undo input system merge
This commit is contained in:
parent
61fb60ff1c
commit
d6e4575a7d
@ -5,8 +5,6 @@ const Engine = @import("./engine/root.zig");
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const Gfx = Engine.Graphics;
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const Audio = Engine.Audio;
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const STBRectPack = @import("stb_rect_pack");
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const Assets = @This();
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const FontName = enum {
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@ -17,21 +15,30 @@ const FontName = enum {
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const EnumArray = std.EnumArray(FontName, Gfx.Font.Id);
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};
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pub var font_id: FontName.EnumArray = undefined;
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pub var wood01: Audio.Data.Id = undefined;
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font_id: FontName.EnumArray,
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pub fn init() !void {
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font_id = .init(.{
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wood01: Audio.Data.Id,
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pub fn init(gpa: std.mem.Allocator) !Assets {
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_ = gpa; // autofix
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const font_id_array: FontName.EnumArray = .init(.{
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.regular = try Gfx.addFont("regular", @embedFile("assets/roboto-font/Roboto-Regular.ttf")),
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.bold = try Gfx.addFont("bold", @embedFile("assets/roboto-font/Roboto-Bold.ttf")),
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.italic = try Gfx.addFont("italic", @embedFile("assets/roboto-font/Roboto-Italic.ttf")),
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});
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wood01 = try Audio.load(.{
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const wood01 = try Audio.load(.{
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.format = .vorbis,
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.data = @embedFile("assets/wood01.ogg"),
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});
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return Assets{
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.font_id = font_id_array,
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.wood01 = wood01
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};
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}
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pub fn deinit() void {
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pub fn deinit(self: *Assets, gpa: std.mem.Allocator) void {
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_ = self; // autofix
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_ = gpa; // autofix
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}
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239
src/engine/input.zig
Normal file
239
src/engine/input.zig
Normal file
@ -0,0 +1,239 @@
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const std = @import("std");
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const sokol = @import("sokol");
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const Engine = @import("./root.zig");
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const Nanoseconds = Engine.Nanoseconds;
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const Math = @import("./math.zig");
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const Vec2 = Math.Vec2;
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const Input = @This();
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pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
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SPACE = 32,
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APOSTROPHE = 39,
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COMMA = 44,
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MINUS = 45,
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PERIOD = 46,
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SLASH = 47,
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_0 = 48,
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_1 = 49,
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_2 = 50,
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_3 = 51,
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_4 = 52,
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_5 = 53,
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_6 = 54,
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_7 = 55,
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_8 = 56,
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_9 = 57,
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SEMICOLON = 59,
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EQUAL = 61,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LEFT_BRACKET = 91,
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BACKSLASH = 92,
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RIGHT_BRACKET = 93,
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GRAVE_ACCENT = 96,
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WORLD_1 = 161,
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WORLD_2 = 162,
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ESCAPE = 256,
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ENTER = 257,
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TAB = 258,
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BACKSPACE = 259,
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INSERT = 260,
