feat: add commets and annotations for L4.LD_24
This commit is contained in:
parent
473552e643
commit
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4
.github/workflows/generate-and-upload.yml
vendored
4
.github/workflows/generate-and-upload.yml
vendored
@ -16,6 +16,8 @@ on:
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- 'L2/LD_24/**'
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- 'L3/LD_24/**'
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- 'L3/LD_24Tests/**'
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- 'L4/LD_24/**'
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- 'L4/LD_24Tests/**'
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jobs:
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generate-and-upload:
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@ -24,7 +26,7 @@ jobs:
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steps:
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- uses: actions/checkout@v2
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- name: Generate report
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uses: RokasPuzonas/ktu-oop-report-generator@v2.0.8
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uses: RokasPuzonas/ktu-oop-report-generator@v2.0.9
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with:
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dotnet-version: ${{ env.DOTNET_VERSION }}
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config-filename: ${{ env.CONFIG_FILENAME }}
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@ -1,5 +1,7 @@
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Orc
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Amandatown
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Mercedes;Warrior;24;18;13;17;Cummings, Lehner and Wilkinson
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Kelvin;Warrior;5;4;17;11;Waelchi, Kulas and Bruen
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Domenico;Archer;24;10;3;25;Jacobi Group
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Elf
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Konopelskitown
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Gail;Mage;6;23;24;17;Hand, Cummerata and Wolff
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Garret;Mage;5;11;1;10;13;22;14;4
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Maybelle;Hunter;21;11;25;17;24;25;5;5
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Amy;Warrior;11;5;13;15;12;4;3;23
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Natalie;Warrior;18;23;25;14;West Inc
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@ -1,12 +1,5 @@
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Halfling
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Leifberg
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Clare;Warrior;17;2;7;23;14;23;19;6
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Drake;Hunter;10;15;18;3;Will - Yost
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Mike;Necromancer;18;24;3;11;23;11;22;9
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Cathryn;Warrior;20;1;14;9;2;22;6;18
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Tobin;Necromancer;12;14;21;18;Hermann, Cole and Gislason
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Yasmine;Archer;6;24;3;4;O'Keefe and Sons
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Shanna;Necromancer;3;5;15;14;Mraz, Jenkins and Bosco
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Otha;Warrior;24;22;13;15;2;13;17;13
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Cletus;Necromancer;4;8;20;16;Moen - Roberts
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Katelynn;Hunter;2;24;9;9;Feil Inc
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Elf
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Port Sierraton
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Lyla;Archer;5;10;5;21;Crona - Abshire
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Ruthe;Necromancer;7;21;11;10;McDermott, Satterfield and Reichel
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Berneice;Mage;6;23;23;6;Sawayn - Kovacek
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@ -1,6 +1,7 @@
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Fairy
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Celestineville
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Alec;Hunter;20;14;13;4;9;6;21;23
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Summer;Warrior;6;11;23;7;19;12;19;24
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Rylan;Archer;13;17;23;20;10;10;17;7
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Gisselle;Warrior;11;10;11;5;6;16;6;12
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Orc
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North Anastacio
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Will;Mage;18;24;21;3;25;17;4;21
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Brennan;Mage;2;5;4;8;Lindgren, Spinka and Walsh
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Jannie;Hunter;15;5;25;10;Kub - Flatley
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Nicolette;Archer;11;9;3;17;16;10;18;15
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Noe;Warrior;3;7;14;16;Bradtke, Deckow and Larson
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@ -1,4 +1,5 @@
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Warrior
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Archer
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Mage
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Hunter
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Warrior
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Archer
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Necromancer
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@ -1,8 +1,2 @@
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Halfling;Leifberg;Clare;Warrior;17;2;7;23;14;23;19;6
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Fairy;Celestineville;Summer;Warrior;6;11;23;7;19;12;19;24
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Fairy;Celestineville;Alec;Hunter;20;14;13;4;9;6;21;23
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Halfling;Leifberg;Mike;Necromancer;18;24;3;11;23;11;22;9
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Orc;Amandatown;Domenico;Archer;24;10;3;25;Jacobi Group
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Halfling;Leifberg;Yasmine;Archer;6;24;3;4;O'Keefe and Sons
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Halfling;Leifberg;Katelynn;Hunter;2;24;9;9;Feil Inc
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Orc;Amandatown;Mercedes;Warrior;24;18;13;17;Cummings, Lehner and Wilkinson
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Orc;North Anastacio;Brennan;Mage;2;5;4;8;Lindgren, Spinka and Walsh
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Elf;Port Sierraton;Lyla;Archer;5;10;5;21;Crona - Abshire
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@ -1,2 +1,2 @@
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Orc
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Fairy
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@ -5,15 +5,42 @@ using System.Web;
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namespace LD_24.Code
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{
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/// <summary>
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/// Abstract actor class
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/// </summary>
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public abstract class Actor
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{
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/// <summary>
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/// Race of actor
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/// </summary>
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public string Race { get; set; }
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/// <summary>
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/// Starting town of actor
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/// </summary>
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public string StartingTown { get; set; }
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/// <summary>
