adjust waves

This commit is contained in:
Rokas Puzonas 2026-02-01 06:45:32 +02:00
parent f96a8b4b78
commit a5d824817c

View File

@ -166,28 +166,26 @@ const Wave = struct {
const world_size = Vec2.init(20 * 16, 15 * 16);
const invincibility_duration_s = 0.5;
const wave_infos = [_]Wave.Info{
.{
Wave.Info{
.kind = .regular,
.enemies = 10,
.duration_s = 10,
.enemies = 80,
.duration_s = 60,
.starts_at_s = 0
},
Wave.Info{
.kind = .snake,
.enemies = 1,
.duration_s = 1,
.starts_at_s = 0,
.min_group_size = 5,
.max_group_size = 5
.enemies = 2,
.duration_s = 5,
.starts_at_s = 5
},
Wave.Info{
.kind = .cluster,
.enemies = 1,
.duration_s = 1,
.starts_at_s = 0,
.min_group_size = 30,
.max_group_size = 30
}
.enemies = 2,
.duration_s = 5,
.starts_at_s = 15,
.min_group_size = 20,
.max_group_size = 50,
},
};
gpa: Allocator,
@ -685,10 +683,12 @@ pub fn tick(self: *CombatScreen, state: *State, frame: *Engine.Frame) !TickResul
}
});
frame.drawRectangle(.{
.rect = bullet_rect,
.color = rgba(200, 20, 255, 0.5)
});
if (self.show_colliders) {
frame.drawRectangle(.{
.rect = bullet_rect,
.color = rgba(200, 20, 255, 0.5)
});
}
}
{