move engine code to separate folder
This commit is contained in:
parent
8b7c50375c
commit
4df4f42022
11
src/assets.zig
Normal file
11
src/assets.zig
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@ -0,0 +1,11 @@
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const Assets = @This();
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pub fn init() !Assets {
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return Assets{
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};
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}
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pub fn deinit(self: *Assets) void {
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_ = self; // autofix
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}
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@ -825,7 +825,7 @@ pub fn init(options: Options) !void {
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.disable_set_mouse_cursor = true
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});
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imgui.addFont(@embedFile("./assets/roboto-font/Roboto-Regular.ttf"), 16);
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imgui.addFont(@embedFile("../assets/roboto-font/Roboto-Regular.ttf"), 16);
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// make sure the fontstash atlas width/height is pow-2
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const atlas_dim = std.math.ceilPowerOfTwoAssert(u32, @intFromFloat(512 * dpi_scale));
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@ -836,12 +836,12 @@ pub fn init(options: Options) !void {
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assert(g_fons_context != null);
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font_id_map = .init(.{
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.regular = loadEmbededFont(g_fons_context, "regular", "./assets/roboto-font/Roboto-Regular.ttf"),
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.italic = loadEmbededFont(g_fons_context, "italic", "./assets/roboto-font/Roboto-Italic.ttf"),
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.bold = loadEmbededFont(g_fons_context, "bold", "./assets/roboto-font/Roboto-Bold.ttf"),
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.regular = loadEmbededFont(g_fons_context, "regular", "../assets/roboto-font/Roboto-Regular.ttf"),
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.italic = loadEmbededFont(g_fons_context, "italic", "../assets/roboto-font/Roboto-Italic.ttf"),
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.bold = loadEmbededFont(g_fons_context, "bold", "../assets/roboto-font/Roboto-Bold.ttf"),
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});
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const tilemap = try ImageData.load(@embedFile("./assets/kenney-micro-roguelike/colored_tilemap_packed.png"));
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const tilemap = try ImageData.load(@embedFile("../assets/kenney-micro-roguelike/colored_tilemap_packed.png"));
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defer tilemap.deinit();
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image_map = .init(.{
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@ -1057,10 +1057,6 @@ pub fn popTransform() void {
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sgl.popMatrix();
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}
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pub fn event(ev: [*c]const sapp.Event) bool {
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return imgui.handleEvent(ev.*);
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}
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fn createProjectionMatrix() Mat4 {
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const screen_size = Vec2.init(sapp.widthf(), sapp.heightf());
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239
src/engine/input.zig
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239
src/engine/input.zig
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@ -0,0 +1,239 @@
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const std = @import("std");
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const sokol = @import("sokol");
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const Engine = @import("./root.zig");
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const Nanoseconds = Engine.Nanoseconds;
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const Math = @import("./math.zig");
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const Vec2 = Math.Vec2;
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const Input = @This();
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pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
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SPACE = 32,
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APOSTROPHE = 39,
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COMMA = 44,
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MINUS = 45,
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PERIOD = 46,
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SLASH = 47,
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_0 = 48,
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_1 = 49,
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_2 = 50,
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_3 = 51,
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_4 = 52,
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_5 = 53,
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_6 = 54,
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_7 = 55,
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_8 = 56,
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_9 = 57,
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SEMICOLON = 59,
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EQUAL = 61,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LEFT_BRACKET = 91,
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BACKSLASH = 92,
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RIGHT_BRACKET = 93,
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GRAVE_ACCENT = 96,
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WORLD_1 = 161,
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WORLD_2 = 162,
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ESCAPE = 256,
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ENTER = 257,
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TAB = 258,
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BACKSPACE = 259,
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INSERT = 260,
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DELETE = 261,
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RIGHT = 262,
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LEFT = 263,
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DOWN = 264,
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UP = 265,
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PAGE_UP = 266,
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PAGE_DOWN = 267,
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HOME = 268,
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END = 269,
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CAPS_LOCK = 280,
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SCROLL_LOCK = 281,
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NUM_LOCK = 282,
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PRINT_SCREEN = 283,
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PAUSE = 284,
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F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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F5 = 294,
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F6 = 295,
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F7 = 296,
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F8 = 297,
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F9 = 298,
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F10 = 299,
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F11 = 300,
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F12 = 301,
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F13 = 302,
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F14 = 303,
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F15 = 304,
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F16 = 305,
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F17 = 306,
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F18 = 307,
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F19 = 308,
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F20 = 309,
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F21 = 310,
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F22 = 311,
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F23 = 312,
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F24 = 313,
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F25 = 314,
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KP_0 = 320,
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KP_1 = 321,
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KP_2 = 322,
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KP_3 = 323,
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KP_4 = 324,
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KP_5 = 325,
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KP_6 = 326,
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KP_7 = 327,
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KP_8 = 328,
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KP_9 = 329,
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KP_DECIMAL = 330,
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KP_DIVIDE = 331,
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KP_MULTIPLY = 332,
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KP_SUBTRACT = 333,
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KP_ADD = 334,
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KP_ENTER = 335,
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KP_EQUAL = 336,
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LEFT_SHIFT = 340,
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LEFT_CONTROL = 341,
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LEFT_ALT = 342,
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LEFT_SUPER = 343,
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RIGHT_SHIFT = 344,
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RIGHT_CONTROL = 345,
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RIGHT_ALT = 346,
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RIGHT_SUPER = 347,
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MENU = 348,
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};
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pub const KeyState = struct {
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down: bool,
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pressed: bool,
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released: bool,
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down_duration: ?f64,
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pub const RepeatOptions = struct {
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first_at: f64 = 0,
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period: f64
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};