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/// Name of actor
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Class of actor
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/// </summary>
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public string Class { get; set; }
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/// <summary>
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/// Health points of actor
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/// </summary>
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public int Health { get; set; }
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/// <summary>
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/// Mana points of actor
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/// </summary>
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public int Mana { get; set; }
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/// <summary>
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/// Attack points of actor
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/// </summary>
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public int Attack { get; set; }
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/// <summary>
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/// Defense points of actor
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/// </summary>
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public int Defense { get; set; }
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public Actor(string race, string startingTown, string name, string @class, int health, int mana, int attack, int defense)
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@ -28,6 +55,10 @@ namespace LD_24.Code
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Defense = defense;
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}
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/// <summary>
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/// Serialize an actor into a valid CSV line
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/// </summary>
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/// <returns>A string representing the whole actor</returns>
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public abstract string ToCSVLine();
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}
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}
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@ -5,11 +5,26 @@ using System.Web;
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namespace LD_24.Code
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{
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/// <summary>
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/// Class for a single hero
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/// </summary>
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public class Hero : Actor, IComparable<Hero>, IEquatable<Hero>
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{
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/// <summary>
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/// Power points of hero
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/// </summary>
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public int Power { get; set; }
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/// <summary>
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/// Agility points of hero
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/// </summary>
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public int Agility { get; set; }
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/// <summary>
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/// Intellect points of hero
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/// </summary>
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public int Intellect { get; set; }
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/// <summary>
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/// Special points of hero
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/// </summary>
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public int Special { get; set; }
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public Hero(string race, string startingTown, string name, string @class, int health, int mana, int attack, int defense, int power, int agility, int intellect, int special) : base(race, startingTown, name, @class, health, mana, attack, defense)
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@ -20,16 +35,30 @@ namespace LD_24.Code
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Special = special;
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}
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/// <summary>
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/// Compare hero to hero by intellect
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public int CompareTo(Hero other)
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{
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return Intellect.CompareTo(other.Intellect);
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}
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/// <summary>
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/// Check if 2 heros have the same intellect
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public bool Equals(Hero other)
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{
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return Intellect.Equals(other.Intellect);
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}
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/// <summary>
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/// Serialize a hero to a CSV line
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/// </summary>
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/// <returns></returns>
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public override string ToCSVLine()
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{
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return string.Join(";", Race, StartingTown, Name, Class, Health, Mana, Attack, Defense, Power, Agility, Intellect, Special);
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@ -9,12 +9,20 @@ using System.Text;
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namespace LD_24.Code
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{
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/// <summary>
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/// Utility class for reading/writing to files
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/// </summary>
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public static class InOutUtils
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{
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private static readonly List<string> Races = new List<string> { "Human", "Orc", "Elf", "Dwarf", "Fairy", "Halfling" };
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private static readonly List<string> Classess = new List<string> { "Warrior", "Hunter", "Archer", "Mage", "Necromancer" };
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private static readonly Faker faker = new Faker();
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/// <summary>
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/// Read line by lines from a file
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/// </summary>
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/// <param name="filename">Target file</param>
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/// <returns>Lines</returns>
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public static IEnumerable<string> ReadLines(string filename)
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{
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using (var reader = new StreamReader(filename))
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@ -31,6 +39,12 @@ namespace LD_24.Code
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}
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}
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/// <summary>
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/// Read actors from a file
