289 lines
10 KiB
Zig
289 lines
10 KiB
Zig
const std = @import("std");
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const sokol = @import("sokol");
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const builtin = @import("builtin");
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const project_name = "game-2026-01-18";
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const has_imgui = b.option(bool, "imgui", "ImGui integration") orelse (optimize == .Debug);
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var has_tracy = b.option(bool, "tracy", "Tracy integration") orelse (optimize == .Debug);
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const has_console = b.option(bool, "console", "Show console (Window only)") orelse (optimize == .Debug);
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const isWasm = target.result.cpu.arch.isWasm();
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const isWindows = target.result.os.tag == .windows;
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if (isWasm) {
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has_tracy = false;
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}
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const mod_main = b.createModule(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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.link_libc = true,
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});
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const dep_sokol = b.dependency("sokol", .{
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.target = target,
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.optimize = optimize,
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.with_sokol_imgui = has_imgui,
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.vulkan = if (isWasm or isWindows) null else true
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});
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mod_main.linkLibrary(dep_sokol.artifact("sokol_clib"));
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mod_main.addImport("sokol", dep_sokol.module("sokol"));
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if (has_imgui) {
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if (b.lazyDependency("cimgui", .{
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.target = target,
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.optimize = optimize,
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})) |dep_cimgui| {
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const cimgui = b.lazyImport(@This(), "cimgui").?;
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const cimgui_conf = cimgui.getConfig(false);
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mod_main.addImport("cimgui", dep_cimgui.module(cimgui_conf.module_name));
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dep_sokol.artifact("sokol_clib").addIncludePath(dep_cimgui.path(cimgui_conf.include_dir));
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}
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}
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const dep_tracy = b.dependency("tracy", .{ .target = target, .optimize = optimize, .tracy_enable = has_tracy, .tracy_only_localhost = true });
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if (has_tracy) {
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mod_main.linkLibrary(dep_tracy.artifact("tracy"));
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}
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mod_main.addImport("tracy", dep_tracy.module("tracy"));
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const dep_tiled = b.dependency("tiled", .{});
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mod_main.addImport("tiled", dep_tiled.module("tiled"));
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const dep_stb = b.dependency("stb", .{});
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mod_main.addImport("stb_image", dep_stb.module("stb_image"));
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mod_main.addImport("stb_vorbis", dep_stb.module("stb_vorbis"));
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mod_main.addImport("stb_rect_pack", dep_stb.module("stb_rect_pack"));
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const dep_fontstash_c = b.dependency("fontstash_c", .{});
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mod_main.addIncludePath(dep_fontstash_c.path("src"));
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const dep_sokol_c = b.dependency("sokol_c", .{});
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{
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var cflags_buffer: [64][]const u8 = undefined;
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var cflags = std.ArrayListUnmanaged([]const u8).initBuffer(&cflags_buffer);
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const backend: sokol.SokolBackend = if (isWasm or isWindows) .auto else .vulkan;
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switch (sokol.resolveSokolBackend(backend, target.result)) {
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.d3d11 => try cflags.appendBounded("-DSOKOL_D3D11"),
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.metal => try cflags.appendBounded("-DSOKOL_METAL"),
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.gl => try cflags.appendBounded("-DSOKOL_GLCORE"),
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.gles3 => try cflags.appendBounded("-DSOKOL_GLES3"),
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.wgpu => try cflags.appendBounded("-DSOKOL_WGPU"),
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.vulkan => try cflags.appendBounded("-DSOKOL_VULKAN"),
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else => @panic("unknown sokol backend"),
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}
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mod_main.addIncludePath(dep_sokol_c.path("util"));
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mod_main.addCSourceFile(.{ .file = b.path("src/engine/fontstash/sokol_fontstash_impl.c"), .flags = cflags.items });
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}
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// TODO:
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// const sdl = b.dependency("sdl", .{
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// .optimize = optimize,
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// .target = target,
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// .linkage = .static,
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// .default_target_config = !isWasm
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// });
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// mod_main.linkLibrary(sdl.artifact("SDL3"));
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// if (isWasm) {
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// // TODO: Define buid config for wasm
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// }
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var options = b.addOptions();
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options.addOption(bool, "has_imgui", has_imgui);
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options.addOption(bool, "has_tracy", has_tracy);
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mod_main.addOptions("build_options", options);
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// from here on different handling for native vs wasm builds
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if (target.result.cpu.arch.isWasm()) {
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try buildWasm(b, .{
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.name = project_name,
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.mod_main = mod_main,
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.dep_sokol = dep_sokol,
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});
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} else {
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try buildNative(b, project_name, mod_main, has_console);
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}
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}
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fn buildNative(b: *std.Build, name: []const u8, mod: *std.Build.Module, has_console: bool) !void {
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const exe = b.addExecutable(.{ .name = name, .root_module = mod });
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const target = mod.resolved_target.?;
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if (target.result.os.tag == .windows) {
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exe.subsystem = if (has_console) .Console else .Windows;
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const png_to_icon_tool = b.addExecutable(.{
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.name = "png-to-icon",
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.root_module = b.createModule(.{
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.target = b.graph.host,
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.root_source_file = b.path("tools/png-to-icon.zig"),
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}),
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});
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const dep_stb = b.dependency("stb", .{});
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png_to_icon_tool.root_module.addImport("stb_image", dep_stb.module("stb_image"));
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const png_to_icon_step = b.addRunArtifact(png_to_icon_tool);
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png_to_icon_step.addFileArg(b.path("src/assets/icon.png"));
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const icon_file = png_to_icon_step.addOutputFileArg("icon.ico");
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const add_icon_step = AddExecutableIcon.init(exe, icon_file);
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exe.step.dependOn(&add_icon_step.step);
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}
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b.installArtifact(exe);
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{
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const run_step = b.step("run", "Run game");