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pub fn repeat(self: KeyState, last_repeat_at: *?f64, opts: RepeatOptions) bool {
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if (!self.down) {
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last_repeat_at.* = null;
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return false;
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}
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const down_duration = self.down_duration.?;
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if (last_repeat_at.* != null) {
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if (down_duration >= last_repeat_at.*.? + opts.period) {
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last_repeat_at.* = last_repeat_at.*.? + opts.period;
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return true;
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}
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} else {
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if (down_duration >= opts.first_at) {
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last_repeat_at.* = opts.first_at;
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return true;
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}
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}
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return false;
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}
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};
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pub const Mouse = struct {
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pub const Button = enum {
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left,
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right,
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middle,
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pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?Button {
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return switch(mouse_button) {
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.LEFT => Button.left,
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.RIGHT => Button.right,
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.MIDDLE => Button.middle,
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else => null
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};
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}
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};
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position: ?Vec2,
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buttons: std.EnumSet(Button),
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pub const empty = Mouse{
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.position = null,
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.buttons = .initEmpty()
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};
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};
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down_keys: std.EnumSet(KeyCode),
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pressed_keys: std.EnumSet(KeyCode),
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released_keys: std.EnumSet(KeyCode),
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pressed_keys_at: std.EnumMap(KeyCode, Nanoseconds),
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mouse: Mouse,
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pub const empty = Input{
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.down_keys = .initEmpty(),
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.pressed_keys = .initEmpty(),
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.released_keys = .initEmpty(),
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.pressed_keys_at = .init(.{}),
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.mouse = .empty
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};
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pub fn isKeyDown(self: *Input, key_code: KeyCode) bool {
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return self.down_keys.contains(key_code);
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}
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pub fn getKeyDownDuration(self: *Input, frame: Engine.Frame, key_code: KeyCode) ?f64 {
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if (!self.isKeyDown(key_code)) {
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return null;
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}
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const pressed_at_ns = self.pressed_keys_at.get(key_code).?;
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const duration_ns = frame.time_ns - pressed_at_ns;
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return @as(f64, @floatFromInt(duration_ns)) / std.time.ns_per_s;
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}
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pub fn isKeyPressed(self: *Input, key_code: KeyCode) bool {
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return self.pressed_keys.contains(key_code);
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}
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pub fn isKeyReleased(self: *Input, key_code: KeyCode) bool {
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return self.released_keys.contains(key_code);
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}
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pub fn getKeyState(self: *Input, frame: Engine.Frame, key_code: KeyCode) KeyState {
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return KeyState{
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.down = self.isKeyDown(key_code),
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.released = self.isKeyReleased(key_code),
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.pressed = self.isKeyPressed(key_code),
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.down_duration = self.getKeyDownDuration(frame, key_code)
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};
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}
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445
src/engine/root.zig
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445
src/engine/root.zig
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@ -0,0 +1,445 @@
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const std = @import("std");
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const log = std.log.scoped(.engine);
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const sokol = @import("sokol");
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const sapp = sokol.app;
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pub const Math = @import("./math.zig");
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const Vec2 = Math.Vec2;
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pub const Input = @import("./input.zig");
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const ScreenScalar = @import("./screen_scaler.zig");
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pub const imgui = @import("./imgui.zig");
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pub const Graphics = @import("./graphics.zig");
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const tracy = @import("tracy");
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const builtin = @import("builtin");
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const Gfx = Graphics;
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const Game = @import("../game.zig");
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const Assets = @import("../assets.zig");
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const Engine = @This();
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pub const Nanoseconds = u64;
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pub const Event = union(enum) {
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mouse_pressed: struct {
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button: Input.Mouse.Button,
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position: Vec2,
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},
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mouse_released: struct {
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button: Input.Mouse.Button,
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position: Vec2,
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},
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mouse_move: Vec2,
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mouse_enter: Vec2,
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mouse_leave,
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mouse_scroll: Vec2,
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key_pressed: struct {
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code: Input.KeyCode,
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repeat: bool
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},
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key_released: Input.KeyCode,
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window_resize,
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char: u21,
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};
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pub const Frame = struct {
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time_ns: Nanoseconds,
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dt_ns: Nanoseconds,
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dt: f32,
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input: *Input
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};
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allocator: std.mem.Allocator,
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started_at: std.time.Instant,
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mouse_inside: bool,
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last_frame_at: Nanoseconds,
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input: Input,
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game: Game,
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assets: Assets,
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const RunOptions = struct {
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window_title: [*:0]const u8 = "Game",
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window_width: u31 = 640,
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window_height: u31 = 480,
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};
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pub fn run(self: *Engine, opts: RunOptions) !void {
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self.* = Engine{
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.allocator = undefined,
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.started_at = std.time.Instant.now() catch @panic("Instant.now() unsupported"),
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.input = .empty,
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.mouse_inside = false,
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.last_frame_at = 0,
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.assets = undefined,
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.game = undefined
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};