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/// </summary>
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/// <param name="filename">Target file</param>
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/// <returns>A list of actors</returns>
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/// <exception cref="Exception">Throws if a given line in a file is incorrect</exception>
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public static List<Actor> ReadActors(string filename)
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{
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var actors = new List<Actor>();
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@ -68,13 +82,17 @@ namespace LD_24.Code
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return actors;
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}
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/// <summary>
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/// Generate file with actors
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/// </summary>
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/// <param name="filename">Target file</param>
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public static void GenerateFakeActors(string filename)
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{
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using (var writer = new StreamWriter(filename))
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{
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writer.WriteLine(faker.PickRandom(Races));
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writer.WriteLine(faker.Address.City());
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int count = faker.Random.Number(2, 10);
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int count = faker.Random.Number(1, 5);
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for (int i = 0; i < count; i++)
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{
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string name = faker.Name.FirstName();
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@ -100,6 +118,13 @@ namespace LD_24.Code
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}
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}
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/// <summary>
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/// Read all files from a directory that have actors
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/// </summary>
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/// <param name="directory"></param>
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/// <param name="pattern"></param>
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/// <returns></returns>
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/// <exception cref="Exception"></exception>
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public static List<Actor> ReadActorsDir(string directory, string pattern = "*.txt")
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{
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if (!Directory.Exists(directory))
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@ -114,6 +139,11 @@ namespace LD_24.Code
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return merged;
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}
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/// <summary>
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/// Writes a list of classes to a file
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/// </summary>
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/// <param name="filename">Target file</param>
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/// <param name="classes">Target classes</param>
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public static void PrintClassesCSV(string filename, List<string> classes)
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{
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using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
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@ -125,6 +155,11 @@ namespace LD_24.Code
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}
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}
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/// <summary>
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/// Prints missing actors to a file
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/// </summary>
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/// <param name="filename">Target file</param>
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/// <param name="missingActors">Missing actor race names</param>
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public static void PrintMissingActors(string filename, Tuple<List<string>, List<string>> missingActors)
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{
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using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
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@ -134,6 +169,11 @@ namespace LD_24.Code
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}
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}
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/// <summary>
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/// Prints a team of actors to a file
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/// </summary>
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/// <param name="filename">Target file</param>
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/// <param name="team">Target actors</param>
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public static void PrintTeam(string filename, List<Actor> team)
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{
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using (var writer = new StreamWriter(filename, false, Encoding.UTF8))
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@ -5,8 +5,14 @@ using System.Web;
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namespace LD_24.Code
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{
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/// <summary>
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/// Class for storing a single NPC
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/// </summary>
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public class NPC : Actor, IComparable<NPC>, IEquatable<NPC>
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{
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/// <summary>
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/// blah blah blah blah
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/// </summary>
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public string Guild { get; set; }
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public NPC(string race, string startingTown, string name, string @class, int health, int mana, int attack, int defense, string guild) : base(race, startingTown, name, @class, health, mana, attack, defense)
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@ -14,16 +20,30 @@ namespace LD_24.Code
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Guild = guild;
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}
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/// <summary>
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/// blah blah
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public int CompareTo(NPC other)
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{
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return Attack.CompareTo(other.Attack);
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}
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/// <summary>
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/// blah blah blah
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public bool Equals(NPC other)
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{
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return Attack.Equals(other.Attack);
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}
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/// <summary>
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/// blah blah?
