add enemy spawning

This commit is contained in:
Rokas Puzonas 2026-01-31 12:50:01 +02:00
parent 4378f4421b
commit 8645f732c5
3 changed files with 186 additions and 15 deletions

View File

@ -257,7 +257,7 @@ pub const DrawTextOptions = struct {
color: Vec4 = rgb(255, 255, 255), color: Vec4 = rgb(255, 255, 255),
}; };
pub fn drawText(self: *Frame, position: Vec2, text: []const u8, opts: DrawTextOptions) void { pub fn drawText(self: *Frame, position: Vec2, opts: DrawTextOptions, text: []const u8) void {
const arena = self.arena.allocator(); const arena = self.arena.allocator();
const text_dupe = arena.dupe(u8, text) catch |e| { const text_dupe = arena.dupe(u8, text) catch |e| {
log.warn("Failed to draw text: {}", .{e}); log.warn("Failed to draw text: {}", .{e});
@ -275,6 +275,30 @@ pub fn drawText(self: *Frame, position: Vec2, text: []const u8, opts: DrawTextOp
}); });
} }
pub fn drawTextFormat(
self: *Frame,
position: Vec2,
opts: DrawTextOptions,
comptime fmt: []const u8,
args: anytype
) void {
const arena = self.arena.allocator();
const text = std.fmt.allocPrint(arena, fmt, args) catch |e| {
log.warn("Failed to draw text: {}", .{e});
return;
};
self.pushGraphicsCommand(.{
.draw_text = .{
.pos = position,
.text = text,
.size = opts.size,
.font = opts.font,
.color = opts.color,
}
});
}
pub fn pushTransform(self: *Frame, translation: Vec2, scale: Vec2) void { pub fn pushTransform(self: *Frame, translation: Vec2, scale: Vec2) void {
self.pushGraphicsCommand(.{ self.pushGraphicsCommand(.{
.push_transformation = .{ .push_transformation = .{

View File

@ -48,6 +48,12 @@ pub const Vec2 = extern struct {
return .init(@floatFromInt(x), @floatFromInt(y)); return .init(@floatFromInt(x), @floatFromInt(y));
} }
pub fn initRandomRect(rng: std.Random, rect: Rect) Vec2 {
const x = Range.init(rect.left(), rect.right()).random(rng);
const y = Range.init(rect.top(), rect.bottom()).random(rng);
return init(x, y);
}
pub fn initAngle(angle: f32) Vec2 { pub fn initAngle(angle: f32) Vec2 {
return Vec2{ return Vec2{
.x = @cos(angle), .x = @cos(angle),
@ -431,6 +437,24 @@ pub const Rect = struct {
return (lhs.left() < rhs.right() and lhs.right() > rhs.left()) and return (lhs.left() < rhs.right() and lhs.right() > rhs.left()) and
(lhs.top() < rhs.bottom() and lhs.bottom() > rhs.top()); (lhs.top() < rhs.bottom() and lhs.bottom() > rhs.top());
} }
pub fn growX(self: Rect, amount: f32) Rect {
return Rect{
.pos = .init(self.pos.x - amount, self.pos.y),
.size = .init(self.size.x + 2*amount, self.size.y)
};
}
pub fn growY(self: Rect, amount: f32) Rect {
return Rect{
.pos = .init(self.pos.x, self.pos.y - amount),
.size = .init(self.size.x, self.size.y + 2*amount)
};
}
pub fn grow(self: Rect, amount: f32) Rect {
return self.growX(self.growY(amount), amount);
}
}; };
pub const Line = struct { pub const Line = struct {