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DELETE = 261,
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RIGHT = 262,
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LEFT = 263,
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DOWN = 264,
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UP = 265,
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PAGE_UP = 266,
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PAGE_DOWN = 267,
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HOME = 268,
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END = 269,
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CAPS_LOCK = 280,
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SCROLL_LOCK = 281,
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NUM_LOCK = 282,
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PRINT_SCREEN = 283,
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PAUSE = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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F13 = 302,
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F14 = 303,
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F15 = 304,
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F16 = 305,
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F17 = 306,
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F18 = 307,
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F19 = 308,
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F20 = 309,
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F21 = 310,
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F22 = 311,
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F23 = 312,
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F24 = 313,
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F25 = 314,
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KP_0 = 320,
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KP_1 = 321,
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KP_2 = 322,
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KP_3 = 323,
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KP_4 = 324,
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KP_5 = 325,
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KP_6 = 326,
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KP_7 = 327,
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KP_8 = 328,
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KP_9 = 329,
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KP_DECIMAL = 330,
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KP_DIVIDE = 331,
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KP_MULTIPLY = 332,
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KP_SUBTRACT = 333,
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KP_ADD = 334,
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KP_ENTER = 335,
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KP_EQUAL = 336,
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LEFT_SHIFT = 340,
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LEFT_CONTROL = 341,
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LEFT_ALT = 342,
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LEFT_SUPER = 343,
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RIGHT_SHIFT = 344,
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RIGHT_CONTROL = 345,
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RIGHT_ALT = 346,
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RIGHT_SUPER = 347,
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MENU = 348,
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};
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pub const KeyState = struct {
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down: bool,
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pressed: bool,
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released: bool,
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down_duration: ?f64,
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pub const RepeatOptions = struct {
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first_at: f64 = 0,
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period: f64
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};
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pub fn repeat(self: KeyState, last_repeat_at: *?f64, opts: RepeatOptions) bool {
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if (!self.down) {
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last_repeat_at.* = null;
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return false;
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}
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const down_duration = self.down_duration.?;
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if (last_repeat_at.* != null) {
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if (down_duration >= last_repeat_at.*.? + opts.period) {
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last_repeat_at.* = last_repeat_at.*.? + opts.period;
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return true;
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}
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} else {
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if (down_duration >= opts.first_at) {
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last_repeat_at.* = opts.first_at;
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return true;
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}
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}
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return false;
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}
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};
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pub const Mouse = struct {
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pub const Button = enum {