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var debug_allocator: std.heap.DebugAllocator(.{}) = .init;
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defer _ = debug_allocator.deinit();
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// TODO: Use tracy TracingAllocator
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if (builtin.mode == .Debug) {
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self.allocator = debug_allocator.allocator();
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} else {
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self.allocator = std.heap.smp_allocator;
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}
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tracy.setThreadName("Main");
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if (builtin.os.tag == .linux) {
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var sa: std.posix.Sigaction = .{
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.handler = .{ .handler = posixSignalHandler },
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.mask = std.posix.sigemptyset(),
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.flags = std.posix.SA.RESTART,
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};
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std.posix.sigaction(std.posix.SIG.INT, &sa, null);
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}
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sapp.run(.{
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.init_userdata_cb = sokolInitCallback,
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.frame_userdata_cb = sokolFrameCallback,
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.cleanup_userdata_cb = sokolCleanupCallback,
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.event_userdata_cb = sokolEventCallback,
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.user_data = self,
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.width = opts.window_width,
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.height = opts.window_height,
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.icon = .{ .sokol_default = true },
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.window_title = opts.window_title,
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.logger = .{ .func = sokolLogCallback },
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});
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}
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fn sokolInit(self: *Engine) !void {
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const zone = tracy.initZone(@src(), .{ });
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defer zone.deinit();
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try Gfx.init(.{
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.allocator = self.allocator,
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.logger = .{ .func = sokolLogCallback }
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});
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self.assets = try Assets.init();
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self.game = try Game.init(self.allocator, &self.assets);
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}
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fn sokolCleanup(self: *Engine) void {
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const zone = tracy.initZone(@src(), .{ });
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defer zone.deinit();
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self.game.deinit();
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self.assets.deinit();
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Gfx.deinit();
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}
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fn sokolFrame(self: *Engine) !void {
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tracy.frameMark();
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const time_passed = self.timePassed();
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defer self.last_frame_at = time_passed;
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const dt_ns = time_passed - self.last_frame_at;
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const zone = tracy.initZone(@src(), .{ });
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defer zone.deinit();
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Gfx.beginFrame();
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defer Gfx.endFrame();
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{
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const window_size: Vec2 = .init(sapp.widthf(), sapp.heightf());
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const ctx = ScreenScalar.push(window_size, self.game.canvas_size);
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defer ctx.pop();
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try self.game.tick(Frame{
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.time_ns = time_passed,
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.dt_ns = dt_ns,
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.dt = @as(f32, @floatFromInt(dt_ns)) / std.time.ns_per_s,
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.input = &self.input
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});
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}
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try self.game.debug();
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self.input.pressed_keys = .initEmpty();
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self.input.released_keys = .initEmpty();
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}
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fn timePassed(self: *Engine) Nanoseconds {
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const now = std.time.Instant.now() catch @panic("Instant.now() unsupported");
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return now.since(self.started_at);
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}
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fn event(self: *Engine, e: Event) !void {
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const input = &self.input;
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switch (e) {
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.key_pressed => |opts| {
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if (!opts.repeat) {
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input.pressed_keys_at.put(opts.code, self.timePassed());
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input.pressed_keys.insert(opts.code);
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input.down_keys.insert(opts.code);
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}
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},
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.key_released => |key_code| {
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input.down_keys.remove(key_code);
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input.released_keys.insert(key_code);
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input.pressed_keys_at.remove(key_code);
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},
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.mouse_leave => {
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var iter = input.down_keys.iterator();
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while (iter.next()) |key_code| {
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input.released_keys.insert(key_code);
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}
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input.down_keys = .initEmpty();
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input.pressed_keys_at = .init(.{});
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input.mouse = .empty;
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},
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.mouse_enter => |pos| {
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input.mouse.position = pos;
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},
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.mouse_move => |pos| {
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input.mouse.position = pos;
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},
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.mouse_pressed => |opts| {
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input.mouse.position = opts.position;
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input.mouse.buttons.insert(opts.button);
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},
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.mouse_released => |opts| {
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input.mouse.position = opts.position;
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input.mouse.buttons.remove(opts.button);
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},
|
||||
else => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn sokolEvent(self: *Engine, e_ptr: [*c]const sapp.Event) !bool {
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
const e = e_ptr.*;
|
||||
const MouseButton = Input.Mouse.Button;
|
||||
|
||||
if (imgui.handleEvent(e)) {
|
||||
if (self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
blk: switch (e.type) {
|
||||
.MOUSE_DOWN => {
|
||||
const mouse_button = MouseButton.fromSokol(e.mouse_button) orelse break :blk;
|
||||
|
||||
try self.event(Event{
|
||||
.mouse_pressed = .{
|
||||
.button = mouse_button,
|
||||
.position = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.MOUSE_UP => {
|
||||
const mouse_button = MouseButton.fromSokol(e.mouse_button) orelse break :blk;
|
||||
|
||||
try self.event(Event{
|
||||
.mouse_released = .{
|
||||
.button = mouse_button,
|
||||
.position = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.MOUSE_MOVE => {
|
||||
if (!self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
} else {
|
||||
try self.event(Event{
|
||||
.mouse_move = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
self.mouse_inside = true;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_ENTER => {
|
||||
if (!self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
self.mouse_inside = true;
|
||||
return true;
|
||||
},
|
||||
.RESIZED => {
|
||||
if (self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
|
||||
try self.event(Event{
|
||||
.window_resize = {}
|
||||
});
|
||||
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_LEAVE => {
|
||||
if (self.mouse_inside) {
|
||||
try self.event(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_SCROLL => {
|
||||
try self.event(Event{
|
||||
.mouse_scroll = Vec2.init(e.scroll_x, e.scroll_y)
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.KEY_DOWN => {
|
||||
try self.event(Event{
|
||||
.key_pressed = .{
|
||||
.code = @enumFromInt(@intFromEnum(e.key_code)),
|
||||
.repeat = e.key_repeat
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.KEY_UP => {
|
||||
try self.event(Event{
|
||||
.key_released = @enumFromInt(@intFromEnum(e.key_code))
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.CHAR => {
|
||||
try self.event(Event{
|
||||
.char = @intCast(e.char_code)
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.QUIT_REQUESTED => {
|
||||
// TODO: handle quit request. Maybe show confirmation window in certain cases.