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const run_cmd = b.addRunArtifact(exe);
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run_step.dependOn(&run_cmd.step);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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}
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{
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const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
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});
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const run_exe_tests = b.addRunArtifact(exe_tests);
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const test_step = b.step("test", "Run tests");
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test_step.dependOn(&run_exe_tests.step);
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}
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}
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const BuildWasmOptions = struct {
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name: []const u8,
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mod_main: *std.Build.Module,
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dep_sokol: *std.Build.Dependency,
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};
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fn patchWasmIncludeDirs(module: *std.Build.Module, path: std.Build.LazyPath, depend_step: *std.Build.Step) void {
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if (module.link_libc != null and module.link_libc.?) {
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// need to inject the Emscripten system header include path into
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// the cimgui C library otherwise the C/C++ code won't find
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// C stdlib headers
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module.addSystemIncludePath(path);
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}
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for (module.import_table.values()) |imported_module| {
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patchWasmIncludeDirs(imported_module, path, depend_step);
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}
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for (module.link_objects.items) |link_object| {
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if (link_object != .other_step) {
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continue;
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}
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const lib = link_object.other_step;
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if (&lib.step == depend_step) {
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continue;
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}
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if (lib.root_module.link_libc != null and lib.root_module.link_libc.?) {
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// need to inject the Emscripten system header include path into
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// the cimgui C library otherwise the C/C++ code won't find
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// C stdlib headers
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lib.root_module.addSystemIncludePath(path);
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// all C libraries need to depend on the sokol library, when building for
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// WASM this makes sure that the Emscripten SDK has been setup before
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// C compilation is attempted (since the sokol C library depends on the
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// Emscripten SDK setup step)
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lib.step.dependOn(depend_step);
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}
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patchWasmIncludeDirs(lib.root_module, path, depend_step);
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}
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}
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fn buildWasm(b: *std.Build, opts: BuildWasmOptions) !void {
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opts.mod_main.sanitize_c = .off;
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// build the main file into a library, this is because the WASM 'exe'
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// needs to be linked in a separate build step with the Emscripten linker
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const main_lib = b.addLibrary(.{
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.name = "index",
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.root_module = opts.mod_main,
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});
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const dep_emsdk = opts.dep_sokol.builder.dependency("emsdk", .{});
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patchWasmIncludeDirs(
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opts.mod_main,
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dep_emsdk.path("upstream/emscripten/cache/sysroot/include"),
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&(opts.dep_sokol.artifact("sokol_clib").step)
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);
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// create a build step which invokes the Emscripten linker
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const link_step = try sokol.emLinkStep(b, .{
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.lib_main = main_lib,
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.target = opts.mod_main.resolved_target.?,
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.optimize = opts.mod_main.optimize.?,
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.emsdk = dep_emsdk,
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.use_webgl2 = true,
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.use_emmalloc = true,
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.use_filesystem = false,
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.shell_file_path = b.path("src/engine/shell.html"),
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.extra_args = &.{ "-sASSERTIONS=1", "-sALLOW_MEMORY_GROWTH=1" }
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});
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// attach to default target
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b.getInstallStep().dependOn(&link_step.step);
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// ...and a special run step to start the web build output via 'emrun'
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const run = sokol.emRunStep(b, .{ .name = "index", .emsdk = dep_emsdk });
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run.step.dependOn(&link_step.step);
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b.step("run", "Run game").dependOn(&run.step);
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// TODO: Create a zip archive of all of the files. Would be useful for easier itch.io upload
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}
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const AddExecutableIcon = struct {
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obj: *std.Build.Step.Compile,
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step: std.Build.Step,
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icon_file: std.Build.LazyPath,
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resource_file: std.Build.LazyPath,
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fn init(obj: *std.Build.Step.Compile, icon_file: std.Build.LazyPath) *AddExecutableIcon {
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const b = obj.step.owner;
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const self = b.allocator.create(AddExecutableIcon) catch @panic("OOM");
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self.obj = obj;
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self.step = std.Build.Step.init(.{ .id = .custom, .name = "add executable icon", .owner = b, .makeFn = make });
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self.icon_file = icon_file;
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icon_file.addStepDependencies(&self.step);
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const write_files = b.addWriteFiles();
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self.resource_file = write_files.add("resource-file.rc", "");
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self.step.dependOn(&write_files.step);
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self.obj.addWin32ResourceFile(.{
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.file = self.resource_file,
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});
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return self;
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}
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fn make(step: *std.Build.Step, _: std.Build.Step.MakeOptions) !void {
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const b = step.owner;
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const self: *AddExecutableIcon = @fieldParentPtr("step", step);
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const resource_file = try std.fs.cwd().createFile(self.resource_file.getPath(b), .{});
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defer resource_file.close();
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const relative_icon_path = try std.fs.path.relative(b.allocator, self.resource_file.dirname().getPath(b), self.icon_file.getPath(b));
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std.mem.replaceScalar(u8, relative_icon_path, '\\', '/');
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try resource_file.writeAll("IDI_ICON ICON \"");
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try resource_file.writeAll(relative_icon_path);
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try resource_file.writeAll("\"");
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}
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};
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