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left,
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right,
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middle,
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pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?Button {
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return switch(mouse_button) {
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.LEFT => Button.left,
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.RIGHT => Button.right,
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.MIDDLE => Button.middle,
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else => null
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};
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}
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};
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position: ?Vec2,
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buttons: std.EnumSet(Button),
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pub const empty = Mouse{
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.position = null,
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.buttons = .initEmpty()
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};
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};
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down_keys: std.EnumSet(KeyCode),
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pressed_keys: std.EnumSet(KeyCode),
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released_keys: std.EnumSet(KeyCode),
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pressed_keys_at: std.EnumMap(KeyCode, Nanoseconds),
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mouse: Mouse,
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pub const empty = Input{
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.down_keys = .initEmpty(),
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.pressed_keys = .initEmpty(),
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.released_keys = .initEmpty(),
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.pressed_keys_at = .init(.{}),
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.mouse = .empty
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};
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pub fn isKeyDown(self: *Input, key_code: KeyCode) bool {
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return self.down_keys.contains(key_code);
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}
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pub fn getKeyDownDuration(self: *Input, frame: Engine.Frame, key_code: KeyCode) ?f64 {
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if (!self.isKeyDown(key_code)) {
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return null;
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}
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const pressed_at_ns = self.pressed_keys_at.get(key_code).?;
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const duration_ns = frame.time_ns - pressed_at_ns;
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return @as(f64, @floatFromInt(duration_ns)) / std.time.ns_per_s;
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}
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pub fn isKeyPressed(self: *Input, key_code: KeyCode) bool {
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return self.pressed_keys.contains(key_code);
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}
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pub fn isKeyReleased(self: *Input, key_code: KeyCode) bool {
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return self.released_keys.contains(key_code);
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}
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pub fn getKeyState(self: *Input, frame: Engine.Frame, key_code: KeyCode) KeyState {
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return KeyState{
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.down = self.isKeyDown(key_code),
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.released = self.isKeyReleased(key_code),
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.pressed = self.isKeyPressed(key_code),
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.down_duration = self.getKeyDownDuration(frame, key_code)
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};
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}
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@ -8,6 +8,8 @@ const sapp = sokol.app;
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pub const Math = @import("./math.zig");
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pub const Vec2 = Math.Vec2;
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pub const Input = @import("./input.zig");
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const ScreenScalar = @import("./screen_scaler.zig");
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pub const imgui = @import("./imgui.zig");
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pub const Graphics = @import("./graphics.zig");
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@ -25,240 +27,43 @@ const Engine = @This();
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pub const Nanoseconds = u64;
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const Event = union(enum) {
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pub const Event = union(enum) {
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mouse_pressed: struct {
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button: Mouse.Button,
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button: Input.Mouse.Button,
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position: Vec2,
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},
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mouse_released: struct {