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/// </summary>
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/// <returns></returns>
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public override string ToCSVLine()
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{
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return string.Join(";", Race, StartingTown, Name, Class, Health, Mana, Attack, Defense, Guild);
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@ -5,8 +5,16 @@ using System.Web;
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namespace LD_24.Code
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{
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/// <summary>
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/// Utility class for storing unrelated methods
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/// </summary>
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public static class TaskUtils
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{
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/// <summary>
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/// Find the actors which have the most health by class
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/// </summary>
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/// <param name="actors"></param>
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/// <returns></returns>
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public static Dictionary<string, int> FindMostHealthByClass(List<Actor> actors)
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{
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Dictionary<string, int> mostHealth = new Dictionary<string, int>();
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@ -23,6 +31,11 @@ namespace LD_24.Code
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return mostHealth;
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}
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/// <summary>
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/// Find all unique classes from a list of actors
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/// </summary>
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/// <param name="actors"></param>
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/// <returns></returns>
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public static List<string> FindAllClasses(List<Actor> actors)
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{
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List<string> result = new List<string>();
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@ -36,6 +49,11 @@ namespace LD_24.Code
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return result;
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}
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/// <summary>
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/// Find all unique races from a list of actors
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/// </summary>
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/// <param name="actors"></param>
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/// <returns></returns>
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public static List<string> FindAllRaces(List<Actor> actors)
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{
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List<string> races = new List<string>();
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@ -49,6 +67,11 @@ namespace LD_24.Code
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return races;
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}
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/// <summary>
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/// Finds which races are missing an NPC or Hero
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/// </summary>
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/// <param name="actors"></param>
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/// <returns>A tuple where Item1 is missing Heros, and Item2 is missing NPCs</returns>
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public static Tuple<List<string>, List<string>> FindMissingActors(List<Actor> actors)
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{
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var races = FindAllRaces(actors);
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@ -68,6 +91,11 @@ namespace LD_24.Code
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return Tuple.Create(missingHeroes, missingNPCs);
