Table>
</div>
</form>
</body>
</html>

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L4/LD_24/Forma1.aspx.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using LD_24.Code;
using System.Diagnostics;
namespace LD_24
{
public partial class Forma1 : System.Web.UI.Page
{
private List<Actor> actors = null;
protected void Page_Load(object sender, EventArgs e)
{
string[] actorFiles = { "Actors1.txt", "Actors2.txt", "Actors3.txt" };
foreach (string name in actorFiles)
{
string filename = Server.MapPath($"App_Data/{name}");
if (!File.Exists(filename))
{
InOutUtils.GenerateFakeActors(filename);
}
}
try
{
actors = InOutUtils.ReadActorsDir(Server.MapPath("App_Data"));
} catch (Exception ex)
{
Debug.WriteLine("Oops an error occured:");
Debug.WriteLine(ex);
throw ex;
}
Label1.Visible = false;
Label2.Visible = false;
}
protected void Button1_Click(object sender, EventArgs e)
{
Label1.Visible = true;
Label2.Visible = true;
int minHeroIntellect = int.Parse(TextBox1.Text);
int maxNPCAttack = int.Parse(TextBox2.Text);
ShowActors(Table1, actors);
var heatlhyActors = TaskUtils.FilterMostHealthByClass(actors);
ShowHealthyActors(Table2, heatlhyActors);
var allClasses = TaskUtils.FindAllClasses(actors);
InOutUtils.PrintClassesCSV(Server.MapPath("App_Data/Klasės.csv"), allClasses);
var missingActors = TaskUtils.FindMissingActors(actors);
InOutUtils.PrintMissingActors(Server.MapPath("App_Data/Trūkstami.csv"), missingActors);
var intellectHeroes = TaskUtils.FilterHeroesByIntellect(actors, minHeroIntellect);
var strengthNPCs = TaskUtils.FilterNPCsByAttack(actors, maxNPCAttack);
intellectHeroes.Sort();
strengthNPCs.Sort();
var team = new List<Actor>();
team.AddRange(intellectHeroes);
team.AddRange(strengthNPCs);
InOutUtils.PrintTeam(Server.MapPath("App_Data/Riktine.csv"), team);
}
}
}

107
L4/LD_24/Forma1.aspx.designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LD_24
{
public partial class Forma1
{
/// <summary>
/// form1 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.HtmlControls.HtmlForm form1;
/// <summary>
/// Label3 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label Label3;
/// <summary>
/// TextBox1 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.TextBox TextBox1;
/// <summary>
/// Label4 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label Label4;
/// <summary>
/// TextBox2 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.TextBox TextBox2;
/// <summary>
/// Button1 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Button Button1;
/// <summary>
/// Label1 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label Label1;
/// <summary>
/// Table1 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Table Table1;
/// <summary>
/// Label2 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Label Label2;
/// <summary>
/// Table2 control.
/// </summary>
/// <remarks>
/// Auto-generated field.
/// To modify move field declaration from designer file to code-behind file.
/// </remarks>
protected global::System.Web.UI.WebControls.Table Table2;
}
}