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button: Mouse.Button,
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button: Input.Mouse.Button,
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position: Vec2,
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},
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mouse_move: Vec2,
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mouse_enter: Vec2,
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mouse_leave,
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mouse_scroll: Vec2,
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key_pressed: struct { code: KeyCode, repeat: bool },
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key_released: KeyCode,
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key_pressed: struct {
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code: Input.KeyCode,
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repeat: bool
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},
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key_released: Input.KeyCode,
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window_resize,
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char: u21,
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};
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pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
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SPACE = 32,
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APOSTROPHE = 39,
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COMMA = 44,
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MINUS = 45,
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PERIOD = 46,
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SLASH = 47,
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_0 = 48,
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_1 = 49,
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_2 = 50,
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_3 = 51,
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_4 = 52,
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_5 = 53,
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_6 = 54,
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_7 = 55,
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_8 = 56,
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_9 = 57,
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SEMICOLON = 59,
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EQUAL = 61,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LEFT_BRACKET = 91,
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BACKSLASH = 92,
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RIGHT_BRACKET = 93,
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GRAVE_ACCENT = 96,
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WORLD_1 = 161,
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WORLD_2 = 162,
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ESCAPE = 256,
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ENTER = 257,
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TAB = 258,
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BACKSPACE = 259,
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INSERT = 260,
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DELETE = 261,
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RIGHT = 262,
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LEFT = 263,
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DOWN = 264,
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UP = 265,
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PAGE_UP = 266,
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PAGE_DOWN = 267,
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HOME = 268,
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END = 269,
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CAPS_LOCK = 280,
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SCROLL_LOCK = 281,
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NUM_LOCK = 282,
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PRINT_SCREEN = 283,
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PAUSE = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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F13 = 302,
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F14 = 303,
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F15 = 304,
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F16 = 305,
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F17 = 306,
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F18 = 307,
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F19 = 308,
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F20 = 309,
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F21 = 310,
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F22 = 311,
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F23 = 312,
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F24 = 313,
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F25 = 314,
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KP_0 = 320,
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KP_1 = 321,
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KP_2 = 322,
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KP_3 = 323,
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KP_4 = 324,
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KP_5 = 325,
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KP_6 = 326,
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KP_7 = 327,
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KP_8 = 328,
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KP_9 = 329,
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KP_DECIMAL = 330,
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KP_DIVIDE = 331,
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KP_MULTIPLY = 332,