|
||||
},
|
||||
else => {}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
fn sokolEventCallback(e_ptr: [*c]const sapp.Event, userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
const consume_event = engine.sokolEvent(e_ptr) catch |e| blk: {
|
||||
log.err("sokolEvent() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
}
|
||||
break :blk false;
|
||||
};
|
||||
|
||||
if (consume_event) {
|
||||
sapp.consumeEvent();
|
||||
}
|
||||
}
|
||||
|
||||
fn sokolCleanupCallback(userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
engine.sokolCleanup();
|
||||
}
|
||||
|
||||
fn sokolInitCallback(userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
engine.sokolInit() catch |e| {
|
||||
log.err("sokolInit() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
}
|
||||
sapp.requestQuit();
|
||||
};
|
||||
}
|
||||
|
||||
fn sokolFrameCallback(userdata: ?*anyopaque) callconv(.c) void {
|
||||
const engine: *Engine = @alignCast(@ptrCast(userdata));
|
||||
|
||||
engine.sokolFrame() catch |e| {
|
||||
log.err("sokolFrame() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
}
|
||||
sapp.requestQuit();
|
||||
};
|
||||
}
|
||||
|
||||
fn sokolLogFmt(log_level: u32, comptime format: []const u8, args: anytype) void {
|
||||
const log_sokol = std.log.scoped(.sokol);
|
||||
|
||||
if (log_level == 0) {
|
||||
log_sokol.err(format, args);
|
||||
} else if (log_level == 1) {
|
||||
log_sokol.err(format, args);
|
||||
} else if (log_level == 2) {
|
||||
log_sokol.warn(format, args);
|
||||
} else {
|
||||
log_sokol.info(format, args);
|
||||
}
|
||||
}
|
||||
|
||||
fn cStrToZig(c_str: [*c]const u8) [:0]const u8 {
|
||||
return std.mem.span(c_str);
|
||||
}
|
||||
|
||||
fn sokolLogCallback(tag: [*c]const u8, log_level: u32, log_item: u32, message: [*c]const u8, line_nr: u32, filename: [*c]const u8, user_data: ?*anyopaque) callconv(.c) void {
|
||||
_ = user_data;
|
||||
|
||||
if (filename != null) {
|
||||
sokolLogFmt(
|
||||
log_level,
|
||||
"[{s}][id:{}] {s}:{}: {s}",
|
||||
.{
|
||||
cStrToZig(tag orelse "-"),
|
||||
log_item,
|
||||
std.fs.path.basename(cStrToZig(filename orelse "-")),
|
||||
line_nr,
|
||||
cStrToZig(message orelse "")
|
||||
}
|
||||
);
|
||||
} else {
|
||||
sokolLogFmt(
|
||||
log_level,
|
||||
"[{s}][id:{}] {s}",
|
||||
.{
|
||||
cStrToZig(tag orelse "-"),
|
||||
log_item,
|
||||
cStrToZig(message orelse "")
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn posixSignalHandler(sig: i32) callconv(.c) void {
|
||||
_ = sig;
|
||||
sapp.requestQuit();
|
||||
}
|
||||
63
src/engine/screen_scaler.zig
Normal file
63
src/engine/screen_scaler.zig
Normal file
@ -0,0 +1,63 @@
|
||||
const Gfx = @import("./graphics.zig");
|
||||
|
||||
const Math = @import("./math.zig");
|
||||
const Vec2 = Math.Vec2;
|
||||
const rgb = Math.rgb;
|
||||
|
||||
const ScreenScalar = @This();
|
||||
|
||||
window_size: Vec2,
|
||||
translation: Vec2,
|
||||
scale: f32,
|
||||
|
||||
pub fn push(window_size: Vec2, canvas_size: Vec2) ScreenScalar {
|
||||
// TODO: Render to a lower resolution instead of scaling.
|
||||
// To avoid pixel bleeding in spritesheet artifacts
|
||||
const scale = @floor(@min(
|
||||
window_size.x / canvas_size.x,
|
||||
window_size.y / canvas_size.y,
|
||||
));
|
||||
|
||||
var translation: Vec2 = Vec2.sub(window_size, canvas_size.multiplyScalar(scale)).multiplyScalar(0.5);
|
||||
translation.x = @round(translation.x);
|
||||
translation.y = @round(translation.y);
|
||||
|
||||
Gfx.pushTransform(translation, scale);
|
||||
|
||||
return ScreenScalar{
|
||||
.window_size = window_size,
|
||||
.translation = translation,
|
||||
.scale = scale
|
||||
};
|
||||
}
|
||||
|
||||
pub fn pop(self: ScreenScalar) void {
|
||||
Gfx.popTransform();
|
||||
|
||||
const bg_color = rgb(0, 0, 0);
|
||||
const filler_size = self.translation;
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(0, 0),
|
||||
.init(self.window_size.x, filler_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(0, self.window_size.y - filler_size.y),
|
||||
.init(self.window_size.x, filler_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(0, 0),
|
||||
.init(filler_size.x, self.window_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(self.window_size.x - filler_size.x, 0),
|
||||
.init(filler_size.x, self.window_size.y),
|
||||
bg_color
|
||||
);
|
||||
}
|
||||
@ -1,9 +1,8 @@
|
||||
const GenerationalArrayList = @import("./generational_array_list.zig").GenerationalArrayList;
|
||||
|
||||
const Gfx = @import("./graphics.zig");
|
||||
|
||||
const Math = @import("./math.zig");
|
||||
const Vec2 = Math.Vec2;
|
||||
const Engine = @import("./engine/root.zig");
|
||||
