game-2025-12-13/src/window.zig

188 lines
3.3 KiB
Zig

const std = @import("std");
const Allocator = std.mem.Allocator;
const sokol = @import("sokol");
const Math = @import("./math.zig");
const Vec2 = Math.Vec2;
const Window = @This();
pub const MouseButton = enum {
left,
right,
middle,
pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?MouseButton {
return switch(mouse_button) {
.LEFT => MouseButton.left,
.RIGHT => MouseButton.right,
.MIDDLE => MouseButton.middle,
else => null
};
}
};
pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
SPACE = 32,
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
_0 = 48,
_1 = 49,
_2 = 50,
_3 = 51,
_4 = 52,
_5 = 53,
_6 = 54,
_7 = 55,
_8 = 56,
_9 = 57,
SEMICOLON = 59,
EQUAL = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91,
BACKSLASH = 92,
RIGHT_BRACKET = 93,
GRAVE_ACCENT = 96,
WORLD_1 = 161,
WORLD_2 = 162,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348,
};
pub const Event = union(enum) {
mouse_pressed: struct {
button: MouseButton,
position: Vec2,
},
mouse_released: struct {
button: MouseButton,
position: Vec2,
},
mouse_move: Vec2,
mouse_enter: Vec2,
mouse_leave,
mouse_scroll: Vec2,
key_pressed: struct {
code: KeyCode,
repeat: bool
},
key_released: KeyCode,
window_resize,
char: u21,
};
gpa: Allocator,
events: std.ArrayList(Event),
pub fn init(self: *Window, gpa: Allocator) !void {
self.* = Window{
.gpa = gpa,
.events = .empty
// .last_frame_at_ns = std.time.nanoTimestamp(),
// .frame_arena = ArenaAllocator.init(gpa),
};
}
pub fn deinit(self: *Window) void {
const gpa = self.gpa;
_ = gpa; // autofix
}