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}
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/// <summary>
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/// Find the actors which have the most health in their respective classes
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/// </summary>
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/// <param name="actors"></param>
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/// <returns></returns>
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public static List<Actor> FilterMostHealthByClass(List<Actor> actors)
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{
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List<Actor> filtered = new List<Actor>();
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@ -82,6 +110,12 @@ namespace LD_24.Code
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return filtered;
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}
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/// <summary>
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/// Filter out heros which, don't meet the min intellect (exclusively)
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/// </summary>
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/// <param name="actors"></param>
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/// <param name="minIntellect"></param>
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/// <returns></returns>
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public static List<Hero> FilterHeroesByIntellect(List<Actor> actors, int minIntellect)
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{
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List<Hero> filtered = new List<Hero>();
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@ -95,6 +129,12 @@ namespace LD_24.Code
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return filtered;
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}
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/// <summary>
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/// Filter out NPC which, don't meet the max attack (exclusively)
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/// </summary>
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/// <param name="actors"></param>
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/// <param name="maxAttack"></param>
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/// <returns></returns>
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public static List<NPC> FilterNPCsByAttack(List<Actor> actors, int maxAttack)
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{
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List<NPC> filtered = new List<NPC>();
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|
@ -10,6 +10,9 @@ using System.Diagnostics;
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namespace LD_24
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{
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/// <summary>
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/// Main Form
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/// </summary>
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public partial class Forma1 : System.Web.UI.Page
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{
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private List<Actor> actors = null;
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|
@ -9,7 +9,15 @@ namespace LD_24
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{
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public partial class Forma1 : System.Web.UI.Page
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{
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public static IEnumerable<Tuple<T, TableRow>> ShowTable<T>(Table table, IEnumerable<T> list, params string[] columns)
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/// <summary>
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/// Show a table to the Web UI
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="table"></param>
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/// <param name="list"></param>
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/// <param name="columns"></param>
|
||||
/// <returns></returns>
|
||||
public static IEnumerable<Tuple<T, TableCellCollection>> ShowTable<T>(Table table, IEnumerable<T> list, params string[] columns)
|
||||
{
|
||||
TableHeaderRow header = new TableHeaderRow();
|
||||
foreach (string column in columns)
|
||||
