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oop-1-labs/Lab3/Lab3.TouristInformationCenterExtra/MuseumsContainer.cs

284 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.IO.MemoryMappedFiles;
namespace Lab3.TouristInformationCenterExtra
{
class MuseumsContainer
{
public int Count { get; private set; }
private static Random random = new Random();
private string Filename;
private FileStream fs;
public MuseumsContainer()
{
Filename = ".container"+random.Next(1000).ToString();
fs = File.Create(Filename);
}
public MuseumsContainer(MuseumsContainer container) : this()
{
for (int i = 0; i < container.Count; i++)
{
Add(container.Get(i));
}
}
~MuseumsContainer()
{
fs.Close();
//File.Delete(Filename);
}
private void SeekToEnd()
{
fs.Seek(0, SeekOrigin.End);
}
private static Museum DecodeMuseum(string encoded)
{
string[] values = encoded.Split(';');
string name = values[0];
string city = values[1];
string manager = values[2];
string type = values[3];
List<Weekday> workdays = new List<Weekday>();
for (int i = 1; i <= 7; i++)
{
if (int.Parse(values[i+3]) == 1)
{
workdays.Add((Weekday)i);
}
}
double price = double.Parse(values[11]);
bool hasGuide = int.Parse(values[12]) == 1;
return new Museum(name, city, manager, type, workdays, price, hasGuide);
}
private static string EncodeMuseum(Museum museum)
{
int[] workDays = new int[museum.Workdays.Count];
for (int i = 0; i < museum.Workdays.Count; i++)
{
Weekday day = museum.Workdays[i];
workDays[i] = Convert.ToInt32(day);
}
int hasGuide = Convert.ToInt32(museum.HasGuide);
string workDaysJoined = String.Join(";", workDays);
return String.Join(";", museum.Name, museum.City, museum.Manager, museum.Type, workDaysJoined, museum.Price, hasGuide);
}
/// <summary>
/// Add a museum to the end of the container
/// </summary>
/// <param name="museum">Target museum</param>
public void Add(Museum museum)
{
SeekToEnd();
string encoded = EncodeMuseum(museum);
byte[] bytes = new UTF8Encoding(true).GetBytes(encoded);
fs.Write(bytes);
Count++;
}
/// <summary>
/// Get a musem by index from container
/// </summary>
/// <param name="index">Target index</param>
/// <returns>Museum at given index</returns>
public Museum Get(int index)
{
return museums[index];
}
/// <summary>
/// Check if given museum exists in container
/// </summary>
/// <param name="museum">Target museum</param>
/// <returns>True if contains</returns>
public bool Contains(Museum museum)
{
for (int i = 0; i < Count; i++)
{
if (museums[i].Equals(museum))
{
return true;
}
}
return false;
}
/// <summary>
/// Put a museum at a specific index
/// </summary>
/// <param name="index">Target index</param>
/// <param name="museum">Target museum</param>
public void Put(int index, Museum museum)
{
museums[index] = museum;
}
/// <summary>
/// Filter by property "HasGuide"
/// </summary>
/// <param name="hasGuide">Target value</param>
/// <returns>A filtered container of museums</returns>
public MuseumsContainer FilterByGuide(bool hasGuide)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.HasGuide == hasGuide)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Type".
/// </summary>
/// <param name="type">Target type</param>
/// <returns>A filtered container of museums</returns>
public MuseumsContainer FilterByType(string type)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Type == type)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Price".
/// </summary>
/// <param name="maxPrice">Maximum allowed price to be included</param>
/// <returns>A container with museums that dont't have a larger price then "maxPrice"</returns>
public MuseumsContainer FilterByPrice(double maxPrice)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Price <= maxPrice)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Type"
/// </summary>
/// <param name="city">Target city</param>
/// <returns>A container of museums</returns>
public MuseumsContainer FilterByCity(string city)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.City == city)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Return a list of "active" museums from the contaner.
/// A museum is considered active if it is working at least some amount a week.
/// </summary>
/// <param name="threshold">Threshold which determines what is active</param>
/// <returns>A container of "active" museums</returns>
public MuseumsContainer FilterByActivity(int threshold)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Workdays.Count >= threshold)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Filter by property "Name"
/// </summary>
/// <param name="name">Target name</param>
/// <returns>A filtered container</returns>
public MuseumsContainer FilterByName(string name)
{
MuseumsContainer filtered = new MuseumsContainer();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (museum.Name == name)
{
filtered.Add(museum);
}
}
return filtered;
}
/// <summary>
/// Get all of the different types of cities.
/// </summary>
/// <returns>A list of city names</returns>
public List<string> GetAllCities()
{
List<string> cities = new List<string>();
for (int i = 0; i < Count; i++)
{
Museum museum = museums[i];
if (!cities.Contains(museum.City))
{
cities.Add(museum.City);
}
}
return cities;
}
/// <summary>
/// Sort container by "City" and "Name" in alphabetical order.
/// </summary>
public void Sort()
{
for (int i = 0; i < Count - 1; i++)
{
for (int j = i + 1; j < Count; j++)
{
Museum a = museums[i];
Museum b = museums[j];
int nameCompare = a.Name.CompareTo(b.Name);
int cityCompare = a.City.CompareTo(b.City);
if (cityCompare > 0 || (cityCompare == 0 && nameCompare > 0))
{
museums[i] = b;
museums[j] = a;
}
}
}
}
}
}