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KP_SUBTRACT = 333,
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KP_ADD = 334,
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KP_ENTER = 335,
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KP_EQUAL = 336,
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LEFT_SHIFT = 340,
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LEFT_CONTROL = 341,
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LEFT_ALT = 342,
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LEFT_SUPER = 343,
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RIGHT_SHIFT = 344,
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RIGHT_CONTROL = 345,
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RIGHT_ALT = 346,
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RIGHT_SUPER = 347,
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MENU = 348,
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};
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pub const KeyState = struct {
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down: bool,
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pressed: bool,
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released: bool,
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down_duration: ?f64,
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pub const RepeatOptions = struct {
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first_at: f64 = 0,
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period: f64
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};
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pub fn repeat(self: KeyState, last_repeat_at: *?f64, opts: RepeatOptions) bool {
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if (!self.down) {
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last_repeat_at.* = null;
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return false;
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}
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const down_duration = self.down_duration.?;
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if (last_repeat_at.* != null) {
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if (down_duration >= last_repeat_at.*.? + opts.period) {
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last_repeat_at.* = last_repeat_at.*.? + opts.period;
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return true;
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}
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} else {
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if (down_duration >= opts.first_at) {
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last_repeat_at.* = opts.first_at;
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return true;
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}
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}
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return false;
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}
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};
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pub const Mouse = struct {
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pub const Button = enum {
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left,
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right,
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middle,
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pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?Button {
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return switch(mouse_button) {
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.LEFT => Button.left,
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.RIGHT => Button.right,
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.MIDDLE => Button.middle,
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else => null
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};
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}
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};
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position: ?Vec2,
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buttons: std.EnumSet(Button),
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pub const empty = Mouse{
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.position = null,
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.buttons = .initEmpty()
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};
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};
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const State = struct {
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const Input = struct {
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down_keys: std.EnumSet(KeyCode),
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pressed_keys: std.EnumSet(KeyCode),
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released_keys: std.EnumSet(KeyCode),
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pressed_keys_at: std.EnumMap(KeyCode, Nanoseconds),
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mouse: Mouse,
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pub const empty = Input{
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.down_keys = .initEmpty(),
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.pressed_keys = .initEmpty(),
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.released_keys = .initEmpty(),
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.pressed_keys_at = .init(.{}),
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.mouse = .empty
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};
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pub const Frame = struct {
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time_ns: Nanoseconds,
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dt_ns: Nanoseconds,