68
L4/LD_24/Forma1Utils.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI.WebControls;
using LD_24.Code;
namespace LD_24
{
public partial class Forma1 : System.Web.UI.Page
{
public static IEnumerable<Tuple<T, TableRow>> ShowTable<T>(Table table, IEnumerable<T> list, params string[] columns)
{
TableHeaderRow header = new TableHeaderRow();
foreach (string column in columns)
{
header.Cells.Add(new TableHeaderCell { Text = column });
}
table.Rows.Add(header);
bool noRows = true;
foreach (T item in list)
{
TableRow row = new TableRow();
yield return Tuple.Create(item, row);
table.Rows.Add(row);
noRows = false;
}
if (noRows)
{
TableRow row = new TableRow();
row.Cells.Add(new TableCell { Text = "Nėra", ColumnSpan = columns.Length });
table.Rows.Add(row);
}
}
public static void ShowActors(Table table, IEnumerable<Actor> actors)
{
foreach (var tuple in ShowTable(table, actors, "Rasė", "Miestas", "Vardas", "Klasė", "Gyvybė", "Mana", "Žala", "Šarvai"))
{
Actor actor = tuple.Item1;
TableRow row = tuple.Item2;
row.Cells.Add(new TableCell { Text = actor.Race });
row.Cells.Add(new TableCell { Text = actor.StartingTown });
row.Cells.Add(new TableCell { Text = actor.Name });
row.Cells.Add(new TableCell { Text = actor.Class });
row.Cells.Add(new TableCell { Text = actor.Health.ToString() });
row.Cells.Add(new TableCell { Text = actor.Mana.ToString() });
row.Cells.Add(new TableCell { Text = actor.Attack.ToString() });
row.Cells.Add(new TableCell { Text = actor.Defense.ToString() });
}
}
public static void ShowHealthyActors(Table table, IEnumerable<Actor> actors)
{
foreach (var tuple in ShowTable(table, actors, "Vardas", "Rasė", "Klasė", "Gyvybė"))
{
Actor actor = tuple.Item1;
TableRow row = tuple.Item2;
row.Cells.Add(new TableCell { Text = actor.Name });
row.Cells.Add(new TableCell { Text = actor.Race });
row.Cells.Add(new TableCell { Text = actor.Class });
row.Cells.Add(new TableCell { Text = actor.Health.ToString() });
}
}
}
}

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L4/LD_24/LD_24.csproj Normal file
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\build\net46\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props" Condition="Exists('..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\build\net46\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>
</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}</ProjectGuid>
<ProjectTypeGuids>{349c5851-65df-11da-9384-00065b846f21};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LD_24</RootNamespace>
<AssemblyName>LD_24</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<UseIISExpress>true</UseIISExpress>
<Use64BitIISExpress />
<IISExpressSSLPort>
</IISExpressSSLPort>
<IISExpressAnonymousAuthentication />
<IISExpressWindowsAuthentication />
<IISExpressUseClassicPipelineMode />
<UseGlobalApplicationHostFile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Bogus, Version=34.0.2.0, Culture=neutral, PublicKeyToken=fa1bb3f3f218129a, processorArchitecture=MSIL">
<HintPath>..\packages\Bogus.34.0.2\lib\net40\Bogus.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Web.DynamicData" />
<Reference Include="System.Web.Entity" />
<Reference Include="System.Web.ApplicationServices" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Core" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Web.Extensions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
<Reference Include="System.Web" />
<Reference Include="System.Xml" />
<Reference Include="System.Configuration" />
<Reference Include="System.Web.Services" />
<Reference Include="System.EnterpriseServices" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.CodeDom.Providers.DotNetCompilerPlatform">
<HintPath>..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\lib\net45\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="App_Data\Actors1.txt" />
<Content Include="App_Data\Actors2.txt" />
<Content Include="App_Data\Actors3.txt" />
<Content Include="Forma1.aspx" />
<Content Include="Styles\main.css" />
<Content Include="Web.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Code\Actor.cs" />
<Compile Include="Code\Hero.cs" />
<Compile Include="Code\InOutUtils.cs" />
<Compile Include="Code\NPC.cs" />
<Compile Include="Code\TaskUtils.cs" />
<Compile Include="Forma1.aspx.cs">
<DependentUpon>Forma1.aspx</DependentUpon>
<SubType>ASPXCodeBehind</SubType>
</Compile>
<Compile Include="Forma1.aspx.designer.cs">
<DependentUpon>Forma1.aspx</DependentUpon>
</Compile>
<Compile Include="Forma1Utils.cs">
<SubType>ASPXCodeBehind</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="App_Data\Klasės.csv" />
<Content Include="App_Data\Trūkstami.csv" />
<Content Include="App_Data\Riktine.csv" />
<None Include="packages.config" />
<None Include="Web.Debug.config">
<DependentUpon>Web.config</DependentUpon>
</None>
<None Include="Web.Release.config">
<DependentUpon>Web.config</DependentUpon>
</None>
</ItemGroup>
<ItemGroup />
<PropertyGroup>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(VSToolsPath)\WebApplications\Microsoft.WebApplication.targets" Condition="'$(VSToolsPath)' != ''" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" Condition="false" />
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{349c5851-65df-11da-9384-00065b846f21}">
<WebProjectProperties>
<UseIIS>True</UseIIS>
<AutoAssignPort>True</AutoAssignPort>
<DevelopmentServerPort>50285</DevelopmentServerPort>
<DevelopmentServerVPath>/</DevelopmentServerVPath>
<IISUrl>http://localhost:44308/</IISUrl>
<NTLMAuthentication>False</NTLMAuthentication>
<UseCustomServer>False</UseCustomServer>
<CustomServerUrl>
</CustomServerUrl>
<SaveServerSettingsInUserFile>False</SaveServerSettingsInUserFile>
</WebProjectProperties>
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\build\net46\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.2.0.1\build\net46\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("LD_24")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LD_24")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4b4c2bfe-c41e-4ea1-bc86-979e2ca1d27b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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L4/LD_24/Styles/main.css Normal file
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table, th, td {
border: 1px solid black;
padding: 0.5rem;
border-collapse: collapse;
}
table {
margin-bottom: 1em;
background-color: #FFFFCC;
}