@ -22,7 +30,7 @@ namespace LD_24
|
||||
foreach (T item in list)
|
||||
{
|
||||
TableRow row = new TableRow();
|
||||
yield return Tuple.Create(item, row);
|
||||
yield return Tuple.Create(item, row.Cells);
|
||||
table.Rows.Add(row);
|
||||
noRows = false;
|
||||
}
|
||||
@ -35,33 +43,43 @@ namespace LD_24
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a list of actors in a table
|
||||
/// </summary>
|
||||
/// <param name="table"></param>
|
||||
/// <param name="actors"></param>
|
||||
public static void ShowActors(Table table, IEnumerable<Actor> actors)
|
||||
{
|
||||
foreach (var tuple in ShowTable(table, actors, "Rasė", "Miestas", "Vardas", "Klasė", "Gyvybė", "Mana", "Žala", "Šarvai"))
|
||||
{
|
||||
Actor actor = tuple.Item1;
|
||||
TableRow row = tuple.Item2;
|
||||
row.Cells.Add(new TableCell { Text = actor.Race });
|
||||
row.Cells.Add(new TableCell { Text = actor.StartingTown });
|
||||
row.Cells.Add(new TableCell { Text = actor.Name });
|
||||
row.Cells.Add(new TableCell { Text = actor.Class });
|
||||
row.Cells.Add(new TableCell { Text = actor.Health.ToString() });
|
||||
row.Cells.Add(new TableCell { Text = actor.Mana.ToString() });
|
||||
row.Cells.Add(new TableCell { Text = actor.Attack.ToString() });
|
||||
row.Cells.Add(new TableCell { Text = actor.Defense.ToString() });
|
||||
var actor = tuple.Item1;
|
||||
var cells = tuple.Item2;
|
||||
cells.Add(new TableCell { Text = actor.Race });
|
||||
cells.Add(new TableCell { Text = actor.StartingTown });
|
||||
cells.Add(new TableCell { Text = actor.Name });
|
||||
cells.Add(new TableCell { Text = actor.Class });
|
||||
cells.Add(new TableCell { Text = actor.Health.ToString() });
|
||||
cells.Add(new TableCell { Text = actor.Mana.ToString() });
|
||||
cells.Add(new TableCell { Text = actor.Attack.ToString() });
|
||||
cells.Add(new TableCell { Text = actor.Defense.ToString() });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a list of healthy actors to a table
|
||||
/// </summary>
|
||||
/// <param name="table"></param>
|
||||
/// <param name="actors"></param>
|
||||
public static void ShowHealthyActors(Table table, IEnumerable<Actor> actors)
|
||||
{
|
||||
foreach (var tuple in ShowTable(table, actors, "Vardas", "Rasė", "Klasė", "Gyvybė"))
|
||||
{
|
||||
Actor actor = tuple.Item1;
|
||||
TableRow row = tuple.Item2;
|
||||
row.Cells.Add(new TableCell { Text = actor.Name });
|
||||
row.Cells.Add(new TableCell { Text = actor.Race });
|
||||
row.Cells.Add(new TableCell { Text = actor.Class });
|
||||
row.Cells.Add(new TableCell { Text = actor.Health.ToString() });
|
||||
var actor = tuple.Item1;
|
||||
var cells = tuple.Item2;
|
||||
cells.Add(new TableCell { Text = actor.Name });
|
||||
cells.Add(new TableCell { Text = actor.Race });
|
||||
cells.Add(new TableCell { Text = actor.Class });
|
||||
cells.Add(new TableCell { Text = actor.Health.ToString() });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -71,9 +71,6 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="App_Data\Actors1.txt" />
|
||||
<Content Include="App_Data\Actors2.txt" />
|
||||
<Content Include="App_Data\Actors3.txt" />
|
||||
<Content Include="Forma1.aspx" />
|
||||
<Content Include="Styles\main.css" />
|
||||
<Content Include="Web.config" />
|
||||
@ -97,9 +94,6 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="App_Data\Klasės.csv" />
|
||||
<Content Include="App_Data\Trūkstami.csv" />
|
||||
<Content Include="App_Data\Riktine.csv" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Web.Debug.config">
|
||||
<DependentUpon>Web.config</DependentUpon>
|
||||
@ -108,7 +102,13 @@
|
||||
<DependentUpon>Web.config</DependentUpon>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="App_Data\" />
|
||||
<Folder Include="tests\1\inputs\" />
|
||||
<Folder Include="tests\1\outputs\" />
|
||||
<Folder Include="tests\2\inputs\" />
|
||||
<Folder Include="tests\2\outputs\" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
|
||||
|
BIN
L4/LD_24/interface-scheme.png
Normal file
BIN
L4/LD_24/interface-scheme.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.0 KiB |
3
L4/LD_24/tests/1/inputs/Actors1.txt
Normal file
3
L4/LD_24/tests/1/inputs/Actors1.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Elf
|
||||
Padbergborough
|
||||
Verla;Warrior;16;23;16;23;21;12;2;10
|
7
L4/LD_24/tests/1/inputs/Actors2.txt
Normal file
7
L4/LD_24/tests/1/inputs/Actors2.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Dwarf
|
||||
Verdiebury
|
||||
Toney;Hunter;20;2;9;11;13;6;17;16
|
||||
Andreanne;Warrior;14;25;6;23;Rempel LLC
|
||||
Octavia;Necromancer;16;20;13;14;Considine, Runte and Mosciski
|
||||