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dt: f32,
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input: *Input
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};
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allocator: std.mem.Allocator,
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started_at: std.time.Instant,
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last_frame_at_ns: Nanoseconds,
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frame_delta_ns: Nanoseconds = 0,
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mouse_inside: bool,
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last_frame_at: Nanoseconds,
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input: Input,
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|
||||
// Input
|
||||
input: Input = .empty,
|
||||
mouse_inside: bool = false,
|
||||
|
||||
// Graphics
|
||||
canvas_size: Vec2 = .init(100, 100),
|
||||
|
||||
// Audio
|
||||
};
|
||||
|
||||
var state: State = undefined;
|
||||
game: Game,
|
||||
assets: Assets,
|
||||
|
||||
const RunOptions = struct {
|
||||
window_title: [*:0]const u8 = "Game",
|
||||
@ -266,28 +71,29 @@ const RunOptions = struct {
|
||||
window_height: u31 = 480,
|
||||
};
|
||||
|
||||
pub fn run(opts: RunOptions) !void {
|
||||
pub fn run(self: *Engine, opts: RunOptions) !void {
|
||||
self.* = Engine{
|
||||
.allocator = undefined,
|
||||
.started_at = std.time.Instant.now() catch @panic("Instant.now() unsupported"),
|
||||
.input = .empty,
|
||||
.mouse_inside = false,
|
||||
.last_frame_at = 0,
|
||||
.assets = undefined,
|
||||
.game = undefined
|
||||
};
|
||||
|
||||
var debug_allocator: std.heap.DebugAllocator(.{}) = .init;
|
||||
defer _ = debug_allocator.deinit();
|
||||
|
||||
// TODO: Use tracy TracingAllocator
|
||||
var allocator: std.mem.Allocator = undefined;
|
||||
if (builtin.cpu.arch.isWasm()) {
|
||||
allocator = std.heap.wasm_allocator;
|
||||
self.allocator = std.heap.wasm_allocator;
|
||||
} else if (builtin.mode == .Debug) {
|
||||
allocator = debug_allocator.allocator();
|
||||
self.allocator = debug_allocator.allocator();
|
||||
} else {
|
||||
allocator = std.heap.smp_allocator;
|
||||
self.allocator = std.heap.smp_allocator;
|
||||
}
|
||||
|
||||
state = State{
|
||||
.allocator = allocator,
|
||||
.started_at = std.time.Instant.now() catch @panic("Instant.now() unsupported"),
|
||||
.input = .empty,
|
||||
.mouse_inside = false,
|
||||
.last_frame_at_ns = 0,
|
||||
};
|
||||
|
||||
tracy.setThreadName("Main");
|
||||
|
||||
if (builtin.os.tag == .linux) {
|
||||
@ -297,8 +103,6 @@ pub fn run(opts: RunOptions) !void {
|
||||
.flags = std.posix.SA.RESTART,
|
||||
};
|
||||
std.posix.sigaction(std.posix.SIG.INT, &sa, null);
|
||||
} else {
|
||||
// TODO: Windows Ctrl+C handler
|
||||
}
|
||||
|
||||
// TODO: Don't hard code icon path, allow changing through options
|
||||
@ -317,10 +121,11 @@ pub fn run(opts: RunOptions) !void {
|
||||
};
|
||||
|
||||
sapp.run(.{
|
||||
.init_cb = sokolInitCallback,
|
||||
.frame_cb = sokolFrameCallback,
|
||||
.cleanup_cb = sokolCleanupCallback,
|
||||
.event_cb = sokolEventCallback,
|
||||
.init_userdata_cb = sokolInitCallback,
|
||||
.frame_userdata_cb = sokolFrameCallback,
|
||||
.cleanup_userdata_cb = sokolCleanupCallback,
|
||||
.event_userdata_cb = sokolEventCallback,
|
||||
.user_data = self,
|
||||
.width = opts.window_width,
|
||||
.height = opts.window_height,
|
||||
.icon = icon,
|
||||
@ -332,88 +137,43 @@ pub fn run(opts: RunOptions) !void {
|
||||
});
|
||||
}
|
||||
|
||||
pub fn isKeyDown(key_code: KeyCode) bool {
|
||||
const input = &state.input;
|
||||
return input.down_keys.contains(key_code);
|
||||
}
|
||||
|
||||
pub fn getKeyDownDuration(frame: Engine.Frame, key_code: KeyCode) ?f64 {
|
||||
if (!isKeyDown(key_code)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const input = &state.input;
|
||||
const pressed_at_ns = input.pressed_keys_at.get(key_code).?;
|
||||
const duration_ns = frame.time_ns - pressed_at_ns;
|
||||
|
||||
return @as(f64, @floatFromInt(duration_ns)) / std.time.ns_per_s;
|
||||
}
|
||||
|
||||
pub fn isKeyPressed(key_code: KeyCode) bool {
|
||||
const input = &state.input;
|
||||
return input.pressed_keys.contains(key_code);
|
||||
}
|
||||
|
||||
pub fn isKeyReleased(key_code: KeyCode) bool {
|
||||
const input = &state.input;
|
||||
return input.released_keys.contains(key_code);
|
||||
}
|
||||
|
||||
pub fn getKeyState(key_code: KeyCode) KeyState {
|
||||
return KeyState{
|
||||
.down = isKeyDown(key_code),
|
||||
.released = isKeyReleased(key_code),
|
||||
.pressed = isKeyPressed(key_code),
|
||||
.down_duration = getKeyDownDuration(key_code)
|
||||
};
|
||||
}
|
||||
|
||||
pub fn timePassed() Nanoseconds {
|
||||
const now = std.time.Instant.now() catch @panic("Instant.now() unsupported");
|
||||
return now.since(state.started_at);
|
||||
}
|
||||
|
||||
pub fn deltaTime() f32 {
|
||||
return @as(f32, @floatFromInt(state.frame_delta_ns)) / std.time.ns_per_s;
|
||||
}
|
||||
|
||||
pub fn getCanvasSize() Vec2 {
|
||||
return state.canvas_size;
|
||||
}
|
||||
|
||||
fn sokolInit() !void {
|
||||
fn sokolInit(self: *Engine) !void {
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
try Gfx.init(.{ .allocator = state.allocator, .logger = .{ .func = sokolLogCallback }, .imgui_font = .{
|
||||
try Gfx.init(.{
|
||||
.allocator = self.allocator,
|
||||
.logger = .{ .func = sokolLogCallback },
|
||||
.imgui_font = .{
|
||||
.ttf_data = @embedFile("../assets/roboto-font/Roboto-Regular.ttf"),
|
||||
} });
|
||||
}
|
||||
});
|
||||
|
||||
try Audio.init(.{
|
||||
.allocator = state.allocator,
|
||||
.allocator = self.allocator,
|
||||
.logger = .{ .func = sokolLogCallback },
|
||||
});
|
||||
|
||||
try Assets.init();
|
||||
try Game.init();
|
||||
self.assets = try Assets.init(self.allocator);
|
||||
self.game = try Game.init(self.allocator, &self.assets);
