const std = @import("std"); const sokol = @import("sokol"); const builtin = @import("builtin"); pub fn build(b: *std.Build) !void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const has_imgui = b.option(bool, "imgui", "ImGui integration") orelse (optimize == .Debug); var has_tracy = b.option(bool, "tracy", "Tracy integration") orelse (optimize == .Debug); const has_console = b.option(bool, "console", "Show console (Window only)") orelse (optimize == .Debug); const isWasm = target.result.cpu.arch.isWasm(); if (isWasm) { has_tracy = false; } const mod_main = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .link_libc = true }); const dep_sokol = b.dependency("sokol", .{ .target = target, .optimize = optimize, .with_sokol_imgui = has_imgui, }); mod_main.linkLibrary(dep_sokol.artifact("sokol_clib")); mod_main.addImport("sokol", dep_sokol.module("sokol")); if (has_imgui) { if (b.lazyDependency("cimgui", .{ .target = target, .optimize = optimize, })) |dep_cimgui| { const cimgui = b.lazyImport(@This(), "cimgui").?; const cimgui_conf = cimgui.getConfig(false); mod_main.addImport("cimgui", dep_cimgui.module(cimgui_conf.module_name)); dep_sokol.artifact("sokol_clib").addIncludePath(dep_cimgui.path(cimgui_conf.include_dir)); } } const dep_tracy = b.dependency("tracy", .{ .target = target, .optimize = optimize, .tracy_enable = has_tracy, .tracy_only_localhost = true }); if (has_tracy) { mod_main.linkLibrary(dep_tracy.artifact("tracy")); } mod_main.addImport("tracy", dep_tracy.module("tracy")); const dep_tiled = b.dependency("tiled", .{}); mod_main.addImport("tiled", dep_tiled.module("tiled")); const dep_stb = b.dependency("stb", .{}); mod_main.addImport("stb_image", dep_stb.module("stb_image")); mod_main.addImport("stb_vorbis", dep_stb.module("stb_vorbis")); mod_main.addImport("stb_rect_pack", dep_stb.module("stb_rect_pack")); const dep_fontstash_c = b.dependency("fontstash_c", .{}); mod_main.addIncludePath(dep_fontstash_c.path("src")); const dep_sokol_c = b.dependency("sokol_c", .{}); { var cflags_buffer: [64][]const u8 = undefined; var cflags = std.ArrayListUnmanaged([]const u8).initBuffer(&cflags_buffer); switch (sokol.resolveSokolBackend(.auto, target.result)) { .d3d11 => try cflags.appendBounded("-DSOKOL_D3D11"), .metal => try cflags.appendBounded("-DSOKOL_METAL"), .gl => try cflags.appendBounded("-DSOKOL_GLCORE"), .gles3 => try cflags.appendBounded("-DSOKOL_GLES3"), .wgpu => try cflags.appendBounded("-DSOKOL_WGPU"), else => @panic("unknown sokol backend"), } mod_main.addIncludePath(dep_sokol_c.path("util")); mod_main.addCSourceFile(.{ .file = b.path("src/engine/fontstash/sokol_fontstash_impl.c"), .flags = cflags.items }); } // TODO: // const sdl = b.dependency("sdl", .{ // .optimize = optimize, // .target = target, // .linkage = .static, // .default_target_config = !isWasm // }); // mod_main.linkLibrary(sdl.artifact("SDL3")); // if (isWasm) { // // TODO: Define buid config for wasm // } var options = b.addOptions(); options.addOption(bool, "has_imgui", has_imgui); options.addOption(bool, "has_tracy", has_tracy); mod_main.addOptions("build_options", options); // from here on different handling for native vs wasm builds if (target.result.cpu.arch.isWasm()) { try buildWasm(b, .{ .name = "sokol_template", .mod_main = mod_main, .dep_sokol = dep_sokol, }); } else { try buildNative(b, "sokol_template", mod_main, has_console); } } fn buildNative(b: *std.Build, name: []const u8, mod: *std.Build.Module, has_console: bool) !void { const exe = b.addExecutable(.{ .name = name, .root_module = mod }); const target = mod.resolved_target.?; if (target.result.os.tag == .windows) { exe.subsystem = if (has_console) .Console else .Windows; const png_to_icon_tool = b.addExecutable(.{ .name = "png-to-icon", .root_module = b.createModule(.{ .target = b.graph.host, .root_source_file = b.path("tools/png-to-icon.zig"), }), }); const dep_stb_image = b.dependency("stb_image", .{}); png_to_icon_tool.root_module.addImport("stb_image", dep_stb_image.module("stb_image")); const png_to_icon_step = b.addRunArtifact(png_to_icon_tool); png_to_icon_step.addFileArg(b.path("src/assets/icon.png")); const icon_file = png_to_icon_step.addOutputFileArg("icon.ico"); const add_icon_step = AddExecutableIcon.init(exe, icon_file); exe.step.dependOn(&add_icon_step.step); } b.installArtifact(exe); { const run_step = b.step("run", "Run game"); const run_cmd = b.addRunArtifact(exe); run_step.dependOn(&run_cmd.step); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } } { const exe_tests = b.addTest(.