class Walker { constructor(x = 0, y = 0) { this.t = createVector(0, 10000) this.pos = createVector(x, y) } step() { let dx = map(noise(this.t.x), 0, 1, -1, 1) let dy = map(noise(this.t.y), 0, 1, -1, 1) this.pos.add(createVector(dx, dy)) this.t.add(createVector(0.01, 0.01)) } draw() { stroke(0) point(this.pos) } } let walker function setup() { createCanvas(640, 240) background(255) walker = new Walker(320, 120) } function draw() { walker.step(); walker.draw(); }