30
L4/LD_24/Web.Debug.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<!-- For more information on using web.config transformation visit https://go.microsoft.com/fwlink/?LinkId=125889 -->
<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
<!--
In the example below, the "SetAttributes" transform will change the value of
"connectionString" to use "ReleaseSQLServer" only when the "Match" locator
finds an attribute "name" that has a value of "MyDB".
<connectionStrings>
<add name="MyDB"
connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True"
xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
</connectionStrings>
-->
<system.web>
<!--
In the example below, the "Replace" transform will replace the entire
<customErrors> section of your web.config file.
Note that because there is only one customErrors section under the
<system.web> node, there is no need to use the "xdt:Locator" attribute.
<customErrors defaultRedirect="GenericError.htm"
mode="RemoteOnly" xdt:Transform="Replace">
<error statusCode="500" redirect="InternalError.htm"/>
</customErrors>
-->
</system.web>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<!-- For more information on using web.config transformation visit https://go.microsoft.com/fwlink/?LinkId=125889 -->
<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
<!--
In the example below, the "SetAttributes" transform will change the value of
"connectionString" to use "ReleaseSQLServer" only when the "Match" locator
finds an attribute "name" that has a value of "MyDB".
<connectionStrings>
<add name="MyDB"
connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True"
xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
</connectionStrings>
-->
<system.web>
<compilation xdt:Transform="RemoveAttributes(debug)" />
<!--
In the example below, the "Replace" transform will replace the entire
<customErrors> section of your web.config file.
Note that because there is only one customErrors section under the
<system.web> node, there is no need to use the "xdt:Locator" attribute.
<customErrors defaultRedirect="GenericError.htm"
mode="RemoteOnly" xdt:Transform="Replace">
<error statusCode="500" redirect="InternalError.htm"/>
</customErrors>
-->
</system.web>
</configuration>

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L4/LD_24/Web.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<!--
For more information on how to configure your ASP.NET application, please visit
https://go.microsoft.com/fwlink/?LinkId=169433
-->
<configuration>
<system.web>
<compilation debug="true" targetFramework="4.6" />
<httpRuntime targetFramework="4.6" />
<globalization fileEncoding="utf-8" />
</system.web>
<system.codedom>
<compilers>
<compiler language="c#;cs;csharp" extension=".cs" type="Microsoft.CodeDom.Providers.DotNetCompilerPlatform.CSharpCodeProvider, Microsoft.CodeDom.Providers.DotNetCompilerPlatform, Version=2.0.1.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" warningLevel="4" compilerOptions="/langversion:default /nowarn:1659;1699;1701" />
<compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" type="Microsoft.CodeDom.Providers.DotNetCompilerPlatform.VBCodeProvider, Microsoft.CodeDom.Providers.DotNetCompilerPlatform, Version=2.0.1.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" warningLevel="4" compilerOptions="/langversion:default /nowarn:41008 /define:_MYTYPE=\&quot;Web\&quot; /optionInfer+" />
</compilers>
</system.codedom>
</configuration>

5
L4/LD_24/packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Bogus" version="34.0.2" targetFramework="net46" />
<package id="Microsoft.CodeDom.Providers.DotNetCompilerPlatform" version="2.0.1" targetFramework="net46" />
</packages>