const GenerationalArrayList = @import("./generational_array_list.zig").GenerationalArrayList; const Gfx = @import("./graphics.zig"); const Math = @import("./math.zig"); const Vec2 = Math.Vec2; const Entity = @This(); pub const List = GenerationalArrayList(Entity); pub const Id = List.Id; pub const Type = enum { nil, player, solid, pot, staircase, door, key, }; type: Type, position: Vec2, locked: bool = false, render_tile: ?union(enum) { position: Vec2, id: Gfx.TileId } = null