{ .root_module = exe.root_module, }); const run_exe_tests = b.addRunArtifact(exe_tests); const test_step = b.step("test", "Run tests"); test_step.dependOn(&run_exe_tests.step); } } const BuildWasmOptions = struct { name: []const u8, mod_main: *std.Build.Module, dep_sokol: *std.Build.Dependency, }; fn patchWasmIncludeDirs( module: *std.Build.Module, path: std.Build.LazyPath, depend_step: *std.Build.Step ) void { if (module.link_libc != null and module.link_libc.?) { // need to inject the Emscripten system header include path into // the cimgui C library otherwise the C/C++ code won't find // C stdlib headers module.addSystemIncludePath(path); } for (module.import_table.values()) |imported_module| { patchWasmIncludeDirs(imported_module, path, depend_step); } for (module.link_objects.items) |link_object| { if (link_object != .other_step) { continue; } const lib = link_object.other_step; if (&lib.step == depend_step) { continue; } if (lib.root_module.link_libc != null and lib.root_module.link_libc.?) { // need to inject the Emscripten system header include path into // the cimgui C library otherwise the C/C++ code won't find // C stdlib headers lib.root_module.addSystemIncludePath(path); // all C libraries need to depend on the sokol library, when building for // WASM this makes sure that the Emscripten SDK has been setup before // C compilation is attempted (since the sokol C library depends on the // Emscripten SDK setup step) lib.step.dependOn(depend_step); } patchWasmIncludeDirs(lib.root_module, path, depend_step); } } fn buildWasm(b: *std.Build, opts: BuildWasmOptions) !void { opts.mod_main.sanitize_c = .off; // build the main file into a library, this is because the WASM 'exe' // needs to be linked in a separate build step with the Emscripten linker const main_lib = b.addLibrary(.{ .name = "index", .root_module = opts.mod_main, }); const dep_emsdk = opts.dep_sokol.builder.dependency("emsdk", .{}); patchWasmIncludeDirs( opts.mod_main, dep_emsdk.path("upstream/emscripten/cache/sysroot/include"), &(opts.dep_sokol.artifact("sokol_clib").step) ); // create a build step which invokes the Emscripten linker const link_step = try sokol.emLinkStep(b, .{ .lib_main = main_lib, .target = opts.mod_main.resolved_target.?, .optimize = opts.mod_main.optimize.?, .emsdk = dep_emsdk, .use_webgl2 = true, .use_emmalloc = true, .use_filesystem = false, .shell_file_path = b.path("src/engine/shell.html"), }); // attach to default target b.getInstallStep().dependOn(&link_step.step); // ...and a special run step to start the web build output via 'emrun' const run = sokol.emRunStep(b, .{ .name = "index", .emsdk = dep_emsdk }); run.step.dependOn(&link_step.step); b.step("run", "Run game").dependOn(&run.step); // TODO: Create a zip archive of all of the files. Would be useful for easier itch.io upload } const AddExecutableIcon = struct { obj: *std.Build.Step.Compile, step: std.Build.Step, icon_file: std.Build.LazyPath, resource_file: std.Build.LazyPath, fn init(obj: *std.Build.Step.Compile, icon_file: std.Build.LazyPath) *AddExecutableIcon { const b = obj.step.owner; const self = b.allocator.create(AddExecutableIcon) catch @panic("OOM"); self.obj = obj; self.step = std.Build.Step.init(.{ .id = .custom, .name = "add executable icon", .owner = b, .makeFn = make }); self.icon_file = icon_file; icon_file.addStepDependencies(&self.step); const write_files = b.addWriteFiles(); self.resource_file = write_files.add("resource-file.rc", ""); self.step.dependOn(&write_files.step); self.obj.addWin32ResourceFile(.{ .file = self.resource_file, }); return self; } fn make(step: *std.Build.Step, _: std.Build.Step.MakeOptions) !void { const b = step.owner; const self: *AddExecutableIcon = @fieldParentPtr("step", step); const resource_file = try std.fs.cwd().createFile(self.resource_file.getPath(b), .{ }); defer resource_file.close(); const relative_icon_path = try std.fs.path.relative( b.allocator, self.resource_file.dirname().getPath(b), self.icon_file.getPath(b) ); std.mem.replaceScalar(u8, relative_icon_path, '\\', '/'); try resource_file.writeAll("IDI_ICON ICON \""); try resource_file.writeAll(relative_icon_path); try resource_file.writeAll("\""); } };