const Vec2 = Engine.Math.Vec2;
|
||||
const Gfx = Engine.Graphics;
|
||||
|
||||
const Entity = @This();
|
||||
|
||||
|
||||
52
src/game.zig
52
src/game.zig
@ -2,28 +2,30 @@ const std = @import("std");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const assert = std.debug.assert;
|
||||
|
||||
const Math = @import("./math.zig");
|
||||
const Vec2 = Math.Vec2;
|
||||
const Vec4 = Math.Vec4;
|
||||
const rgb = Math.rgb;
|
||||
const rgb_hex = Math.rgb_hex;
|
||||
const Engine = @import("./engine/root.zig");
|
||||
const imgui = Engine.imgui;
|
||||
const Gfx = Engine.Graphics;
|
||||
const Vec2 = Engine.Math.Vec2;
|
||||
const Vec4 = Engine.Math.Vec4;
|
||||
const rgb = Engine.Math.rgb;
|
||||
const rgb_hex = Engine.Math.rgb_hex;
|
||||
|
||||
const Timer = @import("./timer.zig");
|
||||
const Window = @import("./window.zig");
|
||||
const imgui = @import("./imgui.zig");
|
||||
const Gfx = @import("./graphics.zig");
|
||||
const Entity = @import("./entity.zig");
|
||||
const Assets = @import("./assets.zig");
|
||||
|
||||
const tiled = @import("tiled");
|
||||
|
||||
const Game = @This();
|
||||
|
||||
const KeyState = Engine.Input.KeyState;
|
||||
|
||||
pub const Input = struct {
|
||||
dt: f64,
|
||||
move_up: Window.KeyState,
|
||||
move_down: Window.KeyState,
|
||||
move_left: Window.KeyState,
|
||||
move_right: Window.KeyState,
|
||||
move_up: KeyState,
|
||||
move_down: KeyState,
|
||||
move_left: KeyState,
|
||||
move_right: KeyState,
|
||||
restart: bool
|
||||
};
|
||||
|
||||
@ -80,7 +82,8 @@ finale: bool = false,
|
||||
finale_timer: ?Timer.Id = null,
|
||||
finale_counter: u32 = 0,
|
||||
|
||||
pub fn init(gpa: Allocator) !Game {
|
||||
pub fn init(gpa: Allocator, assets: *Assets) !Game {
|
||||
_ = assets; // autofix
|
||||
var self = Game{
|
||||
.gpa = gpa,
|
||||
.canvas_size = (Vec2.init(20, 15)),
|
||||
@ -323,17 +326,16 @@ fn moveEntity(self: *Game, entity_id: Entity.Id, dir: Vec2) bool {
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn getInput(self: *Game, window: *Window) Input {
|
||||
pub fn getInput(self: *Game, frame: Engine.Frame) Input {
|
||||
_ = self; // autofix
|
||||
const dt = @as(f32, @floatFromInt(window.frame_dt_ns)) / std.time.ns_per_s;
|
||||
|
||||
const input = frame.input;
|
||||
return Input{
|
||||
.dt = dt,
|
||||
.move_up = window.getKeyState(.W),
|
||||
.move_down = window.getKeyState(.S),
|
||||
.move_left = window.getKeyState(.A),
|
||||
.move_right = window.getKeyState(.D),
|
||||
.restart = window.isKeyPressed(.R)
|
||||
.dt = frame.dt,
|
||||
.move_up = input.getKeyState(frame, .W),
|
||||
.move_down = input.getKeyState(frame, .S),
|
||||
.move_left = input.getKeyState(frame, .A),
|
||||
.move_right = input.getKeyState(frame, .D),
|
||||
.restart = input.isKeyPressed(.R)
|
||||
};
|
||||
}
|
||||
|
||||
@ -410,7 +412,7 @@ pub fn tickLevel(self: *Game, input: Input) !void {
|
||||
|
||||
var move: Vec2 = .init(0, 0);
|
||||
if (can_move) {
|
||||
const repeat_options = Window.KeyState.RepeatOptions{
|
||||
const repeat_options = KeyState.RepeatOptions{
|
||||
.first_at = 0.3,
|
||||
.period = 0.1
|
||||
};
|
||||
@ -541,7 +543,9 @@ pub fn tickFinale(self: *Game) !void {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(self: *Game, input: Input) !void {
|
||||
pub fn tick(self: *Game, frame: Engine.Frame) !void {
|
||||
const input = self.getInput(frame);
|
||||
|
||||
const bg_color = rgb_hex("#222323").?;
|
||||
|
||||
Gfx.drawRectangle(.init(0, 0), .init(self.canvas_size.x, self.canvas_size.y), bg_color);
|
||||
|
||||
117
src/main.zig
117
src/main.zig
@ -1,118 +1,7 @@
|
||||
const std = @import("std");
|
||||
const tracy = @import("tracy");
|
||||
const Gfx = @import("./graphics.zig");
|
||||
const builtin = @import("builtin");
|
||||
|
||||
const Window = @import("./window.zig");
|
||||
const Event = Window.Event;
|
||||
const MouseButton = Window.MouseButton;
|
||||
|
||||
const Math = @import("./math.zig");
|
||||
const Vec2 = Math.Vec2;
|
||||
|
||||
const sokol = @import("sokol");
|
||||
const slog = sokol.log;
|
||||
const sg = sokol.gfx;
|
||||
const sapp = sokol.app;
|
||||
const sglue = sokol.glue;
|
||||
|
||||
const log = std.log.scoped(.main);
|
||||
|
||||
var gpa: std.mem.Allocator = undefined;
|
||||
|
||||
var window: Window = undefined;
|
||||
var event_queue_full_shown = false;
|
||||
|
||||
fn signalHandler(sig: i32) callconv(.c) void {
|
||||
_ = sig;
|
||||
sapp.requestQuit();
|
||||
}
|
||||
|
||||
export fn init() void {
|
||||
var zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
Window.init(&window, gpa) catch |e| {
|
||||
log.err("init() failed: {}", .{e});
|
||||
sapp.requestQuit();
|
||||
};
