game-2025-12-13/libs/stb_image/src/root.zig

31 lines
669 B
Zig

const std = @import("std");
const c = @cImport({
@cInclude("stb_image.h");
});
const STBImage = @This();
rgba8_pixels: [*c]u8,
width: u32,
height: u32,
pub fn load(png_data: []const u8) !STBImage {
var width: c_int = undefined;
var height: c_int = undefined;
const pixels = c.stbi_load_from_memory(png_data.ptr, @intCast(png_data.len), &width, &height, null, 4);
if (pixels == null) {
return error.InvalidPng;
}
return STBImage{
.rgba8_pixels = pixels,
.width = @intCast(width),
.height = @intCast(height)
};
}
pub fn deinit(self: *const STBImage) void {
c.stbi_image_free(self.rgba8_pixels);
}