|
||||
}
|
||||
|
||||
fn sokolCleanup() void {
|
||||
fn sokolCleanup(self: *Engine) void {
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
Audio.deinit();
|
||||
Game.deinit();
|
||||
Assets.deinit();
|
||||
self.game.deinit();
|
||||
self.assets.deinit(self.allocator);
|
||||
Gfx.deinit();
|
||||
}
|
||||
|
||||
fn sokolFrame() !void {
|
||||
fn sokolFrame(self: *Engine) !void {
|
||||
tracy.frameMark();
|
||||
|
||||
const time_passed = timePassed();
|
||||
defer state.last_frame_at_ns = time_passed;
|
||||
state.frame_delta_ns = time_passed - state.last_frame_at_ns;
|
||||
const time_passed = self.timePassed();
|
||||
defer self.last_frame_at = time_passed;
|
||||
const dt_ns = time_passed - self.last_frame_at;
|
||||
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
@ -423,26 +183,37 @@ fn sokolFrame() !void {
|
||||
|
||||
{
|
||||
const window_size: Vec2 = .init(sapp.widthf(), sapp.heightf());
|
||||
const ctx = ScreenScalar.push(window_size, state.canvas_size);
|
||||
const ctx = ScreenScalar.push(window_size, self.game.canvas_size);
|
||||
defer ctx.pop();
|
||||
|
||||
Graphics.font_resolution_scale = ctx.scale;
|
||||
|
||||
try Game.tick();
|
||||
try self.game.tick(Frame{
|
||||
.time_ns = time_passed,
|
||||
.dt_ns = dt_ns,
|
||||
.dt = @as(f32, @floatFromInt(dt_ns)) / std.time.ns_per_s,
|
||||
.input = &self.input
|
||||
});
|
||||
}
|
||||
|
||||
try Game.debug();
|
||||
try self.game.debug();
|
||||
|
||||
state.input.pressed_keys = .initEmpty();
|
||||
state.input.released_keys = .initEmpty();
|
||||
self.input.pressed_keys = .initEmpty();
|
||||
self.input.released_keys = .initEmpty();
|
||||
}
|
||||
|
||||
fn processEvent(e: Event) !void {
|
||||
const input = &state.input;
|
||||
fn timePassed(self: *Engine) Nanoseconds {
|
||||
const now = std.time.Instant.now() catch @panic("Instant.now() unsupported");
|
||||
return now.since(self.started_at);
|
||||
}
|
||||
|
||||
fn event(self: *Engine, e: Event) !void {
|
||||
const input = &self.input;
|
||||
|
||||
switch (e) {
|
||||
.key_pressed => |opts| {
|
||||
if (!opts.repeat) {
|
||||
input.pressed_keys_at.put(opts.code, timePassed());
|
||||
input.pressed_keys_at.put(opts.code, self.timePassed());
|
||||
input.pressed_keys.insert(opts.code);
|
||||
input.down_keys.insert(opts.code);
|
||||
}
|
||||
@ -476,28 +247,32 @@ fn processEvent(e: Event) !void {
|
||||
input.mouse.position = opts.position;
|
||||
input.mouse.buttons.remove(opts.button);
|
||||
},
|
||||
else => {},
|
||||
else => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn sokolEvent(e_ptr: [*c]const sapp.Event) !bool {
|
||||
fn sokolEvent(self: *Engine, e_ptr: [*c]const sapp.Event) !bool {
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
const e = e_ptr.*;
|
||||
const MouseButton = Input.Mouse.Button;
|
||||
|
||||
if (imgui.handleEvent(e)) {
|
||||
if (state.mouse_inside) {
|
||||
try processEvent(Event{ .mouse_leave = {} });
|
||||
if (self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
state.mouse_inside = false;
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
blk: switch (e.type) {
|
||||
.MOUSE_DOWN => {
|
||||
const mouse_button = Mouse.Button.fromSokol(e.mouse_button) orelse break :blk;
|
||||
const mouse_button = MouseButton.fromSokol(e.mouse_button) orelse break :blk;
|
||||
|
||||
try processEvent(Event{
|
||||
try self.event(Event{
|
||||
.mouse_pressed = .{
|
||||
.button = mouse_button,
|
||||
.position = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
@ -507,9 +282,9 @@ fn sokolEvent(e_ptr: [*c]const sapp.Event) !bool {
|
||||
return true;
|
||||
},
|
||||
.MOUSE_UP => {
|
||||
const mouse_button = Mouse.Button.fromSokol(e.mouse_button) orelse break :blk;
|
||||
const mouse_button = MouseButton.fromSokol(e.mouse_button) orelse break :blk;
|
||||
|
||||
try processEvent(Event{
|
||||
try self.event(Event{
|
||||
.mouse_released = .{
|
||||
.button = mouse_button,
|
||||
.position = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
@ -519,54 +294,62 @@ fn sokolEvent(e_ptr: [*c]const sapp.Event) !bool {
|
||||
return true;
|
||||
},
|
||||
.MOUSE_MOVE => {
|
||||
if (!state.mouse_inside) {
|
||||
try processEvent(Event{
|
||||
if (!self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
} else {
|
||||
try processEvent(Event{
|
||||
try self.event(Event{
|
||||
.mouse_move = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
state.mouse_inside = true;
|
||||
self.mouse_inside = true;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_ENTER => {
|
||||
if (!state.mouse_inside) {
|
||||
try processEvent(Event{
|
||||
if (!self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
state.mouse_inside = true;
|
||||
self.mouse_inside = true;
|
||||
return true;
|
||||
},
|
||||
.RESIZED => {
|
||||
if (state.mouse_inside) {
|
||||
try processEvent(Event{ .mouse_leave = {} });
|
||||
if (self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
|
||||
try processEvent(Event{ .window_resize = {} });
|
||||
try self.event(Event{
|
||||
.window_resize = {}
|
||||
});
|
||||
|
||||
state.mouse_inside = false;
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_LEAVE => {
|
||||
if (state.mouse_inside) {
|
||||
try processEvent(Event{ .mouse_leave = {} });
|
||||
if (self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
|
||||
state.mouse_inside = false;
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_SCROLL => {
|
||||
try processEvent(Event{ .mouse_scroll = Vec2.init(e.scroll_x, e.scroll_y) });
|
||||
try self.event(Event{
|
||||
.mouse_scroll = Vec2.init(e.scroll_x, e.scroll_y)
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.KEY_DOWN => {
|
||||
try processEvent(Event{
|
||||
try self.event(Event{
|
||||
.key_pressed = .{
|
||||
.code = @enumFromInt(@intFromEnum(e.key_code)),
|
||||
.repeat = e.key_repeat
|
||||
@ -576,14 +359,14 @@ fn sokolEvent(e_ptr: [*c]const sapp.Event) !bool {
|
||||
return true;
|
||||
},
|
||||
.KEY_UP => {
|
||||