|
||||
}
|
||||
|
||||
export fn frame() void {
|
||||
tracy.frameMark();
|
||||
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
window.frame() catch |e| {
|
||||
log.err("frame() failed: {}", .{e});
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
std.debug.dumpStackTrace(trace.*);
|
||||
}
|
||||
sapp.requestQuit();
|
||||
};
|
||||
}
|
||||
|
||||
export fn cleanup() void {
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
window.deinit();
|
||||
}
|
||||
|
||||
export fn event(e_ptr: [*c]const sapp.Event) void {
|
||||
const zone = tracy.initZone(@src(), .{ });
|
||||
defer zone.deinit();
|
||||
|
||||
const consumed_event = window.event(e_ptr) catch |e| switch (e) {
|
||||
error.EventQueueFull => blk: {
|
||||
if (!event_queue_full_shown) {
|
||||
log.warn("Event queue is full! Frame is taking too long to process", .{});
|
||||
event_queue_full_shown = true;
|
||||
}
|
||||
break :blk false;
|
||||
},
|
||||
};
|
||||
|
||||
if (consumed_event) {
|
||||
event_queue_full_shown = false;
|
||||
sapp.consumeEvent();
|
||||
}
|
||||
}
|
||||
const Engine = @import("./engine/root.zig");
|
||||
|
||||
pub fn main() !void {
|
||||
var debug_allocator: std.heap.DebugAllocator(.{}) = .init;
|
||||
defer _ = debug_allocator.deinit();
|
||||
|
||||
if (builtin.mode == .Debug) {
|
||||
gpa = debug_allocator.allocator();
|
||||
} else {
|
||||
gpa = std.heap.smp_allocator;
|
||||
}
|
||||
|
||||
// TODO: Use tracy TracingAllocator
|
||||
|
||||
tracy.setThreadName("Main");
|
||||
|
||||
if (builtin.os.tag == .linux) {
|
||||
var sa: std.posix.Sigaction = .{
|
||||
.handler = .{ .handler = signalHandler },
|
||||
.mask = std.posix.sigemptyset(),
|
||||
.flags = std.posix.SA.RESTART,
|
||||
};
|
||||
std.posix.sigaction(std.posix.SIG.INT, &sa, null);
|
||||
}
|
||||
|
||||
sapp.run(.{
|
||||
.init_cb = init,
|
||||
.frame_cb = frame,
|
||||
.cleanup_cb = cleanup,
|
||||
.event_cb = event,
|
||||
.width = 640,
|
||||
.height = 480,
|
||||
.icon = .{ .sokol_default = true },
|
||||
.window_title = "Game",
|
||||
.logger = .{ .func = Window.sokolLogCallback },
|
||||
});
|
||||
var engine: Engine = undefined;
|
||||
try engine.run(.{});
|
||||
}
|
||||
|
||||
|
||||
551
src/window.zig
551
src/window.zig
@ -1,551 +0,0 @@
|
||||
const std = @import("std");
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const sokol = @import("sokol");
|
||||
const sapp = sokol.app;
|
||||
|
||||
const Gfx = @import("./graphics.zig");
|
||||
const tiled = @import("tiled");
|
||||
|
||||
const Math = @import("./math.zig");
|
||||
const Vec2 = Math.Vec2;
|
||||
const rgb = Math.rgb;
|
||||
|
||||
const Game = @import("./game.zig");
|
||||
|
||||
const Window = @This();
|
||||
|
||||
const log = std.log.scoped(.window);
|
||||
|
||||
pub const MouseButton = enum {
|
||||
left,
|
||||
right,
|
||||
middle,
|
||||
|
||||
pub fn fromSokol(mouse_button: sokol.app.Mousebutton) ?MouseButton {
|
||||
return switch(mouse_button) {
|
||||
.LEFT => MouseButton.left,
|
||||
.RIGHT => MouseButton.right,
|
||||
.MIDDLE => MouseButton.middle,
|
||||
else => null
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
pub const KeyCode = enum(std.math.IntFittingRange(0, sokol.app.max_keycodes-1)) {
|
||||
SPACE = 32,
|
||||
APOSTROPHE = 39,
|
||||
COMMA = 44,
|
||||
MINUS = 45,
|
||||
PERIOD = 46,
|
||||
SLASH = 47,
|
||||
_0 = 48,
|
||||
_1 = 49,
|
||||
_2 = 50,
|
||||
_3 = 51,
|
||||
_4 = 52,
|
||||
_5 = 53,
|
||||
_6 = 54,
|
||||
_7 = 55,
|
||||
_8 = 56,
|
||||
_9 = 57,
|
||||
SEMICOLON = 59,
|
||||
EQUAL = 61,
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
D = 68,
|
||||
E = 69,
|
||||
F = 70,
|
||||
G = 71,
|
||||
H = 72,
|
||||
I = 73,
|
||||
J = 74,
|
||||
K = 75,
|
||||
L = 76,
|
||||
M = 77,
|
||||
N = 78,
|
||||
O = 79,
|
||||
P = 80,
|
||||
Q = 81,
|
||||
R = 82,
|
||||
S = 83,
|
||||
T = 84,
|
||||
U = 85,
|
||||
V = 86,
|
||||
W = 87,
|
||||
X = 88,
|
||||
Y = 89,
|
||||
Z = 90,
|
||||
LEFT_BRACKET = 91,
|
||||
BACKSLASH = 92,
|
||||
RIGHT_BRACKET = 93,
|
||||
GRAVE_ACCENT = 96,
|
||||
WORLD_1 = 161,
|
||||
WORLD_2 = 162,
|
||||
ESCAPE = 256,
|
||||
ENTER = 257,
|
||||
TAB = 258,
|
||||
BACKSPACE = 259,
|
||||
INSERT = 260,
|
||||
DELETE = 261,
|
||||
RIGHT = 262,
|
||||
LEFT = 263,
|
||||
DOWN = 264,
|
||||
UP = 265,
|
||||
PAGE_UP = 266,
|
||||
PAGE_DOWN = 267,
|
||||
HOME = 268,
|
||||
END = 269,
|
||||
CAPS_LOCK = 280,
|
||||
SCROLL_LOCK = 281,
|
||||
NUM_LOCK = 282,
|
||||
PRINT_SCREEN = 283,
|
||||
PAUSE = 284,
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
F4 = 293,
|
||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
||||
F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