View File

@ -26,6 +26,7 @@ const Sprite = Engine.Graphics.Sprite;
const RaycastTileIterator = @import("./raycast_tile_iterator.zig"); const RaycastTileIterator = @import("./raycast_tile_iterator.zig");
const Game = @This(); const Game = @This();
const world_size = Vec2.init(20 * 16, 15 * 16);
const RNGState = std.Random.DefaultPrng; const RNGState = std.Random.DefaultPrng;
@ -74,6 +75,27 @@ const Enemy = struct {
dead: bool = false dead: bool = false
}; };
const Wave = struct {
started_at: Nanoseconds,
duration: Nanoseconds,
enemies_spawned: u32,
total_enemies: u32,
const Info = struct {
enemies: u32,
duration_s: u32,
starts_at_s: u32,
};
};
const wave_infos = [_]Wave.Info{
.{
.enemies = 10,
.duration_s = 1,
.starts_at_s = 0
}
};
arena: std.heap.ArenaAllocator, arena: std.heap.ArenaAllocator,
gpa: Allocator, gpa: Allocator,
rng: RNGState, rng: RNGState,
@ -83,6 +105,11 @@ player: Player = .{},
bullets: std.ArrayList(Bullet) = .empty, bullets: std.ArrayList(Bullet) = .empty,
enemies: std.ArrayList(Enemy) = .empty, enemies: std.ArrayList(Enemy) = .empty,
wave_timer: Nanoseconds = 0,
waves: std.ArrayList(Wave) = .empty,
spawned_waves: std.ArrayList(usize) = .empty,
pub fn init(gpa: Allocator, seed: u64, assets: *Assets) !Game { pub fn init(gpa: Allocator, seed: u64, assets: *Assets) !Game {
var arena = std.heap.ArenaAllocator.init(gpa); var arena = std.heap.ArenaAllocator.init(gpa);
errdefer arena.deinit(); errdefer arena.deinit();
@ -104,6 +131,8 @@ pub fn deinit(self: *Game) void {
self.arena.deinit(); self.arena.deinit();
self.bullets.deinit(self.gpa); self.bullets.deinit(self.gpa);
self.enemies.deinit(self.gpa); self.enemies.deinit(self.gpa);
self.waves.deinit(self.gpa);
self.spawned_waves.deinit(self.gpa);
} }
fn getCenteredRect(pos: Vec2, size: f32) Rect { fn getCenteredRect(pos: Vec2, size: f32) Rect {
@ -113,11 +142,102 @@ fn getCenteredRect(pos: Vec2, size: f32) Rect {
}; };
} }
fn spawnEnemy(self: *Game) !void {
const spawn_area_margin = 20;
const spawn_area_size = 10;
const top_spawn_area = (Rect{
.pos = .init(0, -spawn_area_size - spawn_area_margin),
.size = .init(world_size.x, spawn_area_size)
}).growX(spawn_area_size);
const bottom_spawn_area = (Rect{
.pos = .init(0, world_size.y + spawn_area_margin),
.size = .init(world_size.x, spawn_area_size)
}).growX(spawn_area_size);
const left_spawn_area = (Rect{
.pos = .init(-spawn_area_margin-spawn_area_size, 0),
.size = .init(spawn_area_size, world_size.y)
}).growY(spawn_area_size);
const right_spawn_area = (Rect{
.pos = .init(world_size.x + spawn_area_margin, 0),
.size = .init(spawn_area_size, world_size.y)
}).growY(spawn_area_size);
const spawn_areas = [_]Rect{
top_spawn_area,
bottom_spawn_area,
left_spawn_area,
right_spawn_area
};
const rand = self.rng.random();
const spawn_area = spawn_areas[rand.uintLessThan(usize, spawn_areas.len)];
const pos = Vec2.initRandomRect(rand, spawn_area);
try self.enemies.append(self.gpa, .{
.kinetic = .{ .pos = pos },
.speed = 10,
.size = 20
});
}
pub fn tick(self: *Game, frame: *Engine.Frame) !void { pub fn tick(self: *Game, frame: *Engine.Frame) !void {
const dt = frame.deltaTime(); const dt = frame.deltaTime();
const canvas_size = Vec2.init(20 * 16, 15 * 16); self.wave_timer += frame.dt_ns;
frame.graphics.canvas_size = canvas_size; const wave_timer_s = @divFloor(self.wave_timer, std.time.ns_per_s);
for (0.., wave_infos) |i, wave_info| {
if (std.mem.indexOfScalar(usize, self.spawned_waves.items, i) != null) {
continue;
}
if (wave_info.starts_at_s > wave_timer_s) {
continue;
}
try self.spawned_waves.append(self.gpa, i);
try self.waves.append(self.gpa, .{
.started_at = self.wave_timer,
.duration = wave_info.duration_s * std.time.ns_per_s,
.enemies_spawned = 0,
.total_enemies = wave_info.enemies
});
}
{
var index: usize = 0;
while (index < self.waves.items.len) {
var wave_complete = false;
const wave = &self.waves.items[index];
const wave_time_passed: f32 = @floatFromInt(self.wave_timer - wave.started_at);
const wave_duration: f32 = @floatFromInt(wave.duration);
const percent_complete = std.math.clamp(wave_time_passed / wave_duration, 0, 1);
const wave_total_enemies: f32 = @floatFromInt(wave.total_enemies);
const expected_enemies: u32 = @intFromFloat(wave_total_enemies * percent_complete);
while (wave.enemies_spawned < expected_enemies) {
try self.spawnEnemy();
wave.enemies_spawned += 1;
}
if (wave.enemies_spawned == wave.total_enemies) {
wave_complete = true;
}
if (wave_complete) {
_ = self.waves.swapRemove(index);
} else {
index += 1;
}
}
}
frame.graphics.canvas_size = world_size;
if (frame.isKeyPressed(.F3)) { if (frame.isKeyPressed(.F3)) {
frame.show_debug = !frame.show_debug; frame.show_debug = !frame.show_debug;
@ -128,7 +248,7 @@ pub fn tick(self: *Game, frame: *Engine.Frame) !void {
} }
frame.drawRectangle(.{ frame.drawRectangle(.{
.rect = .init(0, 0, canvas_size.x, canvas_size.y), .rect = .init(0, 0, world_size.x, world_size.y),
.color = rgb(20, 20, 20) .color = rgb(20, 20, 20)
}); });
@ -183,16 +303,6 @@ pub fn tick(self: *Game, frame: *Engine.Frame) !void {
.speed = 50 .speed = 50
}); });
} }
if (frame.isMousePressed(.right)) {
try self.enemies.append(self.gpa, .{
.kinetic = .{
.pos = mouse,
},
.speed = 10,
.size = 20
});
}
} }
frame.drawRectangle(.{ frame.drawRectangle(.{
@ -253,6 +363,14 @@ pub fn tick(self: *Game, frame: *Engine.Frame) !void {
} }
} }
} }
const text_opts = Engine.Frame.DrawTextOptions{
.font = self.assets.font_id.get(.regular)
};
frame.drawTextFormat(.init(10, 10), text_opts, "{d:02}:{d:02}", .{
@divFloor(wave_timer_s, 60),
@mod(wave_timer_s, 60)
});
} }
pub fn debug(self: *Game) !void { pub fn debug(self: *Game) !void {
@ -265,5 +383,10 @@ pub fn debug(self: *Game) !void {
} }
defer imgui.endWindow(); defer imgui.endWindow();
_ = self; if (imgui.button("Spawn enemy")) {
try self.spawnEnemy();
}
imgui.textFmt("Waves: {}\n", .{self.waves.items.len});
imgui.textFmt("Enemies: {}\n", .{self.enemies.items.len});
} }