try processEvent(Event{
|
||||
try self.event(Event{
|
||||
.key_released = @enumFromInt(@intFromEnum(e.key_code))
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.CHAR => {
|
||||
try processEvent(Event{
|
||||
try self.event(Event{
|
||||
.char = @intCast(e.char_code)
|
||||
});
|
||||
|
||||
@ -592,14 +375,16 @@ fn sokolEvent(e_ptr: [*c]const sapp.Event) !bool {
|
||||
.QUIT_REQUESTED => {
|
||||
// TODO: handle quit request. Maybe show confirmation window in certain cases.
|
||||
},
|
||||
else => {},
|
||||
else => {}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
fn sokolEventCallback(e_ptr: [*c]const sapp.Event) callconv(.c) void {
|
||||
const consume_event = sokolEvent(e_ptr) catch |e| blk: {
|
||||
fn sokolEventCallback(e_ptr: [*c]const sapp.Event, userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
const consume_event = engine.sokolEvent(e_ptr) catch |e| blk: {
|
||||
log.err("sokolEvent() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
@ -612,12 +397,16 @@ fn sokolEventCallback(e_ptr: [*c]const sapp.Event) callconv(.c) void {
|
||||
}
|
||||
}
|
||||
|
||||
fn sokolCleanupCallback() callconv(.c) void {
|
||||
sokolCleanup();
|
||||
fn sokolCleanupCallback(userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
engine.sokolCleanup();
|
||||
}
|
||||
|
||||
fn sokolInitCallback() callconv(.c) void {
|
||||
sokolInit() catch |e| {
|
||||
fn sokolInitCallback(userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
engine.sokolInit() catch |e| {
|
||||
log.err("sokolInit() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
@ -626,8 +415,10 @@ fn sokolInitCallback() callconv(.c) void {
|
||||
};
|
||||
}
|
||||
|
||||
fn sokolFrameCallback() callconv(.c) void {
|
||||
sokolFrame() catch |e| {
|
||||
fn sokolFrameCallback(userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
engine.sokolFrame() catch |e| {
|
||||
log.err("sokolFrame() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
@ -658,9 +449,27 @@ fn sokolLogCallback(tag: [*c]const u8, log_level: u32, log_item: u32, message: [
|
||||
_ = user_data;
|
||||
|
||||
if (filename != null) {
|
||||
sokolLogFmt(log_level, "[{s}][id:{}] {s}:{}: {s}", .{ cStrToZig(tag orelse "-"), log_item, std.fs.path.basename(cStrToZig(filename orelse "-")), line_nr, cStrToZig(message orelse "") });
|
||||
sokolLogFmt(
|
||||
log_level,
|
||||
"[{s}][id:{}] {s}:{}: {s}",
|
||||
.{
|
||||
cStrToZig(tag orelse "-"),
|
||||
log_item,
|
||||
std.fs.path.basename(cStrToZig(filename orelse "-")),
|
||||
line_nr,
|
||||
cStrToZig(message orelse "")
|
||||
}
|
||||
);
|
||||
} else {
|
||||
sokolLogFmt(log_level, "[{s}][id:{}] {s}", .{ cStrToZig(tag orelse "-"), log_item, cStrToZig(message orelse "") });
|
||||
sokolLogFmt(
|
||||
log_level,
|
||||
"[{s}][id:{}] {s}",
|
||||
.{
|
||||
cStrToZig(tag orelse "-"),
|
||||
log_item,
|
||||
cStrToZig(message orelse "")
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
46
src/game.zig
46
src/game.zig
@ -13,57 +13,67 @@ const Audio = Engine.Audio;
|
||||
|
||||
const Game = @This();
|
||||
|
||||
var player_position: Vec2 = undefined;
|
||||
gpa: Allocator,
|
||||
assets: *Assets,
|
||||
canvas_size: Vec2,
|
||||
|
||||
pub fn init() !void {
|
||||
player_position = .init(50, 50);
|
||||
player: Vec2,
|
||||
|
||||
pub fn init(gpa: Allocator, assets: *Assets) !Game {
|
||||
return Game{
|
||||
.gpa = gpa,
|
||||
.assets = assets,
|
||||
.canvas_size = Vec2.init(100, 100),
|
||||
.player = .init(50, 50)
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit() void {
|
||||
pub fn deinit(self: *Game) void {
|
||||
_ = self; // autofix
|
||||
}
|
||||
|
||||
pub fn tick() !void {
|
||||
const dt = Engine.deltaTime();
|
||||
pub fn tick(self: *Game, frame: Engine.Frame) !void {
|
||||
|
||||
var dir = Vec2.init(0, 0);
|
||||
if (Engine.isKeyDown(.W)) {
|
||||
if (frame.input.isKeyDown(.W)) {
|
||||
dir.y -= 1;
|
||||
}
|
||||
if (Engine.isKeyDown(.S)) {
|
||||
if (frame.input.isKeyDown(.S)) {
|
||||
dir.y += 1;
|
||||
}
|
||||
if (Engine.isKeyDown(.A)) {
|
||||
if (frame.input.isKeyDown(.A)) {
|
||||
dir.x -= 1;
|
||||
}
|
||||
if (Engine.isKeyDown(.D)) {
|
||||
if (frame.input.isKeyDown(.D)) {
|
||||
dir.x += 1;
|
||||
}
|
||||
dir = dir.normalized();
|
||||
|
||||
if (dir.x != 0 or dir.y != 0) {
|
||||
Audio.play(.{
|
||||
.id = Assets.wood01
|
||||
.id = self.assets.wood01
|
||||
});
|
||||
}
|
||||
|
||||
player_position = player_position.add(dir.multiplyScalar(50 * dt));
|
||||
self.player = self.player.add(dir.multiplyScalar(50 * frame.dt));
|
||||
|
||||
const regular_font = Assets.font_id.get(.regular);
|
||||
const regular_font = self.assets.font_id.get(.regular);
|
||||
|
||||
Gfx.drawRectangle(.init(0, 0), Engine.getCanvasSize(), rgb(20, 20, 20));
|
||||
Gfx.drawRectangle(.init(0, 0), self.canvas_size, rgb(20, 20, 20));
|
||||
const size = Vec2.init(20, 20);
|
||||
Gfx.drawRectangle(player_position.sub(size.divideScalar(2)), size, rgb(200, 20, 20));
|
||||
Gfx.drawRectangle(self.player.sub(size.divideScalar(2)), size, rgb(200, 20, 20));
|
||||
if (dir.x != 0 or dir.y != 0) {
|
||||
Gfx.drawRectanglOutline(player_position.sub(size.divideScalar(2)), size, rgb(20, 200, 20), 3);
|
||||
Gfx.drawRectanglOutline(self.player.sub(size.divideScalar(2)), size, rgb(20, 200, 20), 3);
|
||||
}
|
||||
|
||||
Gfx.drawText(player_position, "Player", .{
|
||||
Gfx.drawText(self.player, "Player", .{
|
||||
.font = regular_font,
|
||||
.size = 10
|
||||
});
|
||||
}
|
||||
|
||||
pub fn debug() !void {
|
||||
pub fn debug(self: *Game) !void {
|
||||
_ = self; // autofix
|
||||
if (!imgui.beginWindow(.{
|
||||
.name = "Debug",
|
||||
.pos = Vec2.init(20, 20),
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
const Engine = @import("./engine/root.zig");
|
||||
|
||||
var engine: Engine = undefined;
|
||||
|
||||
pub fn main() !void {
|
||||
try Engine.run(.{
|
||||
});
|
||||
try engine.run(.{});
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user