F13 = 302,
|
||||
F14 = 303,
|
||||
F15 = 304,
|
||||
F16 = 305,
|
||||
F17 = 306,
|
||||
F18 = 307,
|
||||
F19 = 308,
|
||||
F20 = 309,
|
||||
F21 = 310,
|
||||
F22 = 311,
|
||||
F23 = 312,
|
||||
F24 = 313,
|
||||
F25 = 314,
|
||||
KP_0 = 320,
|
||||
KP_1 = 321,
|
||||
KP_2 = 322,
|
||||
KP_3 = 323,
|
||||
KP_4 = 324,
|
||||
KP_5 = 325,
|
||||
KP_6 = 326,
|
||||
KP_7 = 327,
|
||||
KP_8 = 328,
|
||||
KP_9 = 329,
|
||||
KP_DECIMAL = 330,
|
||||
KP_DIVIDE = 331,
|
||||
KP_MULTIPLY = 332,
|
||||
KP_SUBTRACT = 333,
|
||||
KP_ADD = 334,
|
||||
KP_ENTER = 335,
|
||||
KP_EQUAL = 336,
|
||||
LEFT_SHIFT = 340,
|
||||
LEFT_CONTROL = 341,
|
||||
LEFT_ALT = 342,
|
||||
LEFT_SUPER = 343,
|
||||
RIGHT_SHIFT = 344,
|
||||
RIGHT_CONTROL = 345,
|
||||
RIGHT_ALT = 346,
|
||||
RIGHT_SUPER = 347,
|
||||
MENU = 348,
|
||||
};
|
||||
|
||||
pub const Event = union(enum) {
|
||||
mouse_pressed: struct {
|
||||
button: MouseButton,
|
||||
position: Vec2,
|
||||
},
|
||||
mouse_released: struct {
|
||||
button: MouseButton,
|
||||
position: Vec2,
|
||||
},
|
||||
mouse_move: Vec2,
|
||||
mouse_enter: Vec2,
|
||||
mouse_leave,
|
||||
mouse_scroll: Vec2,
|
||||
key_pressed: struct {
|
||||
code: KeyCode,
|
||||
repeat: bool
|
||||
},
|
||||
key_released: KeyCode,
|
||||
window_resize,
|
||||
char: u21,
|
||||
};
|
||||
|
||||
pub const KeyState = struct {
|
||||
down: bool,
|
||||
pressed: bool,
|
||||
released: bool,
|
||||
down_duration: ?f64,
|
||||
|
||||
pub const RepeatOptions = struct {
|
||||
first_at: f64 = 0,
|
||||
period: f64
|
||||
};
|
||||
|
||||
pub fn repeat(self: KeyState, last_repeat_at: *?f64, opts: RepeatOptions) bool {
|
||||
if (!self.down) {
|
||||
last_repeat_at.* = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
const down_duration = self.down_duration.?;
|
||||
if (last_repeat_at.* != null) {
|
||||
if (down_duration >= last_repeat_at.*.? + opts.period) {
|
||||
last_repeat_at.* = last_repeat_at.*.? + opts.period;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
if (down_duration >= opts.first_at) {
|
||||
last_repeat_at.* = opts.first_at;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
const Nanoseconds = i128;
|
||||
|
||||
gpa: Allocator,
|
||||
events: std.ArrayList(Event),
|
||||
mouse_inside: bool = false,
|
||||
game: Game,
|
||||
|
||||
last_frame_at_ns: Nanoseconds,
|
||||
frame_dt_ns: Nanoseconds,
|
||||
time_ns: Nanoseconds,
|
||||
|
||||
down_keys: std.EnumSet(KeyCode) = .initEmpty(),
|
||||
pressed_keys: std.EnumSet(KeyCode) = .initEmpty(),
|
||||
released_keys: std.EnumSet(KeyCode) = .initEmpty(),
|
||||
pressed_keys_at: std.EnumMap(KeyCode, Nanoseconds) = .init(.{}),
|
||||
|
||||
pub fn init(self: *Window, gpa: Allocator) !void {
|
||||
var events: std.ArrayList(Event) = .empty;
|
||||
errdefer events.deinit(gpa);
|
||||
try events.ensureTotalCapacityPrecise(gpa, 50);
|
||||
|
||||
try Gfx.init(.{
|
||||
.allocator = gpa,
|
||||
.logger = .{ .func = sokolLogCallback }
|
||||
});
|
||||
|
||||
var game = try Game.init(gpa);
|
||||
errdefer game.deinit();
|
||||
|
||||
self.* = Window{
|
||||
.gpa = gpa,
|
||||
.events = events,
|
||||
.last_frame_at_ns = std.time.nanoTimestamp(),
|
||||
.frame_dt_ns = 0,
|
||||
.time_ns = 0,
|
||||
.game = game
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Window) void {
|
||||
const gpa = self.gpa;
|
||||
|
||||
self.game.deinit();
|
||||
self.events.deinit(gpa);
|
||||
|
||||
Gfx.deinit();
|
||||
}
|
||||
|
||||
pub fn frame(self: *Window) !void {
|
||||
const now = std.time.nanoTimestamp();
|
||||
self.frame_dt_ns = now - self.last_frame_at_ns;
|
||||
self.last_frame_at_ns = now;
|
||||
self.time_ns += self.frame_dt_ns;
|
||||
|
||||
Gfx.beginFrame();
|
||||
defer Gfx.endFrame();
|
||||
|
||||
self.pressed_keys = .initEmpty();
|
||||
self.released_keys = .initEmpty();
|
||||
for (self.events.items) |e| {
|
||||
switch (e) {
|
||||
.key_pressed => |opts| {
|
||||
if (!opts.repeat) {
|
||||
self.pressed_keys_at.put(opts.code, self.time_ns);
|
||||
self.pressed_keys.insert(opts.code);
|
||||
self.down_keys.insert(opts.code);
|
||||
}
|
||||
},
|
||||
.key_released => |key_code| {
|
||||
self.down_keys.remove(key_code);
|
||||
self.released_keys.insert(key_code);
|
||||
self.pressed_keys_at.remove(key_code);
|
||||
},
|
||||
.mouse_leave => {
|
||||
var iter = self.down_keys.iterator();
|
||||
while (iter.next()) |key_code| {
|
||||
self.released_keys.insert(key_code);
|
||||
}
|
||||
self.down_keys = .initEmpty();
|
||||
self.pressed_keys_at = .init(.{});
|
||||
},
|
||||
else => {}
|
||||
}
|
||||
}
|
||||
self.events.clearRetainingCapacity();
|
||||
|
||||
// TODO: Render to a lower resolution instead of scaling.