Ocie;Warrior;14;16;22;7;14;3;3;18
|
||||
Vicente;Hunter;16;20;24;3;Farrell, Watsica and O'Keefe
|
7
L4/LD_24/tests/1/inputs/Actors3.txt
Normal file
7
L4/LD_24/tests/1/inputs/Actors3.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Orc
|
||||
East Chelseyberg
|
||||
Shaina;Archer;20;2;23;1;Wintheiser, Heidenreich and Hansen
|
||||
Lucie;Archer;12;16;14;2;9;5;19;15
|
||||
Doyle;Archer;12;14;18;3;10;10;18;1
|
||||
Amir;Mage;15;9;16;2;Steuber Group
|
||||
Muhammad;Necromancer;2;19;12;2;3;7;22;2
|
5
L4/LD_24/tests/1/outputs/Klasės.csv
Normal file
5
L4/LD_24/tests/1/outputs/Klasės.csv
Normal file
@ -0,0 +1,5 @@
|
||||
Warrior
|
||||
Hunter
|
||||
Necromancer
|
||||
Archer
|
||||
Mage
|
|
7
L4/LD_24/tests/1/outputs/Riktine.csv
Normal file
7
L4/LD_24/tests/1/outputs/Riktine.csv
Normal file
@ -0,0 +1,7 @@
|
||||
Elf;Padbergborough;Verla;Warrior;16;23;16;23;21;12;2;10
|
||||
Dwarf;Verdiebury;Ocie;Warrior;14;16;22;7;14;3;3;18
|
||||
Dwarf;Verdiebury;Toney;Hunter;20;2;9;11;13;6;17;16
|
||||
Orc;East Chelseyberg;Doyle;Archer;12;14;18;3;10;10;18;1
|
||||
Orc;East Chelseyberg;Lucie;Archer;12;16;14;2;9;5;19;15
|
||||
Orc;East Chelseyberg;Muhammad;Necromancer;2;19;12;2;3;7;22;2
|
||||
Dwarf;Verdiebury;Andreanne;Warrior;14;25;6;23;Rempel LLC
|
|
2
L4/LD_24/tests/1/outputs/Trūkstami.csv
Normal file
2
L4/LD_24/tests/1/outputs/Trūkstami.csv
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
Elf
|
|
BIN
L4/LD_24/tests/1/outputs/web.png
Normal file
BIN
L4/LD_24/tests/1/outputs/web.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
7
L4/LD_24/tests/2/inputs/Actors1.txt
Normal file
7
L4/LD_24/tests/2/inputs/Actors1.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Elf
|
||||
Konopelskitown
|
||||
Gail;Mage;6;23;24;17;Hand, Cummerata and Wolff
|
||||
Garret;Mage;5;11;1;10;13;22;14;4
|
||||
Maybelle;Hunter;21;11;25;17;24;25;5;5
|
||||
Amy;Warrior;11;5;13;15;12;4;3;23
|
||||
Natalie;Warrior;18;23;25;14;West Inc
|
5
L4/LD_24/tests/2/inputs/Actors2.txt
Normal file
5
L4/LD_24/tests/2/inputs/Actors2.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Elf
|
||||
Port Sierraton
|
||||
Lyla;Archer;5;10;5;21;Crona - Abshire
|
||||
Ruthe;Necromancer;7;21;11;10;McDermott, Satterfield and Reichel
|
||||
Berneice;Mage;6;23;23;6;Sawayn - Kovacek
|
7
L4/LD_24/tests/2/inputs/Actors3.txt
Normal file
7
L4/LD_24/tests/2/inputs/Actors3.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Orc
|
||||
North Anastacio
|
||||
Will;Mage;18;24;21;3;25;17;4;21
|
||||
Brennan;Mage;2;5;4;8;Lindgren, Spinka and Walsh
|
||||
Jannie;Hunter;15;5;25;10;Kub - Flatley
|
||||
Nicolette;Archer;11;9;3;17;16;10;18;15
|
||||
Noe;Warrior;3;7;14;16;Bradtke, Deckow and Larson
|
5
L4/LD_24/tests/2/outputs/Klasės.csv
Normal file
5
L4/LD_24/tests/2/outputs/Klasės.csv
Normal file
@ -0,0 +1,5 @@
|
||||
Mage
|
||||
Hunter
|
||||
Warrior
|
||||
Archer
|
||||
Necromancer
|
|
2
L4/LD_24/tests/2/outputs/Riktine.csv
Normal file
2
L4/LD_24/tests/2/outputs/Riktine.csv
Normal file
@ -0,0 +1,2 @@
|
||||
Orc;North Anastacio;Brennan;Mage;2;5;4;8;Lindgren, Spinka and Walsh
|
||||
Elf;Port Sierraton;Lyla;Archer;5;10;5;21;Crona - Abshire
|
|
2
L4/LD_24/tests/2/outputs/Trūkstami.csv
Normal file
2
L4/LD_24/tests/2/outputs/Trūkstami.csv
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
|
|
BIN
L4/LD_24/tests/2/outputs/web.png
Normal file
BIN
L4/LD_24/tests/2/outputs/web.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
BIN
L4/LD_24Tests/screenshot1.png
Normal file
BIN
L4/LD_24Tests/screenshot1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
50
report.toml
50
report.toml
@ -13,7 +13,7 @@ guide = """
|
||||
kad neįmanoma susitiki.
|
||||
"""
|
||||
problem = """
|
||||
LD_24. Susitikimas.
|
||||
LD_24. **Susitikimas.**
|
||||
|
||||
Grupė draugų nusprendė susitikti mieste, o po to kartu eiti valgyti picos. Bet
|
||||
tuomet jie susiginčijo, kur geriausia susitikti, ir kurioje picerijoje valgyti.
|
||||
@ -58,7 +58,7 @@ guide = """
|
||||
* Spausti "Atrinkti" mygtuką
|
||||
"""
|
||||
problem = """
|
||||
LD_24. Detalės.
|
||||
LD_24. **Detalės.**
|
||||
|
||||
Internetinėje parduotuvėje pirkėjai užsisakinėja robotų gamybai reikalingus
|
||||
įtaisus. Suraskite populiariausią įtaisą, kiek tokių įtaisų parduota ir už
|
||||
@ -99,7 +99,7 @@ tests_screenshots = [
|
||||
"L3/LD_24Tests/screenshot3.PNG"
|
||||
]
|
||||
problem = """
|
||||
LD_24. Detalės.
|
||||
LD_24. **Detalės.**
|
||||
|
||||
Internetinėje parduotuvėje pirkėjai užsisakinėja robotų gamybai reikalingus
|
||||
įtaisus. Suraskite populiariausią įtaisą, kiek tokių įtaisų parduota ir už
|
||||
@ -121,6 +121,50 @@ didesnė kaip k eurų (n ir k įvedami klaviatūra).
