feat: add tests to "L4.LD_24"
This commit is contained in:
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2e41918039
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473552e643
@ -5,6 +5,8 @@ VisualStudioVersion = 17.1.32328.378
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LD_24", "LD_24\LD_24.csproj", "{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LD_24", "LD_24\LD_24.csproj", "{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LD_24Tests", "LD_24Tests\LD_24Tests.csproj", "{D1567F9E-F2A5-48D9-B581-1B76DEC9F21E}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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@ -15,6 +17,10 @@ Global
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{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Release|Any CPU.Build.0 = Release|Any CPU
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{4B4C2BFE-C41E-4EA1-BC86-979E2CA1D27B}.Release|Any CPU.Build.0 = Release|Any CPU
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{D1567F9E-F2A5-48D9-B581-1B76DEC9F21E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D1567F9E-F2A5-48D9-B581-1B76DEC9F21E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D1567F9E-F2A5-48D9-B581-1B76DEC9F21E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D1567F9E-F2A5-48D9-B581-1B76DEC9F21E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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27
L4/LD_24Tests/LD_24Tests.csproj
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27
L4/LD_24Tests/LD_24Tests.csproj
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@ -0,0 +1,27 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="FluentAssertions" Version="6.6.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
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<PackageReference Include="xunit" Version="2.4.1" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="coverlet.collector" Version="3.1.0">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\LD_24\LD_24.csproj" />
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</ItemGroup>
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</Project>
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42
L4/LD_24Tests/TaskUtilsTests.cs
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42
L4/LD_24Tests/TaskUtilsTests.cs
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@ -0,0 +1,42 @@
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using System;
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using Xunit;
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using LD_24.Code;
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using System.Collections.Generic;
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using FluentAssertions;
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namespace LD_24Tests
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{
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public class TaskUtilsTests
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{
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[Fact]
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public void TestFindAllClasses()
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{
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List<Actor> actors = new List<Actor>();
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actors.Add(new NPC("foo", "bar", "baz", "ClassAAA", 10, 10, 10, 10, "biz"));
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actors.Add(new Hero("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, 10, 10, 10, 10));
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actors.Add(new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, "baz"));
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actors.Add(new Hero("foo", "bar", "baz", "ClassCCC", 10, 10, 10, 10, 10, 10, 10, 10));
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List<string> classes = TaskUtils.FindAllClasses(actors);
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classes.Should().BeEquivalentTo("ClassAAA", "ClassBBB", "ClassCCC");
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}
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[Fact]
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public void TestFilterNPCsByAttack()
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{
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List<Actor> actors = new List<Actor>();
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var actor1 = new NPC("foo", "bar", "baz", "ClassAAA", 10, 10, 9, 10, "biz");
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var actor2 = new Hero("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, 10, 10, 10, 10);
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var actor3 = new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 10, 10, "baz");
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var actor4 = new Hero("foo", "bar", "baz", "ClassCCC", 10, 10, 10, 10, 10, 10, 10, 10);
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var actor5 = new NPC("foo", "bar", "baz", "ClassBBB", 10, 10, 5, 10, "baz");
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actors.Add(actor1);
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actors.Add(actor2);
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actors.Add(actor3);
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actors.Add(actor4);
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actors.Add(actor5);
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var NPCs = TaskUtils.FilterNPCsByAttack(actors, 10);
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NPCs.Should().BeEquivalentTo(new List<NPC> { actor1, actor5 });
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}
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}
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}
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