|
||||
// To avoid pixel bleeding in spritesheet artifacts
|
||||
const window_size: Vec2 = .init(sapp.widthf(), sapp.heightf());
|
||||
const scale = @floor(@min(
|
||||
window_size.x / self.game.canvas_size.x,
|
||||
window_size.y / self.game.canvas_size.y,
|
||||
));
|
||||
|
||||
var filler_size: Vec2 = Vec2.sub(window_size, self.game.canvas_size.multiplyScalar(scale)).multiplyScalar(0.5);
|
||||
filler_size.x = @round(filler_size.x);
|
||||
filler_size.y = @round(filler_size.y);
|
||||
|
||||
const input = self.game.getInput(self);
|
||||
|
||||
{
|
||||
Gfx.pushTransform(filler_size, scale);
|
||||
defer Gfx.popTransform();
|
||||
|
||||
try self.game.tick(input);
|
||||
}
|
||||
|
||||
const bg_color = rgb(0, 0, 0);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(0, 0),
|
||||
.init(window_size.x, filler_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(0, window_size.y - filler_size.y),
|
||||
.init(window_size.x, filler_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(0, 0),
|
||||
.init(filler_size.x, window_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
Gfx.drawRectangle(
|
||||
.init(window_size.x - filler_size.x, 0),
|
||||
.init(filler_size.x, window_size.y),
|
||||
bg_color
|
||||
);
|
||||
|
||||
try self.game.debug();
|
||||
}
|
||||
|
||||
pub fn isKeyDown(self: *Window, key_code: KeyCode) bool {
|
||||
return self.down_keys.contains(key_code);
|
||||
}
|
||||
|
||||
pub fn getKeyDownDuration(self: *Window, key_code: KeyCode) ?f64 {
|
||||
if (!self.isKeyDown(key_code)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const pressed_at_ns = self.pressed_keys_at.get(key_code).?;
|
||||
const duration_ns = self.time_ns - pressed_at_ns;
|
||||
|
||||
return @as(f64, @floatFromInt(duration_ns)) / std.time.ns_per_s;
|
||||
}
|
||||
|
||||
pub fn isKeyPressed(self: *Window, key_code: KeyCode) bool {
|
||||
return self.pressed_keys.contains(key_code);
|
||||
}
|
||||
|
||||
pub fn isKeyReleased(self: *Window, key_code: KeyCode) bool {
|
||||
return self.released_keys.contains(key_code);
|
||||
}
|
||||
|
||||
pub fn getKeyState(self: *Window, key_code: KeyCode) KeyState {
|
||||
return KeyState{
|
||||
.down = self.isKeyDown(key_code),
|
||||
.released = self.isKeyReleased(key_code),
|
||||
.pressed = self.isKeyPressed(key_code),
|
||||
.down_duration = self.getKeyDownDuration(key_code)
|
||||
};
|
||||
}
|
||||
|
||||
fn appendEvent(self: *Window, e: Event) !void {
|
||||
self.events.appendBounded(e) catch return error.EventQueueFull;
|
||||
}
|
||||
|
||||
pub fn event(self: *Window, e_ptr: [*c]const sapp.Event) !bool {
|
||||
if (Gfx.event(e_ptr)) {
|
||||
try self.appendEvent(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const e = e_ptr.*;
|
||||
blk: switch (e.type) {
|
||||
.MOUSE_DOWN => {
|
||||
const mouse_button = Window.MouseButton.fromSokol(e.mouse_button) orelse break :blk;
|
||||
|
||||
try self.appendEvent(Event{
|
||||
.mouse_pressed = .{
|
||||
.button = mouse_button,
|
||||
.position = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.MOUSE_UP => {
|
||||
const mouse_button = MouseButton.fromSokol(e.mouse_button) orelse break :blk;
|
||||
|
||||
try self.appendEvent(Event{
|
||||
.mouse_released = .{
|
||||
.button = mouse_button,
|
||||
.position = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.MOUSE_MOVE => {
|
||||
if (!self.mouse_inside) {
|
||||
try self.appendEvent(Event{
|
||||
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
try self.appendEvent(Event{
|
||||
.mouse_move = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
|
||||
self.mouse_inside = true;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_ENTER => {
|
||||
if (!self.mouse_inside) {
|
||||
try self.appendEvent(Event{
|
||||
.mouse_enter = Vec2.init(e.mouse_x, e.mouse_y)
|
||||
});
|
||||
}
|
||||
|
||||
self.mouse_inside = true;
|
||||
return true;
|
||||
},
|
||||
.RESIZED => {
|
||||
if (self.mouse_inside) {
|
||||
try self.appendEvent(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
|
||||
try self.appendEvent(Event{
|
||||
.window_resize = {}
|
||||
});
|
||||
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_LEAVE => {
|
||||
if (self.mouse_inside) {
|
||||
try self.appendEvent(Event{
|
||||
.mouse_leave = {}
|
||||
});
|
||||
}
|
||||
|
||||
self.mouse_inside = false;
|
||||
return true;
|
||||
},
|
||||
.MOUSE_SCROLL => {
|
||||
try self.appendEvent(Event{
|
||||
.mouse_scroll = Vec2.init(e.scroll_x, e.scroll_y)
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.KEY_DOWN => {
|
||||
try self.appendEvent(Event{
|
||||
.key_pressed = .{
|
||||
.code = @enumFromInt(@intFromEnum(e.key_code)),
|
||||
.repeat = e.key_repeat
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.KEY_UP => {
|
||||
try self.appendEvent(Event{
|
||||
.key_released = @enumFromInt(@intFromEnum(e.key_code))
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.CHAR => {
|
||||
try self.appendEvent(Event{
|
||||
.char = @intCast(e.char_code)
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
.QUIT_REQUESTED => {
|
||||
// TODO: handle quit request. Maybe show confirmation window in certain cases.
|
||||
},
|
||||
else => {}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
fn cStrToZig(c_str: [*c]const u8) [:0]const u8 {
|
||||
return std.mem.span(c_str);
|
||||
}
|
||||
|
||||
fn sokolLogFmt(log_level: u32, comptime format: []const u8, args: anytype) void {
|
||||
const log_sokol = std.log.scoped(.sokol);
|
||||
|
||||
if (log_level == 0) {
|
||||
log_sokol.err(format, args);
|
||||
} else if (log_level == 1) {
|
||||
log_sokol.err(format, args);
|
||||
} else if (log_level == 2) {
|
||||
log_sokol.warn(format, args);
|
||||
} else {
|
||||
log_sokol.info(format, args);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sokolLogCallback(tag: [*c]const u8, log_level: u32, log_item: u32, message: [*c]const u8, line_nr: u32, filename: [*c]const u8, user_data: ?*anyopaque) callconv(.c) void {
|
||||
_ = user_data;
|
||||
|
||||
if (filename != null) {
|
||||
const format = "[{s}][id:{}] {s}:{}: {s}";
|
||||
const args = .{
|
||||
cStrToZig(tag orelse "-"),
|
||||
log_item,
|
||||
std.fs.path.basename(cStrToZig(filename orelse "-")),
|
||||
line_nr,
|
||||
cStrToZig(message orelse "")
|
||||
};
|
||||
|
||||
sokolLogFmt(log_level, format, args);
|
||||
} else {
|
||||
const format = "[{s}][id:{}] {s}";
|
||||
const args = .{
|
||||
cStrToZig(tag orelse "-"),
|
||||
log_item,
|
||||
cStrToZig(message orelse "")
|
||||
};
|
||||
|
||||
sokolLogFmt(log_level, format, args);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user