|
||||
|
||||
[[sections]]
|
||||
title = "Polimorfizmas ir išimčių valdymas (L4)"
|
||||
project = "L4/LD_24"
|
||||
tests_project = "L4/LD_24Tests"
|
||||
interface_scheme = "L4/LD_24/interface-scheme.png"
|
||||
guide = """
|
||||
* Atsidaryti tinklalapį
|
||||
* Įvesti minimalus herojaus intelekto kiekį
|
||||
* Įvesti maksimalus NPC žalos kiekį
|
||||
* Spausti "Vykdyti" mygtuką
|
||||
"""
|
||||
tests_screenshots = [
|
||||
"L4/LD_24Tests/screenshot1.png"
|
||||
]
|
||||
problem = """
|
||||
U4_24. **Kompiuterinis žaidimas.**
|
||||
|
||||
Žaidimo pasaulyje yra dviejų tipų veikėjai - žaidėjo valdomi herojai bei
|
||||
kompiuterio valdomi „NPC“ (non playable character). Sugrupavote žaidimo veikėjus pagal rases, ir surašėte
|
||||
jų duomenis į skirtingus failus. Duomenų formatas toks: pirmoje eilutėje – rasės pavadinimas. Antroje –
|
||||
pradinis miestas. Toliau informacija apie žaidimo veikėjus. Sukurkite abstrakčią klasę „Actor“ (savybės -
|
||||
vardas, klasė, gyvybės taškai, mana, žalos taškai, gynybos taškai), kurią paveldės klasės “Hero” (savybės –
|
||||
jėga, vikrumas, intelektas, ypatinga galia), “NPC” (savybė – gildija).
|
||||
|
||||
* Raskite kiekvienos klasės daugiausiai gyvybės taškų turintį veikėją, ekrane atspausdinkite jo vardą,
|
||||
rasę, klasę ir gyvybės taškų kiekį.
|
||||
* Sudarykite visų veikėjų klasių sąrašą ir įrašykite į failą „Klasės.csv“ .
|
||||
* Norite, jog kiekviena rasė turėtų bent po vieną kiekvienos klasės herojų ir NPC. Raskite, kokių
|
||||
klasių herojų ar NPC „trūksta“ kiekvienai rasei. Į failą „Trūkstami.csv“ įrašykite kiekvienos rasės
|
||||
pavadinimą, trūkstamų herojų klasių sąrašą, trūkstamų NPC klasių sąrašą.
|
||||
* Sudarykite ir surikiuokite bendrą veikėjų rinktinę. Į šią rinktinę patenka herojai, jei jų intelekto
|
||||
reikšmė viršija nurodytą dydį. Į šią rinktinę patenka NPC, jei jų žalos taškai neviršija nurodyto
|
||||
dydžio. Herojus rikiuokite pagal intelektą, o NPC – pagal žalos taškus. Rezultatus įrašykite į failą
|
||||
„Rinktine.csv“.
|
||||
"""
|
||||
|
||||
[[sections]]
|
||||
title = "Deklaratyvusis programavimas (L5)"
|
||||
problem = """
|
||||
LDD_24. **Leidėjai.**
|
||||
|
||||
Žmonės užsisako spaudą. Užsakymas vyksta metų ribose. Pirmoje failo eilutėje
|
||||
nurodyta įvedimo data (failų daug), o tolesnėse eilutėse nurodyta prenumeratoriaus pavardė, adresas,
|
||||
laikotarpio pradžia (nurodyta sveiku skaičiumi 1..12), laikotarpio ilgis, leidinio kodas, leidinių kiekis.
|
||||
Atskirame faile duota tokia informacija apie leidinius: kodas, pavadinimas, leidėjo pavadinimas, vieno
|
||||
mėnesio kaina. Suskaičiuoti kiekvienam leidėjui nurodyto mėnesio (įvedama klaviatūra) pajamas.
|
||||
Atspausdinkite leidėjų pajamas, surikiuotas pagal dydį ir leidėjų pavadinimus, nurodant ir leidėjų
|
||||
leidinius su jų atneštomis pajamomis. Leidėjų pavadinimai neturi kartotis.
|
||||
"""
|
||||
|
Loading…
Reference in New Issue
Block a user